Atelier Shallie: Alchemists of the Dusk Sea Gets a Limited Edition

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Written by Dustin Murphy

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With the games launch date having been announced for March 10th, 2015 for North America and March 13th, 2015 exclusively for the PlayStation 3, NIS America has also announced a Limited Edition that will be available only on the NISA Online Store and NISA Europe Online Store. The latter of the two being at a later date. This Limited Edition will be available only on the store’s and will be available in limited quantities as well, which means they are available on a first-come and first-serve basis.

So what comes included in this Limited Edition? A Collector’s Box, which will be side loaded into the packaging, but will definitely be a nice edition to any collector’s treasure trove. The game itself, a full-colour 48 page hardcover art book that will show conceptual art and other pieces and designs from the game, the original games soundtrack in a jewel case, and a 16” x 24” poster.

Will this be enough for you to swing by their store and pick-up this edition?


About the Writer:

Dustin_BATGRDustin is our native console gamer as well as a PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, MMO’s, Handheld Gaming, and Pizza is insatiable and can’t be softened by even the biggest names in the gaming industry. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. Follow him on Twitter over at @GamingAnomaly, find him on his Google+. Wanna game with him? You can find him on PSN with RaivynLyken.

Review: Super Fun Time – Super I Wish I Was Playing Another Game

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Written by Allen Michael Jenkins

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Pros:

– The CRT Television effect is lovingly crafted and very realistic
– The controls are tight and responsive

Cons:
– The graphical style is bland and generic, and the color choices are often garish and hard to look at for long periods of time
– The music is bland
– Gameplay mechanics seem copied directly from games like Zelda II and Megaman
– Level design often seemed disorganized or arbitrary

For gamers with nostalgia for the 8-bit days of yore where Nintendo reigned supreme, there isn’t a better or worse time to be alive. Waves of 8-bit titles continue to be released in the indie sphere—and much like in the old days, when the games are good, they’re really good. And when they’re not, they’re mostly just mediocre platformers that borrow heavily from other franchises. This is where Super Win the Game comes in.

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Much like Retro City Rampage, the game has an artificial frame rendered around the game screen, which is made to look like an old CRT Television (Retro City Rampage uses a screen like an arcade board). At first glance, this effect is very cool—everything has the soft fuzzy glow of old 8-bit gaming. However, upon starting up the game, I was struck by how simplistic the graphics were. Normally, I’m a huge fan of pixel art—Shovel Knight was a revelation in both design and use of the 8-bit trope. Super Win the Game’s graphics are definitely 8-bit, but perhaps too faithfully so. The colors seem to literally have the palette range of an NES, and those colors are not used to the advantage of the game. Things are muddy and unmemorable. The character sprites are too small for the huge expanses of space on the screen, usually taken up by big chunks of sky and empty backgrounds. It gives the game a decidedly empty feeling.

The gameplay is split up into two main chunks, feeling like a mash up of Kaizo trap platforming games and Zelda II: The Adventure of Link. You spend some of your time time traversing a large map with small, deserted looking towns that both feel as if they were copied directly from Zelda II. The other half of the game is focused on platforming sections that take notes from Super Mario Bros 2, with vertical falling sections, and Mega Man, with its smaller obstacle course screens. These become progressively more difficult as the game goes on, although one modern touch comes with the addition of bells at the beginning of many sections that serve as checkpoints. These sections, however, continue to feel as uninspired and bland as the graphics, and at first I couldn’t figure out why.

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The game is full of retro references, right down to the cover that features a Nintendo Power-esque layout. Normally, I would love this. Those kinds of tongue in cheek references made me absolutely love Retro City Rampage. However, the references in Super Win the Game were one of its main problems. The references aren’t really played for laughs—they’re built into the code, and they don’t really have much of a personality of their own. They feel cut copied and pasted from gameplay mechanics in other, better games. This isn’t to say Super win the game is by any means bad—the gameplay is solid and the controls are tight. Still, I often found myself thinking “I wish I could just play Mega Man/Super Mario 2,” although I never found myself wishing I could stop and play Zelda II.

Inevitably, I began comparing it to Shovel Knight, which some might say does some of the same things. However, using modern coding and imagination, Yacht Club imbued Shovel Knight with a sense of originality. Super Win the Game has retro mechanics, but they have little to no variation on those mechanics. The wall jumps didn’t even have a specific sprite animation. The graphics were 8-bit, and the CRT effect was lovingly crafted, but the color choices were bland, often leaving most of the screen full of large expanses of black or blue. The level design often felt incoherent and disorganized, with random sets of tiles in places that seemed arbitrary or deliberately confusing; even the title is generic and uninspired.

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Did Super Win the Game reach its goal? Did it bring with it a feeling of intense nostalgia for the 8-bit days? Yes, in a way—for me, however, it was reminiscent of a different type of game than it was trying to emulate. The 8-bit ere of games was filled with companies turning out generic platformers that used tropes from other more successful games. Sonic and Mario clones dominated the rental shelves everywhere, many of them now forgotten. Unfortunately, Super Win the Game feels like those forgotten soldiers. Not bad enough to be memorable, like Bubsy, and not good enough to rise above, like Cool Spot.


Review Score: Super Win the Game earns 5 bootleg NES cartridges out of 10.


Review Notice: The game was provided to us by the developer and is based upon an early access release code.


About the Writer:

Allen_About_The_AuthorAllen Jenkins is a contributing writer for Blast Away the Game Review that has a love for retro gaming. His entertainment value and want for a challenge is easily noticed when he discusses games. His thoughts and opinions about the industry is what helps make him a man who is passionate about the topic, but also a valuable member of the journalism, and gaming industry.

Capcom Announces Two Devil May Cry Remakes for 2015

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Written by Dustin Murphy

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DmC Devil May Cry may have been one of the last gens biggest sleeper hits even with all its publicity it had received at first and eventually faded upon its release. As of today, Capcom has announced that they will be releasing DmC Devil May Cry: Definitive Edition via digital download on Xbox Live and PlayStation Network and at Major Retailers for the PlayStation 4 and Xbox One on March 17th, 2015 for $39.99 / €39.99. With this news, Capcom has also announced that the very popular Devil May Cry 4 entry will also be getting a Devil May Cry 4 Special Edition when it launches for the PlayStation 4 and Xbox One in the Summer of 2015.

What is featured in the DmC Devil May Cry: Definitive Edition? Players who pick up the title will get to have access to the games Vergil’s Bloody Palace Mode, the added Gods Must Die difficulty level as well as the games Must Style Mode and Hard Core Mode. All have been turned to give the game a new twist so that players can play the classic Devil May Cry series feel to the title. On top of this news, Capcom has also stated that a new Dante and Vergil set of costumes will be included that have also been included with an inspired look by the original Devil May Cry character designs. This release will also include the game’s high quality production running at 1080p and 60 fps on the next generation consoles.

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Think that’s all? Capcom isn’t quite done there as they have also stated that the title will feature new balancing and improvements based upon fan feedback from the games initial release on PC, PlayStation 3, and Xbox 360. Players will see modifiers during various stages within the game, this also includes the games newly developed Turbo Mode that allows players to increase the games speed to go even faster so that combat is more intense. This also means that there is more to be included such as trophies, leaderboards, and more social features to take advantage of both next-gen consoles.

Stay tuned for more information as we approach the games release date. We will keep you informed regarding Devil May Cry 4 Special Edition as we approach its launch next year.


About the Writer:

Dustin_BATGRDustin is our native console gamer as well as a PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, MMO’s, Handheld Gaming, and Pizza is insatiable and can’t be softened by even the biggest names in the gaming industry. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. Follow him on Twitter over at @GamingAnomaly, find him on his Google+. Wanna game with him? You can find him on PSN with RaivynLyken.

Shin Megani Tensei: Devil Survivor 2 Record Breaker Announced for 2015

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Written by Dustin Murphy

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As of this week, Alus U.S.A., Inc. has announced that they are turning to the famed Devil Survivor with a remastering of the original title Devil Survivor 2. This time around the game is being re-developed exclusively for the Nintendo 3DS, and will be released as Shin Megami Tensei: Devil Survivor 2 Record Breaker. This new version will feature both the original games content, and the new Record Breaker content, which will nearly double the amount of game content for players to enjoy. In addition to this news, Atlus has also announced that fans who have not played Devil Survivor will not require previous entry history in order to know the story, which means no crucial plot information.

With the news from Atlus U.S.A., it has also been announced that the game will be released both physically at all major retailers and through the Nintendo eShop for the Nintendo 3DS at the price of 49.99 USD in early 2015. It has also been announced that the games new website can be visited in order to find out additional information regarding the game.

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The game will feature combat very similar for those who have played any Shin Megami Tensei title as you will once more revisiting the classic turn-based RPG gameplay mechanics while working side by side with demons. Players will also get to choose their fate, which means Record Breaker does have consequences that players will atone for. Atlus has also stated the new Record Breaker content will expand the original story from Devil Survivor 2, which will add more than 100 hours in total between both campaigns that have been weaved into one. The game will also offer a chance for players to skip the original story and move to Record Breaker or play Devil Survivor 2 first in order to get a full scope of the games events. The game will also introduce a new character by the name of Miyako Hotsuin, which is mysterious due to her origin being deeply shrouded in mystery for anyone who encounters her.

Devil Summoner 2 will be getting a fully voiced over English story dialogue in both the new and the old content in order to keep the dramatic feeling, but also the ominous feeling of each character being a person. The game is also getting new and enhanced gameplay in order for characters to get new abilities as well as more demons to fuse.

Will you have what it will take to stop the End of Days?


About the Writer:

Dustin_BATGRDustin is our native console gamer as well as a PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, MMO’s, Handheld Gaming, and Pizza is insatiable and can’t be softened by even the biggest names in the gaming industry. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. Follow him on Twitter over at @GamingAnomaly, find him on his Google+. Wanna game with him? You can find him on PSN with RaivynLyken.

Pre-Order Final Fantasy Type-0 HD and Enter a Sweepstakes on the Square Enix Store

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Written by Dustin Murphy

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Square Enix presented last night during their show “Square Enix Presents” details about a sweepstakes that accompanies the Collector’s Edition version of FINAL FANTASY® TYPE-0 HD. This Collector’s Edition or even the Regular Edition pre-order will allow for collectors, fans, and even enthusiasts enjoy a chance at obtaining special prices, including and not limited to customized a next generation console.  These offers, however, are only available through the Square Enix Store and the deatils can be found at https://type0.na.square-enix.com/sweepstakes/​​.

With the announcement of the collector’s edition, fans, gamers, and collector’s alike will receive a 200-page manga that will establish the game’s world as well as the characters within it. This will build some backstory for those whom are unfamiliar with the world of Type-0 HD. Bundled in with the manga, fans will also get an art book that will dive into the games world of Orience that is divided by war. Collector’s will also get a Composer’s Selections Soundtrack that is comprised of 15 personally selected tracks by the game’s composer, Takeharu Ishimoto. Just like the regular version, the Collector’s Edition will include a copy of the demo for Final Fantasy XV, which is set to launch in 2015.

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Included in the collector’s edition is also a Golden Steelbook Case, which will hold a spot for both the game as well as the Soundtrack. The case is illustrated by artist Yoshitaka Amano, whom is world-renowned for his works. The Collector’s Edition will also include five Ace’s Cards, which are replications of the cards held by Class Zero’s Ace. This is certainly a must have for fans of the series.

For those looking to see a bit more about Final Fantasy Type-0 HD before it launches, can visit Reddit on January 2rd at 10:00am (PST) and join Producer Hajime Tabata for a Reddit based AMA where fans can ask questions about the title. Fans can also visit the official Final Fantasy Type-0 HD Facebook page for further updates and instructions.


About the Writer:

Dustin_BATGRDustin is our native console gamer as well as a PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, MMO’s, Handheld Gaming, and Pizza is insatiable and can’t be softened by even the biggest names in the gaming industry. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. Follow him on Twitter over at @GamingAnomaly, find him on his Google+. Wanna game with him? You can find him on PSN with RaivynLyken.

Hyperdimension Neptunia Re;Birth2: Sisters Generation Gets Street Dated

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Written by Dustin Murphy

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For fans who completed Hyperdimension Neptunia Re;birth and are wanting more won’t be waiting much longer for the next upcoming PlayStation Vita exclusive title. As of today, Idea Factory International have announced the release dates for both Europe and North America. The game is set to launch on January 27th for North America in both physical and digital formats and on February 11th for Europe in both physical and digital formats. Along side this news, Idea Factory International, has also announced that the title is a reimagining of Hyperdimension Neptunia mk2, which originally launched on PlayStation 3. The game will be featuring many new elements including story, battle system, voiced characters, playable characters, and even a refreshing new experience with the series. The game will also support the newly launched PlayStation TV.

Players will be able to enjoy the games story as they seek to save Gamindustri as it faces the worst crisis it ever has due to the ASIC or Arfoire Syndicate of International Crime. How do players go about stopping this? Romping through battlefields with up to four characters, but also adding in four more characters as support characters incase their partnered character gets knocked out into a weakened state. Some of these characters are even new that players will experience, such as The Oracles, which will be joining the lineup.

Tired of battlefields? Take an adventure through the games new Stella’s Dungeon and enjoy a bit of a new mini-game where you send Stella out to explore random dungeons. What does this mean? She may just find some awesome bits of loot for players to use on their characters. Players will also get to enjoy the new Active Animation System that makes the characters speak more fluidly during event scenes and even move more fluidly.

Hyperdimension Neptunia Re;Birth2: Sisters Generation will also allow players to find Plans in order to remake new dungeons, weaken them, strengthen the enemies in them, or even add new dungeons while changing the items in certain dungeons, and more. Players will also be able to craft their own Game Discs for characters to use, which will allow players to create discs by burning Idea Chips (abilities for those new to the series) onto Blank Discs, and even allow for a chance to create a Godly Game, which allows for an additional ability.


About the Writer:

Dustin_BATGRDustin is our native console gamer as well as a PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, MMO’s, Handheld Gaming, and Pizza is insatiable and can’t be softened by even the biggest names in the gaming industry. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. Follow him on Twitter over at @GamingAnomaly, find him on his Google+. Wanna game with him? You can find him on PSN with RaivynLyken.

Final Fantasy X/X-2 HD Remastered and FFVII Headed to PlayStation 4

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Written by Dustin Murphy

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It shouldn’t come as a surprise to some that the Final Fantasy VII release would be headed to PlayStation 4 due to the rapid growth of the console, but also with the 20th anniversary coming up in 2016, this was close to expected. As of yesterday, Square Enix announced during the PlayStation China press conference that both Final Fantasy VII and Final Fantasy X/X-2 HD Remaster will be heading to the PlayStation 4 in the spring of 2015.

With their release the games will be priced at both 15.99 USd and 49.99 USD, respectively priced in order, and will be retaining their former rating that was given by the ERSB for T for teen. With these ports, players can expect a true quality to both games, and will be able to entertain their gameplay even more if they hadn’t had the chance to revisit either on PC or PlayStation Vita and PlayStation 3.

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Final Fantasy VII will be a port of the Remastered PC version that originally released last year through Steam. With not having much in the area of graphics, the game still promises the original gameplay, excitement, and animations that fans grew up loving, and cherishing over the years. At this time, there seems to be no sign that the game will be getting the remake that everyone wants, but this should be enough to keep fans busy in the upcoming months.

Want to know more about the upcoming Release? Head on over to the official Websites:
FINAL FANTASY VII: http://na.square-enix.com/us/games/final-fantasy-vii
FINAL FANTASY X/X-2 HD Remaster: http://www.finalfantasyxhd.com/


About the Writer:

Dustin_BATGRDustin is our native console gamer as well as a PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, MMO’s, Handheld Gaming, and Pizza is insatiable and can’t be softened by even the biggest names in the gaming industry. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. Follow him on Twitter over at @GamingAnomaly, find him on his Google+. Wanna game with him? You can find him on PSN with RaivynLyken.

Final Fantasy XIV: A Realm Reborn Patch 2.45 Now Available

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Written by Dustin Murphy

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If you have taken the time to adventure through Final Fantasy XIV: A Realm Reborn, it’s no secret that the games world is huge, and so is the amount of content. As of today, that content has expanded even more; Ceremony of Eternal Bonding has launched. This special rite of passage is for two individuals wishing to pledge each other with a life time of devotion. This will include players to enjoy a stunningly beautiful ceremony, new outfits for hosts as well as guests, gifts, and much more that can be enjoyed.

Let alone can players witness this ceremony – those with a heart for questing, fighting, and freeing the world of evils can enjoy upgraded weapons with a new series of Zodiac weapon quests. This is the first time in Final Fantasy XIV’s history has this been possible. The upgraded weapons will take on a new appearance when unlocked, this upgrading system also includes weapons that will remain iconic; the most recognizable being Excalibur. If that’s not up your alley; the Final Coil of Bahamut has launched; this new Coil will include new items to loot and much, much, much more.

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With this patch launching, it also features tweaks to both the Dragoon and Ninja Jobs, these tweaks will allow for those players to assist their friends as well as acquaintances in the Coils.

For a full list of the changes and additions in 2.45 head to the official page for Patch Notes.


About the Writer:

Dustin_BATGRDustin is our native console gamer as well as a PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, MMO’s, Handheld Gaming, and Pizza is insatiable and can’t be softened by even the biggest names in the gaming industry. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. Follow him on Twitter over at @GamingAnomaly, find him on his Google+. Wanna game with him? You can find him on PSN with RaivynLyken.

Yakuza 5 to Launch in 2015 on PlayStation 3

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Written by Dustin Murphy

Yakuza_5_Kazuma

With the long awaited success of Yakuza as a franchise, Yakuza 5 has formally been announced during the PlayStation Experience Keynote Address in Las Vegas this past weekend. Within the Ley Note, it has been announced that both Sega and Sony have been working together within the games development in order to bring forth an even more exciting story than before. The game will continue the epic story of Kazuma Kriryu (for those unfamiliar there is a lore heavy wiki available on him). Players will also get to venture through five of the major Japanese Cities that may or may not seem familiar to those whom have played the games before.

With the games announcement, a big push has also been made in the means of graphics; Yakuza 5 will be featuring an all new graphics engine than it did in previous titles. The graphics will seek to push more of an appealing look for those who have yet to enjoy the franchise, but also for those who are familiar with it. The game will also feature mini-games, a modified battle system as well as new and enhanced customizations as well as interactions in the bars players have come accustomed to visiting within the series. The game will also introduce new stories and drama filled occurrences than before.

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The world of the Yakuza series has fascinated gamers in Japan and the West for many years,” said John Cheng, COO and President of SEGA of America. “We know fans have been eagerly awaiting a release of Yakuza 5 here and we are thrilled to finally launch this spectacular entry in the series in North America and Europe.

Yakuza 5 will launch in 2015 on PlayStation®Network for PlayStation®3 computer entertainment system. For those wanting a PlayStation 4 entry, your wait is still there so hold tight!


About the Writer:

Dustin_BATGRDustin is our native console gamer as well as a PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, MMO’s, Handheld Gaming, and Pizza is insatiable and can’t be softened by even the biggest names in the gaming industry. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. Follow him on Twitter over at @GamingAnomaly, find him on his Google+. Wanna game with him? You can find him on PSN with RaivynLyken.

Hastune Miku gets Festive with Holiday Themed DLC

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Written by Dustin Murphy

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If you are someone who loves free Downloadable Content, Sega has you taken care of. As of today, players and players-to-be can download the Hastune Miku: Project Diva F2nd content for free through the PlayStation Store on both PlayStation 3 and PlayStation Vita. The DLC will include themed costumes, which can accompany their Christmas Costume Modules (these do cost), for Hastune Miku, Kagamine Rin, Kagamine Len, Megurine Luka, Kaito, and Meiko.

The modules, for those looking to purchase, can also obtain them seperately or as a bundle and get them all at once. This set of DLC will be followed by more coming up on December 16th, which include the new Rhythm Game Song, “Look This Way, Baby!” by Ryo as well as new costume modules that will allow Miku, Rin, Len, Luka, Kaito, and Meiko to look absolutely awesome with Bunny Ears, Alparka hoodies, Kitty Ears, Fishy Overalls, and Wooly Wear.

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These DLC’s can also be obtained separately or altogether for those who want them. Want to save money on the DLC? Don’t forget to take a peek at both the Costume Club and Song Club passes, which will save players over 25% off on all future content. The game will feature cross-buy DLC content, which means no separate buying for those who own the game on both PlayStation 3 and PlayStation Vita.


About the Writer:

Dustin_BATGRDustin is our native console gamer as well as a PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, MMO’s, Handheld Gaming, and Pizza is insatiable and can’t be softened by even the biggest names in the gaming industry. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. Follow him on Twitter over at @GamingAnomaly, find him on his Google+. Wanna game with him? You can find him on PSN with RaivynLyken.