System Shock’s Remaster is on ‘Hiatus’ Two Years after Raising $1.3 Million


After nearly two years of being in development after a mind-blowingly successful Kickstarter campaign, Night Dive Studios has announced that their upcoming System Shock remaster has been put on Hiatus after problems with the development of the game.

The news comes shortly after the team has decided to “reassess” their development plans before returning to the project. In a statement released via their Kickstarter Page, Nightdive Studios’ CEO, Stephen Kick, stated that they had bit off more than they could chew and that they were possible “too successful. Maybe we lost our focus. The vision began to change. We moved from a Remaster to a completely new game.” Even though a statement has been made that they plan on continuing development after a long deliberation of the direction they want to go, the future of the game isn’t looking good for Kickstarter backers.

As our concept grew and as our team changed, so did the scope of what we were doing and with that, the budget for the game,” Kick continued on the Kickstarter comment, “as the budget grew, we began a long series of conversations with potential publishing partners. The more that we worked on the game, the more that we wanted to do, and the further we got from the original concepts that made System Shock so great.

Nightdive Studios is also working on the third installment of the System Shock series alongside Massachusetts-based studio OtherSide Entertainment. In order to develop the System Shock remaster, Nightdive Studios turned to Kickstarter, which raised $1,350,700 from 21,624 backers in the month of June in 2016. Along with a successful Kickstarter, Nightdive studios had released a playable demo for their backers to play.

At this time, it seems that Nightdive Studios’ development of System Shock could be indefinitely on hold for the time being, which leaves thousands of backers in the dark about what their money is being used for.

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