Touhou Genso Rondo: Bullet Ballet Arrives in North America in September

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If you’ve been wanting new bullet Hell style games and can’t quite keep going back to the very few their are, no worries, NIS America has you covered. NIS has announced that Touhou Genso rondo: Bullet Ballet will be arriving in North America on PlayStation 4  starting September 9th, 2016. The physical release will get a limited edition that features an artbook, OST, art cards, and some bonus in-game DLC for those of you looking for a little something special when the game launches.

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If that wasn’t enough for you, NIS has also announced that there is now an Official Website that you can visit to find out more about the game. You can check out the games teaser trailers, some pictures, and even get a little bit of backstory about the title before its launch. Stay tuned for our review.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Total War: WARHAMMER Gets First Week Free DLC for Buyers

 

You may be familiar with Creative Assembly. Many of you know them for their help on games such as DOOM, Halo 4and their upcoming title Total War: WARHAMMER, which features gameplay based on the fantasy settings of WARHAMMER. The team has announced that for the first week of the games launch, players who buy it within that week or have it pre-ordered will get the Chaos Warriors Race Pack free of charge. This sale will only take place for the first week, however.

The Chaos Warriors have proven to be hugely popular” said Creative Director, Mike Simpson “and, by extending the deadline for getting them for free by a week, we can ensure loyal fans who don’t feel like pre-ordering  don’t miss out, while still rewarding early adopters whose support is really valuable to us.” 

“We’re really confident in the game and with the community backing us so strongly this should be the biggest launch for Total War ever.”  he continued to state.

For those that pre-order from a local retailer, they will continue to offer the DLC for free for that first week, and will even have a free period that ends at 10:00amPDT/18:00BST on May 31st, 2016. So this means grab the content while you can so you don’t miss out.

For those of you wanting to check out the trailer for them, you can check it out below. Stay tuned for more information as we receive it.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

BlankMediaGames Turns PC Game Town of Salem into a Card Game

If you are familiar with Town of Salem, you already know what it’s about, and the fact it’s a premiere social deduction online game. With that bit of an idea of what it is, the game released in December of 2014 thanks to its Kickstarter backers.

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The developer has announced that Town of Salem is now getting a card game that will take players back to the days of the Salem Witch Trials era. This game is about deceiving friends as well as those playing with you. Starting back on April 26th, BlankMediaGames has announced they are seeking continued funding as the game has passed $131,007 with only having had a $10,000 goal. You can be rest assured this is a game that will deserve the attention it gets.

As players are assigned a random role, some players will also obtain some of these with unique abilities. While players are able to heal, attack or even investigate players. As players get their game underway, they will find themselves fighting for survival while throwing accusations at one another. As players do play, they will find someone going to the noose for the hanging. As players find nightfall coming down on their characters, the Mafia will conspire in order to kill off the towns leaders while the Witches hexes hitting unsuspecting players, and in turn? Players will find the townsfolk looking to eliminate the evil forces that are running their town a muck. The game will feature 40 cards that include 11 unique Town cards, 5 unique Mafia cards, and 6 Neutral Cards that players will find themselves using. Will you  be able to use them all during your time?

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For those looking to back the game, players will find themselves with tiers at the “Pilgrim”, the “Mafia, and the “Serial Killer” levels. So lets take a look at what each of these tiers comes with:

  • The Pilgrim – For $20 you get one copy of the card game.
  • The Mafia – $65 gets you 2 copies of the game, along with 2 NSFW packs (adult supervision advised).
  • The Serial Killer – $500 gets you one copy of the party game, a NSFW pack, an extra copy of the game and NSFW pack signed by the creators, and finally the creators will each hand draw a custom card for you.

For those who back the game, they will find themselves at home with a copy of free bonus digital awards that don’t add to the physical game cost. This includes in-game currencies (Town Points), in-game icons, four titles, and exclusive characters as well as achievements. With their game having been funded, the new stretch goals have been initiated through their Kickstarter.  For those that back it, the first goal will unlock more cards to the NSFW pack. For more information and the capability to check of Town of Salem, head on over to the official website: www.blankmediagames.com/TownOfSalem


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Review: Dark Souls III – A Dark and Twisted Soul Awaits


Pros:
+Graphics are on par with the PlayStation 4 Exclusive Bloodborne
+Combat flow is smooth as well as crisp
+Musical score is phenomenal at setting up the emotion felt with each zone
+Armor designs heavily reflect on both Dark Souls and Bloodborne titles
+Difficulty scaling is insanely fun and moderately easy to-adapt to
+New enemy types fit well with some of the revisited areas such as Anor Lando
+New weapon arts allows for a new pace as well as flow in combat

Cons:
-Major latency issues in PvP and Co-Op (tested on 200D/25U MBPs internet)
-Difficulty in navigating areas remains about the same for veterans


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When Demon’s Souls launched on PlayStation 3 many gamers new something dark was looming in the air. The title was not easy, it was not fair, and it would punish a player however it could. Known for meticulous fights, devastating fights, and humiliation in any form; the Souls series by From Software has become one of the mos beloved franchises around the world. With bosses the size of castles, weapons that are inhumanely scaled, and armor designs that would make a D&D fan’s heart melt, the game has taken the world by storm. With five Souls style games under their belt, From Software has made a path of their own in the past eleven years. With a difficulty that goes without moderated in any form, PvP is brutal, enemies are devastating, and even the terrains await to perish a player who ventures through them. This was much my case with Dark Souls III, the final chapter in a franchise, and one that I’ve come to love dearly due to its grueling scale of difficulty. With 69 hours, 32 minutes and and 19 seconds under my belt, I was able to conquer a title in PvP, PvE, and gear farming in an astonishing way that even a Souls fan would appreciate as I had left almost every stone turned and every corner checked on.

When it was first announced that Dark Souls III would more than likely be the end of me seeing relentless enemies with sharp pointy things chasing me down, slaughtering me, and taking me outside to beat on me some more once a corpse, I felt a certain bit of me begin to break apart after having realized that my thousands of hours between Demon’s Souls, Dark Souls, Dark Souls III and the “successor” neglected red-headed step-child Bloodborne were coming to an end, my heart sank. After all, a certain sadistic and twisted side of me, I’ll admit loved the brutal punishments. There was nothing like having an undead knight in silver armor chasing me down, brutally waylaying on me to death, and then proceeding to knock me around with his shield as a form of entertainment. The truth is? A certain part of me loved it when I finally managed to parry his attack with my shield only to grotesquely submerge my axe into his neck, and walk away with a toothy gri on my face. Only to b e moments later hit with a fireball and sent to my untimely death due to another player having invaded my game.

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When looking at Demon’s Souls, Dark Souls, and Dark Souls III players will notice that the series has taken a familiar twist back to originality as series director Hidetaka Miyazaki has now returned to the franchise, the game takes a path away from what Dark Souls II had done, which offered a different director, a changed pace in difficulty, and a derided hub-based game world, boring armor clad monsters, and a world that seems, at times, a disappointing visual world, Dark Souls III once more brings the sun to the series, and shines a light back on the franchise. Even as an exit, Dark Souls III has redeemed the series with a return to all things old as well as things new including the return of Artorias’ equipment, Anor Lando from Dark Souls, and even a nod towards covenants that’ll seem all too familiar for veteran players. While hardcore fans were disappointed with Dark Souls II, Dark Souls III has managed to redeem the franchise on a high-note.

When looking at the Dark Souls series, we have to focus on how bad as well as good Dark Souls II was, and to do so we have to bring up the central hub Majula from Dark Souls II. Majula, unlike Firelink Shrine tried to setup a central hub. One that felt alive, interactive, and one that players would become rather familiar with in a rather intimate way. In Firelink Shrine, players will come to use this place as their rest stop, one that serves as both leveling area and even their place to shop, upgrade, and create. As players become familiar with things such as upgrading their equipment and meeting new NPC’s that will appear in Firelink Shrine, players also might reflect on the fact the original central hub also went on by the same name. One that led us to several new areas, including Anor Lando, among many other fun and lovely places that killed us more than once.

Much as the game feels like a rebirth of Dark Souls, the third installment is the one that feels truly alive as players bring in new NPCs, but also the world around them. While many players may find that these NPCs seem familiar, some of them may not seem as familiar, and that may be due to the fact players have yet to unlock their quest lines or covenants, unless they’ve met the jerk that decides to send players constantly to a place of their own demise. While this is common in the title, Firelink shrine serves as a place where players can find some solace in their adventures, and even a place where a few deep breaths can be taken. While seeing as many characters than fingers on your hand coming and going from the Shrine, it’s interesting to see as it gives a sense of atonement for past doings and even believable context to a world that isn’t living and breathing to help you out.

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Scenery like this isn’t uncommon and remains a large part of the game throughout the adventure.

As many of you know, Dark Souls is a beautiful franchise, artistically it is almost impeccable at its detail. While the series itself has been a disturbing mess thanks to Blighttown (I’m still not sure I’ve recovered from that nightmare), which is hailed as the most painful, ugly, framerate eating, and most painful locale int he series, it’s a zone that has presented players with trouble over the years, and to this date seems to do so. Dark Souls III, however, has been a departure from that issue as much of the title on both Xbox One and PlayStation 4 has been able to sustain its 30fps goal and even managed to cut down on most of the framerate problems that previous entries have had.While never having played the series on PC yet, the game has managed to stay smooth, fun, and even enjoyable while some of the areas such as the swamps did manage to bog my framerate at certain points. This happened more-so on the Xbox One than on PlayStation 4, but both id see this occur to say the least.

While you may read that the PC version encounters various pop-in’s for terrain and enemies, the PlayStation 4 and Xbox One versions both seem to encounter this issue, even with the newly released Version 1.04 (regulation 1.05). The problems have actually seemed to have smoothed out in some of the more high-end locations such as the Profane Capital where flame particle effects as well as shadow effects are numerous and push the consoles to their limits. As my good friend Damien said, the zone made my PlayStation 4 sound like an airplane prepping for takeoff during the height of a war, which remained true in many of the games stages such as Smouldering Lake, Irithyll, and even the Grand Archives where lighting effects were numerous as well as enemies.

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As much as this seems welcoming with sights that will take ones breath away, the sights are not something that will keep you at ease when burning torches and patrolling skeletons come into range, and before long an ambush awaits. While players may feel at ease momentarily, that is not something that Dark Souls wants as players will find themselves gritting their teeth and banging their head on the wall because of. It is something that becomes a painful realization as players may find the weight of danger almost too much to bare.

While this does offer some relaxation to players, this small breath of air is not one that will help players take in as much hope as they would. As much as combat seems fluid and welcoming, Dark Souls III does offer a quicker pace of fighting with the “Combat Arts” that brings new maneuvers to weapons. Weapons such as the Wolf Knights Greatsword’s fighting stance, players will find themselves favoring the weapons primary fighting stance after pressing triangle. While holding L2, players can hit R1 or R2 in order to do a power attack that uses both FP (mana) to do a power attack that will send players in a whirling attack of death when doing a front-flip with the weapon in town only to knock enemies down. While one would expect some cinematic spectacle to draw in nearby viewers in the same room, these are to bring a new unique bit of combat to the game and even partially influences one of the games boss fights, which brings the uniqueness to the forefront as players will find themselves bringing the down as quickly as possible. This heavily reflects bosses that are hidden within the game by covenant choices as well as hidden bosses that require certain requirements to unlock their zones.

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While combat itself accents both the cinematic beauty, musical score, and the dark gothic settings – Dark Souls III can be considered the greatest hits of the franchise as it takes the best parts of all three titles including the lost step-child that’s a PS4 exclusive known as Bloodborne. While the game itself may feel short for players that dart through it, veterans that love to turn every stone possible, the title holds plenty of surprises around every corner and even a few nods towards the original titles as players hammer away at enemies of massive sizes. While this is a departure as the last title, the ending feels complete, and will leave players holding their head up high with astonishment at the farewell the title brings forth. While it’s bittersweet, the title does offer coop and pvp in excellent ways that will keep the title alive for years to come, even when DLC launches later this year.

We just hope to see From Software keep the spirit alive with their future games. For an exit? This game shows how to perfectly depart from a series that has taken hearts by storm for those who like grueling difficulties. As for us? It is a perfect painting we’ll be appreciating for years to come.


Our review is based on a copy we purchased for review.  For information about our ethics policy please click here.


 Final Score: 9 out of 10


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

 

 

John Romero and Adrian Carmack’s Blackroom Now On Kickstarter

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If you were wondering what these two legends of the FPS genre have been up to, their game is now up on Kickstarter and it’s looking to be backed by the fans. The game will be DRM Free + Steam for Win/MAC, while it looks to release in Winter 2017 and will have a 10 hour campaign featuring leaderboard challenge mods, along with co-op, 1-on-1 Deathmatch, Arena mode, and will have 6 built in maps along with community maps to help expand the multiplayer.

They have also openly stated the game will return to the era of being fully moddable, will run dedicated servers, and will allow for players to create maps. This definitely sounds like a throwback to their days at id Software with DOOM and Quake. The title takes place at the world’s leading tech companies, HOXAR.  HOXAR has created a technology that allows people to be anywhere at any time. Sounds fun right? But what if this meant your world was a fully-realized holographic world that was indistinguishable from reality and took place inside of a giant black room? That’s where BLACKROOM comes into play. The title will allow players to dive into a world where military and police organizations train their specialists to fight against the horrors of war and urban terror through this device.

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The technology has even gained favor among commercial clients have lined up to develop HoloSims that look to terrify adults while amusing children with delight. However, what would happen if the simulations began to become twisted and warp into each other? This is where something darker, more sinister comes to play, and you take the role of Dr. Santiage Sonora, Chief hNode Engineer at Hoxar who seeks to stop this trouble from worsening. With having leading-edge Predictive Memory technology showing that troubling anomalies can blend into the real world with the virtual, you’ve been sent in with both Boxel and your gun to investigate. This is also where you learn that what happens in the BLACKROOM is no longer just fun and games. It’s what nightmares are made of and you’ll be fighting your way through dangerous simulations that may just cripple your mind in the process.

If you are looking to back the game you can head over to the official BLACKROOM Kickstarter that both Adrian and John started to give their game some support so that it can be developed and worked on. As stated, the game is slated for a 2018 release window if the Kickstarter succeeds. Stay tuned for more coverage.

The New Legend of Zelda Has Been Delayed to 2017

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If you’ve been wondering where the new Legend of Zelda title has been. It’s been hidden deep in development for both the Nintendo NX and Wii U for a 2017 launch. With their announcement on Twitter (below) we can expect both to launch March, 2017, which means players looking to get the new console need to start saving up now. If rumors (outside source: Forbes) are true? The NX looks to dethrone both Xbox One and PlayStation 4.

With this information the NX and The Legend of Zelda will be their primary focus for E3 2016. This year will be a busy one for both Sony and Microsoft to take the stage with.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Dark Brotherhood for The Elder Scrolls Online: Tamriel Gets Outlined

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If you’ve been waiting to become a true assassin that wants to stalk through the shadows of Tamriel, your wait is almost over. Starting May 31st on PC/Mac and June 14th for Xbox One and PS4 owners will be able to access the Dark Brotherhood DLC/Expansion for 2,000 crowns via the ESO Crown Store or players can sign-up for ESO plus and access it for free through their membership.

With the Dark Brotherhood, no one will be safe as players join their ranks. This newest expansion/DLC game pack will allow the most infamous guild of assassin’s to once more turn to the Gold Coast, a zone that has yet to be seen since the relese of TES:IV Oblivion. With this release players will be able to access the exclusive passive skill-line that will allow players to defend the Brotherhood as well as take on mysterious foes for hours in an entirely new storyline. As players do, they will be able to prove their skills as deadly warriors, who will take on certain repeatable assassinations quests, and much more. Seeping from every crease of its world, Tamriel will run red as blood will flow with the Dark Brotherhood emerging from the shadows. 

PC Players can experience Dark Brotherhood prior to release on the ESO PTS (Public Test Server) beginning today.

Additional DLC Details as outlined by Bethesda Zenimax:

A Covenant of Blood and Shadows

Join the merciless Dark Brotherhood of the Gold Coast, prowling in the shadows cast by the two great powers of the region. Though at the height of their power, the Dark Brotherhood faces a grave threat in the form of a mysterious black-armored warrior capable of bringing down their best agents. Venture forth for another exciting chapter of The Elder Scrolls Online as you carve a bloody swath across Tamriel in the name of the Dark Brotherhood! 

Explore the Gold Coast

The westernmost region of Cyrodiil, the Gold Coast, was last seen by Elder Scrolls players in The Elder Scrolls IV: Oblivion. Come explore the cities of Anvil and Kvatch during the Interregnum, when the region is awash in intrigue and deadly conspiracies!

Murder for Profit

Sometimes the best way to deal with a troublesome person is permanent removal. As a Dark Brotherhood assassin, you’ll be tasked to fill that need. From simple assassination contracts to killing sprees on the blood-soaked streets of Tamriel’s sprawling cities, carve your path into the good graces of the Dark Brotherhood. The truly skilled may engage in special missions at the behest of their dark masters and fulfill a Black Sacrament, slaying a victim named by the Night Mother herself.

New Assassins’ Passive Skills

This all-new skill line relates to murdering citizens and allowing the Shadows of Sithis to protect you from suffering consequences. Because those deaths were sanctioned by Sithis, you are the hand of the Void; you are the embodiment of death itself. The rules of Justice are for those bound by Nirn, not those who are directed by the ideals of Sithis.

Dark Brotherhood-Exclusive Rewards and Items
Earn new items through in-game quests and browse Dark Brotherhood-themed items coming to the Crown Store soon.

Will you have what it takes to become one of the deadliest assassin’s in all of Tamriel?


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Review: Stranger of Sword City – Swinging Swords in the Dungeons of the Future

Pros:
+Strong combat mechanics that reflect upon classic row-based fighting
+Character classes offer unique blends in combat and require player awareness
+Difficult to start out, but lightens up as players progress
+Hiding mechanic offers a unique twist to dungeons
+Character portraits are top-notch as well as enemy portraits. Astonishing artwork

Cons:
-Typical “become the hero” plot that doesn’t leave this theory behind much
-Combat gets repetitive after a decent amount of time
-Difficulty scaling rapidly decreases and declines with time


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It’s hard to admit that both the Xbox 360 and Xbox One have been making difficult strides to be hubs for JRPG titles. The Xbox 360 saw exclusives such as Infinite Undiscovery, Lost Odyssey, and a push at titles like Magna Carta 2, which has been reasonably well received all around. Microsoft’s attempts, however didn’t end there, and remain to keep right where they are at. That was until Sony’s beautiful handheld, the PlayStation Vita for those wondering, received a unique diamond in the rough. Luckily for the PlayStation Vita, this isn’t something all that odd nor is it something all that unique since the handheld thrives like a shining star thanks to JRPG games. Unfortunately for the Xbox One, it has not even come close to tapping into JRPG games as it did in the past nor does it seem even close to grabbing onto the JRPG market like the Xbox 360 had. Luckily? Stranger of Sword City managed to slip in between the cracks and attempted to fill this gap, but for the Vita? Does it even manage to fill a much needed spot in the latest of game releases? That’s where we come in to discuss this title by Experience Inc.

 

Be it odd, the world seems almost non-existent when it comes to modern day dungeon crawling JRPGs. Sure we’ve seen a few titles out there, but nothing that really sticks its nose out and tries to be unique. Yea we’ve gotten titles such as Tokyo Twilight Ghost Hunters, Lost Dimension, and a few other various titles on the PlayStation vita, but none that went back to the traditional look of things. Unfortunately for the Xbox One this isn’t the case, which makes the catalog comparison rather difficult when it comes to Microsoft’s home console. However, the game takes familiar turns for some players that are used to the first person view RPGs that require them to tap multiple times to go in a single direction, block by block, which isn’t seemingly uncommon anymore. If you’ve ever played a title like Wizardy back on NES? These game types are a strong nod to the type of JRPG this one is. However, for some of you? You’ve probably imported the game since it originally released in Japan on PC/Xbox 360 back in 2014 and just now made its way stateside in 2016.

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If you ever watched a show like Lost, imagine it has teamed up and had a child with a good game of Dungeons and Dragons, and that’s what the game delivers, but with an awkward start since players start out with a rather large plane crash. After it happens, the story takes place of our avatar waking up in a dimension unfamiliar to them where creatures known as “Lineage” have taken over and the monsters guarding them have overrun the world around the player. With a fair number of other humans and otherworldly creatures here, the avatar will be teaming up with other humans labeled as “Strangers” who are also strong and talented like your own, but that would be thanks to the lower gravity.

While players get underway, they are quickly going to witness their character being titled the “Chosen One” who will cause players to put into the middle of a rather large faction dispute. One where their new world is run by Three Kingdoms, all ruled by strangers, who are all combating for Blood Gems, which will allow them to gain god like powers that can only be obtained by slaying “Lineage Type” creatures. Surprisingly enough? Players will be able to support one of these three kingdoms in order to obtain Blood Gems and attempting to return home to your world.

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Unlike titles such as New Tokyo Legacy Operation Abyss or Operation Babel, Stranger of Sword City is not an easy title nor is it an entry level JRPG. Instead the game starts out with varying degrees of difficulty that will leave players cringing with each step as they attempt to play. Even on the “Easy” difficulty the game has presented challenges a long the way that will cause players to cringe as they begin to find that even some of the easiest enemies are some of the hardest to fight against. Let alone are fights difficult, the menus for the game alone are quite difficult to explore while players will find themselves struggling to manage through them. Let alone are they hard, players will also find the leveling system is a bit more complex than just achieving the experience needed to level up, but also the fact that players will need to navigate the party menu in order to highlight the character they need before hitting LB/RB or L/R depending on if on Vita or XBO. Once done players can choose a single stat point to place depending on where they want it spent in order to provide a better challenge for enemy characters.

While in combat, players will find themselves cringing in pain while trying to revive party members. Unlike the main character, however, secondary characters can suffer from perma-death after being revived 2-3 times at max. Unfortunately, this mean training new characters. Players will need to prepare rather heavily when attempting to dungeon dive in order to keep party members at full health. This challenge provides a constant new face on the team if players make the fatal mistake that will lead to one of their party members being killed rather quickly. Their revival points? Are also determined on a characters age, which will come at players debating whether they want more skill points to assign of if they want more revives. This weight comes at heavy costs depending on how skilled players want their characters or how many times they want to bring them into combat.

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For combat, players will want to spend a decent amount of time planning out their teams roster. For me? This meant creating 1-2 characters of each class and rotating them out as I went back to town to heal, but also to buy new equipment. The reason behind this? If a party member dies, it means that players will take 24 in-game hours to revive. If that’s not enough, players will find themselves rotating their characters out in order to keep the roster full. While this sounds fun and all, these replacement ally’s will start out on the spot fresh or where they left off in each dungeon, XP itself means that they will be under-leveled for a few hours in. Luckily, if you have back-up party members, they will gain experience while resting and as your main team goes through combat. Luckily characters generated by the player will scale to the players progress. It’s still suggested to get them the gear they need to provide a top-notch experience.

While a lot of these design choices are rather odd and offer a unique combat experience unlike New Tokyo Legacy Operation Abyss, players will find themselves managing everything quite easily within a few hours of gameplay. It is suggested to take some time reading the manual in order to learn controls, status effects, etc while players dig through the game itself. This will lead to payers appreciating these small stalling factors once they get underway with the title. Fortunately the complications begin to go away as players learn to upgrade gear, fetch quests, and take on random encounters that include ambushes that players can set up. These ambushes will carrying loot that players can take if the “boss” enemy is taken out in time. This means players can use the “Check Monster” in order to check their levels and types. This will also allow players to see what loot they are taking on that can include rings, weapons, underwear, and even usable items for player sin order to determine whether the risk of fighting these creatures is worth it or not.

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Stranger of Sword City – PlayStation Vita [Reviewed] and Xbox One [Reviewed]
Developer: Experience Inc.
Publisher: NIS America
Price: $39.99 USD
Released: Available Now

If players decide the loot isn’t worth it, they can pass and wait for the next group, unfortunately doing so will allow for players to be ambushed in turn. If they decide to flee, they can leave this “Hiding” option in order to flee all together. This option can’t run forever, this means a completing a successful or unsuccessful combat means that players will use and or raise their Divinity Points that allow for unique experiences. This will allow players to hide or flee from combat if they are ambushed. While items are obtained in combat, players can use a “Identify” option to find out what items are. This means they can find rings, monster parts, and or strange items that may or may not have any other attributes to them. From here, players can choose to identify them constantly, but this option can fail due to a players luck. If the option fails the item becomes cursed and will be required to be cleansed upon leaving the dungeon so that players can use it with a party member. This doesn’t offset the amazing art styles that can be chosen through the games options menu. While this is minor it does offer a varied experience for those wanting a more realistic portraiture for each character.

While the games mechanics are thoroughly dismissed in tutorials, the options can be quite easily learned if players have the amount of patience needed for it. Even with this unnecessary learning curve, players can easily learn the game as time goes on throughout it. While it provides a unique experience challenges are present at every corner and welcome players to conquer them by any means necessary.


Our review is based on a copy provided to us by the games publisher.  For information about our ethics policy please click here.


 Final Score: 7 out of 10


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Last Chance for Event Pokémon Jirachi

20th-anniversary-site-169

Pokémon has become a world wide phenomenon, one that has captured the hearts of millions and continues to do so even to this day. For those wanting a chance at classic legendary Pokémon. Nintendo has been offering numerous ways to do so through this years 20th Anniversary event that’s lasting all year, but not each of these special Pokémon chances. The chance is limited for those who want to have an alternative way to grab an extra or three of each of these bad boys.

Ending today, players can log into the Mystery Gift, click “Receive Wireless” on either Pokémon X and Y or Pokémon Omega Ruby and Alpha Sapphire to claim these guys. Note that these Pokémon can only be grabbed once per title, so if you have all four? There’s your chance at four different natured as well as certain stats.

Once received, the Event Pokémon can be obtained from a Delivery Woman at any Pokemon Center in the game. Make sure you have an open spot in your party. If you wish to get a specific Nature or Individual Values, save before talking to the Delivery Woman, then Soft Reset (L+R+START or SELECT). This is EXTREMELY important to remember for those of you who have special stat values that you want so pay attention carefully.

Location Event Date
Worldwide via Internet April 1, 2016 – April 24, 2016

Jirachi is one of the eleven Mythical Pokemon that will be distributed via Nintendo Network via the Wireless Connections for the 20th anniversary of Pokémon that will be going on all year. Players will need to select Mystery Gift and get via Internet in Pokemon Omega Ruby, Alpha Sapphire, X, or Y between the event dates to download this Pokemon to your game. Visit the nearest Pokémon Center and speak with the delivery person inside to add this Pokémon to your team.

385Jirachi_AG_anime_9

Jirachi
Level 100 Moves
Type Steel.pngPsychic.png
  • Wish
  • Confusion
  • Rest
Ability Serene Grace
Held Item Salac Berry

Coming soon on May 1st is the nefarious Darkrai who will be available exclusively through GameStop/EB Games or GAMES stores. These codes are limited in number between store availability, which stresses first-come-first-served type of deal if it happens like with Mew. So  make sure to have your calendars ready and to head over to your nearest participating retailer.

Location Event Date
Worldwide – Local Participating Retailer May 1, 2016 – May 24, 2016

Darkrai is one of the eleven Mythical Pokémon that will be distributed via a code from participating GameStops and GAME stores for the 20th anniversary of Pokémon. While connected to the internet, select “Mystery Gift”, “Receive Gift”, “Get With Code”, and enter the code in Pokémon Omega Ruby, Alpha Sapphire, X, or Y between the event dates to download this Pokémon to your game. Do note you will need an active internet connection to participate in retrieving your new Visit the nearest Pokémon Center and speak with the delivery person inside to add Darkrai to your team. Just like Jirachi, double-check and save before obtaining him in case there are values and special traits you want.

Darkrai.png

Darkrai
Level 100 Moves
Type Dark.png
  • Dark Void
  • Ominous Wind
  • Nightmare
  • Feint Attack
Ability Bad Dreams
Held Item

Stay tuned for more updates regarding the 20th Anniversary of the franchise!


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Game Developer Legends Adrian Carmack and John Romero Team Up for a New Game

There was a time when we all knew these two for their participation in DOOM. More-so for the fact these two helped forge the first-person genre in a way we never knew and carved the path with John Carmack to make FPS titles what they are today. Seeing as both of been departed from id Software Since 1997 and 2003, respectively in order, Adrian Carmack and John Romero have been hard at work doing what they do best; enjoying video games and life. While Adrian Carmack has been MIA for sometime, it’s nice to see he’s once more returning to what they do best, make weird shit look awesome.

Night_Work_Games.png

Recently the two have announced they are teaming up for a FPS title by the name of “The Return”, which I accidentally stumbled upon when sifting through YouTube last night watching video game highlights for PAX East. The title’s website aims at April 25th for an announcement, which we can probably be rest-assured that it’ll be a trailer for the upcoming game versus the games announcement itself which they made in the trailer below.

While the Star Wars like skit is enough to grab our attention, we all know these two are all about working hard and playing even harder. We’ve reached out to Night Work Games to find out more about the title, but we’re sure we’ll be told to watch for Monday, April 25th for more information.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.