Review: MegaTagmension Blanc + Neptune vs Zombies – Out of.. School because of Zombies?


Pros:
+
The colorful cliche of the 90’s console war returns as a mostly cinematic experience
+Missions last no more than 2-to-3 minutes making the game an easy pick-up and go title.
+All previous reputation systems and cast members return
+Combat system from Hyperdimension Neptunia U: Action Unleashed is back and feels refined

Cons:
Cut scenes are longer than each base mission
The games real guts are hidden in the multiplayer
Extremely short campaign


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School, a place, a word, and a ideal that we’ve all dreaded all our and something we celebrated leaving once our clever pieces of paper dictating the rest of our lives were handed to us. In the latest title? We get to go back to the very thing we dreaded growing up. A place where our leading ladies have set up as their debuting locale for their latest entry. Unlike past titles, this one doesn’t derive as a spin-off of the 90’s cliche of the console wars that took place between Sega, Nintendo, and Sony. Instead? It’s now an alternative dimension where the girls are in school as well as in clubs such as music, art, cinematography, and even various other entities suiting what niche they identify themselves with.

Taking a familiar turn, many of you who played Hyperdimension Neptunia U: Action Unleashed will find some rather noticeable similarities. The game takes a familiar turn in the approach of chapters, gameplay combat, and character selection. Not straying far from its RPG ideology and roots, MegaTagmension Blanc attempts to erect an identity of its own. In turn, this latest title puts us on the adventure of the ladies we’ve become familiar with such as Blanc, Ram, Rom, Famitsu, Neptune, Nepgear, Noire, and a few others. Unfortunately, it leaves fan favorites such as Compa and Ifi out of the fray for some weird reason.

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The narrative is almost to easy to guess as the premise doesn’t change throughout the entire 3 to 4 hour campaign. The idea is simple, the girls are school, the school is about to shut down due to failing finances and interest in it, in turn Neptune has decided to make a movie to help bring profit into the school. Sound familiar? A lot like their game shares in the other titles that bring them power, but this is for a school. In her actions Neptune recruits Blanc as the writer, Ram, Rom, and the other girls as assistants as well as actors. Their idea? Make a movie about the school being invaded by zombies, which plays upon the real-world scenario of the current zombie craze that’s hitting the TV and movie industry as of the past few years. That is until their school is actually invaded and it’s up to the girls to once more get underway and save the day all the while filming their movie scenes.

Much as one would expect, each chapter plays out over the course of several scenarios, which are introduced with a bit of dialogue before the two to three minutes at most missions get underway. These segments are spread across multiple chapters, which is saddening as the games average play time for the main campaign will last only a few hours at most, which doesn’t showcase tough enemies, epic boss fights, and unimaginable odds like previous entries did. Instead? This game seems to aim at the idea of being a pick-up and go with an emphasis on the latter. Even as a Hyperdimension fan, the game is quite disappointing as the best qualities of it are hidden within the titles multiplayer. This is where the real enemies begin to shine and unfortunately, much like the campaign, combat pacing doesn’t change much nor does the need to want to quit due to boredom. While the game eventually offers harder bosses, larger enemies, and even longer mission stretches via the multiplayer, it’s not enough to keep those who hammered away at the main campaign in coming back.

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While graphics remain on par for the franchise, so does the quality of the games writing, which leaves it quite enjoyable with a few good laughs from time to time. Let alone does much of the sound quality, video quality, and development quality remain intact it leaves a sincere questioning as to why the missions didn’t get the same attention in SP versus MP. In the multiplayer portion of the game players will find themselves delighted until the repetitive combat once more begins to sink in. Players will find themselves consistently smashing square, triangle, and a select few other buttons to engage in combat. They will  use up abilities, and ultimately make themselves aware of team position with their three other counterparts.

Unfortunately, if players didn’t stick with characters to level and spend time leveling their Lily Ranks, obtaining equipment, as well as preparing for the worst case scenario? They’ll find themselves getting destroyed throughout the titles multiplayer, which can be quite unforgiving.

SS3

Sadly even with bigger and meaner enemies, it doesn’t help feeling as if this game was a second thought when trying to come up with a new title. Unlike its sister titles, MegaTagmension Blanc finds itself lacking in the long run since both multiplayer and singleplayer are quite enjoyable for their combat experiences once the campaigns dialogue and humour run dry. While multiplayer itself is where the game shines, it also finds itself running dry after a few good hours and will leave players wanting to revisit titles, which is something I eventually did once completing all missions available.

While the game can certainly use some newer characters, it’s a title that attempts to do things that have already been done in an older title. While the game could have used new elements such as tower defense mechanics or even a rogue-like dungeon crawler experience, it detours and finds itself in a troubling situation that left even this fan a bit annoyed. In truth? The title feels like it should have been apart of a PlayStation 4 port of Hyperdimension Neptunia U: Action Unleashed with new content made readily available on it. Unfortunately, we are stuck with this title, which finds itself mostly enjoyable on the multiplayer level once the single player campaign has been mastered.

SS4

MegaTagmension Blanc + Neptune vs Zombies – PlayStation Vita (Reviewed)
Developer: Compile Heart / Tamsoft
Publisher: Idea Factory
Price: $39.99 USD
Released: Available Now

While the games button mashing of square, circle, and X can be enjoyable, the enjoyability will eventually run dry and leave fans hungering for more if their thirst hasn’t been quenched for the fan service MegaTagmension Blanc + Neptune vs Zombies has to offer. If it’s fan service you want? This game serves it up perfectly for its 3 to 4 hour campaign duration and as much as multiplayer replayability as one can handle. The only thing not saving this title? A scaling difficulty that should have been implemented from the games get-go when it comes to the development cycle. For hardcore fans? You’ll enjoy the title just like any other for its quirky storyline and gameplay mechanics.


Our review is based on a copy provided to us by the games publisher.  For information about our ethics policy please click here.


 Final Score: 6 out of 10


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

 

Review: Stranger of Sword City – Swinging Swords in the Dungeons of the Future

Pros:
+Strong combat mechanics that reflect upon classic row-based fighting
+Character classes offer unique blends in combat and require player awareness
+Difficult to start out, but lightens up as players progress
+Hiding mechanic offers a unique twist to dungeons
+Character portraits are top-notch as well as enemy portraits. Astonishing artwork

Cons:
-Typical “become the hero” plot that doesn’t leave this theory behind much
-Combat gets repetitive after a decent amount of time
-Difficulty scaling rapidly decreases and declines with time


SoSC English Screenshot (3)

It’s hard to admit that both the Xbox 360 and Xbox One have been making difficult strides to be hubs for JRPG titles. The Xbox 360 saw exclusives such as Infinite Undiscovery, Lost Odyssey, and a push at titles like Magna Carta 2, which has been reasonably well received all around. Microsoft’s attempts, however didn’t end there, and remain to keep right where they are at. That was until Sony’s beautiful handheld, the PlayStation Vita for those wondering, received a unique diamond in the rough. Luckily for the PlayStation Vita, this isn’t something all that odd nor is it something all that unique since the handheld thrives like a shining star thanks to JRPG games. Unfortunately for the Xbox One, it has not even come close to tapping into JRPG games as it did in the past nor does it seem even close to grabbing onto the JRPG market like the Xbox 360 had. Luckily? Stranger of Sword City managed to slip in between the cracks and attempted to fill this gap, but for the Vita? Does it even manage to fill a much needed spot in the latest of game releases? That’s where we come in to discuss this title by Experience Inc.

 

Be it odd, the world seems almost non-existent when it comes to modern day dungeon crawling JRPGs. Sure we’ve seen a few titles out there, but nothing that really sticks its nose out and tries to be unique. Yea we’ve gotten titles such as Tokyo Twilight Ghost Hunters, Lost Dimension, and a few other various titles on the PlayStation vita, but none that went back to the traditional look of things. Unfortunately for the Xbox One this isn’t the case, which makes the catalog comparison rather difficult when it comes to Microsoft’s home console. However, the game takes familiar turns for some players that are used to the first person view RPGs that require them to tap multiple times to go in a single direction, block by block, which isn’t seemingly uncommon anymore. If you’ve ever played a title like Wizardy back on NES? These game types are a strong nod to the type of JRPG this one is. However, for some of you? You’ve probably imported the game since it originally released in Japan on PC/Xbox 360 back in 2014 and just now made its way stateside in 2016.

SoSC English Screenshot (8)

If you ever watched a show like Lost, imagine it has teamed up and had a child with a good game of Dungeons and Dragons, and that’s what the game delivers, but with an awkward start since players start out with a rather large plane crash. After it happens, the story takes place of our avatar waking up in a dimension unfamiliar to them where creatures known as “Lineage” have taken over and the monsters guarding them have overrun the world around the player. With a fair number of other humans and otherworldly creatures here, the avatar will be teaming up with other humans labeled as “Strangers” who are also strong and talented like your own, but that would be thanks to the lower gravity.

While players get underway, they are quickly going to witness their character being titled the “Chosen One” who will cause players to put into the middle of a rather large faction dispute. One where their new world is run by Three Kingdoms, all ruled by strangers, who are all combating for Blood Gems, which will allow them to gain god like powers that can only be obtained by slaying “Lineage Type” creatures. Surprisingly enough? Players will be able to support one of these three kingdoms in order to obtain Blood Gems and attempting to return home to your world.

SoSC English Screenshot (6)

Unlike titles such as New Tokyo Legacy Operation Abyss or Operation Babel, Stranger of Sword City is not an easy title nor is it an entry level JRPG. Instead the game starts out with varying degrees of difficulty that will leave players cringing with each step as they attempt to play. Even on the “Easy” difficulty the game has presented challenges a long the way that will cause players to cringe as they begin to find that even some of the easiest enemies are some of the hardest to fight against. Let alone are fights difficult, the menus for the game alone are quite difficult to explore while players will find themselves struggling to manage through them. Let alone are they hard, players will also find the leveling system is a bit more complex than just achieving the experience needed to level up, but also the fact that players will need to navigate the party menu in order to highlight the character they need before hitting LB/RB or L/R depending on if on Vita or XBO. Once done players can choose a single stat point to place depending on where they want it spent in order to provide a better challenge for enemy characters.

While in combat, players will find themselves cringing in pain while trying to revive party members. Unlike the main character, however, secondary characters can suffer from perma-death after being revived 2-3 times at max. Unfortunately, this mean training new characters. Players will need to prepare rather heavily when attempting to dungeon dive in order to keep party members at full health. This challenge provides a constant new face on the team if players make the fatal mistake that will lead to one of their party members being killed rather quickly. Their revival points? Are also determined on a characters age, which will come at players debating whether they want more skill points to assign of if they want more revives. This weight comes at heavy costs depending on how skilled players want their characters or how many times they want to bring them into combat.

SoSC English Screenshot (3)

For combat, players will want to spend a decent amount of time planning out their teams roster. For me? This meant creating 1-2 characters of each class and rotating them out as I went back to town to heal, but also to buy new equipment. The reason behind this? If a party member dies, it means that players will take 24 in-game hours to revive. If that’s not enough, players will find themselves rotating their characters out in order to keep the roster full. While this sounds fun and all, these replacement ally’s will start out on the spot fresh or where they left off in each dungeon, XP itself means that they will be under-leveled for a few hours in. Luckily, if you have back-up party members, they will gain experience while resting and as your main team goes through combat. Luckily characters generated by the player will scale to the players progress. It’s still suggested to get them the gear they need to provide a top-notch experience.

While a lot of these design choices are rather odd and offer a unique combat experience unlike New Tokyo Legacy Operation Abyss, players will find themselves managing everything quite easily within a few hours of gameplay. It is suggested to take some time reading the manual in order to learn controls, status effects, etc while players dig through the game itself. This will lead to payers appreciating these small stalling factors once they get underway with the title. Fortunately the complications begin to go away as players learn to upgrade gear, fetch quests, and take on random encounters that include ambushes that players can set up. These ambushes will carrying loot that players can take if the “boss” enemy is taken out in time. This means players can use the “Check Monster” in order to check their levels and types. This will also allow players to see what loot they are taking on that can include rings, weapons, underwear, and even usable items for player sin order to determine whether the risk of fighting these creatures is worth it or not.

SoC_Artwork_Comparison

Stranger of Sword City – PlayStation Vita [Reviewed] and Xbox One [Reviewed]
Developer: Experience Inc.
Publisher: NIS America
Price: $39.99 USD
Released: Available Now

If players decide the loot isn’t worth it, they can pass and wait for the next group, unfortunately doing so will allow for players to be ambushed in turn. If they decide to flee, they can leave this “Hiding” option in order to flee all together. This option can’t run forever, this means a completing a successful or unsuccessful combat means that players will use and or raise their Divinity Points that allow for unique experiences. This will allow players to hide or flee from combat if they are ambushed. While items are obtained in combat, players can use a “Identify” option to find out what items are. This means they can find rings, monster parts, and or strange items that may or may not have any other attributes to them. From here, players can choose to identify them constantly, but this option can fail due to a players luck. If the option fails the item becomes cursed and will be required to be cleansed upon leaving the dungeon so that players can use it with a party member. This doesn’t offset the amazing art styles that can be chosen through the games options menu. While this is minor it does offer a varied experience for those wanting a more realistic portraiture for each character.

While the games mechanics are thoroughly dismissed in tutorials, the options can be quite easily learned if players have the amount of patience needed for it. Even with this unnecessary learning curve, players can easily learn the game as time goes on throughout it. While it provides a unique experience challenges are present at every corner and welcome players to conquer them by any means necessary.


Our review is based on a copy provided to us by the games publisher.  For information about our ethics policy please click here.


 Final Score: 7 out of 10


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Cheap @$$ Gamer: PSN’s Flash Sale Is Likely to Burn a Hole In Wallets

PSN Flash Sale.png

If you’re looking for ways to save money, so are we, and we write about it when it’s there to do-so. You’ve seen us write about free-to-play games, you’ve seen us write about store membership services, tablet gaming and you’ve even seen us write about how to save money in general. This weekend doesn’t change that at all thanks to Sony’s current PlayStation Flash Sale, which is gigantic for PlayStation 3 and PlayStation 4 owners. With the games, t.v. shows, and movies on the sale, you’ll be hard-pressed to not set your wallet on fire and walk away with some pieces of it still remaining.

So what do we recommend you taking a peek at? Take a look at the games we recommend that are available via the flash sale, but do note, there’s a lot more to choose from available in this Flash Sale.

Games:
Killzone Shadow Fall: $19.99 USD | $7.99 USD
Killzone Shadow Fall Intercept DLC: $19.99 | $7.99
The Elder Scrolls Online: Tamriel Unlimited Premium Edition: $99.99 USD | $39.99 USD
Borderlands The Handsome Collection: $59.99 USD | $39.99 USD
Evolve: Ultimate Edition: $59.99 USD | $23.99 USD
Ninja Gaiden Sigma Plus & Sigma 2 Plus (Vita): $59.99 USD | $17.99 USD
Wolfenstein: The New Order: $59.99 USD | $14.99 USD
Dishonored: Definitive Edition: $39.99 USD | $15.99 USD
Transformers Franchise Pack: $99.99 USD | $28.99 USD
Metro Redux: $19.99 USD | $4.99 USD
DOOM Classic Complete Collection: $14.99 USD | $4.99 USD
Okami HD: $13.99 SD | $5.59 USD

For the full list? You can always check out it out through the website, PlayStation App for phones, and even through consoles. The Official PlayStation Blog also has the full list so you don’t have to do the digging! The sale runs from 4/23/2016 to 4/25/2016 at 11am PT. Jump on these and many more sales while you can!


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

God Eater Resurrection and God Eater 2 Rage Burst Pre-Order Bonuses Announced

GER_Event1

If you’ve been waiting for Bandai Namco’s release of God Eater Resurrection and God Eater 2 Rage Burst, the wait is almost over, and to make it better, the DLC pre-orders have been announced for PlayStation 4 and STEAM. The pre-order bundles announced ae ones that will surely make fans turn their heads and run for the nearest store or online distributor. These bundles will include six exclusive costume contents fromt itles such as Tales of Zesteria, Sword Art Online: Hollow Realization as well as the hit anime series Tokyo Ghoul: God Eater Resurrection. To top it off, release dates have been announced for both God Eater Resurrection and God Eater 2 Rage Burst. Slated for release on PlayStation 4, PlayStation Vita, and Steam for PC players, God Eater Resurrection will release June 28th, 2016 while God Eater 2 Rage Burst is set to launch on August 30th, 2016 for the same platforms.

With it, the PlayStation 4 bundle will include the following for the physical Day-One Edition:

  • God Eater 2 Rage Burst software

  • Digital download voucher for God Eater Resurrection

  • Digital download for exclusive DLC costumes from Sword Art Online: Hollow Realization, Tales of Zesteria, and Tokyo Ghoul

PlayStation Network digital bundle includes the following for PS4:

  • Digital download of God Eater 2 Rage Burst game
  • Instant access to digital version of God Eater Resurrection when it is available
  • June 28, 2016.
  • Digital download for exclusive DLC costumes from Sword Art Online: Hollow Realization, Tales of Zesteria, and Tokyo Ghoul

PlayStation Vita DLC Bundle
For a limited time fans who purchase God Eater 2 Rage Burst through the PlayStation Network when it releases on August 30th will receive the exclusive DLC costumes from Sword Art Online: Hollow Realization, Tales of Zesteria and Tokyo Ghoul.

STEAM Bundle
Digitally pre-order the GOD EATER RESURRECTION and GOD EATER 2 RAGE BURST bundle on STEAM to receive the exclusive DLC costumes from SWORD ART ONLINE: HOLLOW REALIZATION, TALES OF ZESTERIA, and TOKYO GHOUL.

Are you ready to once more take tot he world of God Eater? We know we are after a long disappearance since the days of the PlayStation Portable.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Review: Trillion: God of Destruction – Trillion’s of Hours Navigating Menu’s of Hell


 

Pros:
+Unique twist on good vs evil with evil vs evil
+A game created by Disgaea’s former staff to add a new twist on their former titles
+A graphic novel with gameplay mechanics keeping true to the anime approach

Cons:
A majority of your time is spent in menu’s reading dialogue or learning how to itemize characters
Valley of Blades scenery doesn’t change throughout the game


 

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If you ever wondered how unique a game could get with all the new age sequels, remakes, and remasters, Idea Factory comes up with something a bit more unique. With former Disgaea staff on it, the game takes a familiar twist with character designs, story telling, and even a bit more of the games mechanics. The game follows the story of Supreme Overlord Zeabolos, who just happens to be the most powerful of all the overlords that have descended from Lucifer himself. While one would think this is something to offer a few laughs, you’d be correct, but the issue here? He ends up making a deal with a dead girl by the name of Faust who just happens to want to stop Trillion, yes the enemy is literally named Trillion, which goes with the fact he has, well, a Trillion health and deals a painful amount of damage in a single swift blow.

As the game gets underway it’s not hard to see why the game carries a familiar feel when players drive into the game headfirst. It carries the naturally humorous tone that the teams at Disgaea have gotten us all too familiar with. As a swift departure from much of the staffs previous titles, Trillion: God of Destruction will unwind as to how players have grown familiar with when it comes to titles from the team. It does carry its light hearted moments where players grow used to the small moments of hysterical chuckles and even the undertone of cynicism we’ve grown used to over the years. As the game gets under way players will find themselves guided through the title by Zeabolos mentoring his younger relatives. Through combat, through training, and even through guiding them through battlefields in many ways. This can include helping them learn the ways to grow just as powerful as him in order to bring down Trillion. The only downside? It could cost them their very lives as much as it cost him his own in his pact with Faust.

Ruche_Dying_Skill (2)

With much of the ex-Disgaea staff on the team, the game takes familiar twists and turns with the comedic value as well as storytelling approaches. The downside? While the humour is enjoyable, the game does find itself beating that same sense of humour we’ve grown to know into the ground. With a rather familiar twist of seriousness and comedy, the game does keep itself fresh with each new interaction players undergo. As one would assume the game takes a familiar turn, here it goes from introducing our main supporting character, picking our warrior, training them through interactive menu’s, and even working on beating each of the warriors’ heads into a brick wall until they are capable of destroying Trillion together. Unfortunately this means where one character falls, another rises in their spot for our characters to be once more trained in order to bring down Trillion in the same fashion. While the game seems to take away our horus like we do Trillion’s health, the game has more moving cogs than it does simple pieces to it. As our hours tick away into the game there is noticeably a lot of time having been put into the games plot, but also the games system, which is why the game is rather admirable for the risk it takes. But where the game does tend to get good, we can find a few things that are actually problematic within the game.

While Trillion’s plot remains solid, the game finds itself to cause aggravation due to the poorly implemented combat system, which leaves players grumbling with a bit of frustration while navigating the battlefields within the game, something that’ll become problematic over the course of the hours while playing. As stated, the game is equally frustrating as players will find themselves in an “idol” type situation while taking to the battlefields while learning to play this rogue-like experience. While inputting combat into the game is difficult it also comes out through this game as a turn-based combat where enemies take their turns at the same time as the player. While this seems like it would be enjoyable, this does mean combat can be infuriating and trying for those not used to the gameplay type or even the mechanics.

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While this may familiar for those who have played a Compile Hearts Hyperdimension Neptunia title, the overall vibe for the game will feel rather familiar. The combat may not seem fluid to some as it is in ways turn-based as stated beforehand. While combat may sound as a solo affair, that is far from the case as players will find themselves moving through the field as quickly as possible with minions at their side. These minions will execute their own abilities and can be empowered through the games menus. However, this is much of how the game plays out as players builds up each character to defeat Trillion. While combat is at the front of things we can easily state that the one complaint that there is about the game has to be isolated to the Valley of Blades where players will take to exploring a dungeon that’s not-so-randomly generated and keeps the same dull appearance with each experience. This also includes the ability to move through each map with limited movement turns causing players to have to carefully plot out each adventure. While this is the most exciting part about the game aside from fighting Trillion or a giant wooden variant of him that Faust brings along, the game finds itself rather interesting with how much depth is put into it with each passing turn.

Trillion God of Destruction – PlayStation Vita [Reviewed]
Developer: Compile Heart, Idea Factory
Publisher: Idea Factory, Inc.
Price: 39.99 USD
Released: Available Now

While combat could be more in-depth and offer a change of scenery for every time players enter the Valley of Blades, the game offers tons of depth from building up training tokens to tokens for the games lottery, and to each personality that each of the ladies in the game carries. Unfortunately, even this bit of charm does cause the game to find itself repetitive, but enjoyable when the excitement happens. If you’re one with a lot of patience, want to navigate menu’s in an “idol” like approach, Trillion: God of Destruction is enjoyable, and offers up tons of gameplay as well as storytelling elements for fans to enjoy.


 

Our review is based on a review copy that was provided to us by the games publisher.  For information about our ethics policy please click here.


 Final Score: 5 out of 10


 

About the Writers:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Review: Senran Kagura Estival Versus – What a Titillating Adventure

Pros:
+Shinobi Girls Heart has returned from Shinovi Versus
+Tons of new stages. Eight to Nine Chapters with around 7 stages.
+Dialogue is rather hilarious. Come for the fanservice, stay for the stories
+Soundtrack offers a few standout tracks such, read the review for more on this

Cons:
-Feels more like a side story to Shinovi Versus than a proper sequel
-Levels tend to be re-used quite a bit. Only differences are mission goals.
-Background score tends to be repeats from previous titles
-Both PlayStation 4 and Vita versions suffer from minor frame rate drops
-Fanservice has gotten even worse


 

SENRAN KAGURA ESTIVAL VERSUS_PS4_01

When you read the pros and cons above, it’s hard to not-state that the series is all about the fan service in regards to the high-school aged or slightly older girls. It’s what Senran Kagura is known for, but in this latest version? It’s getting to be just about that. When we first experienced Senran Kagura almost two years ago, the series has become one that we highly appreciate for its combat mechanics, knee-slap worthy jokes, and even the anime-esque art style that keeps the series alive. Let alone does the series keep us around for that, it also keeps us around because the combat tends to be quite enjoyable, but so does the DLC when it actually has something to offer to the game.

Having been plying the game since its Japanese release thanks to co-writer and co-reviewer Greg F, we’ve taken a note of a few things in our joint review. Senran Kagura Estival Versus has seen some minor changes to its previous title. There are a few new mechanics such as bomb throwing, wall combat, and even special knock-outs that essentially go into a cut scene and humiliate the enemy characters in the best possible way. This isn’t odd for the franchise though, it’s all about the knee-slapping jokes and the heavy fan service and these new “Creative Knock-outs” or as in the Japanese version “Purupuru” offers a unique twist to the game. The first one players are introduced to is one of the girls being knocked up into a taito drum and getting her butt literally spanked with taito drum sticks. Literally.

SENRAN KAGURA ESTIVAL VERSUS_01

While it’s worthwhile that we can shake our heads and laugh about this, this is a theme that sticks around for quite sometime throughout the entry. Something we’ve gotten used to by now even, but the real look at the game isn’t the fact that the main chapters are rather short leaving players to fly through the main campaign in roughly six hours. While that can be a disgruntling feature, one that has returned and remains soft in our hearts is the return of Shinobi Girls Heart. Or as Greg puts it, “Yo dog, I heard you like side stories so I put side stories in your side stories.”

While the main story is short, Shinobi Girls Heart allows us to once more take to the side stories to uncover new side stories to each of the girls. This giving us a true look behind the events of each character so that we get a bit more of a view from their side of things related to what’s going on with Estival Versus. While this is enjoyable, it’d be nice to see the main-campaign getting much of the same treatment. However, this wasn’t the case, and that leaves us with the feeling that this game is more of a continuation of Shinovi Versus instead of a true sequel. While that can be considered a troublesome flaw, we’ll cope with it for now. It’d be nice to see a true continuation with some of the girls either graduating from their schools or even becoming “Master’s” or in their case “Mistresses” of their schools to allow for a new and more dynamic cast.

SENRAN KAGURA ESTIVAL VERSUS_02

While playing the game on both the PlayStation Vita and PlayStation 4, both in Japanese and English versions for the Vita, we did take note of several things. The Japanese versions patch file has been staying ahead for a few weeks now. With the launch of 1.19 the game has seen a few changes while the American version is still sitting at 1.17, which only added in some of the new Purupuru Knock-Outs, a few bug fixes, and a few other behind the scenes notes. The biggest thing though is how the game has kept up since the Japanese version, which is pretty stable and runs as one would expect for a PlayStation Vita title. Just like the Japanese version, both the American PlayStation 4 and PlayStation Vita versions run into occasional frame rate drops that can make the game seem as if it were stuttering a bit. Nothing like sitting at a smooth 60fps until combat gets nuts and a lot of animated characters appear on screen knocking that frame rate down to what feels like between 45-50fps until combat lightens down a bit. While this seems like it is isolated to the PlayStation 4 variant. The PS Vita version seems to see the same framerate drops, but hardly as noticeable since that version tends to stick around an estimated 30fps. However, the PS4 version sees a lot more stability in the long run of things.

While performance does remain a question at hand, we do take a peek at the PlayStation Vita TV since Greg ran some tests on it just to ensure our review would be as accurate as possible. While we are used to seeing the PS TV get ignored a bit, the Vita TV still remains an important part to reviewing since many owners do use it and tend to prefer it so that they can play their Vita games on TV with the luxury of not staring at a tiny screen, but for those wondering if the game scales to the PS TV? You’re not getting that treatment this time around it seems. Without a post-release update, the Vita TV remains without proper scaling and looks almost atrocious on Vita TV. It’s best to get the PlayStation 4 version for the 10 USD more. Just not that the PS4 versions enemies all seem to render onscreen at once while the Vita version has pop-in enemies, rather extra waves of enemies in comparison to the Vita version. Or so it seems.

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While we do discuss the video capabilities and performance, the game does continue on with traditional cutscenes that variate between walls of text, character model reactions, and well animated shorts. All of this works well for the game as the narrating remains on-par with previous titles. But the one thing that comes down to really looking at the game isn’t necessarily just the graphics and video performance, but also controls. While we’ve become used to the franchise stun-locking our characters in combat, we’ve also seen the infamous return of button mashing in order to keep our enemies at bay, the title does enter in with some new combat mechanics. This includes wall-attacks, knock-up specials, and even parry attacks that tend to leave enemies pretty much out of the fray due to their inability to fight back. Just like before, players can use things such as bombs to knock enemies away, poison them, or simply do what I prefer and blow them up.

Sadly? That’s all that is truly new to the game outside of the Purupuru finishers that leave rival school characters in rather provocative positions while being in what little clothing they have or none only to be covered by glowing gold lights. While this is hilarious, it may deter some new series adopters left shaking their head, and wondering where the series is going to go from there. For those wanting to know about the disturbing Vita groping mechanics. It’s still there and still causes us to shake our heads. At least they censored the girls ages from the Japanese version so that American fans won’t feel as if they should be ashamed of themselves at the end of the day.

Senran Kagura: Estival Versus- PlayStation 4 and PlayStation Vita [Reviewed on both]
Developer: MARVELOUS
Publisher: XSEED Games
Price: 49.99 USD and 59.99 USD
Released: Available Now

While there could be more to go on about, it’s going to be hard to do so without looking at all the fan-service that has been given to this game, but at the heart of it all? Senran Kagura is a brawler that tries to take itself seriously when it comes down to core fighting mechanics unlike it’s comedic narrative that could leave a grown man or woman blushing. While fighting mechanics are at the games core, they’ve not grown enough to make themselves substantially different from previous titles. However, if you want to continue on laughing, blushing, and button smashing? This is the game for you if you can get over all the tits and arse this game has to offer.


 

Our review is based on a review copy that was provided to us by the games publisher.  For information about our ethics policy please click here.


 Final Score: 7 out of 10


 

About the Writers:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

 

 

Greg_F_Heisenberg

Greg F. is an RPG enthusiast whom absolutely enjoys the niche titles that come across from the East. When it comes to beat-’em-up brawlers such as Senran Kagura. Greg knows the titles just about as good as anyone else, but his passion not-so-secretly sits with his love for retro games from the NES and Sega period. In his free time Greg contributes to B.A.T.G.R. with his knowledge of such feedback.

 

SENRAN KAGURA: Estival Versus Gets Dated and a “Endless Summer” Edition

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Ever wondered what would happen to those Buxom Brawlers we’ve become familiar with? What about the fact the series is about to bring it’s busy beat-’em’up touch to the PlayStation 4 this year? For those unfamiliar, both the PlayStation Vita version and PlayStation 4 versions of the game will launch on March 15th this year.

With the titles getting dated, our friends at XSEED Games have also revealed that the newest team of badass beauties, the Overseers of the Festival, will be showing their faces in the newest title. For those of us who played the Japanese version have become acquinted with Sayuri, Ryōki, Renka, Hanabi, and Kafuru, who each possess a unique Shinobi Transformation and utilize powerful Ninja Art. These deadly ladies also seem to have taken a liking for their sunny island of paradise where… They’re in another dimension. Our silly ladies from the well known SENRAN series are whisked away and forced to operate the mystical Kagura Millenium Festival that seems to beckon new guests to this deadly island.

In turn, our friends at XSEED Games have also released a packshot of the new “Endless Summer” edition that will release through retailers in March. This release contains a 108-page art book packed full of artwork from the SENRAN KAGURA series, a randomly chosen set of ten 2.5” by 3.5” holographic “pin-up cards” featuring one of the six factions of buxom beauties each in two distinct poses, and a 2-disc soundtrack containing 70 total tracks. Players can grab the Vita version for 39.99 USD or the PS4 version for 49.99 USD.

This should be more than enough to keep you busy for a while! Stay tuned for our review.


 

About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

 

Opinion: Thank You Third-Party Devs for Keeping the PlayStation Vita Alive

PlayStation_Vita_3G

If you know anything about me, which some of you do – you know that I’m a gigantic fan of Sony’s PlayStation Vita to the point I keep it on my person at all times. I’ve even gone to the extent of taking advantage of the new family Nighthawk X4 router and upgraded our internet speeds to 200Mbps so that we can have an extended bit of family fun, and even enjoy our internet gaming a bit more. This even includes my capability to play my PlayStation Vita when on the road. Granted on the road doesn’t happen much, but it is a nice change to be quite honest. But the reality of it is, Sony has effectively given up hope on their Vita. Ask them six years from now what happened? They’ll probably play it off as if the thing never existed, much like my beloved PSP-10000, which I still play and love to this day. I’ve even gone as far as repurchasing many of my beloved titles on my Vita since they are readily available. Thank you Sony Japan for the 64GB memory cards, those are handy.

The First Party Support Games are Great, but Third Party Still Wins

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But lets not play it off. We know first party for the handheld has been lackluster. Really it’s shameful since the few first party games there are, were amazing, and even provided a powerhouse sense of console gaming to that little handheld. The reality is? There were very few of these games such as Uncharted: Golden Abyss, Killzone: Mercenary, Freedom Wars, Oreshika: Tainted Bloodlines, Tearaway, Gravity Rush, and even Little Big Planet to name a select few that’ll stand out to most. All of these games have been exceptional enough that they even got ported to the PlayStation 4 (i.e. Tearaway and Gravity Rush). For us PlayStation Vita owners? We can honestly admit that it feels that Sony has abandoned us since we haven’t seen any true huge updates for the PlayStation Vita, we haven’t seen any new first party games, and we’ve seen very little in the means of them even bringing up new PlayStation Vita titles in the long run. Instead we have third party companies such as Atlus USA, NIS America, Aksys Games, Bandai Namco, XSEED Games, and a few other localization teams that have brought over some of the most astonishing games to date. Many of these games even keeping the die hard PlayStation Vita fans rather happy since the games aren’t just a cash-cow, but instead a launch of games they know the fans will honestly want.

It’s a harsh reality when the third party teams have done a far better job than one of the gaming giants of the modern day. If only Sony realized they still have time, but that time is quickly running out as the console wars heat up.

Sony Needs to Realize the PlayStation Vita is Owned by Gamers

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The question is for some: Why is this important to them? For many, the question is a legitimate question, one that some would scratch their heads when my response comes out as follows; The PlayStation Vita is not just an accessory to the PlayStation 4, but instead it is a business competitor to the Nintendo 3DS. While it’s hard to state that the PlayStation Vita will ever possibly trump the Nintendo 3DS is not a possibility, but what is possible is that its games aren’t focused solely on kids. While the Nintendo 3DS does offer an amazing variety of games such as titles from Virtual Console to modern titles as well as its backwards compatibility with physical Nintendo DS games, it’s an understatement to say the game supports the likes of adults and fans who want to play imported titles. We’ve not seen titles such as Corpse Party, Danganronpa, Freedom Wars, or even Soul Sacrifice launch on the handheld, we’ve seen a few adult oriented titles launch on it, but nothing compared to what the Vita has obtained in the last few years.

While we know gamers play both Handhelds, it’s hard not to say that Sony is trying to bury the handheld as quickly as possible due to the fact North America hasn’t seen the new Vita colors, larger memory cards or even half the library Japan has. Hell their Vita library is making ours look like we own a GameCube if that says anything (sorry Nintendo the GameCube had a few select games that were amazing). When gaming on the PlayStation Vita? I’ve run into gamers who treat the handheld as if it were their PlayStation 4. Trust me, I do too, and this effectively shows there is a dedicated crowd out there that is ignored, especially after Andrew House labeled the handheld a “legacy device”, but how can you kill something that… Really isn’t dead, but just isn’t selling all that great in North America? Well we can partially blame Sony for not trying, but we can also blame them for.. Well not trying at all. So it is Sony’s fault that the device is dying if not dead first-party wise. It’s a shame though because the handheld? Is great. It’s magnificent outside of how expensive one is without a memory card, then a good 64GB memory card costing about the same as the handheld itself. Ouch, that’s a punch in the jaw if I didn’t know better. If Sony has any chance at saving this thing, if they cared, their best bet is to treat it as they do the PlayStation 4 and start building a business format around it. There’s still time Sony, but it’s running out. Third Party is what’s even keeping it afloat. Heck that’s where I’ve met a lot of my PSN friends even.

Third Party is Who Deserves the Credit

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If you were to walk into a game distributor such as GameStop (sorry Best Buy, I love you, but your Vita selection is worse than Wal-Mart dropping the Amazon price-matching), you’ll notice some GameStops will have a decent selection of Vita games, they even have them in a neat and fashionable order (if your GameStop cares like mine does). But what you will notice is the fact there’s not any first party games. Shocker really, Hell, even Metal Gear Solid HD isn’t a first-party ordeal. Thanks Konami, you rocked at the time, but I still don’t forgive you. Instead you’ll notice games by companies such as ATLUS, Aksys, NIS America, Compile Hearts/Idea Factory, XSEED Games, and even Bandai Namco. Why? They’re the ones that seem to give a damn that us fans are demanding games still despite Sony shoving us into a corner and putting us Vita owners in a time-out.

If it weren’t for games like Freedom Wars, Oreshika: Tainted Bloodlines, Soul Sacrifice/Soul Sacrifice Delta, Murumasa: Rebirth, Persona 4 Golden, Ragnarok Odyssey Ace, Senran Kagura: Shinova Versus/Estival Versus, and a select other few titles? I wouldn’t even own the handheld. Hell Tearaway was great, creative, and fun, but it wasn’t ground breaking. If any game was? Gravity Rush, but with that on PlayStation 4? I could almost sell my Vita copy and not even shed a tear. Except the fact I have a physical copy does matter. Where third party has succeeded, Sony has truly failed as they seem to have given up even developing games, announcing games and even trying to put a few games on the market. Shame on you Sony, if you’d only put the effort into it that the game publishers have done. If you treated it like you do the PlayStation 4? The handheld would be phenomenal and even groundbreaking due to its PlayStation 4 compatibility. Hell even making companion games for titles such as Bloodborne, Uncharted 4, and even Horizon: Zero Dawn would be amazing. Why? It’s what us fans want. Hell ever since I played Knack a PlayStation Vita spin-off would have been amazing to have, but instead? I’m left to my own devices (rather games) to enjoy and will still wonder what would happen if we’d seen more first party developer love.

You Were the Chosen One Sony – The Vita is a Masterpiece

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If you were to visit my room, you wouldn’t be shocked to see I’m a fan of both Sony and Nintendo even though I have my Sega stuff and my Xbox’s (all three gens, imagine that), but what you will notice is my love for Sony. You wouldn’t doubt for one second that I haven’t missed out on a generation of gaming on their handhelds or consoles. Instead you’d see an office with art book’s, display boxes, and even my consoles hooked up in a neat fashion. Granted I’ve put a few of them in storage under lock-and-key, you’d be unable to doubt the fact I absolutely adore Sony’s library of games from the 90’s to current, but that changed when it came to the PSP and the PlayStation vita. It was almost like they didn’t care, they didn’t want to care, they worried more about their handheld crowd. Sound familiar with Nintendo and the Wii U? Yea, it does. Why? It’s the same situation. One has great first party support, the other doesn’t, which is where Sony and Nintendo have swapped places, but at least Nintendo is seemingly still putting effort into the Wii U until we probably get to finally see their new console(s) and or handheld at E3 2016. Well CES would’ve been great to show them off at.

I know if I were to ask a head board member of Sony point blank about why the Vita hasn’t gotten love? My answer would probably be something around the lines of “we don’t have the owner demographic we do in Japan and other parts of Asia”, which is true. But the response I’d fire back would eventually come down to the awful price gouging they have done for the memory cards, chargers, and the fact that the handheld itself with a good memory card will push owners around 300-350 bucks all together. For that much? I’d just spend the few extra bucks and buy a PlayStation 4 and be on my merry way. Which may be what Sony has done intentionally so that they can move consoles, but why not launch a bundle with a 32GB memory card, take the loss and make the bundle 450? It’d bring new fans in and even cause more money to flow through the PlayStation store unless those fans turn around and sale the console. It’d also help push first party support as they would see the fans actually using their handhelds in order to enjoy their gaming experience more effectively. Sony, what happened? Were you tempted by the Dark Side of winning the console war so far?

Third Party Devs and Publishers, Sony Needs You – Closing Thoughts

If you’ve made it this far, you’ve probably decided my entire op-ed has been me bashing one of my favourite companies. Truth is? You’d actually be right that I’ve been dragging my feet through the mud while whining about Sony. Why? All us Vita owners are thinking it, some of us are just not beginning to say it, and I’m one of the ones kicking in the doors. If there is anything that has gone right with the handheld, it’s the fact that third party developers and publishers have effectively revitalized the PlayStation Vita for me in the fact I own almost every game to have released on it and have put well over seventy games on my shelf. So while there are games out there, new owners who aren’t into JRPGs and graphic novels will have to dig through the PlayStation Vita’s library through online stores such as Amazon or through the PlayStation Store to find games that suit their style of games. While that sounds bad? Some of the games have a great story, great mechanics, and even beautiful graphics.

With all this said? Sony it’s your turn to step up to bat, and I really hope to see you make a grand slam.


 

About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

God Eater Resurrection and God Eater 2 Rage Burst Prepare to Head West

GodEater2RageBurst_logo_black

Over the past few years fans have clamored at Bandai Namco on countless forums to bring the rather niche franchise “God Eater” back to North America for another spin. As of today? Fans can stop holding their breaths as Bandai Namco has officially announced that God Eater is getting both of the franchise’s latest installments this summer on Steam, PlayStation 4 and PlayStation Vita. Stay tuned as we will surely be bringing more information about these titles when they release. Till then? Head on over to www.daisuke.net to watch the anime up to date. You can also tune in below and watch the trailer for the upcoming installment(s)

Will you have what it takes to stop the Aragami from attacking?


 

About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Review: Earth Defense Force 2: Invaders from Planet Space – Invading Earth Got… Weird


 

Pros:
+Continuous reasons to play based on multiple classes and coop missions
+Highly customizable range of weapons
+Missions tend to be decent in length giving the game decent playtime

Cons:
Mindless NPC banter tends to get old quickly
Getting classes up to needed areas of progression for harder difficulties can be challenging


 

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Imagine a world where aliens have some reason decided that your planet would play perfect host to them. In turn they have also invaded your world with overly sized insects ranging from ants to spiders. This is the ongoing theme with Earth Defense Force 2: Invaders from Planet Space. It’s not uncommon to see enemies who wish to take over and annihilate everything using insects as their main military force. This is something that has become a theme for Earth Defense Force games and has become a part of why the games are quite enjoyable when picked up and played. Granted they don’t top the fun we could have in a good Godzilla game, but these games offer enough for players to pick them up, blow up a few hundred alien ships and insects only to move on with their day having a grin on their faces.

You may want to ask us as to why we have another Earth Defense Force review going up when we just reviewed the one for PlayStation 4. Well the reason is because XSEED Games, D3 Publisher, and Sandlot were very busy to bring these games over and did so beautifully. Thanks to the Christmas break I took, there was plenty of time for blowing up massive alien insects and ships along with the occasional Kaiju or three over the course of around 80 missions. Granted I have yet to complete all 80 no thanks to my want to play each mission with each class on each difficulty, I’ve found myself easing in at around 40 of 80 completed. Granted that may seem like a lot, imagine the fact I’ve played each mission three times on just the normal difficulty, which sets me in at around 120 missions completed even though it’s only been those forty missions three times.

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Much like in the previous game we mentioned there are a few classes, the go-to-class for those wanting pure firepower and maneuverability and an occasional vehicle will want to suit up and take the Infantry class. Those wanting jetpacks and amazing energy weapons will be selecting the Pale Wing while others will be selecting the other guy, the games support class who can call in strikes and use turrets. Sadly he’s not as fun as he sounds due to his inherently long cool downs. Thanks to the game’s capability of using both online features and an ad-hoc mode, players can go online in order to complete the missions in whatever order is available to the host in order to assure enjoyability for all those teamed up. This is the only way it seems to truly enjoy the game and play with friends and the way we highly recommend playing it so that the game is more enjoyable.

While these little things are noticeable is that the game is graphically scaled down compared to its PS4 counterpart, which is saying quite a bit as we’ve seen some rather beautiful games on the PlayStation Vita within the past few years. The most noteworthy change between these two versions is simply scale. The PlayStation 4 game, Earth Defense Force 4.1 offers a more robust scale in combat, weaponry, graphics, and scenery. While the Vita counterpart does what it can it is worth noting that combat itself seems a bit harder to do on the PlayStation Vita when it comes to moments that require quick responses when playing solo.

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Much like our more in-depth review of the two released games, the most and largest difference between these two games is the fact that this game does not have the on-screen support troops like the PS4 title does, but also the game features a lot less content than its more superior counterpart. While some may find this lacking and destructive to the title, the game is still rather enjoyable, and one that offers quite a bit of replayability due to roughly 400 collectible weapons, hundreds of ways to do each missions, but also the increase in difficulties that can be completed to unlock even better equipment.

Earth Defense Force 2: Invaders from Planet Space – PS Vita (Reviewed)
Developer: Sandlot
Publisher: XSEED Games
Cost: 39.99 USD
Release Date: Now Available

Overall? The game is fun, offers a lot of replayability, but does not offer enough for those wanting multiple goal based missions and lots of variation in what they are doing. The game offers the idea of just blowing up insane amounts of enemies at one’s own will. However, it’s not a game that will keep those that easily grow bored with repetition! If you dare? The game will hook you for hours on end.


Our review is based upon the final version that the publisher provided us with.  For information about our ethics policy please click here.


 Final Score: 7 out of 10


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.