Review: Valkyria Chronicles Remastered – A Beautifully Remastered Chronicle


Pros:
+
Perfectly remastered in 1080p at 60fps bringing the game to life
+Characters, lands, and combat remain vibrant and lively in this remaster
+Combat system blends strategy with third-person turn based RPG action quite well
+Features all content released to date

Cons:
–Storybook like presentation feels dated, but remains unique in its use.
–
Cutscenes are an overkill situation
–Could have used a few new pieces of content such as new missions or content.


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Starting back on the PlayStation 3 in 2008, Sega has set forth one of the greatest war Sega’s that could be told through video games. One that quite easily re-tells WarWar 1 through an imaginary land known as Gallia. A place where morals, loyalty, and patriotism sticks to the forefront of the title as well as the main characters within the titles heart as they push on against almost impossible odds. While the adventure starts out slow, it begins to pickup pace within an hour and a half or so. This adventure is quite beautifully told in its story-book manner that equates to a beautifully hand-drawn style that starts from beginning to end within the game itself.

Much as one would expect when approaching the title, the game is very much-so a storybook and takes the approach as so. Starting with this remastered title, Valkyria Chronicles Remastered is just that – a remastering of the original title with all its content available for the sake of playing it. This is a concept that shouldn’t be too odd anymore since it has become commonplace on both the PlayStation 4 and Xbox One. Even the PC has been getting the treatment for a while now thanks to mod support and its user base that keeps games current and modified for the next gen. Staying true to the tune of being a remaster, Valkyria Chronicles is a 1080p remaster, allowing the game to run at its full 60fps potential, and truly bring the story book approach to life. Doing this isn’t just a justification on what the game should be, it shows that the game has a lot more quality to its distinct art direction as well as story book approach to bring every particle to life as one would want.

Starting out, Valkyria Chronicles Remastered starts us out on a wild adventure that tells us the tale of Squad 7 and the lands of Gallia through a re-imagining of World War 2. This adventure, as stated, is told through a story-book like manner from the cutscenes all the way to combat scenarios. These scenes are depicted through a gradient hand-drawn like manner that allows the game to carry through with its art style, which is quite beautiful all around, and even brings in rather vibrant colors to life without washing out any of them. Let alone are cutscenes this way, combat is this way as well, and the game doesn’t drop this approach through even the menus themselves.

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In the beginning of the game we learn our game takes place in 1935 C.E., in the continent of Euorpa. This land has been dominated by two super powers: Eastern Europan Imperial Alliance to the east and the commonwealth of the Atlantic Federation to the west. AS one would imagine the game doesn’t take far from the true settings of World War 2 in Europe. In the imaginary lands of Gallia, the story unfolds when the Empire declares war on the Federation, over a precious mineral that has multiple uses than any other mineral.

The economies of both powers depend on a precious multipurpose mineral called Ragnite. Its growing scarcity results in the Empire declaring war on the Federation, sparking the Second Europan War. With the elements amount of available resources growing scarce, the Empire has set forth to take it all for themselves in order to keep relevant with their needed resources, the empire has broken the neutral Principality of Gallia, which strikes up their aggression as they put the Federation on defense as the Imperial Forces set forth to invade the Gallian border town of Bruhl. Here we get to see the introduction to the country’s hero General Belgen Gunther’s son, Welkin. Here he is forced to fight for the life of his people, his sister, and does so with the assitance of Alicia Melchiott, the town watch’s captain.

Our opening moments introduce us to them, but also the prototype tank Edelweiss that was developed during the first war. With this prototype tank at their command, the squad soon find themselves in the capital cit of Randgriz where they join the Gallian Militia. Though before all this happens the thing that comes to the forefront of the game is the combat when not delving into the story-book like cutscenes that are fully voice acted.

Combat in this game is where the uniqueness comes forth. The game blends familiar styles as both a strategy title with limited actions per turn, but also a third-person RPG that sets players up for the turn-based action. Combat scenarios take place as one would expect. Players have limited actions per turn, which is used by each character selected. This includes players attacking or selecting more powerful units. Each of these action points are revealed as the players turn chances, as players use actions, their points lower down, and this will remain-so till the player ends their turn. During the players turn they can take control of each character, each character is unique in the sense each one has their own story, their own traits, and even personalities that they bring to the story. However, it’s not important as the choices players make as they take their tuns in order to heal, toss a grenade, shoot an enemy, or even move up to a vantage point in order to post up and set up an ambush against enemies.

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Once a set of action points are used, players must end their turn and await the enemy to finish their own before refreshing their own action points. Much like players, the computer also has its own action points that can be used up during its turn to attack enemies however needed. This can be tanks, troops and or a combination of both as the mission gets underway. Combat itself is the primary focus when it comes to the game. Blending strategic turn based RPG like mechanics most will be familiar with from games such as Fire Emblem and Project X Zone; Valkyria Chronicles remains unique and blessed in this sense as it continues a tradition many will be familiar with. As stated, each character has a certain cost, for most it is one action point per turn used for that character. If one is in perfect placement, it’s hard to justify moving them while another can be used multiple times. For the sake of purposes, in the starting mission where players are introduced to crawling, hiding against walls, and even flanking; I found myself using Alicia quite a bit since she had the upper-hand. This means I used more than one action point on her per turn and found her quickly moving enemies into oblivion so that my mission may continue on.

Upon certain goals, players will find each mission has a unique go-to point. In one of the starting missions, we find ourselves protecting a wall from an Imperial militia that has moved in with a tank. Here we found ourselves fending off the troops while attempting to disable the enemy tank. The win and lose settings were simple. A main character dies, in this case Alicia, I lose. The gate I’m protecting gets destroyed, I lose. I destroy the enemy assault team? I win. Pretty simple. The mission, as expected, allowed me to take on multiple enemy fronts while protecting the gate. This included dispatching as many troops as possible till the Edelweiss came into play. Once it did, I found myself controlling a tank being commandeered by Welkin himself. In order to use the tank I found my action points became more limited, but in doing so – so did my combat prowess. I was able to annihilate ground troops in one turn of the tank, only to finish off the others with Alicia or Town-watch Troops, who found themselves tactically using grass fields to hide from the tank itself.

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Valkyria Chronicles Remastered – PlayStation 4 (Reviewed)
Developer: SEGA
Publisher: SEGA
Price: $29.99 USD
Released: Available Now

Much as one would expect, larger enemies such as tanks do have critical points in where they will take more damage. For example – shoot the back-end where the motor is? It’ll take “critical” damage due to the weak point. Aim for the treads? You’ll stop it dead in its tracks since it won’t be able to go anywhere, which opens the tanks up for more damage to be taken. While this sounds easier said than done, during some missions, the harder route is actually quite-a-lot easier than the easier one due to enemy combatants.

As players would expect, each locale where combat takes place is unique. Each one has its own layouts that will offer players a way to set up ambush points if defending. For example, the mission I used, had quite a unique approach to it. Since it had grass, sandbag walls, and even buildings, I found myself setting up ambush points in the grass quite a bit. This allowed my characters to have a unique hiding spot for a tactical advantage, but it also offered those characters a chance to toss grenades, heal each other, and even pick-off troops with rifles while waiting on the Edelweiss to make its way into combat. Even then, these tactics are great for the ground troops as it offers them a chance to remain hidden and taking less damage.

While thinking of the game as remastered, there’s always the questions regarding graphics, animation fidelity, and even sound fidelity since it can all get neglected in remastering. The truth is? Nothing here got damage. In truth the team did a solid job in their port from PlayStation 3 to PlayStation 4. In truth, a lot better than the PC port, which only saw the original screen size resolution, and 720fps video clips, while the PlayStation 4 version has been completely overhauled to fit the newer version and presents itself quite well for fans and newcomers alike.


Our review is based on a copy provided to us by the games publisher.  For information about our ethics policy please click here.


 Final Score: 8 out of 10


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on Twitter, Google+, and or you can find him on PSN with RaivynLyken.

 

 

Valkyria Chronicles Remastered to Launch on PlayStation 4 This Spring

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After having bought the game on Steam through a recent 75% off promotion coupon, it wasn’t surprising to see that something was up, and for Sega, that stood true. This comes with the news that Valkyria Chronicles has been remastered and will soon find itself launching in both the Americas and Erope on May 17th for PlayStation 4. This version will allow players to once more relive the lives of Squad 7’s valiant fight against the Empire. This time in full 1080p HD at 60FPS. That means beautiful, smooth, and upgraded graphic fidelity. This also means the game will come with all original DLC, dual voice dubs, and even trophy support.

Along with this announcement, Sega has also announced the game will come with limited launch copies in the Americas for those wanting a collectible metal Squad 7 Armored Case. So what is this going to cost you? 29.99 USD or 49.99 CA.


About the Writer:

David_Murphy_Vault_BoyDavid Murphy is B.A.T.G.R.’s behind the scenes man who helps get things up and going as well as keeping things in order. Don’t  be surprised to know that the old man contributes rather heavily to editing, news, and information he digs up so that editorials as well as articles are done properly. He also likes Fallout… A lot. We’re not sure he’s not secretly the Vault Boy in disguise.

SEGA Announces SEGA 3D Classics Collection

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Ever get the urge to rip out those classic games such as Altered Beast, Sonic the Hedgehog, Power Drift, maybe even a puzzle game called “Puyo Puyo 2” for those who like quirky Japanese puzzle games? As of today, SEGA has announced for the price of $29.99/CA$44.99 on April 26, 2016. Fans can grab these games along with five others on the Nintendo 3DS! So lets take a look at the list of games below.

  • Power Drift – This sprite-based circuit racer puts you head to head against other AI racers in a twisting, turning, jumping, looping race to the finish.
  • Puyo Puyo 2 – This head-to-head competitive puzzle game is simple to learn, hard to master, and compellingly addictive. Compete against the AI or friends in local multiplayer. Note: because of the quirks of trying to localize a game hard-coded in Japanese, the game has been left entirely in its original language. English instructions are available in the included digital manual
  • Maze Walker – Originally designed for the SegaScope 3-D glasses on the Sega Master System, Maze Walker comes to life on the 3DS, faithfully reproducing the sense of depth as players try to escape the mysterious, twisting maze filled with unknown dangers. Originally released as Maze Hunter for the Master System in the West.
  • Fantasy Zone II: The Tears of Opa-Opa – The sentient space ship Opa-Opa is back to defend its bases from evil (but cute!) invaders in the classic scrolling shooter. For SEGA history buffs, this version ofFantasy Zone II is the original Master System version.
  • Fantasy Zone II W –Fantasy Zone II W, which was originally created for the Master System, is the version of Fantasy Zone II upgraded to the graphical capabilities of the System- 16 arcade board with added 3D effects. You can enjoy it in 2 game modes with different rules.
  • Sonic The Hedgehog – The evil scientist, Dr. Eggman (aka Dr. Robotnik), has snatched the animals of South Island, turning them into robot slaves. Only the famed blue blur can defeat Dr. Eggman and rescue the animals from his vile clutches in the game that started it all for the fastest hedgehog – Sonic!
  • Thunder Blade – In Thunder Blade, players control a helicopter and use guns and missiles to destroy enemy vehicles while flying between buildings, through caves, and into enemy bases. The re-mastered version boasts stereoscopic 3D visuals and adds a host of new features.
  • Galaxy Force II – As the star pilot of the Space Federation, it’s up to you to strap yourself into your TRY-X fighter and turn the tables on the invade forces of Halcyon and the Fourth Empire in this 3D shoot ’em up.  This remastered version has upgraded graphics with double the resolution of the original for a more pleasing aesthetic.
  • Altered Beast – Summoned from the dead by Zeus, players in Altered Beast must shape shift into various beasts and fight off hordes of demons to rescue the captured Athena from the clutches of Neff. Offers local co-op multiplayer.

With all these games releasing on one 3DS cartridge, it’ll be hard not to take up the offer and enjoy these great classic throwback titles! Now we just need to hope for more of the classic games as future releases.


 

About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on Twitter, Google+, and or you can find him on PSN with RaivynLyken.

Yakuza 5’s Cast Detailed by SEGA

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You’ve probably been awaiting for the latest installment of the Yakuza series. With the characters having been seemingly away for sometime, it’s time to catch up to the cast of members you are used to. So where are they now? Lets find out in preparation for the games release sometime this year, well what’s left of it, exclusively on the PlayStation 3. So lets get to the cast members as provided to us by Sega.

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Kazuma Kiryu

After the events of the previous Yakuza games, Kazuma Kiryu — the Dragon of Dojima — has retired from the Yakuza to be a common-place taxi driver in Nagasugai, Fukuoka, far away from the hustle and bustle of Tokyo. But when his junior (and more notably, the Sixth Chairman of the Tojo Clan) disappears, he is dragged back into the seedy underworld of Japan. Kiryu will once again need to rise as the legendary dragon in order to find his friend.

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Taiga Saejima

Taiga Saejima is a legendary Yakuza enforcer, sentenced to 25 years in prison for allegedly murdering 18 rival gang members. After the events in Yakuza 4, Saejima gets re-incarcerated and just wants to serve his new sentence peacefully. But in Saejima’s case, “peacefully” quickly leaves as an option. Which will require his survival skills more? The interior of the prison walls, or the harsh Hokkaido winter?

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Haruka Sawamura

Years after meeting Kazuma Kiryu, 16 year old Haruka Sawamura is living in Osaka to pursue her dreams of becoming a star on TV. At the start of Yakuza 5, she’s already made it to the finals of the Princess League, a competition between rising stars, where the winner goes on to have a successful career. But even though it looks so carefree and lavish, the life of an up-and-coming idol is not without its perils. Haruka learns firsthand just how dangerous the waters of the entertainment industry can be.

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Shun Akiyama

Shun Akiyama is a dubious money lender who owns his own company called Sky Finance. He has a unique test that prospective borrowers must pass in order to receive a loan — he wishes to see how each will change their own destiny with the money. Akiyama is trying to set up the Sotenbori Branch of Sky Finance, but those plans get a wrench thrown in them when he receives a call about the untimely death of a former client.

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Tatsuo Shinada

Tatsuo Shinada had a promising career in the major leagues, but it was cut short when he received a lifetime ban for a baseball gambling/game fixing scandal. Now, Shinada earns a meager living as an adult entertainment writer in the Nagoya region of Kineicho. But his (mis)fortune is in for a turn when a mysterious masked man confronts Shinada and tells him to uncover the truth behind his ban.

Will you be joining the characters in order to find out what happens to them as time passes? We know we will be.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over onTwitter, Google+, and or you can find him on PSN with RaivynLyken.

Review: Dengeki Bunko Fighting Climax – No Happy Endings Here

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Pros:
+Colourful cast members some of the most renowned anime’s around
+Franchises such as Sword Art Online and Shana no Shakugan collaborate wonderfully
+Special moves, stages, and character animations are on point

Cons:
–Mechanics are not unique, inspired or seemingly original from other 2D fighting titles
–Neglects those unfamiliar with the anime franchises
–Heavy online lag prior and post release (tested on multiple ISPs)
–Credits can not be skipped in story mode


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When coming from playing franchises that helped start the 2D genre like King of Fighters, MArvel vs Capcom, Street Fighter, Mortal Kombat, Beast Wrestler, and many, many more – it’s hard to state that I’m a stranger to fighting games when the truth is I’m not. Though I am drawn to titles such as this that bring such an unusual collaboration between anime cast members such as the ones drawn into this SEGA title. As a fan of the franchises it was hard not to have some form of nostalgia when seeing Shana, Kirito, Asuna, and a select few others step up to duke it out. The unfortunate part? Having had a friend of mine try it who was not accustomed to any of these characters, he was confused and felt disconnected from a game that should be welcoming fans and non-fans to the title. The focal point of this game is not the newcomers, but instead the fans who will be overcome with nostalgia for the selected cast of characters.

You’d think when it comes to 2D fighters that have just released that there would be something spectacular and mind blowingly unique to each one, but unlike other fights this game does not attempt to be unique, creative or different from them. Instead the game’s formula is very simple compared to any other fighting titles I’ve played to date. With that being said fighting moves are quite simple and are tied into the formula many fighters will be used to that have played games such as Blazblue, Persona 4 Arena/Ultimax, and Street Fighter. It does match up to these in the fact it follows traditional fighting game approaches, which outlines a minimalistic story, a lot of fighting, and a bit of fanfare; all something that this game does very well for that matter.

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As a Vita game this title does house quite a bit of versatility in game modes such as story, arcade, time attack, online competitive, and a couple of others that are truly not worth mentioning. These are all something that are a baseline for most fighting games for those of you whom aren’t accustomed to such titles. The most commonly that will be played, assuming you like to test your skills against others, is the Online Mode, which will allow you to take your fighting skills online in order to test them out against other players. Regardless of your skill level, the game does tend to not care if you are a beginner, an expert, or a moderately experienced fighter; you will get matched unfairly unless you play with friends. But this is only one of the games true issues, which can be seen as a downfall since most fighting games focus just on that – fighting online against others.

When looking at such a game, you’d think that the game would be beautiful, graphically promising, but instead we get a game that isn’t just graphically flawed bad enough it would pass as a SNES game, but we also get a game that seems inconsistent when it comes to high animation filled scenes. Let alone was the expectation high for Japanese flamboyancy and animations, the game suffers tragically from what appears to be dumbed down graphics and animation on the PlayStation Vita, which has demonstrated graphical prowess on games before this one such as Dead or Alive, Injustice Gods among Us, and even Blazblue; all of them having looked much better than this game itself. With that said? It’s simple to say that there is nothing here to see, move on. I state this simply because stages are beautifully illustrated, vibrant, and alive; character specials are much the same until the characters are drowned out and their rather poorly designed animations are shown. While it would have been nice to see a bit more crispness to the graphics, it seemed that corners were cut in order to ensure that the game launched on the Vita in a timely manner.

Much like any fighting game; Dengeki Bunko Fighting Climax does attempt to appeal to the crowd of fans who are still in that phase of transitioning away from the less serious anime’s and light novels to those who are full blown into them, and unfortunately their targeting these crowds works as many of these fans will find themselves in trouble when it comes to the online multiplayer. It wasn’t uncommon that when choosing Asuna that I would find myself quickly booted from the lobby and returned to the main menu where I would once more have to queue up, find a match, and choose a character I wasn’t accustomed to when it came to online fighting. While I admit it is funny to see Asuna getting the ever-living-shit kicked out of her by Kirito or even Shana, I did find myself a bit let down as I was growing used to watching the opposing player teleport across the screen momentarily or the game stutter as it caught up with their connection. While the lag didn’t seem to appear as harshly on the PlayStation 3 as it did PlayStation Vita, it’s still a bit dumfounding as to why the latency is apparent on the PS Vita while the PS3 doesn’t suffer as much.

Dengeki Bunko: Fighting Climax (PS Vita [Reviewed], PS3 [reviewed])
Developer: French Bread, Ecole Software, Sega
Publisher: Sega
Cost: PS Vita: $29.99 USD |PS3: $39.99 USD
Release Date: Now Available

While I am familiar with previous titles by French Bread, Sega, and new to anything by Ecole Software, it’s hard to understand why this game feels as if it has fallen flat on its face, and struggles to take it seriously so that the game could stand up in both graphical prowess and even underlying mechanical strength. With a subtly weak netcode, small array of characters to choose from, and a selection of support characters that pales the previous in comparison, it’s hard to understand what went wrong with this game and why the companies couldn’t take it as seriously as it should have been.

Even with the few flaws aside, Dengeki Bunko Fighting Climax does try to appeal to fans by its small, but fun list of characters ranging from animes such as Durarara, Accel World, A Certain Magical Index, Sword Art Online, and many more, the company does have the appeal of a stripped down fighter that can welcome fans into it as long as they do not feel let down or even neglected due to their lack of knowledge about the light novel or even anime franchises. While the game will introduce them to some they may not know, the developers should have spent a bit more time on the story elements, and even exactly as to what the Hell is going on with the games campaign. However, with that aside? This game can be enjoyable to those who do know the animes and love fighting games, but take heed that this is not a game for die hard fighting players, but instead for those that want a game that is a pick-up-and-go title that will not be taking itself seriously like many of the other fighting games out there. With that being said? Dengeki Bunko Fighting Climax does have a long ways to go and could easily be improved upon with a few add-on contents as well as story add-ons to improve what has already been put into the game.


Our review is based upon the final version that was given to us by the games publisher.  For information about our ethics policy please click here.


 Final Score: 5 out of 10


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over onTwitter, Google+, and or you can find him on PSN with RaivynLyken.