Since last month, we’ve been spending a lot of time testing the latest major firmware update, Firmware 5.50, which comes with quite a few welcomed changes including system-wide supersampling, better parental controls and plenty more. Starting today, this mandatory update is now available for all PlayStation 4 owners and will be required in order to access your systems online features.
Have you missed out on Playing Dragon’s Crown when it originally launched on PlayStation 3 and PlayStation Vita, but have been sticking it out until a PlayStation 4 re-release? Then it’s time to prepare to rejoice. Atlus USA has announced that Dragon’s Crown Pro for the PlayStation 4 will be launching on May 15, 2018 for PlayStation 4 and PlayStation 4 Pro.
If you’re Sony, 2016 was a solid year, and it’s extremely hard to continue the momentum you’ve already started. Going into 2017 would be a difficult follow-up due to your A+ library, solid console support, and PlayStation Plus offers. With Microsoft and Sony continually trade blows, Nintendo has been in the background working hard and blazing trails.
-The game foregoes the traditional Monster Hunter style approach for the open world
-Single-player is quite enjoyable as the story is much deeper than the previous entries
-Online cooperative is the highlight of the game thanks to the more difficult missions
-Carrying over characters is quite nice for those wanting to keep their character
–Private lobbies don’t allow for player invites at this time
-Online does have minor syncing issues for players
Monster Hunter style games are a big deal for fans around the world. They love the challenge of fighting something bigger, meaner, and much stronger than they. It’s a fascination that has caused titles such as Freedom Wars, Monster Hunter, Soul Sacrifice, and now Toukiden 2 to flourish in the current day. They are a unique type of game that fans don’t just love, but enjoy. They are a type of title that approaches action-hunting games in an entirely unique and enjoyable way.
Among these titles comes the most unique approach to this genre – Toukiden 2 by famed Dynasty Warriors developer Omega Force. Published by Koei Tecmo the game expands upon the style of games that the company publishes. Luckily for them, the game works quite well in doing so, and pulls once more from their unique take on the historical roots of Japan.
Have you ever just had a day where you want to get home, pick up your controller, and mercilessly lasso an enemy into a devastating twister of carnage filled destruction? What if People Can Fly’s game Bulletstorm was able to get a relaunch to allow such an adventure? What if we were also to say that you can expect such a thing coming April 7th, 2017 on PC, PlayStation 4, and Xbox One? You’d probably grow rather excited, right? Well get excited, because it’s only two weeks out.
We all knew it was bound to happen. With Destiny wrapping up its year of events, The Age of Triumph ushers in the end for the game. While Bungie hasn’t released any new images or even news for the game, we can now say we know the title, we know the events leading up to it, but what we don’t know yet is a release date.
We can say it has to be arguably soon thanks to a poster that has been leaked that gives us a September release date. While that may seem a bit far-fetched, it would suit quite well to fit in with the original games launch day, and welcome players in from around the world. Lets just hope the game comes sooner than later for the fans.
About the Writer:
Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on Twitter, Google+, and or you can find him on PSN with RaivynLyken.
+One of the strongest voice casts presented in gaming
+Top-notch graphics that show consoles can offer a PC-like experience
+Strong artistic creativity that brings the world of Horizon: Zero Dawn to life
+Crafting and leveling up systems actually matter and bring the size to life
–Minor nuances such as getting stuck on random debris of the terrain do exist
What do you imagine humanity will be like in the next few hundred years? Do you imagine humanity dashing across the stars, starships battling it out among the galaxies? What if humanity never even made it that far? What if humanity saw the reset button pressed and the world brought to an end in one swift go? What if you got to see the world after the calamity and were one to play as a survivor within the post-calamity world?
This is the very story Guerrilla introduces as players take the role of Aloy, a Norah tribeswoman in this very post-calamity world. A world where machine has become the hunter and humanity is the hunted. Unlike previous protagonists from different developers, Aloy isn’t a blank-slate character. She isn’t a character without a past, or a character. She very much is alive, with a past, a character, and a personality that the game wants people to fall in love with as if she is someone that they know.
Her back-story however, is not a happy one, it’s not a great one as we learn in the opening moments. From the get-go she is portrayed as an outcast much like her adoptive father, Rost. With him they are shunned by the Norah tribes people due to their outstanding. As she grows to adulthood, her curiosity, cunning, and personality mature with her so that she is someone we could easily believe could exist in our world. It’s all in-thanks to the writing team who managed to make her compassionate, thoughtful, and most-of-all a character whom is apparent, flawed, and one that fits perfectly into a medium where you’ll be exploring fearless exploits throughout the world we’ve been handed.
As you would expect, your adventures with Aloy take you across the skeletons of a world now gone. This serves as much of your story, a narrative unspoken, which makes her world exist. It’s also a vital piece of the games design as much of this worlds skeletons serve as the ruins that you’ll help Aloy and her tribe explore as her quest begins quickly. Moments after the introductory cutscenes, players are instantly given their control of Aloy as a child. From there they will explore lost ruins in which Aloy finds herself falling into by accident and not-too-soon, she learns of a world now gone, and here our adventure with her focus begins as she uncovers a world long-gone.