Frank Pritchard Returns to Deus Ex in DLC1: System Rift

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Being augmented is a problem in Deus Ex: Manking Divided. It is what causes you to become segregated from the rest of the people who remain untouched by technological advances. They call themselves “Pure”. They remain untainted in their eyes while “Aug’s” are considered dirty, unclean, and a threat to humanity as a whole. At the height of this issue comes a new story, one that introduces a fan favorite cast member by the name of Frank Pritchard – Adam’s friend and former colleague at Sarif Industries in Deus Ex: Human Revolution.

In this downloaded content, which is the first story DLC, Adam Jensen finds himself once more teaming up with his former colleague in order to hunt down a group only known as the Santeau Group. Desperate for information, Pritchard reaches out to Jensen letting, leading him to a target a secure data bank covered known as the Palisade Blade. In agreeing to help him, Adam also may uncover hints as to whom the elusive Illuminati really are.

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If you are at PAX West, you are in for a treat as Andreas Apergis (Pritchard), Elias Toufexis (Jensen), and Sacha Dikiciyan (Composer) will take stage Saturday at the Hydra Theater at 3:00pm (September 3rd, 2016). There they will be discussing the upcoing content set to release on all platforms on September 23rd.

Deus Ex: Mankind Divided  – System Rift will be available for $11.99 USD on PC, Xbox One, and PlayStation 4. The Season Pass can be purchased on all three for $29.99 USD. For more details on the contents of the Season Pass can be found here.

Our review is coming soon for Deus Ex: Mankind Divided.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Dark Souls III’s Frist DLC Ashes of Ariandel Announced While Outlining Other DLC Plans

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Dark Souls III has been a game that continues to separate itself apart from the rest of the genre. From its twisted landscapes, Lovecraftian styled enemies, unique combat style, and difficulty – Dark Souls III still remains a truly alive title for it sfans. Announced for its upcoming release on PlayStation 4, Xbox One, and PC via Steam, Ashes of Ariandel will expand the already existing story for the Dark Souls III storyline.

With Ariandel being as hidden as it is, the land has been defiled, darkened, and it’s the players goal to seek out the cause for this. Players will explore a new landscape never before seen where they will find new weapons, armor sets, and even magic to use. Players will also, for the first time, have a rather new take on the games rather popular competitive PvP mode that’s embedded into the title.

DARK SOULS III: Ashes of Ariandel continues FromSoftware’s track record of providing best-in-class post game downloadable content support,” said Eric Hartness, Vice President of Marketing for BANDAI NAMCO Entertainment America Inc. “With hours of new challenges, new bosses, new mysterious locations to explore, new items to obtain, and new ways to challenge other players online, it’s the perfect time to jump back into one of the best games of 2016.

Ashes of Ariandel is set to release as the first major DLC for Dark Souls III on October 25th, 2016. For non-Season Pass owners, the DLC will run $14.99 USD while the Season Pass itself runs $24.99 USD for all platforms a second DLC is also slated for an early 2017 release. Stay tuned for our upcoming review.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Square Enix and Eidos-Montreal Outline Deus Ex: Mankind Divided’s Season Pass

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Known for pushing the boundaries in science fiction as well as in real life, Deus Ex: Mankind Divided has become one of the most anticipated games of 2016. With the success of the previous titles, Deus Ex: Mankind Divided has received a Season Pass hat will bring in new Narrative DLC’s, new ingame items, and new features that will impact the game as it prepares to launch.

So what does it carry in it for $29.99 USD? Lets take a loot at what is coming in this Season Pass as it was outlined by Eidos-Montreal and Square Enix:

Story missions

  • System Rift – Available this fall.
  • A Criminal Past – Available Early 2017

In-Game Items – All available on August 23

  • Assault Pack:  Prepare to advance and assault the enemy with a custom skinned Battle Rifle, the Chaff Augmentation, one pack of regular Battle Rifle ammo, one pack of armor piercing Battle Rifle ammo, 2 Frag Grenades, and 2 EMP Grenades.
  • Tactical Pack: Using distance to your advantage, eliminate your targets silently with a custom skinned Tranquilizer Rifle, the Micro Assembler Augmentation, one pack of tranquilizer ammo, 3 Smoke Grenades, and 2 Gas Grenades.
  • 4 Praxis Kits – These additional Praxis Kits will allow you to further develop the augmentations of your choosing, moving you one step closer to unlocking Adam’s full potential.
  • 5000 Credits – Bolster your wallet with additional credits, providing you with extra spending money to purchase Praxis Kits, ammo, weapons, or anything else you may find at the shops in Deus Ex: Mankind Divided.
  • 1000 Crafting Parts – Use crafting parts to craft upgrades, such as increased damage and accuracy, for any weapon in your inventory.
  • 5 Deus Ex: Mankind Divided – Breach Booster Packs – Open your booster packs to unlock new weapons and items, Praxis points, premium ammo, and more, helping to augment and enhance your avatar in Deus Ex: Mankind Divided – Breach.
  • 20 Deus Ex: Mankind Divided – Breach Chipsets – Use your chipsets to acquire exclusive items in Deus Ex: Mankind Divided – Breach, such as premium Booster Packs and custom weapons.

As you can tell, the game is coming packed with new upgrades, new items, some bonuses to start out with, and even future story missions that will influence the future of “Augs” and Mankind. The Season Pass is included in the Deus Ex: Mankind Divided Digital Deluxe Edition and can be purchased separately through local retailers or online stores. Deus Ex: Mankind Divided and the Season Pass are set to launch on Tuesday, August 23rd, 2016 on PlayStation 4, PC, and Xbox One.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

New to Warframe and Overwhelmed by Star Chart 3.0? We Have a Tutorial.

For those of you who’ve just recently started Warframe or those that have been on a break, we’ve got a nice little treat for you since Specters of the Rail heralded in a few big changes. Kavat’s have been added, a new Star Chart has been added, but also? The voice has changed quite a bit. So to sooth your frustration? We’ve got a little tutorial to help you out!

Stay tuned as we will be doing impressions of the Kavat, a Kavat tutorial, and even a look at how the new void itself works. We’ll also be doing a mission tutorial on the new “Void Fissures” where Prime Gear drops.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find

Sit-Rep: DOOM (Multiplayer) – A Bloody Good Time


Pros:
+
Weapon load-outs take away the need for hunting down basic weapons, leaving only power weapons to be found via pick-ups.
+The verticality in maps allow for players to traverse into combat how they please.
+Demon rune changes the entire approach to combat that players may have.
+Maps variate between UAC themed and Hell themed while some use both in “Unto the Evil” DLC pack.

Cons:
Intermittent lag issues can cause some to be deterred from playing.
Connecting issues can cause some frustration when connecting to the servers.


Editor’s Note: Our review for the multiplayer portion of DOOM features Unto the Evil DLC content. The content is now available for 14.99 USD or through the Season Pass for Season Pass holders.


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Heralding in the multiplayer genre via LAN or Online; DOOM as a franchise has remained at large as one of the greatest arena style shooting games of all time. In the recent years, we’ve seen a decline in games that follow the idea of fast momentum, no camping, and constant blood bathing as foes are turned into masses of viscera.

Something that DOOM has always been known for is its constant push for fast movement speeds, shotguns, blood, and a constant need for fragging enemy players. With a smash-hit campaign, DOOM‘s multiplayer is just as strong as its single player campaign in its own creative rights. So much so, that we decided to give the game its own individual review from the rest of the game. While the formula changes from being a badass taking on Hell to badass Space Marines chasing other badass Space Marines in order to see who can acquire the most objectives completed. This renders the game rather different from the singleplayer experience. While it’s damning to say, the game feels more like Unreal than it does DOOM or Quake.

This isn’t because the game is actually bad; instead, it makes since with the recently announced Quake Champions seeking to fill the arena shooter aspect of the game. With loadouts in the game, DOOM seeks to fill those familiar spots with random pick-ups such as speed boosts, demon runes, invisibility, and even things such as regenerative health. Even weapons such as the Gauss Rifle (railgun renamed), and even the BFG have made sporadic appearances through ever game mode in timed intervals.

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While sniper weapons like the vortex rifle remain useful, they aren’t mainstay weapons like one would hope, which leaves them as weapons that could potentially be hyper lethal almost useful. Their diluted usefulness is mostly due to weapons such as the rocket launcher, lightning gun, and even the chaingun as weapons that can be placed in player loadouts from the get-go. This even has something to do with the fact the game’s doublejump from the campaign has made its way into the multiplayer, which eliminates camping from the game overall. If you aren’t used to this style games? Weapons such as the Vortex Rifle and the Stasis Rifle can dish out some heavy amounts of damage in a short few seconds.

Along with virtually every gun being able to be used in loadouts, there are a few new additions as well such as hack mods that will allow players to gain unique advantages in combat such as shared XP with the Osmosis perk, Bloodtrail, which allows players to hunt down enemies as they run away during combat. While these are usable for those instances, accessories have also made their new debut. These little tools include things such as the personal teleporter that allow players to move through combat in an instant while putting out as much damage as possible. Accessories such as the kinetic mines allow players to set lethal traps for their enemies while maneuvering throughout the battlefield. A long with these comes weapons such as the Siphon Grenade that allow players to regain health while damaging enemies as much as possible.

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The most unique change to combat isn’t necessarily just the games hack mods, but also a few disgruntlement’s that also lie within the game. First and foremost is the fact that most alternate fire modes are limited to the games overall progression. Players are limited to the combat shotguns grenade round, the heavy assault rifles scoped mode, the rocket launchers remote detonation, and the plasma rifles heatblast that allows for players to cover an area in heated plasma in order to take out enemies. Even weapons such as

While I’d have loved to have seen all the modes stripped away all together, DOOM does offer a clean and unique vision of what the multiplayer should be like. Unfortunately, the reason behind why some of these may not be possible? Is because things such as the Heavy Assault Rifles rocket rounds may not be all that favorable with the games netcode. That or just the fact it could quite possibly do too much damage in the short term. If anything, it does leave room for glory kills to remain satisfying as players take one another out in rapid combat while smashing each others skulls in. The netcode issue shows true as it won’t be uncommon to see players connections drop from 3-4 bars ping only to hit yellow or red for the rest of the match. However, this is infrequent, and shouldn’t take away from the games overall enjoyment.

Overall, DOOM’s multiplayer offers a unique vision of what a game could possibly do in the near by future with game modes such as Team Death Match, Soul Harvest (kill confirmed for those who have played Call of Duty), Warpath (King of the Hill with a moving objective), Freeze Tag, and a few others. Each of the modes offer a unique blend of variation while keeping players amused and combative against one another while completing their objectives. Game modes such as Exodus (Capture the Flag), which force players to cooperate while locking down a traveling turn-in point.


Our review is based on a retail copy of the game and a season pass we purchased. For information about our ethics policy please click here.

 Final Score: 8 out of 10


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Shadow Warrior 2 at QuakeCon 2016 Came in Guns Blazing and Swords-a-Slashing

Dallas, TX, wasn’t the place you’d want to be if you were wanting to hang outside. Sure the Hilton Anatole had a water park to enjoy, but the real fun was inside; hiding behind air conditioned walls that barely kept the exhibit hall of QuakeCon 2016 below a rough 83 degrees. Among the crowds, fans were going hands-on with titles such as The Elder Scrolls: Legends, DOOM VR, Fallout 4 VRDusk, Strafe, Dropzone (Want a beta key? Stay tuned), and even the upcoming Shadow Warrior 2.

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In this new demo, Lo Wang, our protagonist of choice – goes swirling into a storm of viscera at QuakeCon 2016. His prowess with a sword is unmatched as he sends Oni and ancient spirits back to where they came from. In 2016, Devolver Digital published one of the biggest sleeper hits of 2014 under the title Shadow Warrior. For those unfamiliar with the title, Shadow Warrior was a 1997 release title that was originally developed by 3D Realms (Duke NukemBombshell), which told the story of protagonist Lo Wang. Our heroe of choice isn’t shy about his job as a “gun for hire” by Zilla Industries.

In his first part of the story, he took on a demonic invasion, wiping every entity he had to out to continue on, and in doing so he took out the demonic Zilla, whom had been possessed by the swords he wielded. Left for dead by those whom he knew, Lo Wang went on a hellbent path to make everyone involved, and he did so with all the Wang puns he could make in the process. Expanding upon the title it derived from, the 1997 Duke Nukem style shooter grew up quickly thanks to Flying Wild Hog; it grew in areas of vulgar and often quirky one-liners while pushing forth with its rather unique take on precision-based sword action.

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Picking up roughly five years later, Shadow Warrior 2 picks up right where one would expect it to do so. Due to the happenings within Shadow Warrior this rather beautiful sequel picks up where humans have somehow come to coexist with the savage and deadly demons. This was shown off quite a bit at QuakeCon 2016 in a massive way. It wasn’t just shown off at the Devolver Digital booth. It was also making appearances at the Alienware truck/booth as well as Nvidia’s booth where it was being demonstrated on a rather nice Samsung Curve T.V. on the exhibitor floor.

It was there I was finding myself at home playing the game for several hours over the course of three days. The demo features a few new changes to the game. The environments and even the enemies within the game play a rather large role into Lo Wang’s life. Here he has a new spiritual partner to replace the new laid-to-rest Hoji. She doesn’t just assist Lo Wang in his adventure, but she is a part of him that shares his body, grants him magical powers – she also is tasked with keeping our penis punning jokester on the right track. In the demo, I found myself exploring an area that could have been taken straight from a garden from the Orient. Here I found an area sprawling with demons, some of which minded their own business – wait, no they didn’t, they were hacked to pieces – Lo Wang loved every second of it too.

The area was alive with a rather out-of-place winter themed area, one that was themed around the game’s inter-dimensional tearing. Doing so helped drive the games theme even further drive the current state of the world around Lo Wang as well as humanity. One of the largest changes is the game has managed to garnish some RPG elements such as conversations, quests, and even returning to the quest giver in order to proceed further within the games rich story and environment.

One of the largest changes our protagonist saw is the fact he can now heal without having his sword out, but he’s also gotten a much larger array of melee weapons to wield. Weapons varied from swords to a chainsaw that allowed me to dismember each of my enemies in a fashion that fit however I pleased. While the new mechanics were a big portion of the game, one of the biggest is the truly overhauled graphics engine.

Let alone did the game get a more diverse casting of weapons, it also got a loving touch with an all new graphical appeal, which puts it right up there with titles like DOOM (2016) as well as Assassin’s Creed Syndicate. While there is plenty to be said about the games overhaul graphically, it leaves only a inkling of what the full game will entail when it launches this year on PC, Xbox One and PlayStation 4.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Fallout 4’s Vault-Tec Workshop Is Available Now

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So you’ve finally arrived at your final destination. Well temporarily. You’ve been promoted to being a Vault-Tec Vault overseer. You’ve finally gotten to where you wanted in order to create your vault, bring in your Dwellers, and even made it feel complete thanks to the retro-nostalgic feeling. Furniture, lighting, and art will always feel unique as well as perfected for the time frame. Much as you would expect, let alone can you decorate, you can also run experiments on your dwellers. Wouldn’t be a good position if you couldn’t, now would it? The Vault-Tec Workshop, is available today for download worldwide on Xbox One, PlayStation 4 and PC for $4.99!

Additionally, you can try your hand at building more Vaults with Fallout Shelter, now available for download on PC for free via the Bethesda.net launcher.

If you are going to QuakeCon, we’ll see you there folks!


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Still Learning to Play Warframe? Our 4th Tutorial is here!

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So beginning Warframe can be a lot to take in. It can be overwhelming at first, but you know what? We got that covered for you with our latest video.

Got questions? Feel free to let us know!


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Rise of the Tomb Raider for PS4 Gets Dated to Celebrate 20 Years of Lara Croft

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Classic Lara is Playable in Rise of the Tomb Raider: 20 Year Celebration

Known for her prowess in scaling cliff sides, ancient ruins, and her capabilities as an archaeologist have become known around the world over her 20 year reign. Lara Croft has become one of the most iconic heroines in the history of gaming and one that proceeds to remain so even today. To celebrate the 20 year anniversary – Rise of the Tomb Raider: 20th Celebration has officially been announced for PlayStation 4 on Oct. 11th, 2016. This new version of Rise of the Tomb Raider features a completely new story chapter named “Blood Ties”. The game will also feature a new co-op Endurance gameplay mode, PlayStation VR will be supported for “Blood Ties”. The title will include all previously released DLC, more outfits, weapons, and Expedition Cards for players to find. A Limited Edition has been announced and will feature a Limited Edition art book.

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The newly announced Rise of the Tomb Raider: 20 Year Celebration will also be available for PC and Xbox One. Own the season pass? Square Enix has announced that all PC and Xbox One Season Pass owners will get the content for free, but with the exception of VR support. Moving Forward the Season Pass will be updated with new content that is upcoming. As for the PlayStation 4 version? All the content will be included with this versions upcoming release on launch. So there will be no need for fans to download post-release DLC at this time,.

The studio is celebrating with all Tomb Raider® fans, thanking them for being on Lara’s 20 year journey with us,” said Scot Amos, co-Head of Studio at Crystal Dynamics. “The team has packed in surprises, new story, and the top-requested special features into this 20 Year Celebration edition.

For a bit of background on the DLC “Blood Ties,” Square Enix has released a bit of background about the new story more, which takes place in the famed Croft Manor. In this new story mode, Lara Croft must fight against a zombie invasion in “Lara’s Nightmare”. This story gets underway with Lara’s uncle contesting for ownership of the Manor, and forces Lara to explore the estate in order to find the proof that she is the rightful heir. As she fights for the proof of the mansion, players must fight swarms of zombies as she attempts to hold onto her birthright and father’s secrets for good. Want to replay the mission to find all the secrets? You can re-test Lara’s zombie-killing skills in the “Lara’s Nightmare” mode, which forces her to fight her way through the haunted Croft manor in order to rid it of the evil presence holding onto it. This can all be done in support with the PlayStation VR so that players can explore and unlock the mysteries of Croft Manor in first person.

This year we celebrate 20 years of the iconic Lara Croft,” said Ron Rosenberg, co-Head of Studio at Crystal Dynamics. “This provided the perfect opportunity for us to deliver a new Tomb Raider experience. With the addition of PlayStation VR support, you can play the world through Lara’s eyes for the first time in franchise history.

With all the new content, Square Enix has also announced that the game will come with a first-time experience for the franchise: a new online co-op expansion. The Endurance Mode will allow fans to raid tombs in the games brutal wilderness together.This mode will allow two players to team up in order to survive the harsh elements by day while fighting off against enemies by night. Players will gather fuel for fire, food to restore health, and even more as all resources will be hunted, collected, and or crafted. All of this will be recorded on the leaderboards for players to show off their longest survival run.

 

Additionally, in partnership with long-time partner Nixxes Software, the development team also created a numerous about of new additions in order to celebrate Tomb Raider over the years. This includes a re-envisioned version of Lara’s cold-weather outfit and the Hailstorm pistol from “Tomb Raider III”. Also, classic character models of Lara will be available for play when the game launches, including classic Lara from 1996. With the request of fans, the game will have an “Extreme Survivor” setting, which causes the game to get even more difficult, brutal, and will test players with their skills as all checkpoints will be removed from the game. This means saving is only available for those with campfires being lit – if you have the resources.

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Square Enix, in order to celebrate the 20th Anniversary of Lara Croft, has also announced a new “Scavenger Hunt Promotion” that will launch and allow fans to use their wits and skill to obtain some awesome prices. The Scavenger Hunt is a website for PC and Mobil, which allows fans to enjoy a photo, trivia, and social media challenges every week. Accomplishing these will allow fans to earn points to unlock in Rise of the Tomb Raider’s Expedition Cards. Players can also earn sweepstake entries for prices such as ATV’s, Rise of the Tomb Raider skinned PS4 consoles, and an epic grand prize that’ll take fans to the Artic for an adventure. Players can Pre-order today exclusively at GameStop’s int he United States and participating retailers in Canada to gain entry into the experience.

Rise of the Tomb Raider, currently available for Xbox One, Xbox 360 and PC, is one of the most celebrated games of the past year. The game was nominated for more than 75 awards, winning 27. Rise of the Tomb Raider was also nominated for nine DICE Awards, more than any other title in 2015.

For more information on Rise of the Tomb Raider: 20 Year Celebration, please visit the official website and follow us on Facebook and Twitter.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Sit-Rep: Warframe (Lunaro Update) – Warframe Athletics Done Right


Pros:
+
Short ball possession duration offers up team work via passing
+Inability to use abilities enforces players to work together to keep the team from scoring
+The arena is fairly well sized allowing for a fun 8 to 10 minute match

Cons:
Minor ball delay when passing or shooting goals
Decent players can easily stop an entire team


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Warframe has been changing for many years. It has evolved past a game that was simply about going in and out of Dojo’s and missions in order to operate functionally. It has surpassed the boundaries that gave it a minimal story only to create a phenomenal story that has captivated fans from around the world. It has broken hearts, caused tears, and even created a few moments of laughter within its own story. It has even caused players to hate certain villains, and rightfully so. The evolution of story telling has also caused us to understand order and balance within the universe.

Among these designs, we’ve gotten to know our Tenno, ourselves through a fictional universe, but we have also gotten to fight against our fellow Tenno for training purposes via Conclave. Since its launch two weeks ago for Xbox One and PlayStation 4 while PC has had it for a few weeks more than the console, but that’s alright! The console version lives up to expectations just as it did on PC.

The idea behind Lunaro is rather close to several sports you may already know: Rugby, soccer, football, basketball, and a little bit of martial arts – because nothing says “HELLO!” like a swift kick to the jaw then stealing the ball. The objective to the game? Get the ball into the enemies goal point and win. The team with the most points between Sun and Moon will win the game. Much as expected, the game has two halves, and they take place over roughly ten minutes, which is nicely paced due to how fast paced the action can get.

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Controls are simple, all normal movement schemes remain in place for all intents and purposes of the game. The only difference? Depending on your controller (since PlayStation 4 is our primary console for reviews, we’ll be going with their button scheme if using legacy where the touchpad is enabled) L2 is to help focus on the ball so you can intercept/block/catch while L1 remains to duck/slide/slide-jump. However, doing a slide-jump with the ball in-hand does make the carrier drop it in order to provide fairness for the sake of the game. In turn normal jumping and sliding remain fully usable by the ball carrier who can pass and or otherwise launch the ball towards the enemy teams goal.

To throw or pass players can combine L2 and R2 to launch the ball even further whether they are sliding or running up-right. Doing so will allow for more range, a stronger pass, and a chance to get the ball where it’s needed to go. All-the-while making opposing players work even harder to obtain the ball. Except for when you score where they get instant grabs on the ball (much like basketball) and force you to move to the halfway point before being able to go on the offensive.

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While the basis of the game is short, it runs smoothly, and carries on a solid concept of what it is like to have sports in an ever-growing universe. The downsides are is the minor lag that tends to happen, which makes the ball slightly hard to track, and give those players that have mastered Lunaro a winning chance to one-man an entire match. Want to be the Kevin Durant or Michael Jordan of Lunaro? Your chance is here if you decide to take it. Lunaro is rewarding in the essence that it does provide a chance at Conclave mods and even Conclave reputation for those needing it.

All-in-all? Lunaro is a highly enjoyable game that may attract those who found a love for games like Rocket League if they decide to give it a chance. If you aren’t hooked on this Conclave mode? You surely will be if you decide to dive into it for a few hours.


Our review is based on the free-to-play game with all current updates installed.  For information about our ethics policy please click here.

 Final Score: 8 out of 10


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.