Ghostwire: Tokyo is one that stands out on its own, stepping into elements of Japanese culture, lore, and settings that we’ve never seen before. However, does the departure from horror to action-adventure work for Ghostwire: Tokyo? Let’s find out.Continue reading
Prepare for the next major exclusive from Bethesda and Tango Gameworks coming to the PlayStation 5 in 2022. Are you ready to go face off against Hannya and his followers called The Faceless?Continue reading
Microsoft has purchased ZeniMax Media for more than $7.5bn, leaving the future of Bethesda games to release as a case-by-case basis. Bethesda’s SVP, Global Marketing and Communications, Pete Hines has opened up regarding the acquisition.Continue reading
During the PlayStation 5 reveal, Sony fans got the first look at the upcoming hardware, games that will be on it, and what it will have to offer. What many didn’t expect, Bethesda demonstrated a couple of PlayStation 5 exclusives during the showcase.
The new game market is a tricky world. Vendors such as GameStop have “perfected” the selling of both new and used games. While many have become gradually irritated with GameStop’s selling of gutted (opened) copies of games, Hupp took it one step further. Read more for the details.
The Evil Within 2, the smash-hit sequel to The Evil Within from Tango Gameworks has received its first piece of add-on content. Since our review that scored The Evil Within 2 at a 9.5 out of 10, has now received its first free add-on via a free update for the game. A first-person mode, which takes the game’s presence as a horror title to all new heights for PC, PlayStation 4 and Xbox One owners of the game.
+Characters are more believable and human than ever before
+Offers different approaches to combat
+Not all enemies attack the same, making combat harder, and more difficult than before
+Tons of hidden collectibles and resonances for players to go through
+Graphics, sound, and even acting is top-tier
-Hearing Castellanos say “What the-” phrases wears thin after a few hours
When I first experienced The Evil Within 2 during my time at QuakeCon 2017, I knew I was already getting into something big. The world had changed around me, the situation was similar, but nothing remained the same. Sure, I had ended up seeing the similarities between Shinji Mikami’s previous work on Resident Evil show due to the parallel’s that had been drawn between some evil corporation, mutants in a virtual (can we call it that?) world, and even their shady doings.
If you’ve played the smash-hit title from 2014, there’s no shortage of such horror based atmospheres, spine-chilling scares, and even moments of urgency where one mistake can lead to an untimely death. Unlike the previous title, The Evil Within 2 seems to be a departure from what made the original game as unique as it was, and now improves upon the flak the game received for failing to let players make more choices due to its linear approach to gameplay.