Deus Ex’s Augments May be Here Sooner than You Think

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Imagine a world not far from our own where losing an eye, a leg, a hand, your arm, heart, or even a lung was replaceable. Imagine a world where you weren’t limited to the defects of humanity with being born with a limb that wouldn’t work or a part of your leg that has been overly damaged. Imagine a world where the impossible is now possible. Welcome to Deus Ex, a franchise that has taken the idea of humanities limitations and moved past with factual science that has begun making itself reality. It’s become a world of endless possibilities in a franchise that has made us wonder where human augmentations would go with artificial limbs, eyes, enhanced ears, and the likes. That world is a place where once career-ending limitations became a thing of the past and allowed for humans to regain control of what once seemed over.

A few years ago, I began to watch and study the world of prosthetic limbs and human enhancement. Not because I or anyone I know are disabled in such means, but because the science behind it made me curious. It made me curious to what would happen if we began to break the boundaries between man and machine only to merge into a world where humans would transcend being handicapped or disabled. After playing Deus Ex: Human Revolution, I began to question the possibilities of a future that could truly become reality, and to my amazement? That future isn’t far off.

When I talk biomedical implants or even something similar, you probably are thinking things such as artificial teeth, metal rods in legs, arms or back, but what if I’m talking mechanically engineered?

The Blind Can See Again

As someone who has always had eyesight problems. I found myself often questioning, “What would happen if I went blind?”; the answer? Now it seems not to far away thanks to scientific advances in human implants as well as artificial eyes. Back in July of 2015, I stumbled upon a BBC article written by medical correspondent Fergus Walsh that discussed retinal implants that allow 80 year old Ray Flynn to see again. Ray Flynn suffers from a disorder called Dry AMD, or age related macular degeneration. A disorder that affects at least half a million people a year just in the U.S. alone. Close to the same in the United Kingdom it comes out. The minds behind this device? A team known as Second Sight with their device known as The Argus II Bionic Eye Implant.

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Ray Flynn with his Argus II. Photo Copyrights – The Guardian.

This implant has allowed Mr. Flynn to once more begin seeing the things he love’s such as futbol, the television set, and even his computer screen again. Let alone can he see those, Mr. Flynn is also capable of making out his family again.

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Picture Copyright is held by Second Sight.

So how exactly does this augmented implant work? The bionic eye implant is first put into the eye, where a surgical procedure is done. It is then hooked up to the small electrodes around the retinal, which allows the cells to carry the visual information to the brain. From there the brain is able to process the electrical impulses while the device transmits the data being sent to the brain to his eyes from the glasses camera.

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Doing this allows for the retina’s remaining cells to function to the best of their ability. This can be imagined as almost like seeing a computer screen’s vertical and horizontal as well as diagonal lines. Unfortunately, this doesn’t mean at this time that eyes will fully be replaced by bionics, but gives us the idea that there’s a lot more in the works, and may just give us a fighting chance against pure blindness. Now we just play the waiting games for augments like Adam Jensen’s where we can have glasses or visual receptors near our face without needing glasses or sunglasses at all times.

Prosthetic Limbs That Work Like Real Limbs

For many of us, the thought of losing an arm, a leg, a finger, a part of our foot, all of it is terrifying, and for some? It’s a reality. After sitting down on YouTube the same night I read about Mr. Flynn, my mind began to wonder about realistic prosthesis and what the future could hold. For example, what if I was injured in a crash, how would I write, how would I play games, how would I hold a child if I had one? To YouTube I went and stumbled upon various advances in prosthesis. There I stumbled upon a video that had my interest. Here I watched a man by the name of Hugh Herr – if you don’t know about this man, he’s MIT Media Lab’s Biomechatronics head honcho. Meaning? He’s the badass behind the prosthetic limbs.

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Photo Courtesy of Sports Illustrated/Getty Images

Hugh Herr, for a bit of background, is a double amputee. He lost both of his legs in a climbing accident that left him bed bound for years. In his speech it was hard not to find myself interested as he began to discuss the teams advancement in limb replacement. Granted the limbs come off at the end of the day, these limbs allow him to walk as you and I do, get around as you and I do, and even do the things he loves such as running, walking, climbing, and even jogging.

This is thanks to the 48 year old doctor’s want for new and impossible prosthetics to replace the old conventional ones that come with hindering limitations. On his designs, Dr. Herr has designed a beyond complex board system that allows for a onboard system to work with microprocessors, environmental sensors, control loops. springs, struts, and muscle as well as tendon like motors. What does this mean? Almost realistic body parts, but in a prosthetic. His prosthetic title? BiOMs. That means these legs will automatically adjust reflexively as they move with the patients strides, the slopes in their terrain, but they also recycle energy as if they were our own flesh, blood and bone.

Thanks to his advancements in this technology, we can only wonder when his team of scientists will replace legs, arms, and even other body parts with functional augmented parts that don’t have to be removed, and will forever seem as if they were the real limb they replaced. You can watch his Ted Talk fascinating as well as captivating speech here.

BioChips

As one could imagine, it’s not hard to see a world where things such as BioChips exist (External Link to Fox News), because they already do. These chips allow for people to hold their personal information on a single RFID, allowing them to unlock their houses, send faxes, unlock cars, pay with the swipe of their hand, and be on with their lives. These chips also have personal information such as GPS location and the likes on them so that they can also find missing children, Alzheimers patients, and even identify a missing persons.

While those certainly do have their possible uses, what about more daily uses such as opening your house with the swipe of a hand, loading your grocery list to the chip via NFC from your computer so it could be loaded to your phone or a AR set of glasses? What about paying your bills by simply swiping your hand over an app or going to an ATM and simply moving your hand with the chip over the device that will activate it? While it all seems scary, this future is already happening in many places and has become useful for those using those devices. Several have already shown that their lives have become easier, more stress free since having been chipped. While privacy concerns are still there, it seems the route is quote possible and even useful for those intending on using the technology.

The Deus Ex Future Isn’t Far

While many of us have seen the trailers, the shorts, and even the effects of what can happen through augmentation. It’s hard not to imagine a world where we aren’t quite human anymore, but have surpassed many limitations through the use of technology. While the idea of having a chip inside my hand isn’t ideal, it’s an idea that may not be too far off with the way cellphones, necklaces, wristbands, and the likes are now becoming wearable technology.

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While the future for true merger between man and machine is far from being perfected, it’s interesting to see where it will go, when it will become to fruition in an easily accessible and when we will fully be able to utilize some of the technologies seen within the franchise. While I don’t expect to see people smashing through walls with artificial limbs, I do hope to see people returning to normal and functioning lives through technology.

Deus Ex: Mankind Divided is set to launch on PlayStation 4, PC, and Xbox One August 23rd, 2016.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

 

Brighton-based Studio PaperSeven Announces Blackwood Crossing as First Title

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If you didn’t already know, I’m one for games that have plenty of story. As you may also know, I loved a small game called Firewatch, which was a very story driven game that appealed to fans as an adventure title. While Campo Santo isn’t the one developing the new title, it’s titles such as Firewatch and now PaperSevens upcoming title Blackwood Crossing that have garnished a bit of my attention to the indie scene.

The studio has announced their first title will be launched on PlayStation 4, Xbox One, and PC this year. The team behind it? Is largely composed of former Disney Black Rock Studio developers, as well as writer Oliver Reid-Smith, the man behind renowned title The Room.

The title will heavily focus upon first-person exploration while taking on the task of following the relationship between characters Scarlett and Finn. Both are orphaned siblings who just happen to be growing apart as Scarlett begins to come of age and depart from her childhood. However, all changes as they end up crossing ways with a mysterious figure, which just happen to lead them upon a tail of life, love, and loss in a beautifully magical way.

“This is our first original game since forming PaperSeven and we are immensely proud to be announcing it” said Alice Guy, co-founder of PaperSeven. “There’s been some fantastic narrative adventure games coming out in recent times – we’re hoping to take a place at this table whilst offering something different to what’s come before. Blackwood Crossing is evidence of our desire to explore experiences with depth and meaning, and create characters that challenge the often clichéd gaming landscape.”

With their first release being a rather large task, it’ll be wonderful to see how the title handles the ordeals of life in their upcoming adventure title! Definitely stay tuned for our review of it.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Resident Evil 5 to Land on PlayStation 4 and Xbox One Soon

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If you didn’t get enough of Resident Evil 5 the first time around, it’s coming soon to both PlayStation 4 and Xbox One. Following suit of Resident Evil 6’s re-launch in March, Capcom has continued on with re-releasing the original trio for the last generation in a continued celebration of the franchises’ 20th anniversary. As one can imagine, the franchise has been seemingly counting down in a backwards order. One can only assume, however, this is to help define something that’s coming up with a Resident Evil announcement and or a Resident Evil release next year as we’ve already seen the re-release and remastering of both Resident Evil 0 and Resident Evil.

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Even Resident Evil: Mercenaries United is here for the first time on consoles!

The newest release will be landing on both the PlayStation 4 and Xbox One for $20 and will feature all released content as well as co-op for those looking to get a few zombie skulls bashed in with fellow gamers. If you are looking to get the physical copy, the wait is almost over as the title will hit store shelves shortly after the digital release on July 12th, for $20. You can find out more about this release on the official Capcom Unity post.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

 

Deus Ex: Mankind Divided Gets Live Action Trailer to Show the Divide of Aug versus Non-Aug

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Living in the year 2027 has seen breakthroughs with human augmentation with mechanical devices. Arms could be replaced, legs can be replaced, and even other parts of the body with scientific and medical breakthroughs. But, what happens if those people began to suffer extreme psychotic delusions, losing control of their own minds as well as bodies, and eventually began to attacking people? What if hundreds of thousands of people were injured? Maimed and even died from it? What if it’s someone you loved or cared for? What if it was your brother, your sister, your mother, your father, your aunt, uncle, grandparent or someone close to anyone you knew? What if society began to crumble as “Aug’s” became the new “enemy” because of fear, prejudice, and hatred for what they are?

What if society began to fall because of something out of the control of those who’ve been augmented? In the newest live action trailer from Square Enix, we get to see what happens when the highly controversial “Human Restoration Act”where “Augs” have been isolated into camps and districts away from normal humans. This cost? Would separate humanity once more as history repeats itself. Tearing friends apart, tearing families apart, and even tearing society apart as the world around them crumbles.

The newest trailer can be viewed here and will require an 18+ YouTube Account due to graphical content.

Will you have what it takes to stop Mankind from being Divided starting August 23rd, 2016 for PC, Xbox One and PS4? Prepare to return to a world like you’ve never see it before with Deus Ex: Mankind Divided.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Ghost Recon: Wildlands Release Editions Announced and New Trailer Released

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What would you do if you were sent behind enemy lines? If you are the Ghosts, you are sent in to cripple enemies, to be silent, to be unseen and to complete your mission objective as you were sent in to do. In this case, that is just what the Ghosts are sent in to do as they are to dismantle the Santa Blanca cartel’s operations in the Bolivian cities. Corrupted as the government is, it’s now about breaking alliances, bringing one to their knees and demolishing the other. To do so? The Ghosts must stop El Sueño, Santa Blanca’s ruthless leader to bring the world crumbling down around their enemies.

In the latest installment, players will do so with the freedom of choice by accomplishing the mission the way they want, how they want, and when they want. The title is welcoming them to an open world. One for their taking to bring peace to Bolivia.

Below, Ubisoft has provided us with an outline of what comes with each version of the game:

Standard Edition available for $59.99 – Take down the cartel, become a ghost and explore Bolivia.  A few years from now, Bolivia has become the largest cocaine producer in the world.  As a Ghost, you must stop the cartel by any means necessary.  Create and fully customize your Ghost, weapons, and gear.  Lead your team and take down the cartel, either solo or with up to three friends.

Deluxe Edition available for $69.99 – Includes the Standard Edition and the digital Deluxe Pack which includes: the Huntsman rifle and motorbike, three emblems, three weapon camo, three character customization items and a XP booster.

Gold Edition available for $99.99 – Includes the Deluxe pack and Seasons Pass content, giving players access to two major expansions as well as exclusive digital content featuring equipment packs, an exclusive vehicle and epic weapons.

Collector’s Edition Standard available for $119.99, Deluxe available for $129.99 and Gold available for $159.99 – Includes the edition of your choice with a Santa Muerte figurine and collectible posters designed by Ken Taylor.

Fans who pre-order the game will also receive a bonus mission, “The Peruvian Connection.”  Players will embark on a perilous mission among the high mountains of Bolivia to break the alliance between Santa Blanca and the Peruvian Cartels. Want to pre order it? Head on over to the official Uplay Shop or to your local retailer today. Note that the 99.99 USD and up are only available at the Uplay Shop at this time. We’ll keep you updated about that. For more information about Tom Clancy’s Ghost Recon Wildlands, please visit: http://ghostrecon.com.

You can also stay tuned to our website for our review this summer as well as the E3 Highlights.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Opinion: Call of Duty Infinite Warfare Sales Will be Great, but Not Because of Infinite Warfare

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When publishing a new game on an annual release schedule, it’s not hard for development teams to try for the next big thing, and Call of Duty is one that certainly attempts to do that. It’s not uncommon to see the series follow the trends on new things such as exo-suits, which exist, and even modern combat tactics. However, what was far-fetched? Is exo-suit abilities like what Advanced Warfare had. While Advanced Warfare’s campaign was enjoyable, multiplayer was abysmal, it was convoluted on what it wanted to be, and even seemed to question itself with the addition of the zombies campaign it received. Hell, even the campaign had suffered by making players the camera man to the legendary actor, Kevin Spacey.

Recently, Infinite Warfare seems to be following in its steps after the recent announcement on social media. Its announcement was received with heavy sighs of distress as players once more found the series was going from the direction they wanted, which was a sequel to the well-ended Modern Warfare 3, which left players with a cliff hanger as to what Captain Price would do next. Instead, we’re seeing a new frontier open as players prepare to head into the futuristic world that seems almost derived from the likes of titles like Halo meets Robocop meets Advanced Warfare. While the idea would be sound, it’s not what Call of Duty needed, nor was it a leap that it needed. This shows in the picture below on what fans of the franchise through the official Call of Duty YouTube Channel.

Infinite_Warfare_Dislikes.pngAs you can see from a direct screen capture, Call of Duty Infinite Warfare has not been happily met by fans, with almost 2.4 million dislikes and almost breaking 385,000 dislikes, Call of Duty Infinite Warfare is not the blockbuster it seems it will be. Even with the dislikes, Infinite Warfare will still succeed, but not because of the title itself, but the game coming packaged titled Cal of Duty 4: Modern Warfare Remastered. To get it, fans will have to purchase the Infinite Warfare with MSRP versions at $79.99 USD and $129.99 USD. The issue? It’s evident that fans aren’t after Infinite Warfare. Unfortunately? It doesn’t seem Activision has plans to release the title separately at this time.

It’s a Perfect Marketing Ploy

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If you’re like me, you already pre-ordered only to see this on your actual screen.

While it’s not uncommon knowledge among the fans, Call of Duty has been in a steady decline since its rocky performance with both Call of Duty Ghosts and Call of Duty Advanced Warfare only to see those numbers go up with sales of Call of Duty Black Ops III, which is rumoured to have outperformed the later two titles by a landslide. While Black Ops is one of the most beloved trilogies to-date till the next one comes out, if there is a next one, which may seem likely if Infinite Warfare’s sales for Call of Duty 4: Modern Warfare don’t show a higher play count than Infinite Warfare itself.

While it’s odd to see Activision pull a marketing stunt like this, it isn’t the first time they’ve had questionable practices, even when it came to releases regarding their sales totals for Advanced Warfare and Ghosts (You can see the Forbes article here: Activision Smokescreens ‘Call of Duty: Advanced Warfare’ Sales, Continuing A Trend). The issue? These numbers for Infinite Warfare will pad the titles sales and allow Activision to please their investors since Call of Duty’s steady decline could once more get worse without the bolstered sales of Modern Warfare 4 combo packs. Unfortunately, it’s a perfect marketing ploy that’ll bring in more game sales than intended than before. While this may seem good for investors, it’s unfortunate bad news for fans who just wanted Call of Duty 4: Modern Warfare.

Call of Duty: Infinite Warfare is set to release on November 4th, 2016. Stay tuned for our review.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

 

 

Review: DOOM (Campaign)- DOOM Metal of the FPS Genre


Pros:
+A generous nod towards the 1993 version of DOOM
+Puts story second and places gameplay at the forefront
+Amazingly realistic and beautifully Hellish landscapes
+A metal/industrial soundtrack for fans to enjoy
+New Demon’s make for a fun and positive enjoyment of the game
+Fast Paced Combat with Demon filled “arena’s” give the game a classic DOOM feel

Cons:
-Can’t get enough of those damn demon’s


Editor’s Note: Due to the sheer size of DOOM’s content across multiple features, we’ll be breaking our review for both Campaign and Multiplayer into separate entities due to their differentiated play styles and take on the title. We’ll keep you posted when our multiplayer review covering SnapMap and Competitive goes live.


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Much like in previous titles, the latest installment of one of the most famed franchises in history wastes no time throwing players into the heat of combat. Within the opening moments of the game, players will find their protagonist chained to a Satanic alter where their character is soon to be executed. Within seconds player will find themselves in a rather familiar curve of adrenaline pumping combat that is fast, ultra-violent, and even demon filled. Much like every title in the franchise, there isn’t anything that’s not bigger than life in this title. This remains true as players find themselves mowing through demon’s with familiar guns such as the plasma rifle, rocket launcher, super shotgun, and even the chain gun as players move in to execute a demon with a glory kill.

If you were expecting rainbows, sunshine, and green fields? DOOM is everything, but that. As players will move across Hellish landscapes that sit true to what could consider a Christian Hell. At the forefront of bringing these landscapes to life, id Software doesn’t cut any corners as players will find things rather pumping with life across the industrial Mars station, and Hell’s landscapes. With things such as pipes, vents, shaft, hydraulic pumps, condensation on windows, and even bottles scattered across the ground bring the world to life. This is something that id Software should be proud of as Video Game Environment Design has once more come to life. While moving through each of the landscapes, players will find themselves scaling walls, cliff sides, pipes, and even industrial shipping rooms as players across the map both vertically and horizontally in order to lower down the levels of demonic infestation.

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If these aren’t a real thing, they definitely need to be, because they are astoundingly adorable. Plus they play the classic E1M1 from DOOM (1993).

As players do, they won’t find themselves alone as they will find conversations with the AI companion Vega or even UAC leader Doctor Samuel Hayden speaking to them through the communications systems. While this seems the only source of story, the game delves into the vast oceans of exploring codex entries where players are able to undertake a better understanding of who and what their enemies are, but also a bit more idea of what is about to come. While this seems simple, the story is quite complex and deepened by the team at id Software’s creativity. While these codex entries seem quite easy to understand, the secrets hidden with the game make this story even deeper as players will find each of the collectibles, some include chuckle worthy moments when reading about the idiocy within the UAC as they learn about demon day jobs. While these seems quite a bit to take in, it truly isn’t, and offers a variety of flavors for players to enjoy as many of the codex entries have multiple ones that can be found for more background information.

When you aren’t digging through these for information, the game focuses on the use of verticality like no other game has. Maps are not linear arenas where players will simply run around pillars with their hands flailing in the air as if they were about to beat up by the schoolyard bully. Instead this game insists on players scaling walls, pipes, shipping containers, walls, and fixtures galore in order to take out their nearest by enemy. With the design that id Software aimed for, players will find themselves constantly moving forward, climbing up, jumping down, and ultimately feeling like the genuine badass that the game wanted you to feel like. Thanks to this maps are not boring, nor will they be seen in the same way each time they are played. Instead each of the maps persists in being a living creature and manages to do so as each of them come to live in a blood bath of demonic blood and body parts. Let alone do each of the environments live thanks to the creativity of the level designers and artists, the game also tells a vivid story with each room that will eventually be flooded with demons.While it would be quite easy to carry on about the level design, the monsters have also gotten a rather unique re-imagining that brings them to life no more than ever.

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Bosses are bigger, meaner, and more pissed-off than ever. Also, they don’t go down without their say so.

As it would be hard to imagine, demons have been reimagined to have a more Hellish look with a sense of cyberpunk twists to them. This includes the famed Cyberdemon, Mancubus, and even the famed Revenant. All are more terrifying than ever as they are now twisted flesh, machine, and weaponry that will send players riveting in pain when hit by them. While their combat tactics seem all too familiar, they don’t hesitate pursuing playes in lethal ambushes. Within my 26 hour campaign that included 93% of all secrets found on Nightmare, I found myself constantly running for the nearest enemy in order to glory kill them. This only soon lead to familiar enemies like the Hell Knight or even the all-to-familiar imps as well as the scary as hell itself Barons of Hell turning my character into a visceral mess. Let alone will they pursue the player, they will not hesitate leaping up after the player or unleashing an entire payload of attacks in a attempt to take players out at their own will. It’s terrifying at the concept that these demons seem more real than ever, but to know they don’t hesitate climbing up after the player? It’s even scarier when seeing a Mancubus’ large cannons appear on a ledge while it pushes itself up only to unleash a torrent of flames or plasma like energy at the screen.

If players are quick enough, weapons equipped can unleash Hell itself upon enemies. Let alone do weapons also get a redesign like the monsters, DOOM offers up something it had never done so before. Weapons have been given a much needed redesign. While the pistol itself offers up a unique blend of being powerful as its precision shots can offer a honest amount of damage, but is quickly quieted by much bigger weapons. While weapons such as the Heavy Assault rifle can offer precise shots or even a salvo of micro-missles. Weapons such as the combat shotgun can be used to stun enemies with a grenade round or even offer up a quick burst of shots that can stun enemies like Pinky and even Hellknights to open up players a chance of opportunity to unleash a few more extra hits in while they recover. Once the damage needed has been built? Players can move in to Glory Kill their enemies if a large enough amount of damage has been dealt. This lethal blow can offer up a gory animation that will satisfy any player who doesn’t mind some blood, guts, or even broken jaws. Once done players will find themselves being given health drops, ammo drops, and or even some armor depending on the demon runes equipped.

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Think the Revenant is the biggest and most baddest of this group? Think again.

While combat has taken a huge re-work that pushes players forward through moments of combat to ensure survival, there’s a bit of work that has been done in the background. While the game will offer challenges for players to unlock Demon Runes that will offer perks such as “Armor Shards” on pick-up, “Extended Power-Up Duration”, or even other “Larger Pick-Up Radius” these items won’t be easily earned. While many players may see a few of them up for grabs, many of these Demon Rune shrines are hidden throughout many of the games levels, and each come at a cost. The challenges are the cost. While some of these challenges are quite easy, such as “kill ?? imps before the time runs out”, others are even harder as players will find time quickly ticking down as they attempt to take out Hellknights using a shotgun only to attempt glory killing them from above.

Let alone do these runes benefit player, they are not nearly as beneficial as the weapon upgrade unlocks or even the games “Ardent Shards” that can be picked-up in order to upgrade the suits lethality. This includes three important things that will bend the way combat favors the combat, but not enough to make you a total badass without some skill. the upgrades include health, armor, and ammo. All three can be obtained for those who decide to traverse the various paths in each level as well as going out of their way in order to discover secret rooms. While it sounds like the Praetor’s upgrades may make you feel like a badass, don’t feel this way. Those upgrades are only minor and still mean players can quickly find themselves in a deathworthy situation as enemies such as the Baron of Hell or Cacodemon look to eat the Doomguy alive as if he were a gummy shark waiting for a toddler to eat.

DOOM – PlayStation 4 (Reviewed), Xbox One, and Windows PC.
Developer: id Software
Publisher: Bethesda Zenimax
Price: $59.99 USD
Released: Available Now

While it seems that DOOM offers up plenty to discover, the game doesn’t attempt to overwhelm the players who decide to traverse each of the game’s missions in order to uncover what is going on or why. The game itself is not shy that it’s simply about four things: Big F**king Guns, Heavy Metal, demons, and Hell getting its ass kicked in. If you are a fan of DOOM or new to the series? DOOM (2016) does it right and doesn’t shy away from its origins in any form. If this is what the future of DOOM remains to be and continues to do so with fine-tuned tweaks? I’ll be on board for another 23 years to come.


Our review is based on a copy we purchased for review.  For information about our ethics policy please click here.


 Final Score: 10 out of 10


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Battlefield 1 Takes Us Back to World War I

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You’ve probably already read it all over the internet. You already know what I’m about to say, but if you haven’t? It never hurts to find out more.

Many of you know that I’m a huge fan of Battlefield, it helped me stay close to some of my longest time friends, and even helped me become family with one of the guys from my old group. Recently there had been leaks stating that “Battlefield is going back to World War I” and that the game would once more take the franchise to what it has always done best – historical wars.

As of recently? D.I.C.E. and E.A. have confirmed that Battlefield 1 will be launching October 21ss, 2016 world wide. A collector’s edition for the title has been announced at Amazon (20% off with Prime) for $219.99 and will feature the following below:

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  • Battlefield 1 Deluxe Edition Base Game
  • Collector’s Edition Statue (14″ Tall)
  • Exclusive Steel book
  • Exclusive cloth poster
  • Deck of playing cards
  • Messenger pigeon tube with exclusive DLC content
  • Exclusive Patch
  • Premium packaging

The Early Enlister Edition can be pre-ordered for $79.99 at any local retailer and includes the following:

  • Hellfighter DLC Content
  • 3-Day Early Access (Releases 10/18/2016)
  • Red Baron Pack
    • Vehicle Package: Red Baron’s Triplane
    • Sidearm: Red Baron’s P08
    • Emblem: Red Baron’s Flyer Pin
  • Lawrence of Arabia Pack Arabia Pack
    • Horse: Lawrence of Arabia’s Black Stallion (new visual appearance for the horse)
    • Weapon: Lawrence of Arabia’s SMLE
    • Sidearm: Lawrence of Arabia’s Jambiya
    • Emblem: Lawrence of Arabia’s Emblem

For more regarding Battlefield 1, stay tuned or head on over to the Battlefield Blog for more information!


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Fallout 4’s Largest DLC Yet Titled “Far Harbor” Dated

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We all know Fallout 4 has been on an amazing trend with content, from PC’s getting the Mod test patch to the raising our on creatures to fight in an arena or tame as a companion, to robots that can annihilate anything to now one of the largest DLC’s to date has been given a release date of May 19th, 2016 for PC, PlayStation 4, and Xbox One. The DLC will feature an all new story that will take players to the farthest reaches of the Commonwealth with an all new zone.

Bethesda has also announced that more add-ons will be released later this year with free updates like Mods, which is now available on PC. These will be coming to Xbox One later this month and to PlayStation 4 this June.e

Stay tuned for our upcoming review of Fallout 4’s Far Harbor when it launches later this month.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

 

Review: Dark Souls III – A Dark and Twisted Soul Awaits


Pros:
+Graphics are on par with the PlayStation 4 Exclusive Bloodborne
+Combat flow is smooth as well as crisp
+Musical score is phenomenal at setting up the emotion felt with each zone
+Armor designs heavily reflect on both Dark Souls and Bloodborne titles
+Difficulty scaling is insanely fun and moderately easy to-adapt to
+New enemy types fit well with some of the revisited areas such as Anor Lando
+New weapon arts allows for a new pace as well as flow in combat

Cons:
-Major latency issues in PvP and Co-Op (tested on 200D/25U MBPs internet)
-Difficulty in navigating areas remains about the same for veterans


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When Demon’s Souls launched on PlayStation 3 many gamers new something dark was looming in the air. The title was not easy, it was not fair, and it would punish a player however it could. Known for meticulous fights, devastating fights, and humiliation in any form; the Souls series by From Software has become one of the mos beloved franchises around the world. With bosses the size of castles, weapons that are inhumanely scaled, and armor designs that would make a D&D fan’s heart melt, the game has taken the world by storm. With five Souls style games under their belt, From Software has made a path of their own in the past eleven years. With a difficulty that goes without moderated in any form, PvP is brutal, enemies are devastating, and even the terrains await to perish a player who ventures through them. This was much my case with Dark Souls III, the final chapter in a franchise, and one that I’ve come to love dearly due to its grueling scale of difficulty. With 69 hours, 32 minutes and and 19 seconds under my belt, I was able to conquer a title in PvP, PvE, and gear farming in an astonishing way that even a Souls fan would appreciate as I had left almost every stone turned and every corner checked on.

When it was first announced that Dark Souls III would more than likely be the end of me seeing relentless enemies with sharp pointy things chasing me down, slaughtering me, and taking me outside to beat on me some more once a corpse, I felt a certain bit of me begin to break apart after having realized that my thousands of hours between Demon’s Souls, Dark Souls, Dark Souls III and the “successor” neglected red-headed step-child Bloodborne were coming to an end, my heart sank. After all, a certain sadistic and twisted side of me, I’ll admit loved the brutal punishments. There was nothing like having an undead knight in silver armor chasing me down, brutally waylaying on me to death, and then proceeding to knock me around with his shield as a form of entertainment. The truth is? A certain part of me loved it when I finally managed to parry his attack with my shield only to grotesquely submerge my axe into his neck, and walk away with a toothy gri on my face. Only to b e moments later hit with a fireball and sent to my untimely death due to another player having invaded my game.

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When looking at Demon’s Souls, Dark Souls, and Dark Souls III players will notice that the series has taken a familiar twist back to originality as series director Hidetaka Miyazaki has now returned to the franchise, the game takes a path away from what Dark Souls II had done, which offered a different director, a changed pace in difficulty, and a derided hub-based game world, boring armor clad monsters, and a world that seems, at times, a disappointing visual world, Dark Souls III once more brings the sun to the series, and shines a light back on the franchise. Even as an exit, Dark Souls III has redeemed the series with a return to all things old as well as things new including the return of Artorias’ equipment, Anor Lando from Dark Souls, and even a nod towards covenants that’ll seem all too familiar for veteran players. While hardcore fans were disappointed with Dark Souls II, Dark Souls III has managed to redeem the franchise on a high-note.

When looking at the Dark Souls series, we have to focus on how bad as well as good Dark Souls II was, and to do so we have to bring up the central hub Majula from Dark Souls II. Majula, unlike Firelink Shrine tried to setup a central hub. One that felt alive, interactive, and one that players would become rather familiar with in a rather intimate way. In Firelink Shrine, players will come to use this place as their rest stop, one that serves as both leveling area and even their place to shop, upgrade, and create. As players become familiar with things such as upgrading their equipment and meeting new NPC’s that will appear in Firelink Shrine, players also might reflect on the fact the original central hub also went on by the same name. One that led us to several new areas, including Anor Lando, among many other fun and lovely places that killed us more than once.

Much as the game feels like a rebirth of Dark Souls, the third installment is the one that feels truly alive as players bring in new NPCs, but also the world around them. While many players may find that these NPCs seem familiar, some of them may not seem as familiar, and that may be due to the fact players have yet to unlock their quest lines or covenants, unless they’ve met the jerk that decides to send players constantly to a place of their own demise. While this is common in the title, Firelink shrine serves as a place where players can find some solace in their adventures, and even a place where a few deep breaths can be taken. While seeing as many characters than fingers on your hand coming and going from the Shrine, it’s interesting to see as it gives a sense of atonement for past doings and even believable context to a world that isn’t living and breathing to help you out.

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Scenery like this isn’t uncommon and remains a large part of the game throughout the adventure.

As many of you know, Dark Souls is a beautiful franchise, artistically it is almost impeccable at its detail. While the series itself has been a disturbing mess thanks to Blighttown (I’m still not sure I’ve recovered from that nightmare), which is hailed as the most painful, ugly, framerate eating, and most painful locale int he series, it’s a zone that has presented players with trouble over the years, and to this date seems to do so. Dark Souls III, however, has been a departure from that issue as much of the title on both Xbox One and PlayStation 4 has been able to sustain its 30fps goal and even managed to cut down on most of the framerate problems that previous entries have had.While never having played the series on PC yet, the game has managed to stay smooth, fun, and even enjoyable while some of the areas such as the swamps did manage to bog my framerate at certain points. This happened more-so on the Xbox One than on PlayStation 4, but both id see this occur to say the least.

While you may read that the PC version encounters various pop-in’s for terrain and enemies, the PlayStation 4 and Xbox One versions both seem to encounter this issue, even with the newly released Version 1.04 (regulation 1.05). The problems have actually seemed to have smoothed out in some of the more high-end locations such as the Profane Capital where flame particle effects as well as shadow effects are numerous and push the consoles to their limits. As my good friend Damien said, the zone made my PlayStation 4 sound like an airplane prepping for takeoff during the height of a war, which remained true in many of the games stages such as Smouldering Lake, Irithyll, and even the Grand Archives where lighting effects were numerous as well as enemies.

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As much as this seems welcoming with sights that will take ones breath away, the sights are not something that will keep you at ease when burning torches and patrolling skeletons come into range, and before long an ambush awaits. While players may feel at ease momentarily, that is not something that Dark Souls wants as players will find themselves gritting their teeth and banging their head on the wall because of. It is something that becomes a painful realization as players may find the weight of danger almost too much to bare.

While this does offer some relaxation to players, this small breath of air is not one that will help players take in as much hope as they would. As much as combat seems fluid and welcoming, Dark Souls III does offer a quicker pace of fighting with the “Combat Arts” that brings new maneuvers to weapons. Weapons such as the Wolf Knights Greatsword’s fighting stance, players will find themselves favoring the weapons primary fighting stance after pressing triangle. While holding L2, players can hit R1 or R2 in order to do a power attack that uses both FP (mana) to do a power attack that will send players in a whirling attack of death when doing a front-flip with the weapon in town only to knock enemies down. While one would expect some cinematic spectacle to draw in nearby viewers in the same room, these are to bring a new unique bit of combat to the game and even partially influences one of the games boss fights, which brings the uniqueness to the forefront as players will find themselves bringing the down as quickly as possible. This heavily reflects bosses that are hidden within the game by covenant choices as well as hidden bosses that require certain requirements to unlock their zones.

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While combat itself accents both the cinematic beauty, musical score, and the dark gothic settings – Dark Souls III can be considered the greatest hits of the franchise as it takes the best parts of all three titles including the lost step-child that’s a PS4 exclusive known as Bloodborne. While the game itself may feel short for players that dart through it, veterans that love to turn every stone possible, the title holds plenty of surprises around every corner and even a few nods towards the original titles as players hammer away at enemies of massive sizes. While this is a departure as the last title, the ending feels complete, and will leave players holding their head up high with astonishment at the farewell the title brings forth. While it’s bittersweet, the title does offer coop and pvp in excellent ways that will keep the title alive for years to come, even when DLC launches later this year.

We just hope to see From Software keep the spirit alive with their future games. For an exit? This game shows how to perfectly depart from a series that has taken hearts by storm for those who like grueling difficulties. As for us? It is a perfect painting we’ll be appreciating for years to come.


Our review is based on a copy we purchased for review.  For information about our ethics policy please click here.


 Final Score: 9 out of 10


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.