Splash Damage is ending development for F2P title Dirty Bomb


In recent days, a lot of free-to-play games have struggled to maintain their player base or even sustain themselves through microtransactions that help support the game. Today, Splash Damage has revealed that Dirty Bomb is going into a low-end production mode that won’t feature new SDKs, mercs or maps.

In a statement made earlier today on their official site, Splash Damage, the developer behind the free-to-play Dirty Bomb and the once-developer of the Bethesda published game titled Brink, has revealed that they are shutting down live development of Dirty Bomb.

The live development will be coming to an end after the long-awaited bug fix build is deployed to the live servers that will fix some of the bugs players have encountered about in the past. Sadly, the developer has encountered some troubles after regaining their “publishing rights for DB nearly two years ago, we staffed up a load of developers and tried our best to deliver a Dirty Bomb experience that would be feature-rich with tons of new content, while maintaining its great gameplay feel & balance,” states the blog post they released on the official Dirty Bomb site.

Over the summer, Splash Damage released as many features as the team could including the ability for players to control the game themselves, obtain Steam Trading Cards, Community Servers, and FACIT support. The team has confirmed that they will still support Dirty Bomb moving forward, but they won’t be releasing new maps, content or operators in the future.

The team does continue to state that they aren’t quite done yet, “The future is bright at Splash Damage, we have many announced and unannounced titles in production that we can’t wait to work with you on!

At this time, the servers will remain online as long as the player base remains active and alive. This means rented servers, live events, etc, will still happen, but they won’t be releasing any large scale events. Moving forward, the social media channels, Discord, and other forms of social interaction will remain live as long as fans remain active and supportive of the game. You can find out more by visiting the official blog post here.

About the Writer(s):


Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the borders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on Twitter or Facebook.


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