Review: Echo – An Echo We’d Never Think to See


+Elegantly crafted floor designs, puzzles, and overall theme
+Offers a unique challenge through adaptive gameplay for players to enjoy
+Easily stands out among other titles out there by combining action, adventure, and stealth gameplay
+Offers uniquely adaptive gameplay for fans to play against

-Can grow rather frustrating when save gates are unavailable for players to utilize

If you’ve ever seen an indie movie or played an indie game, you’re already know that games do not need a huge budget to be solid titles. Games such as Hellblade: Senua’s SacrificeGuacamelee, and PlayerUnknown’s Battlegrounds serve as testaments to this fact. These games show the fact that even small teams with great vision, ingenuity, and passion for what they do can lead them to achieve great things.

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ECHO Director Martin Emborg Announces Release Date and More


The launch of indie game ECHO is almost finally upon us as the game is set to launch on PlayStation 4 here in just a few days. For those unfamiliar with ECHO, lets take a quick peek and help you quickly become acquainted with this science fiction title that has fans of stealth games whispering in the dark.

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Ultra Ultra Releases New Gameplay Footage for ECHO


[Credit: Ultra Ultra]

Consisting of former IO Interactive developers, Danish studio Ultra Ultra has been hard at work on their first title Echo; an ambitious third-person science fiction-inspired action game, which is fueled with innovative puzzle mechanics, stealth action, and even a since of self preservation. The game takes place after protagonist En finds herself in the Palace. A building that is strange, unique, and run by sentient’s, which create doppelganger Echoes as a means of securities to protect itself.

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