S.T.A.L.K.E.R. 2 has been announced, will be the first new game released in the series since 2010. Following in the footsteps of its predecessors, S.T.A.L.K.E.R. will once more have players adventuring into “The Zone” and facing down the lethal threats that await them.
GSC Game World, the original team behind the S.T.A.L.K.E.R. franchise, has announced a sequel to the 2007 title that will launch sometime in 2021 according to the game’s official site. While not much is known about it, GSC Game World has confirmed the game will once more see players taking to the former Soviet-era nuclear region, and will once more be facing down unknown threats, and could very well be seeing a new take on the open-world sandbox genre setting.
But the news behind this sudden announcement could be a bit alarming to former fans of the series. It’s been nearly seven years since studio founder Sergiy Grygoroych shut down GSC Game World, and closed off any future development of the series. The unfortunate move left many of GSC Game Worlds former employees without a job, leaving them without much idea of what was happening at the time.
Since 2011, Grygorovych and his team have been rather silent, not having planned any future games and even condemned an unsanctioned effort looking to bring to life a successor to the S.T.A.L.K.E.R. series. The announcement regarding STALKER 2’s engine of choice was released by Sergey Galyonkin, an employee at Epic Games.
Galyonkin is also known for being the creator of the SteamSpy service. Galyonkin has loosely hinted that GSC Game World will be using Epic’s Unreal Engine 4 in their upcoming title. At this time, we only know that STALKER 2 is in development for Windows PC, but outside of that, it’s unclear what platforms and services STALKER 2 will be released on in 2021.
About the Writer:
Dustin is our native console game reviewer who has an appetite for anything that crosses the borders from across the big pond. His interest in JRPGs, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on Twitter or Facebook.