Opinion: I Don’t Trust EA With Respawn’s Studio

RespawnEntertainmentEALogos

Lets be completely honest about this: I love Titanfall 2. So-much-so that I own it on Xbox One and PlayStation 4. To me, it is by far one of the best velocity-focused FPS titles out there and may ever be out there. Respawn drove it home the moment they released Titanfall 2 and displayed an assured fact that they had learned from Titanfall by making it an console exclusive. Let alone did they learn from that, they also learned from the fact it had not a single drop of campaign, and that it didn’t float well with fans.

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Review: Touhou Kobuto V: Burst Battle – A Battle Unlike Any Other

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Pros:
+
Well-drawn character portraits and voice acting
+Some of the soundtrack is a solid piece for fans to enjoy
+Arcade mode is quite fun and offer a lot of replayability

Cons:
-Tutorials are extremely desired for newcomers
-Visuals are a bit rough
-Lackluster


If you aren’t familiar with the Touhou Project, a series of games, print works, and CDs that follow the series’ protagonist Reimu Hakurei as she adventures through a haunted region of japan, you are probably missing out, but that’s okay. It’s a series that you have to actually be familiar with. It’s one that is both odd, lively, and quite enjoyable all together. It’s also one that has a rather large crowd surprisingly enough.

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Opinion: Sony, We Need Cross-Play, Starting Now, and Not Later

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‘DOOM (2016), PC via Steam'[Credits: id Software]

It’s almost 7pm when I lean back, nearly falling off the bench I game on. I rub my back a few times, yawn, and subtly press my press-to-talk key for Discord. I hear the voices quiet the moment I chime in, informing my friends that I’m stepping away, and shutting down for the night. Unfortunately, it would be the last I hear from them as I move across the house, one step at a time, and place my cup full of tea upon my table.

Slowly I glance between my PlayStation 4, my Xbox One, and our families Nintendo Switch, letting out a somewhat distraught sigh. My friends are spread out, a few on Xbox One, a handful on PlayStation 4, and even a few on Nintendo Switch. After a few minutes, I settle for PlayStation 4 as my choice for the night. I’ll boot up a title such as WarframeFortnite, or Final Fantasy XIV: Stormblood as I normally would.

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Destiny 2 Gets a Limited Edition ‘Glacier White’ PlayStation 4

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With Destiny 2 preparing to kick off its beta on PlayStation 4 on July 18th for fans who pre-ordered; Sony has announced today they are kicking the celebration off a bit early. Today they have announced that the game will be receiving a Limited Edition Destiny 2 PlayStation 4 Pro Bundle, which is set to launch on September 6th, 2017 side-by-side with the launch of the game.

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Doomfist Punches His Way Onto Overwatch With an Amazing Short

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If you’ve been rallying for Doomfist to join Overwatch, Blizzard has definitely heard your cries, and has definitely given you something to enjoy. Blizzard, as the company they are, has launched him onto the Overwatch PTR for those of you who are on PC. With having your PTR version updated, you have a chance to test out the character, his powers, and get an idea of what to expect from Doomfist when he launches on the live game.

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BioWare’s Anthem is Amazing Beautiful and Could Surpass Mass Effect in Scope

anthem_trailernce the teams conception, BioWare has been a company that has kept us on edge with their creativity and the sheer imaginative vision they have for the worlds they create. They are a company that isn’t shy about pushing the limits of what is possible whether it’s in story, graphics, or even interactivity. They’ve been a team that continues on with some of the best games to date ranging from Star Wars: Knights of the Old RepublicMass Effect, to even their medieval fantasy series Dragon Age.

Among their visions comes a new series, a new element that will push graphics, gameplay mechanics, and the hardware we know as well as love to game on. Their latest title is Anthem. A game that takes place in what seems to be a rather futuristic world much like Earth called Anthem. In their upcoming game, players will be playing a Freelancer, a gun for hire that uses power suits in order to enable their full potential in combat, exploration, and survivability.

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Indie Publisher Devolver Digital Set to Have an E3 Press Conference

If there’s any publisher that’s making a splash in the pond, it’s definitely the indie publisher Devolver Digital, who has set forth with releasing games such as the Duke Nukem Megaton EditionShadow WarriorHot Line Miami, and even the Serious Sam series in recent years.

The announcement was made via Devolver Digital’s social media channels, which means the publisher is ready, and we can be rest assured they’ll be making plenty announcements next month. They haven’t revealed in any form what games they will be showing off, what they plan on discussing, or what their current ongoing or future projects are at this time.

The publisher is known for being the best host at the E3 event known as the Indie Picnic, which takes place in a parking lot across from the main event, which takes place in the LA’s Convention Center South Hall. The same event will once more go on this year, and will be separate from the publishers mains stage briefing.

E3 is set to take place from June 13th to June 15th in Los Angeles, CA at the LA Convention Center.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

GTA Online’s Land Grab Mode is Now Available

Are you tired of just running around hosing other players down in multiplayer for no reason? Well, starting now, you can get your hand on Grand Theft Auto V’s Land Grab mode, which puts players into a neon-lit cyberspace territorial control.

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Review: Berserk and the Band of the Hawk – A Band of Berserking Madmen

Pros:
-Throws non-fans of Berserk right into the guts and glory of the 27 year old franchise
-Animation, sound, and design fit the world of Berserk perfectly
-Decently lengthy for the average Warriors and Beserk fan to enjoy

Cons:
-Repetitious hack’n’slashing that offers little-to-no depth for story elements
-Non-campaign modes are incredibly short
-Character customizations are too incredibly close to the Warriors titles


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Berserk is one of the longest running franchises out there. Having spanned more than 27 years of multifaceted formats ranging from OVA’s, anime series, and even mangas – it’s a series well worth a chance in the modern era of gaming. It’s also a difficult task to think of an anime that is best suited for Omega Force’s well vetted Warriors meta-series than this very one. Much like any character from say Samurai Warriors, Guts is a man that lives and breathes this genre quite well. With his large sword, hunger for blood filled battle, and his unique back story, many would take the fact Berserk and the Band of the Hawk would fit quite well into this meta.

Sadly, its a game that seems to  miss the point of what Berserk is all about. It’s a game that decided to take a one-dimensional approach to this rather large universe that animes, manga’s, and fanfics have helped bring to life. Instead, it’s a game that lead me to skipping through countless cutscenes since they were yanked straight from the anime, and placed right within the game. Granted I ended up having to go back and watch them for the sake of the review, needless to say, I regretted doing so as the core of the game is all about Guts, Griffith, Casca, and the rest of their band of mercenaries.

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Much of this is due to the fact I was spoiled quite well with Omega Forces adaptions to the Warriors meta with Hyrule Warriors and Dragon Quest Heroes, which lead me whirling through well renowned worlds, and parading around as some of the best characters in the history of those franchises. The downside here is that these two games used the hallmark mechanics of the Dynasty Warriors franchise and did it even better. Berserk, however, is extremely limited on mission goals. All of these goals range from destroy, rescuing someone, and killing someone. Sounds simple, right? Well it is, and it’s irritating that one of the best anime franchises out there got this treatment.

Want to hunt down hidden objectives? That won’t happen. Want to find secret rooms like Hyrule Warriors? That’s not happening. Want to find different elements for your weapons like Dragon Quest Heroes? Let me laugh for you. It’s simply not happening, which is disappointing due to the games walking potential with such a deep, rich, and lush background that the Berserk franchise has. Even more-so because the game could have adapted quite well to the franchise over the span of 46 story chapters. Sadly, by 25, I wanted to quickly close the game and go back to enjoying the well-rounded Attack on Titan game that succeeded in bringing the anime to life via gaming.

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The game is as one would expect. It’s surrounded in Guts’ need for revenge as well as his intense desire to kill anyone that gets in his way of what he’s searching for. Unfortunately, the game doesn’t even reward players for carrying through with this task, and doesn’t even offer the capability for players to change out Guts’ sword with upgraded ones. This is done via buffs that players can pick up by cutting enemies down. One of the best moments the game has to offer is one of the biggest downers. It revolves around sending Guts into a frenzy where amassing a bloody mess of over 1,000 bodies during each objective. This sense of completion is the most satisfying part in these rather lifeless missions that seem to serve almost little-to-no-purpose. sadly, the cutscenes become the most appealing part of the game over the course of the campaign.

While most missions will carry multiple objectives out of the one above, there are a few queues from other Warriors meta-driven games. Players will find mid-mission plot twists where the objectives will rapidly change so that a sub-objective comes to life. It’s here that players will find themselves flying through most of the games chapters in 10 minutes at most. Mission results don’t help to alleviate the pain of this games shortcomings. Missions as you would expect are rated using an alphabetic ranking system. Sadly, getting a “S” is mostly a long-forbidden dream that players will find themselves clamoring about to receive. Luckily the games intermissions are pulled from Berserk’s Golden Age where Berserk was coming up into a rise to fame.

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If you are wondering how Guts’ repertoire is expressed? The game does it quite well through rather simple combos. You’ll find yourself constantly mashing square or triangle to use Guts’, Griffiths’, or even Casca’s combats in order to cut enemies down. While the occasional switch after so many presses of one button offers a sense of accomplishment, Guts or any of the others, show off their brutality by using his musuo-like mode. This mode allows Guts to build up his “ultimate” meter where he unleashes his rather devastating attacks in order to disperse enemies rather quickly. This also shows-off the fact the game follows the Warriors meta for mechanics quite closely.

While the novelty of playing famed characters exist, Free Mode is where players would probably want to go in order to enjoy the game at it fullest. Here is where you’ll be most disappointed since it only features previously cleared missions. Bummer, huh? At least you can try out the games supporting cast int his mode in order to see what they are made of. They all control rather similarly to Guts.

Beserk and the Band of the Hawk – PlayStation 4, PlayStation Vita, PC
Developer:
Omega Force
Publisher:
Koei Tecmo
Cost: $59.99
Release Date:
Available Now

Each brings in their own blood-filled combat tactics in order to cut enemies down. Griffith serves as one of the more lustrous characters in the title. His ability to kill with his lethal grace is a prestige no-one-other has. He moves through the combat beautifully in his zigs, zags, and ultimately gracious movement. Casca on other hand is not as brutal as her colleagues. Her attacks are more like that of a ninja. She’s fast, she’s dangerous, and she implores the player to take advantage of this in order to take out dozens of troops at once.

While the games sound, art quality, and appeal to the manga’s are almost on par, the game seems to miss the depth that Berserk is known for. While playing as the bloodlusted and battle experience Guts is a blast, it seems that the Warriors style meta misses its mark with Omega Force’s latest iteration. Luckily, there’s still room for improvement for the game on the sense of combat and adding depth via DLC. However, Omega Force’s more imaginative and more-accurate efforts seem to have been missed in this latest title. While story is what most of us will come here for, it seems this game won’t have that to offer and it will be one of those games that would have gratified itself better using a Ninja Gaiden style approach to the game in order to keep us entertained like the game should have at this point.


Our review is based upon a retail version of the game given to us by the games publisher. For our review, we used a PlayStation 4 Pro with a 7200RPM HDD.  For information about our ethics policy please click here.


 Final Score: 6 out of 10


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Review: Dishonored 2 – Clocks Tick and Shadows Crawl to Life


Pros:
+Revisions to the core games mechanics have been heavily improved upon
+Gameplay between both Corvo and Emily offers very different games from before
+Each level feels entirely new, refreshing, and even more exciting than before
+Excellently uses story-archs from the previous title

Cons:
-None at this point


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When I first sat at QuakeCon 2015’s opening ceremony with my dad (Vice President), I sat in pure awe as I first got a glimpse of an adult Emily Kaldwin as she moved in on her target, one I would become accustomed to under the name of Jindosh. Over the next year, I began to become a nuisance to my colleagues and friends alike. My excitement for Arkane Studios’ smash-hit Dishonored was well on the way and it would easily sit among my top five most anticipated games of 2016. Soon as the email was received, our review code landed in, I already felt as if my holiday season had started, and Bethesda just happened to be my Santa Clause in disguise.

As I got to my phone, I booted up the PlayStation app, clicked the PlayStation Store Icon, and soon found myself entering my password, and redeeming the code before hitting the “Download to PlayStation 4” button. Within seconds, I easily felt the sense of nostalgia rushing through my veins and the want to get home just as high as my anticipation. Within an hour and a half, I found myself sitting down and starting up the app in order to enjoy the newly released game.

And so it Begins, Corvo and Ms. Kaldwin

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To begin, Dishonored 2 picks up many-a-years later from the original game. Much as one would expect, there’s a few things to look at before wrapping up into a discussion about the story, and the most important part of it is looking at the games core mechanics that have been improved upon. Much like the previous game, Dishonored 2 has managed to improve upon past gameplay mechanics, evolved powers (Emily is an astounding experience to play as). The game works on an almost flawless system that had been developed for the first title, and in-turn, it seems to manage doing so once more in this latest installment.

Unlike her father Corvo Attano, the Royal Bodyguard, Emily Kaldwin is a much different beast in her own rightful nature. With stealth being her emphasis, Emily is all about quick execution in order to provide players with an entirely new experience that Corvo can’t. While his powers remain much the same, his voice actor adds a new element to the title, and even the fresh new coat of paint makes him a viable part of the game itself.

Much like Corvo, Emily comes, as stated, with her own unique set of tools that make her almost, if not more lethal than her father all together. One true showing of this is the fact Emily has an ability that allows her to forgo her fathers approach to combat, allowing her to use abilities such as Domino, which links multiple targets together and causing them to share the same fate as one another. Much like Corvo’s Blink, Emily is also gifted with a similar ability named “Far Reach,” which was presented in the cinematics as Emily quickly moved in on her target. Unlike, Blink, Far Reach leaves Emily viewable while maneuvering till the correct bone charm is equipped, making her unseen as she zips from location to location.

When stepping away from core combat mechanics, which have been fine-tuned to fit both characters, the game has made an example out of what expert level design should be. Maps such as the opening area of Dunwall will serve as an idea of what Arkane Studios has been up to since their announcement of the title just a few short years ago.

This Seems Familiar. Déjà vu Perhaps, Ms. Kaldwin?

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If you’ve played Dishonored you’ll be familiar with the approach to the games opening. This time around we are served a delicious treat of seeing Emily and Corvo as they walk through the palace within Dunwall where Emily serves as Empress Kaldwin. Within minutes players are once more introduced to a common theme that may be a staplepoint for the series, another coup. Within a few more minutes of that, players are given the option of whom they wish to play the game as – Corvo or Emily is the choice you are offered.

For the sake of the review, I selected Emily in order to experience the games new approach. Plus, who doesn’t want to see a traumatized woman release her inner rage on her enemies? Due to the treason that has taken place, my adventure began as Emily was forced to once more flee the safety of her own home, and run for the distant lands of Karnaca, leaving only traces of hope that her now statue-esque like father is alive. Without powers, Emily is forced to evade guards, using gutters, drains, and even underpasses to houses as hiding places to evade getting caught.

Much like DishonoredDishonored 2 takes on a familiar turn as players find themselves trying to escape. We once more meet the outsider. Here he explains to use the order of things, explaining to Emily the path that lie ahead, and the gift he prepares to offer her. The Outsiders Mark. Accepting his offer, Emily is sealed to a familiar fate like her father, and that is to save the lands from the evil hiding within them. Once done with this, Emily is also introduced to a piece of equipment we are all used to, the heart. Just as before, the heart can be used to allow players to find bone charms and runes, which will serve Emily in many great ways during her adventure to overthrow her betrayers.

The World is Yours – Explore It

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Dishonored 2 – PC, PlayStation 4 (Reviewed), and Xbox One
Developer: 
Arkane Studios
Publisher: 
Bethesda Zenimax
Cost: $59.99
Release Date: 
Now Available

Karnaca for all intents and purposes of the game, is a splendidly designed place, from is beautiful city streets to the carefully crafted houses that players can explore – it’s a place worth visiting. It’s massive, it holds secrets, and it offers multiple paths for players to choose from. Want to go whipping from power pole to power pole? That is a viable option for those looking to get through the game while mastering stealth. For those of you who want to go on brutal rampages, the game offers vantage point, and even abilities for you to do so with.

In essence, each map is a cleverly designed area to explore. Let alone does it offer players diversity, the levels all offer unique secrets and journal logs for players to explore. Want a deeper story? You can get that with books, letters, and audiographs that have once more returned from the original game. One of the best things about the game, as stated, is each map is a puzzle. Each one comes with their unique approach and the best place to show this was Jindosh’s Clockwork Mansion. A building that is an ever-evolving puzzle of levers, moving floors, and moving rooms. While I love puzzles, the Clockwork Mansion can prove a formidable foe due to the enemies that lie in wait. Move that room to the left? Well there could be a clockwork soldier there waiting to execute Ms. Kaldwin without hesitation.

While enjoying the mansion as much as I could, the game offers up other challenges such as the Stilton Manor, where the game offers a unique approach while trying not to get discovered by the guards. This is where the largest challenge comes into play as players find themselves scurrying as quickly as possible when it comes to the lands and threats around them. Let alone do you have to worry about being spotted visually, guards will also listen for Emily’s movement, they will search those areas looking for abnormalities in the area around them.

This is what makes Dishonored 2 such a unique game compared to other stealth titles. It’s a game that shows what it’s about, it’s not scared about touting these features in any form whether it’s through promotions or core gameplay mechanics. During my exploration, the music was an entertaining peace that accented the occasions around Emily quite well. It didn’t matter if it was combat, exploration, or even a narrative piece – Dishonored 2 managed to do this quite well during the entirety of my time with the game.

Peeling Away from the Immersion of Karnaca

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While settling down for the grand finale of my first playthrough, Dishonored 2 offered up something rather unique compared to my previous experiences with the franchise. I’ve spent plenty of time between Dishonored and the eventual Definitive Edition that followed suit not long ago. The original title offered much the same delivery in the long run, it offered up political intrigue, mystical witches, and even decisions that could forever change Karnaca for the better or the worst.

Much as you would expect, the story concludes with the capability of delivering future content and even offering players a chance to explore more side-story based quests. Much as one would expect, Dishonored 2 follows closely in the sense of high-expectations and manages to succeed in filling each of those expectations quite well. Whether it was the characters talking, which was superb, or the narrative being pushed forward for us to enjoy, Dishonored 2 manages to sooth any doubts that players may have and even shows how sequels should be done.

Whether it’s the strong design in each level, the open-world exploration, or the creativity behind Emily’s abilities, Dishonored 2 stands out in many ways unforeseen by players, and shows how creative he developers were behind this game and their want to help press the game forward for players to enjoy. Due to Arkane Studios’ want for players to adapt, to modify, and present their gameplay how they wish, Dishonored 2 proves that it’s a game to be reckoned with and will influence future games quite well in the years to come.


Our review is based upon a retail version of the game given to us by the games publisher. For our review, we used a PlayStation 4 Pro with a 7200RPM HDD.  For information about our ethics policy please click here.


 Final Score: 10 out of 10


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you