Review: Yakuza 0 – A Brawling Good Time

Pros:
+An extremely lively and detailed 80’s Japan
+A terrific and detailed story
+Mini-games are an absolute blast
+Some scenes can be graphic, but pay a deep role within the game

Cons:
-Combat grows stagnant and repetitive


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Yakuza is a series that has garnished itself a cult status in North America and somehow, the franchise remains free of its possibility as successful franchise there. It’s a series that shows the darker side of Japan’s underworld as players join in on the franchises debut on the PlayStation 4.  As a prequel to the franchise, Yakuza 0 is a great place for those unfamiliar to the franchise and offers them a way to learn about the franchise without any existing knowledge about it. This means everything you may need to know, doesn’t exist, and it is a resoundingly awesome feature that many games neglect these days.

The game, as my entry title, sets itself in a peculiar place for my first adventure through with Kazuma Kiryu and friends. Much of my game, however, would be given a glance over through both outdated character models as well as graphical textures to the world around the characters. While most gamers these days would take this as a problematic ordeal as combat itself may even seem just as out of date as the rest. Looking away from all this though? The series remains unique as ever with many of its mechanics and changes that haven’t happened, but what may be troubled by a lack of detail, may also serve up as one of this games strongest assets: story, which is craftily executed.

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Our story, much as you would expect, is simple. Players will take on the role of young yakuza gangster Kiryum whom just has to wear his heart on his sleeve, and roams through Tokyo with an iron fist. His heart, while gold, serves the yakuza without question. The story revolves around Kiryu having been caught in the middle of a battle between criminal organizations after being framed for an incident out of his control. In our events we meet Goro Majima, a yakuza member who masquerades as a manager of a grand cabaret, and finds himself crossing paths with Kiryu. Sent on a mission to take out an enemy, Majima finds himself knocking a mission that soon puts him on the run much like Kiryu.

As the two stumble into constant struggles with the yakuza, both of them stumble upon their struggles as one another. While both characters will take players by surprise, and that’s not while they are slipping out of harm’s way, the two are often able to show off their clever plans on devising, creating  a story o their own. While not playing through the missions, the games story-related cutscenes are anything, but fun. They are serious, and they are ones that make the yakuza itself beyond believable. These scenes show that everything is at stake. Their lives, their friends, their family, and everything they live for.

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The game sets a similar tone to games such as Sleeping Dogs where players will weave their way through the world around them. The intricacies of relationships, alliances, and financial gain play n important role as players seek to claim Tokyo as their own. While the game offers up a fascinating story, it also offers up an equal serving of astonishment as players learn what both Kiryu and Majima are capable of when it comes to their talents.

While the games story serves as its ultimate high point, the game conveys its story through Hollywood grade voice acting not normally seen in games, and offers up a rather enjoyable Japanese audio only experience with English subtitles. This helps portray the games energy, the attitude of each character, and even the ferocity of each cast member.  This brings each of them to life, especially with each facial expression made, every snarl, snicker, and even grunt that’s made throughout the game. This includes the detail to the games photorealistic facial features, some of the details leading so far as to letting people see the pores on a characters face.

While characters may just seem as real as possible, there’s more to Yakuza 0 than just its story, its photorealistic characters, and details that finish out the game. Instead, Zero offers a prominent sense of trouble for NPCs and non-first-rate characters. Players will notice many of them feel as if they haven’t been upgraded since the franchises PlayStation 2 days. While this is a nuance, it also doesn’t help they move like robots, stiff, not-so-alive in comparison to Kiryu, who seems as alive as ever throughout the game. While the game can be faulted for that, it makes up for the amazing combat that feels fresh, and even more enjoyable since the days of Sleeping Dogs, which was my first experience with such a gameplay style.

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Yakuza 0’s combat is quite frankly a delight to go through as players will balance out a few different fighting styles across both Kiryu and Majima. Both fighters both will feature three varieties that differentiate between the two. This helps with the games emphasis on its brawler aspects. Both fighters can be developed through the games training by “investing money on them”. This allows them both to have higher HP, new combos, and new capabilities while smashing through waves of enemies depending on the encounter.

The delight, however, sits with Majima. His abilities vastly variate from that of Kiryu who’s your typical brawler. Majima’s is a true joy as he is one that comes in with a sense of flare. His ability to throw around with a bat or dancing, is a nice change from Kiryu’s introductory chapters, which puts players at around three hours of your more standard fisticuffs. While Majima and Kiryu will both find themselves throwing down against lonesome drunks, a few bikers, lowly yakuza members, and even delinquents that get in the way. While there are others that knock these two around quite well, Kiryu and Majima are a fresh breath of air for the genre that largely needed it.

While the fighting does prove that this game is as brutal as it seems. The game also offers up some leisure time that players can spend by going to dinner, enjoying some karaoke, and various other mini-games. While playing through the game, no matter the scenario, the game makes you want to feel as if you are taking the role of a true member of the yakuza, that you are truly adventuring through Tokyo and Osaka. This means even the option missions that fans will enjoy feel as if they are just as equally as important as the games main campaign, and even offers up a need for players to visit various stores as well as amusement centers.

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Yakuza 0 – PlayStation 4
Developer:
Sega
Publisher: 
Sega
Cost: $59.99
Release Date: 
January 24th, 2017

All of this goes without saying that Yakuza 0 is a great place for first-time fans like myself. It’s a game that offers a delightful piece of entertainment so that fans can enjoy things such as bowling, throwing darts, managing real-estate, and even enjoying a few old throwback Sega titles such as Fantasy Zone at the arcade. While these events are seemingly shallow, the game offers up quite a bit of enjoyability, and something that will be quite fun. While Yakuza 0 will put fans in awkward positions such as softcore-porn video parlors or mini-games that involve scantily clad women wrestling, the game will keep players busy for hours on end. A near 80 hours that is. If that’s not enough for you, there’s really no alternative to such a title, and or part of the genre to be quite honest.

With all that said, Yakuza 0 is a unique game, it’s one that offers up more entertainment than one would think it could. An absurd amount of enjoyability at that. If SEGA does anything, lets just hope they upgrade the games graphics a bit to make even the likes of Metal Gear Solid V: The Phantom Pain jealous.


Our review is based upon a retail version of the game given to us by the games publisher. For our review, we used a PlayStation 4 Pro with a 7200RPM HDD.  For information about our ethics policy please click here.


 Final Score: 9 out of 10


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Review: Warframe: The War Within – War, War Never Changed

Pros:
+
Massively immersive solo narrative campaign that is driven through cinematics
+New Grineer enemies are a fresh breath for the game
+More depth to the Warframe universe through a AAA like gaming experience
+Proves that Warframe is more than a free-to-play game through another massive update

Cons:
The War Within being locked behind the Sedna relay requirements proved to be a bit more work than needed to enjoy a story.


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Over the past three years players have brain-stormed together to figure out much of Warframe’s backstory. It’s a game that has both intrigued the curiosity of fans, but also their creativity, and their need to know more about the games universe. Most recently we decided to sit down and give all the campaigns a rather large whirl here at Blast Away the Game Review. What we found? A game filled with lore, rife with content, and one that could expand upon such things over time.

In this latest update (followed by today’s new content update featuring a brand new Warframe), we get to take a look at one of the most anticipated features ever, and that one is the Queens of the Grineer. Before continuing, I do want to note that this is going to be filled with Spoilers. It is advised that if you do not want spoilers, it’s time to turn away from the page, and enjoy the content we have hidden throughout our site.

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The Nintendo Switch and Borderlands 3 Won’t be Happening and What This Means for the Switch

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Courtesy of Gearbox

If you’ve ever wondered if Nintendo’s upcoming console that has set the world into a frenzy would be getting Borderlands 3, you’d be heavily mistaken at this bit of news, and it’s partially due to the company who is about to attempt shaking the world. While Gearbox hasn’t confirmed the new game will be titled Borderlands 3, it’s safe to assume this isn’t happening, especially when Randy Pitchford himself comes out and makes that abundantly clear.

His response was plenty clear when responding to the original tweet and there is a bit of resounding disappointment from fans of both the new console and Gearbox themselves. This continues on to prove the point Nintendo has a lot to work on in order to keep fans entertained. With this news, it proves that Nintendo may not have what it takes to prove that, and keep ups as entertained as we would hope.

As fans already own consoles and PCs that can play the game, it’d be safe to bet that Nintendo and Gearbox have a lot to work on together in order to keep their fans amused and rather entertained. With a subscription cost and everything coming with their new console, they need something to look forwards to, and Borderlands 3 would have been the game to do that.

Will this deter you from getting a Nintendo Switch if you are preparing to get one? Let us know in the comments.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Review: Hatsune Miku: Project DIVA Future Tone – Sounding off the Best Soundtrack Ever

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Hatsune Miku: Project Diva Future Tone offers PlayStation 4 fans one of the strongest line-ups in the history of the franchise, giving fans something to enjoy, including top-notch graphics and gameplay elements.

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Hands-On-Impressions: Fate/Extella: Umbral Star (Japanese Version)

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When Fate/Extella was first announced back in March 2016, I was ecstatic. I’m arguably the biggest Fate fan on the Blast Away the Game Review team and pretty much called dibs on a review once I learned that XSEED was actually going to bring it stateside. Meanwhile, I’ve been hammering out the Japanese version that came with my Japanese PlayStation 4 Slim.

As any Type-Moon fan will tell you, story is a major selling point and Extella is no exception. As such, I wanted to give the narrative as much focus as I could and decided that splitting the hands-on-impression in two, which I felt would be best. This first, hands-on impression will be of the imported PS4 release and any noteworthy differences between the English and Japanese versions will mentioned later.

Getting into the Games Core Mechanics

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At Extella’s core, Fate/Extella: Umbral Star is a standard musou hack n’ slash, so expect your usual controls of light and heavy attacks, jump, dash, and block. Those familiar with games such as Dynasty Warriors or even Samurai Warriors, you’ll be moderately familiar with the game. To help the game stand out, servants have a couple of special attacks they can deploy: EM attacks, which are built up during combat (blue bars under the health bar) and Moon Crunch/Drive attacks that are built up through stringing together high combo counts.

EM attacks are fairly easy to obtain through normal combat and executing them in large groups can really raise the combo count while dealing decent damage, but it’s the Moon Crunch/Drive attacks that are ridiculously over powered. These attacks primarily boots all stats making your character near invincible for short periods of time and it’s during these moments where boss fights can easily swing in your favor. Finally, each character can use their trademarked Noble Phantasm by obtaining Phantasm Circuits, either as items in the stage or while interrupting a boss’ during their Noble Phantasm. Depending on your servants level and the difficulty you’ve chosen, these attacks will drop a boss or severely hurt them.

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Outside of just brute forcing your way through the game, you can also augment your servants with install skills, power-ups that can add extra strength, increase elemental resistance, increase EXP gained, etc. Masters are also able to equip code casts which allow you to heal your servant during combat, switch out servants (certain servants only), and deploy elemental shields which is something you’ll need to protect against sector traps. Depending on how well you match install skills and code casts – breaking the game is not outside the realm of possibility.

Even the Music Manages to Stand-Out

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For fans of the fate series, the music selection is a pure treat with each character sporting their signature theme remixed and playing during their noble phantasm, which makes the special attacks even more of a pleasure to pull off. But when you’re not blasting everything on screen, the original sound track is competent enough to stand on its own and the Gallery provides a music player so you can listen to EMIYA ad nauseam.

Personally, though, the voice acting it what really drives the characters home with most, if not all, of the original cast reprising their appropriate roles for the game. If there’s one thing I can say about Japanese voice acting, it’s consistent. Hearing the appropriate voice coming from a character just really makes the experience that much better and is something I must say I wish for is that it is followed with dubbing in the US (I’m looking at you Sentai).

Visuals? They Definitely Stand Out Among the Rest

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Extella’s visuals are impressive, especially while playing on the PS4 at a smooth frame rate, but let me be very clear, the inclusion of a Vita version likely hindered character models. Models have a simple enough geometry and suffer from outfits clipping through capes/hair/weapons. The PS4 version of the game was just under 3GB, so outside of better textures and frame rate, the game will be mostly identical to its Vita counter-part. This is in no way meant to imply that the models look bad, in fact, far from it. The servants really portray Fate/Extra’s unique art style and servant animation does a good job of conveying some of the over-the-top / larger-than-life personalities, like that of Nero and Tomamo. But on the flip side, some characters just look off, such as bro-rider. Levels are uniquely themed after familiar scenes from Fate lore but suffer from the same problems as every other musou clone where sectors are copy and pasted.

And So Our Thoughts Conclude

Thus far, the game has been a treat to play through, even if I have no idea what the story is. Granted, I’m a huge fan of Fate and much of this is familiar territory, but the point of entry may be high for non-fans as there is a lot of lore involved not to mention the fact that Extella is part three of the Extra series, and there isn’t an official release/translation for Fate/Extra CCC. While there is an encyclopedia in the options menu, chances are most of the story will just fly over the head of anyone but fans.

Fate/Extella is available in Japan and will be released in North America on January 17th and Europe on January 20th. Please look forward to our review of the story soon and another unboxing of the Noble Phantasm Edition. Umu!


About the Writer:

Greg_F_Heisenberg

Greg F. is an RPG enthusiast whom absolutely enjoys the niche titles that come across from the East. When it comes to beat-’em-up brawlers such as Senran Kagura, Greg knows the titles just about as good as anyone else, but his passion not-so-secretly sits with his love for retro games from the NES and Sega period. In his free time Greg contributes to B.A.T.G.R. with his knowledge of such feedback.

What’s Next for Dark Souls III Developer From Software in 2017? Is it Armored Core?

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Courtesy of From Sofware

If this year has been anything, but slow, it’s not a shocker was 2017 prepares to take off with a bang. With titles such as Capcom’s Resident Evil VII: biohazard, Koei Tecmo’s Fate/Stay Extella, and Gravity Rush 2 preparing for their debuts, there’s a lot to be left for wonder about what we should be prepared for this year. From Software, however, is making that curiosity run even deeper when they announced their work on an entirely new IP has begun, but also the fact they’ve confirmed that they are revisiting an old franchise of theirs.

What if, however, they are planning to revisit a franchise they’d once developed a countless set of games for starting back on PlayStation 1? While many would be a bit surprised at this idea, Armored Core, remains a remarkable game from the legendary developer. With many of the core mechanics of Dark Souls, the games both value themselves on a multitude of things ranging from weapons, to armor (the core beig the armor in Armored Core). The helmet, as one would expect, would play the role of the head between the two franchises.

While we are seeing many run and gun games out for fans to enjoy, partially thanks to the renewed joy found from them, Armored Core, is anything other than average due to its punishingly difficult enemies. With Ravens (the pilot/player) controlling them across various missions, fans find themselves fighting forth with every bit of strength and agility their fingers have to offer. However, much can change now thanks to the new consoles fans have to enjoy.

How Would Armored Core Work These Days?

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Courtesy of Studio Japan/From Software

As with any game, it’s hard to imagine a game of this size being anything, but sortie selections, something we’ve gotten accustomed to thanks to the work Digital Extremes has done with Warframe, but there is something that could quite easily change these days. Mission hubs, which allow the players to move across a large world in real time, something we’e come quite accustomed to thanks to the Dark Souls and Bloodborne.

Players, much like in Dark Souls III, would find themselves departing constantly from a central hub such as Firelink Shrine in order to upgrade, repair, and even purchase new gear. Thanks to Armored Core using mobile units and bases, this could work as well for a game on this kind of scale, but would require some hefty work on the behalf of From Software.

It would be hard for them not to take this approach once more, but also, it would take a lot as it would require them to once more rethink the PvP approach to the game. Something that was constantly bickered about by fans in both Armored Core V and Armored Core Verdict Day. The last one struggled rather hard with balancing the need for PvP and story campaign. For now, we’ll have to sit this one out, and see where they just happen to go with it and see where they go as Miyazaki actually hinted at revisiting earlier this year.

Bloodborne 2, Demon’s Souls II, or Something New?

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Courtesy of From Software

When it comes to where the company could go, they have plenty of paths to take thanks to the success of each of their franchises. Their path could rather easily succeed depending on what they decide to do. If there’s anything we can hope for, it’s for From Software to blow the lid off of 2017 thanks to a statement the producers that From Software have made that could very well prepare us for this news.

Depending on where they go, we could see them battling out Game of the Year with Bethesda Zenimax, Naughty Dog and Ubisoft once more. If anything sticks true, Miyazaki will be letting us revisit Armored Core later this year.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you

Review: Super Dungeon Bros. – A Dungeon Diving Good Time


Pros:
+Rather fun same-couch multiplayer game
+Humerous story and character conversations
+Crafting is a blast and offers a new bit of fun to dungeon crawlers

Cons:
-Load times can take a bit even on PlayStation 4 Pro
-No progress saves during the dungeons
-Extremely difficult to play alone.


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Ever had a day where you just want to load up a game, run through a dungeon, and smash through several hundred enemies like they are a joke? What about if it’s with your best buddies and their want to beat up a good hoard of monsters? Ever had days where Diablo 3Gauntlet, or even Alienation just aren’t fitting those needs? Sure, we all have. We’ve all been there. Done that. We have the gear, the rewards, and the likes to go with it.

If you wanted a good laugh, one that’s literally hysterical, that’s where this rather goofy co-op dungeon crawler decides to come through and offer a bit of fun. This game is rather straight forward, amusing, and offering a bit of fun for those wanting to pass some time. With an uncanny need to remain fun, Super Dungeons Bros. offers to be hilarious, fun, and quite enjoyable for all those around. The controls, luckily, are also quite easy to enjoy so that fans can play the way they want to. Assuming they have friends sitting on the same couch as they.

The game takes place as friends take on the role of one of four Bros that are all named after rock and roll icons from over the years. In the game players will find themselves selecting a character to operate as, you can choose their weapons, and even craft gear for them to use later in. Your job in these dungeons? Rescue some rock gods and become rock legends in the end. While this sounds as easy as it is, players will find themselves traversing through numerous dungeons that seem randomly generated, and even varied from one another. In these players will find themselves unlocking new weapons, crafting items, and even more difficult challenges for players to embark upon. The ideal amount of players sits suitably at four, which offers a chance for two close-ranged melee fighters and two long-range base fighters in order to offer up a new approach to combat.

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Even with this set up, it’s advised that the long range players carefully choosing what weapons they will use. I personally found myself picking up the crossbow, Pain Hailer, one that offers up a rather bit of fun while offering massive amounts of damage in short barrages. Though the reload time for the bolts can take a few seconds and pit players against increasingly large hordes of enemies, which just like in games such as Diablo 3, could find themselves easily being killed off in a matter of seconds. This was easy to do thanks to the games dodge mechanic, which works quite well, when you aren’t dodging into traps or off ledges to your death, which like classic titles from retro consoles, consumes a life.

Unlike many other games, weapons aren’t the only available arsenal you and your friends will have at your disposal for your bros. Things such as bombs are quite readily available for you to use and will allow you to take out enemy threats quite easily. This is something that can mitigate the need to reload if the terrain and its destructible items are used in your favor. Unless you are like myself and dodging into lightning walls that will zap your bro to death and leave him.. Well dead. But traps worth both ways allowing even enemies to be taken out in the same undesirable manner.

While going solo is certainly possible for those who want to go solo to certainly do so. However, just like in coop, you’ll start out with four lives with additional ones for purchase within each of the caves if you end up going low on them. In these caves you’ll be able to upgrade your HP, refill your health at the hidden shops, and even refill your ultra-attack charge bars in order to have a bit more of an edge in combat. It is possible, if you are wondering, to complete an entire dungeon on your own. Though you will need some skills, upgrades, and plenty of lives in order to do so.

Super Dungeon Bros – PC, PlayStation 4 (Reviewed), and Xbox One
Developer: 
React Games
Publisher:
Wired Productions
Cost: $19.99
Release Date: 
Now Available

While Super Dungeon Bros is amazingly fun to play alone, it’s even better with friends rather it’s on the same couch or whether it’s online. Just remember, GAME OVER, is just that. It’s done. You have to start your dungeon over and will have to continue digging your way through it as much as possible. However, if you play online, be aware that there are players who will launch you off the ledges just for a few kicks. If you’re fine with that, then this game is enjoyable, fun, and is worth the few laughs it has to offer up for everyone that chooses to play it. If you’re wanting a fun little time, this game is right up your alley, and will offer all the quirks you opt in for enjoying.


Our review is based upon a retail version of the game given to us by the games publisher. For our review, we used a PlayStation 4 Pro with a 7200RPM HDD.  For information about our ethics policy please click here.


 Final Score: 7 out of 10


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you

Resident Evil 7 Teaser: Beginning Hour “Midnight” Version is Available Now

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As Capcom’s upcoming installment in the Resident Evil franchise nears us. Players have been preparing by uncovering as much as possible about Resident Evil 7 Biohazard by digging as much as they can into its teaser demo. The demo itself is a glimpse into what has sent the main character, Ethan Winters, into a mysterious plantation that has been abandoned for quite sometime, an why his search for his missing wife has lead him there.

The teaser shown earlier today at the PlayStation Experience hinted at the “Midnight” trailer, which opens up new paths for fans to enjoy, but also allows for users that have a PlayStation VR and or PlayStation Pro to see the game in all its power with the upgraded hardware. Will you brave the mansion again for this new “Midnight” demo on PlayStation 4 today? Xbox One users will get to experience the demo starting December 9th, 2016.

Stay tuned for our review of Resident Evil 7: Biohazard when it launches on PlayStation 4, Xbox One, and Windows PC (Steam and Windows 10 Store) starting January 24th, 2017.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Danganronpa V3: Killing Harmony Announced for PlayStation 4 and PlayStation Vita

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Being kidnapped by a killer bear is always a persons worst nightmare. Being forced to go through his puzzles, his insanity, and his ultimate goals? That’s even worse. It’s a reality many characters have had to live through in the Danganronpa universe that first debuted on the PlayStation Vita.

Today, NIS America has announced that Danganronpa V3: Killing Harmony will launching simultaneously on the PlayStation 4 and PlayStation Vita for fans who like to game on the go or in the comfort of their own home.  Will you be able to survive the new treacherous lands of Monokuma and his family?

Stay tuned as we await more news regarding the game. You can also check out our review for Danganronpa Another Episode: Ultra Despair Girls while you’re at it.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Naughty Dog Has Announced Uncharted: The Lost Legacy and The Last of Us Part II for PlayStation 4

For years fans have been enjoying the subtleties of Naughty Dogs games. From the depths of ruins from ancient civilizations to decayed cityscapes where humanity once roamed, we’ve taken to these creations with love and passion as the stories that are told that bring them to life, are played out before our eyes as video games. While they are imaginative, creative, and some of the best there is, there are some that have offered more and will continue to offer more in the years to come.

Naughty Dog isn’t unfamiliar with creating worlds for us to enjoy, but two of their franchises are the staple point of their creativity, their love, and their passion. Today we have witnessed at the PlayStation Experience that both the Uncharted: The Lost Legacy and The Last of Us Part II will continue to tell stories in the worlds we’ve come to embrace as some of the best masterpieces of all time.

Uncharted: The Lost Legacy

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After today’s panel, many of us found our breath drawn from us as Neil Druckman took to the stage only for the panel for this new standalone expansion to play on screen. The new title will feature Claudia Black returning as her role as Chloe while Laura Bailey will once more return to voice Nadine.

The Expansion is set to take place after the events of Uncharted 4 and builds itself upon many of the mechanics that Uncharted 4 set forth for players to enjoy. Uncharted: The Lost Legacy will set players free in a more ‘wide linear’ concept than before, which will present fans with more playspace that has more options for players to enjoy.

The game will seek to change what players are used to a bit due to Chloe being the new front woman, her combat mechanics will change from Drakes, but so will her narrative components in order to offer a newer, and more fresh experience.

Uncharted: The Lost Legacy is set to release for PlayStation 4 and quite possibly PlayStation 4 Pro enhanced features.

The Last of Us Part II

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Closing out the PlayStation Experience must have been a wonderful thing for Sony with how many of their well received games were met with cheering and applause. To close it out we were given the reveal trailer for the long-anticipated The Last of Us Part II.

Opening it up is Ellie who is singing a folk song that allows her to vow revenge upon those that hurt them. Within moments of her singing, she is visited by the familiar voice of Joel. Her long-time, father-like companion who saved her at the events of The Last of Us.

Neil Druckmann, creative director at developer Naughty Dog, came out on the PlayStation Blog and stated that The Last of Us Part 2 is still “early days,” but promised additional details in the coming months. We can assume this means we’ll be seeing a lot about it at E3 2017 or GDC 2017.

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He continued on by saying “I can’t tell you how satisfying it is to finally be able to say that Ellie and Joel are back for another intense, harrowing, and emotional adventure,” Druckmann continued on saying “Like many of you, we have a deep love for the world of The Last of Us and its characters, and while a sequel may have seemed like a foregone conclusion, that wasn’t the case. We knew that it needed to be a story worth telling and, perhaps more importantly, a story worthy of Joel and Ellie. After spending years on different ideas (and almost giving up), we finally uncovered a story that felt special – a story that evolved into an epic journey.”


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.