Review: The Caligula Effect – Where the Effect of Hope Comes True

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Caligula Effect is an interesting premise for a JRPG. Combining social elements with your every-day narratively driven experience, you have a lot of potential for an amazing experience, but there’s also a lot of potential for things to go wrong. Find out why starting now.

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Sony Announces that PlayStation Network Now Has 70M Active Monthly Users

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According to a Sony Corporate Strategy Meeting for the Fiscal Year of 2017, they have announced that PlayStation Network has announced that they have broken 70 million users, but however, Sony has not announced what it means to be “active” or when the number had been broken. There’s no doubt that this number was likely surpassed based on how many users are active on PlayStation Network at one time using PlayStation 3, PlayStation 4, and their PlayStation Vita family of consoles.

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Review: Toukiden 2 – Where the Demon’s Roam

Pros:
-The game foregoes the traditional Monster Hunter style approach for the open world
-Single-player is quite enjoyable as the story is much deeper than the previous entries
-Online cooperative is the highlight of the game thanks to the more difficult missions
-Carrying over characters is quite nice for those wanting to keep their character

Cons:
Private lobbies don’t allow for player invites at this time
-Online does have minor syncing issues for players


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Monster Hunter style games are a big deal for fans around the world. They love the challenge of fighting something bigger, meaner, and much stronger than they. It’s a fascination that has caused titles such as Freedom Wars, Monster Hunter, Soul Sacrifice, and now Toukiden 2 to flourish in the current day. They are a unique type of game that fans don’t just love, but enjoy. They are a type of title that approaches action-hunting games in an entirely unique and enjoyable way.

Among these titles comes the most unique approach to this genre – Toukiden 2 by famed Dynasty Warriors developer Omega Force. Published by Koei Tecmo the game expands upon the style of games that the company publishes. Luckily for them, the game works quite well in doing so, and pulls once more from their unique take on the historical roots of Japan.

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Valkyria Revolution Has Been Dated for North America!

9_1490312519Have you ever wondered what the sound of war would be if it continued on? What if the chance to once more see the astonishing was at your hands and your theater of battle would return you there? Sega has announced today that fans of this epic series can onc more turn to it with Valkyria Revolution this summer on PlayStation 4, PlayStation Vita, and Xbox One on June 27th for $39.99. However, the price doesn’t even begin to tell you what you need to know.

Those that look to pre-order the game, you’re about to be rewarded for your support of the game as Sega has announced a treat for you all. What is it exactly? To usher in the games launch, the game will be released with Limited Edition launch day copies for the PlayStation 4 and Xbox One. The “Vangagrand Edition”, named after the in-game anti-Valkyria soldiers will feature a nice line-up of little goodies for you collector’s out there to enjoy. So lets take a look at what it features: 

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  • Metal Insignia Pin featuring the Elite Teams Emblem
  • 12-Track Soundtrack by Renowned Composer Yasunori Mitsuda(Chrono Trigger, Stella Glow)
  • A special outerbox for the game

 Valkyria Revolution will tell the story of Jutland’s elite soldiers, the vanguard. In their quest, they seek to band together to defeat the tyrannical Ruzi Empire and to stop the country itself from dying. With new Mana-based technologies at the front of the war, it’s only time before you will see the war itself reach new heights, and it’ll be up to you to end that very war. Will you be there day one?

We will be, so be looking out for our review.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Review: Atelier Shallie Plus: Alchemists of the Dusk Sea – Does More Mean Better?

Pros:
+Highly rewarding JRPG elements
+Two stories that differentiate greatly between each other
+Unique scenery that becomes ever-more enjoyable with time

Cons:
-Frame rate issues can become problematic for those preferring smoother frame rates
-Encounters can become too easy for fans to enjoy, but at the same time, too difficult


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Last year when I first got my hands on the Atelier series on PlayStation Vita, I was new to this series that’s been a long run JRPG franchise that has adored its fans for years. This was also the first game that would attempt to lure me in so that I would find myself enjoying. However, it was a series I wasn’t immediately hooked on due to the games creativity.

Thankfully, the Plus editions of the games are ones that carry on a bountiful amount of new content players have yet to see. Luckily, the Plus versions seem to be rather hefty in content for their discounted price. Technically speaking, for a new version of the game that comes to life, and offers plenty more for fans to enjoy with the games new improvements. Lucky for us, we get to see this new version continue the cycle, even with the release of Atelier Firis coming up this week. With a plus version for the PlayStation Vita, we get to see the series reach an even broader audience in order to bring in new fans.

Released just shortly before Atelier Sophie, Atelier Shallie was the final title to launch on the PlayStation 3 for the series, but it was also the finality to the Dusk Trilogy of the Atelier series. Luckily, the games do see some minor improvements to the games overall lifespan as well as dungeons for fans to enjoy. Luckily, some of the tweaks help fine-tune some of the games narrative in order to help iron out complaints from the fans such as plot holes, improvements of characters, and even a chance to quash out any nuances within the game.

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Much like the last time we reviewed this game, the story revolves around Shallistera Argo and Shallotte Elminus, or Shallie for short. The game introduces players to both through small introductory scenes where they will get to experience both of the characters momentarily before ultimately choosing who they wish to experience first story wise. Both players will find themselves rather familiarized with the games town as both of the girls live there, and both of them are ultimately after the same goal. While this seems that playing the game in the same setting will make the game boring, transparent, and lacking for content, that’s not the case with this game.

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Review: Berserk and the Band of the Hawk – A Band of Berserking Madmen

Pros:
-Throws non-fans of Berserk right into the guts and glory of the 27 year old franchise
-Animation, sound, and design fit the world of Berserk perfectly
-Decently lengthy for the average Warriors and Beserk fan to enjoy

Cons:
-Repetitious hack’n’slashing that offers little-to-no depth for story elements
-Non-campaign modes are incredibly short
-Character customizations are too incredibly close to the Warriors titles


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Berserk is one of the longest running franchises out there. Having spanned more than 27 years of multifaceted formats ranging from OVA’s, anime series, and even mangas – it’s a series well worth a chance in the modern era of gaming. It’s also a difficult task to think of an anime that is best suited for Omega Force’s well vetted Warriors meta-series than this very one. Much like any character from say Samurai Warriors, Guts is a man that lives and breathes this genre quite well. With his large sword, hunger for blood filled battle, and his unique back story, many would take the fact Berserk and the Band of the Hawk would fit quite well into this meta.

Sadly, its a game that seems to  miss the point of what Berserk is all about. It’s a game that decided to take a one-dimensional approach to this rather large universe that animes, manga’s, and fanfics have helped bring to life. Instead, it’s a game that lead me to skipping through countless cutscenes since they were yanked straight from the anime, and placed right within the game. Granted I ended up having to go back and watch them for the sake of the review, needless to say, I regretted doing so as the core of the game is all about Guts, Griffith, Casca, and the rest of their band of mercenaries.

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Much of this is due to the fact I was spoiled quite well with Omega Forces adaptions to the Warriors meta with Hyrule Warriors and Dragon Quest Heroes, which lead me whirling through well renowned worlds, and parading around as some of the best characters in the history of those franchises. The downside here is that these two games used the hallmark mechanics of the Dynasty Warriors franchise and did it even better. Berserk, however, is extremely limited on mission goals. All of these goals range from destroy, rescuing someone, and killing someone. Sounds simple, right? Well it is, and it’s irritating that one of the best anime franchises out there got this treatment.

Want to hunt down hidden objectives? That won’t happen. Want to find secret rooms like Hyrule Warriors? That’s not happening. Want to find different elements for your weapons like Dragon Quest Heroes? Let me laugh for you. It’s simply not happening, which is disappointing due to the games walking potential with such a deep, rich, and lush background that the Berserk franchise has. Even more-so because the game could have adapted quite well to the franchise over the span of 46 story chapters. Sadly, by 25, I wanted to quickly close the game and go back to enjoying the well-rounded Attack on Titan game that succeeded in bringing the anime to life via gaming.

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The game is as one would expect. It’s surrounded in Guts’ need for revenge as well as his intense desire to kill anyone that gets in his way of what he’s searching for. Unfortunately, the game doesn’t even reward players for carrying through with this task, and doesn’t even offer the capability for players to change out Guts’ sword with upgraded ones. This is done via buffs that players can pick up by cutting enemies down. One of the best moments the game has to offer is one of the biggest downers. It revolves around sending Guts into a frenzy where amassing a bloody mess of over 1,000 bodies during each objective. This sense of completion is the most satisfying part in these rather lifeless missions that seem to serve almost little-to-no-purpose. sadly, the cutscenes become the most appealing part of the game over the course of the campaign.

While most missions will carry multiple objectives out of the one above, there are a few queues from other Warriors meta-driven games. Players will find mid-mission plot twists where the objectives will rapidly change so that a sub-objective comes to life. It’s here that players will find themselves flying through most of the games chapters in 10 minutes at most. Mission results don’t help to alleviate the pain of this games shortcomings. Missions as you would expect are rated using an alphabetic ranking system. Sadly, getting a “S” is mostly a long-forbidden dream that players will find themselves clamoring about to receive. Luckily the games intermissions are pulled from Berserk’s Golden Age where Berserk was coming up into a rise to fame.

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If you are wondering how Guts’ repertoire is expressed? The game does it quite well through rather simple combos. You’ll find yourself constantly mashing square or triangle to use Guts’, Griffiths’, or even Casca’s combats in order to cut enemies down. While the occasional switch after so many presses of one button offers a sense of accomplishment, Guts or any of the others, show off their brutality by using his musuo-like mode. This mode allows Guts to build up his “ultimate” meter where he unleashes his rather devastating attacks in order to disperse enemies rather quickly. This also shows-off the fact the game follows the Warriors meta for mechanics quite closely.

While the novelty of playing famed characters exist, Free Mode is where players would probably want to go in order to enjoy the game at it fullest. Here is where you’ll be most disappointed since it only features previously cleared missions. Bummer, huh? At least you can try out the games supporting cast int his mode in order to see what they are made of. They all control rather similarly to Guts.

Beserk and the Band of the Hawk – PlayStation 4, PlayStation Vita, PC
Developer:
Omega Force
Publisher:
Koei Tecmo
Cost: $59.99
Release Date:
Available Now

Each brings in their own blood-filled combat tactics in order to cut enemies down. Griffith serves as one of the more lustrous characters in the title. His ability to kill with his lethal grace is a prestige no-one-other has. He moves through the combat beautifully in his zigs, zags, and ultimately gracious movement. Casca on other hand is not as brutal as her colleagues. Her attacks are more like that of a ninja. She’s fast, she’s dangerous, and she implores the player to take advantage of this in order to take out dozens of troops at once.

While the games sound, art quality, and appeal to the manga’s are almost on par, the game seems to miss the depth that Berserk is known for. While playing as the bloodlusted and battle experience Guts is a blast, it seems that the Warriors style meta misses its mark with Omega Force’s latest iteration. Luckily, there’s still room for improvement for the game on the sense of combat and adding depth via DLC. However, Omega Force’s more imaginative and more-accurate efforts seem to have been missed in this latest title. While story is what most of us will come here for, it seems this game won’t have that to offer and it will be one of those games that would have gratified itself better using a Ninja Gaiden style approach to the game in order to keep us entertained like the game should have at this point.


Our review is based upon a retail version of the game given to us by the games publisher. For our review, we used a PlayStation 4 Pro with a 7200RPM HDD.  For information about our ethics policy please click here.


 Final Score: 6 out of 10


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Review: Dynasty Warriors: Godseekers – Gods Will Fall

Pros:
-Carries through with traditional Dynasty Warriors storytelling and absurdity of battle
-Character development stands along the lines of normal Dynasty Warriors normality
-Graphics are beautiful, which compliments the RTS style rather well
-Synchro Gauge moves are amazing and a delight to use

Cons:
-Battlefield tutorials can be hard to play for beginners
-Dialogue can be too much at once, and can be tedious to the players.
-Almost all combat scenes immediately beg to be skipped over


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If you’ve ever played a Dynasty Warrior game, you already know about their absurd approach to story telling of real life events. You’re familiar with how well they also attempt to stay as historically accurate as possible. You would also know this is a series that is unwavering in its use of traditional gameplay mechanics. It’s a series that is rife with the ability to decimate entire armies with the use of two buttons. It is also one that emphasized on you working as part of a team in order to decimate your enemies.

Dynasty Warriors: Godseekers changes this mechanic and moves away from the rather fluid-like combat we’d all been used to. Instead, this new title takes us on a RTS style adventure, which will seem rather familiar to fans of games such as Fire Emblem or Advance Wars. The story is told through both an esteemed warrior Zhao Yun and his pal Lei Bin. This duo just happens to be accidental when they awaken an ancient God whom gives him (Lei Bin) the power to influence the minds of others and the ability to control them in battle. This, however, is not an accurate telling of the true real-life events, but instead is a rather unique telling of the game going from an action game to a turn-based strategy title.

If that is something that could be seen as a disgruntlement, I wouldn’t let it stop you from experiencing the title, if that’s something you like. Dynasty Warriors has done this before as a series, but not as a Warriors title thanks to Koei Tecmo’s other series – Romance of the Three Kingdoms. This game delves into those roots and follows forth quite well in doing so, however, it isn’t as hardcore as Romance of the Three Kingdoms, but instead sits right in line with Fire Emblem, and will welcome those familiar with the series.

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While it is fun in the other titles to sprint across China as a dedicated leader such as Cao Cao, Lu Bu, and even Zhao Yu. While that is something you may be quite used to of this franchise, which is a relief to some, with the release of Dynasty Warriors: Godseeker. Instead, now, you spend your time going through controlling the game with grids to complete each task, and fully move forward. As you do, you’ll find yourself seeing generals both come and go throughout the course of the game. You will see much of your experience focus around both Zhao Yun and Lei Bin, but also the God they awoke.

For fans who don’t mind this change, the game did a fine job of bringing the series to a main title, which is nice mainlining this as a title, and even bringing this game to the way it should be. Each character, as you would expect, and makes the movesets as natural as possible when selecting attacks. Thanks to Synchro and Musou, players can also move through the title as expected, and means you’ll find your way picking and choosing your battles. If you have a rather large queue of enemies infront of you; or entire armies; it’s best to use attacks to disperse entire crowds of enemies. However, a memorization of even character may help understanding each characters attacks, and understand the dinstances covered by each attack as key to higher-level play in the game.

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This is something that reverberates through Dynasty Warriors: Godseekers, which follows quite well in other games, such as the Fire Emblem games, and many of the characters will use this similar grid. If you don’t throughout the game, it is extremely important to watch each characters formations, abilities, and movements. This will allow you to suitably position to take out an optimal amount of enemies as possible, but also setting up the most optimal way to keep your team alive. These damage bonuses that can be executed, are awarded handsomely, and will allow players to execute synchro attacks and musou attacks in order to devastate enemy forces.

While planning carefully could lead to entire enemies being devastated in one simple going. Of course that’s one of those that will also make enough ruckus that you could feel like you’re going Super Saiyan in real life. Just don’t burn yourself with special affects. While the game does push narrative to the front, it’s a game that does wish players to become emotionally invested with their characters, and unfortunately, it just won’t happen due to the need for players to pay attention to detail.

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You’ll also, unfortunately, find yourself growing rather bored due to the fact you’ll need to watch your enemies and allies take their turns. While the ever-so-handy fast-forward button will get abused, but you will also find yourself annoyed with having to do this ever-so-constantly. It’d honestly have been a better practice to allow players choosing whether or not they wanted to see this happen at fast-speed movement instead of teleported enemies.

While combat is this games primary focus, you’ll find yourself sifting through an insane amount of dialogue, all of which is in Chinese unless you read the subtitles. While long-time fans of the franchise won’t be bothered by this, it’ll be rather tedious for anyone who is not, and they will find themselves growing enamored by this rather quickly. Veterans on the other hand; not so much.

While the game’s battles do offer a high point to the title, the idea that this is becoming one for fans to be invested in, will wear off rather quickly, but this isn’t a bad game. It’s a game that is seemingly aimed at drawing in fans of Fire Emblem among other games of the type. While you would expect Goodseekers to hold the depth of its competitor series, don’t expect it, as it does come up short in turn.

Dynasty Warriors: Godseekers – PlayStation 4, PlayStation Vita
Developer:
Omega Force
Publisher:
Koei Tecmo
Cost: $59.99 | $39.99
Release Date: 
January 31st, 2017

While the game can be mildly entertaining, you’d find yourself scratching your head wondering why this game wasn’t made as a hack and slasher, or even a adventure game much like Assassin’s Creed. While that’s a lot to ask, it’d been interesting, and enjoyable for those wanting a console experience. However, God Seekers felt right at home on the PlayStation Vita, and operated great the way it did. It felt more at home on the hand-held device. While this game is one I found difficult to play, it’s a game that will fill that craving for a strategy game, and will keep you busy for hours to come. For now, however? I’ll probably stick with the Vita version to keep my cravings at bay.


Our review is based upon a retail version of the game given to us by the games publisher. For our review, we used a PlayStation 4 Pro with a 7200RPM HDD.  For information about our ethics policy please click here.


 Final Score: 5 out of 10


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

 

Review: Fate/EXTELLA: The Umbral Star – When Shooting Stars Seal Fates

Pros:
+
North American copies will detect the Japanese version’s save file and allows for Data Sharing across both.
+Extremely smooth frame-rates and performances.
+Phenomenal gameplay mechanics for a first-time Musuo style entry.

Cons:
+Story may be confusing some due to Fate/Extra CCC having not come to North America.


Spoiler Warning: This review will spoil parts of Extella’s narrative and other parts of the Fate lore. If you actually want to avoid these, please check out the import preview, otherwise please read this awesome summary of the events of Fate/Extra and Fate/Extra CCC by nrvnqsr poster, mewarmo990.


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For nearly the last month, I’ve had a chance to play through Extella and I’ll be honest, even I’m still trying to properly sum up the events in a way that make sense to me. If there’s one thing I can say about the Nasuverse, it’s got quite the lore to pull from much less the historical components from which Type-Moon has liberally taken from. Extella takes itself no less serious, and if you approach the game without basic knowledge of the series, it will go right over your head.

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Danganronpa V3: Killing Harmony Announced for PlayStation 4 and PlayStation Vita

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Being kidnapped by a killer bear is always a persons worst nightmare. Being forced to go through his puzzles, his insanity, and his ultimate goals? That’s even worse. It’s a reality many characters have had to live through in the Danganronpa universe that first debuted on the PlayStation Vita.

Today, NIS America has announced that Danganronpa V3: Killing Harmony will launching simultaneously on the PlayStation 4 and PlayStation Vita for fans who like to game on the go or in the comfort of their own home.  Will you be able to survive the new treacherous lands of Monokuma and his family?

Stay tuned as we await more news regarding the game. You can also check out our review for Danganronpa Another Episode: Ultra Despair Girls while you’re at it.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Review: Superdimension Neptunia VS Sega Hard Girls – Bringing it Back Like 1994


Pros:
+Nep Nep’s humour is back and funnier than ever
+Sega Hard Girls offer up a breath of fresh air
+The reimagined combat systems are rather enjoyable
+Old areas are back, but with subtle, and enjoyable changes

Cons:
-Rehashed locales
-Difficulty scaling tends to be out-of-wack
-The grind is real, once more, and it’s getting old


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Over the years, here at Blast Away the Game Review, I’ve been the go-to-man when it comes to the Neptunia franchise. I’ve played them all, I’ve enjoyed them all, and I’ve invested many heartfelt hours into each title over the years. Whether it’s been a unique strategy game or even a rather fun beat’em’up brawler that ended up to be rather entertaining, I’ve just about seen it all when it comes to each of the titles.

Despite the fact I played them all, somehow Compile Heart’s has kept it fresh over the years, and has somehow kept me coming back for four main entry titles, a dozen more spin-offs (who’s counting anyways, right?), and even the enhanced remakes that landed on the PlayStation Vita. In turn we’ve somehow ended up here where we ended up with another spin-off that just happens to introduce a slightly new cast, and once more brings Nep Nep, Iffy, and friends into the mix. In the mix comes a new group of characters known as the Sega Hard Girls. In this title, don’t expect to see Neptune as she’s turned to relaxing as the backseat int his title (no I’m serious, she’s literally the backseat, just play it and find out!).

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This latest introduces us to the misadventures of IF, whom just happens to somehow travel through time only to cross paths with the girls from SEGA Hard Girls. If you don’t know who these gals are, they’re from an anime that imagines the SEGA consoles as Japanese schoolgirls. Yep, that’s right, they’re here. Genesis, Deamcast (who just happens to have a VMU on her face), and the rest of the gang. They’re all there for the benefits of the player.

When getting started, many players will take not of one thing, the game starts off on an extremely strong route, one that puts Neptune in the backseat for the game, one that decides to axe her as a playable character. Later in, however, this changes as players will be introduced to a clone, one that can be used in battle, and unfortunately it puts players into the position of knowing that players are once more playing a Neptunia title. For those who want a story, there’s quite a bit of story that’s once more told in a visual novel like title.

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Unfortunately, due to the amount of text, I found myself at times fast-forwarding when the banter became pointless, useless, and didn’t seem to push the story forward. This wasn’t necessarily due to bad writing, which is actually one of the best features of the game, but for the fact that the dialogue would become rather serious from to time. The downside, however, there’s so little character development within all the dialogue, which is strange for the series, none-the-less.

Luckily, the game keeps it rather light as Neptune’s crew manages to deliver a few laughing blows while the SEGA Hard Girls manage to keep the events fresh, enjoyable, and on a more-serious side of things. Something that comes off a bit interesting compared to anything else to be quite honest and even makes this one of the most enjoyable spin-offs in the series, unless you’re all for beating up on zombies that pester the girls in other titles.

When we talk about spin-offs, we’ve found each of them covering place sin different genres, places that extend from RTS, to action-RPG, to simple brawlers that offer a rather enjoyable time. The key differences here are quite noticeable when it comes to combat. Even though the game takes place within an already established system, Superdimension Neptune VS SEGA Hard Girls follows suit in the turn-based RPG element. Except this one is different. Movement in combat eats up your stamina meter, which determines how many times you attack, if you can use items, and even the abilities you can use. This change freshens up an already established system, which is honestly what the series needs, and unfortunately it’s not something we’ll see in Megadimension Neptunia VII, which felt stale after a decent amount of time.

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This title also allows players to manage a squad of four gals. This new system also allows players to place the girls how they want in order to establish their place in combat. Not doing so could quite easily determine how quickly you’ll win or lose. This was something that does come with trial and error as enemies can easily swarm players, hitting multiple girls at once, and bringing players down to their knees. While this does determine how delicately you’ll need to balance your placement, it offers a challenge that is enjoyable and even new to the series. This is something that should quite honestly be implemented later in.

The series has been renowned for trying something new. It is a series that has twisted itself across multiple genres to provide players with the best experiences to date. While you tend to go across familiar places such as Virtua Forest, players will find themselves doing as much as possible in order to enjoy the game and do what they must to have an enjoyable experience. The game adds in new segments that weren’t previously available in past titles. This includes climbing walls, moving across rope-lines, and even dashing across the map, which breaks the monotony of revising old segments within the series.

However, as fresh as these changes may seem, there’s a few things that did carry over that probably shouldn’t have from past titles. This includes the atrocious grind to continue forth, rather long hours of exploring dungeons, but even the need to explore side-quests in order to find yourself getting the experience needed to progress from time-to-time. Luckily, side-quests actually benefit players who want to find the powerful bossed named “Time Eater” a bit weaker than they should. It does put some meaning to all those little tedious missions you’ll need to run around and complete, but to some, it’s just a nuance that needs quashed.

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Superdimension Neptune VS SEGA Hard Girls PlayStation Vita
Developer: 
Compile Heart
Publisher: 
Idea Factory
Cost: 
$39.99
Release Date: 
Now Available

Among many of the games new functions added in, players will find themselves enjoying the game the way they should, and they will even find themselves selecting character classes for each character to use. Much like the characters, each of these classes level-up separately from one another. This means classes such as the Nomad, the Noble Thief, and many others as they will become viable later on in the game.

While the game does carry over the problem of grinding from other titles, Superdimension Neptune VS SEGA Hard Girls offers up many changes that the franchise needs, and even attempts to re-invent an already established series with many of its installments that are already out, and the many more to come in the future.


Our review is based upon a retail version of the game provided to us by the games publisher. For information about our ethics policy please click here.


 Final Score: 7 out of 10


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.