Mary Skelter Finale Review – Fairy Tales Turned Grim

Wrapping up the morbid world of Mary Skelter, this title shows naught but despair where once there was hope. Now let’s dive in and see just how well it does.

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Death end re;Quest 2 Review – Death is only the beginning

Death end re;Quest 2 is a masterful follow-up to the 2018 title that snagged the attention of quite a few fans of the original title and evolves past its predecessor. However, while it does so, there are a few changes that will cause fans to scratch their heads. Here are our thoughts on Death end re;Quest 2.

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Moero Crystal H revealed for Nintendo Switch


Ever wanted a game where sexy, funny, and rather enjoyable gameplay come together? Well, it’s time to prepare as a developer and publisher eastasiasoft has revealed they’ve teamed up with online retailer Playasia prepares to bring the Compile Heart and Idea Factory developed title to Nintendo Switch later this year.

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Azur Lane: Crosswave Review – Boats, girls, and some really small waves

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Azur Lane: Crosswave seeks to bring the Azur Lane franchise, the upper echelon of gacha gaming, is making its debut on consoles, but, it begs the question: Can they rope in console gamers? Let’s take a look.

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Review: Death end re;Quest – Oh, the quests, all those quests, and the deaths

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Death end re;Quest is a major step in a different direction by the teams that brought you the Hyperdimension Neptunia franchise and tosses aside pastel colors for something far more darker and nefarious. But does it work? Let’s find out!

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Death end re;Quest Season Pass and pre-order date for PlayStation Store revealed


In a recent announcement about Death end re;Quest, Idea Factory Inc. has released official information about the games upcoming post-launch plans and even pre-order bonuses for those looking to purchase the game ahead of its February 19, 2019, release date.

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Review: Megadimension Neptunia VIIR – Going Virtual


Megadimension Neptunia VIIR is a new iteration of the 2015 release, Megadimension Neptunia VII, which adds VR gameplay elements, and some minor changes to how players will interact with the games bubbly and comedic cast.

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Sit-Rep: MeiQ: Labyrinth of Death – Busty, Bubbly, and Deadly to Itself

+Amazingly intricate dungeon designs
+Intuitive gameplay mechanics

A Shallow story that feels rather silly and impossible to follow
Difficulty spikes can be difficult to overcome
Building new bots can be a rather large hassle in its own.


Whenever I hear that two of my favorite duos have teamed up once again, it’s hard for me not to be excited, and it continues on to be that way with Idea Factory and Compile Heart. They are one of the strongest duos in the industry when it comes to making some of the best RPGs in the world, and it continues on thankfully to the help of the Hyperdimension Neptunia series, which I’ve been enjoying for years on end. The latest from this team up comes under the name of MeiQ: Labyinth of Death, which brings us into a new gameplay perspective for the PlayStation Vita. Well not new, but definitely new from Compile Heart and Idea Factory.

With near constant releases across the world, MeiQ is a series I’ve neglected with the many releases the series has received over the years, but thanks to Idea Factory that has changed and we’ve finally gone hands on with it. Not just hands on, but full playthrough that has allowed us to try and enjoy this latest entry for MeiQ. While I know that Compile Heart and Idea factory aren’t a one trick pony, it still comes out hard to believe and doesn’t seem to change much between their two games.

MeiQ: Laybrinth of Death isn’t all Bad


Before I begin to truly pick apart the games flaws, lets take a look at what makes MeiQ: Labyrinth of Death is a rather enjoyable before I begin hammering down on some of my biggest problems with the game. To begin, the world we are presented isn’t a bad one, nor is it flawed. Each character feels truly alive, enjoyable, and even brings in something completely new in comparison to what we’ve experienced before.

The world has been cursed with an eternal night that seeks to never end. With the curse being more problematic than ever before, game presents itself as in need of a hero that can attempt to lift it, and place those at the helm of the cause to rest. With various guardians spread across the world, it’s hard for any of the hopeful heroines or heroes to find their way through, but for us it is possible thanks to our ability to control a machina.

The downside to this, the hopefuls are weapon that are barely dressed, oddly young, and could quite easily be said to be overly well endowed. Their enemies should be worried more about their chests than the weapons or magic they wield. This is quite easily offset by the games overall appeal, which is quite unique thanks to the games beautiful artwork and character designs. While there, as stated, a diverse set of characters, MeiQ fails to alleviate on this as much of this unless you look into their personalities, which even then are almost one-in-the-same at the end of the day.

One thing that does make the game a bit more enjoyable is the games use of dual audio that can be chosen within the options menu. Here you can use the Japanese voice overs, which quite honestly, alleviates some of the nuances this game comes embedded with. This only serves as a minor alleviation from the games painful and identical encounters that seem rather identical. It’d have been nice if they had seemed to make this game a bit more unique with newer monsters, mini-boss fights, and more intricate puzzle designs.

And Now for the Ugly Side of MeiQ: Labyrinth of Death


As stated, MeiQ: Labyrinth of Death isn’t such a horrible game at all times, and in many ways, it has been quite painful for a good bit of it. Much as one would expect, the game has five characters that players will be able to choose from to form their party, and in this one we are restricted to using only three of our characters to choose from. Also, our heroes will be paired up with mechs titled “Guardians”. Unfortunately, this also means that players will be grinding out gear parts for these Guardians in order to customize them and grab new parts.

In order to also enjoy the game requires fans to enjoy an RPG that isn’t just turn based, but also requires fans to constantly click forward, left, right, or back on the d-pad or thumbsticks in order to get where they want. As much as this seems as a small problem, after ten-to-twenty hours, it becomes a rather large scale problem for many. while characters and their use of magic as well as items can be useful, it’s not near as useful as it could have been have been were they using their guardians. Another issue, however does lie in wait with the games combat systems: Combos. While Combos seem like something that would be hard to enjoy, it is something present within this game, but is not nearly as easy as games like White Knight Chronicles or even as the ones on Phantasy Star IV where players could easily access them when needed be as players alternate between Guardians for each character.


However, let alone does combat show these issues, one of the largest ones just happens to come about with difficulty scaling. This actually shows up quite easily in several occasions where players will encounter Boss Genbu who just happens to show the games later spike in overall difficulty. It’s places like him and even The Earth Dragon Gomorrah battle where  the difficult spikes and even requires fans to grind quite a bit more before taking on further adventures. The downside to this exists in the extent it slows down the overall enjoyment of the game due to how much time fans will spend moving across each dungeon once more. To be honest even on easy the game presented itself with an overall difficulty spike that at times, made me wish there had been an easier selection, and a choice in boss difficulty levels.

Unlike other RPGs, MeiQ: The Labyrinth of Death isn’t one where you can expect to just beat your way through it. Instead the game does require players to use strategy, farm, and even get the best gear available for their characters. Defeat in the game is actually an option as there is no penalty for it. I’ve found times when I’ve died a few times on boss fights before moving back, and even found myself grinning at the idea I didn’t find my health lowered, or even penalized for each of my deaths. Had the game punished me a bit more, I’m sure I’d had been a bit more cautious in my overall adventures.  For now, even post review? I’ll find myself still trudging on even more violently than ever before to ensure I can brute force my way through the games hard difficulty.

Closing Thoughts on MeiQ: The Labyrinth of Death


MeiQ: The Labyrinth of Death – PlayStation Vita, PlayStation TV
Developer: Compile Heart
Publisher: Idea Factory
Price: $39.99
Released: Available Now

While my complaints on MeiQ: Labyrinth of Death seem minor, the game does suffer from multiple scenarios of issues relating to a shoddy story, poor character development, difficulty spikes, and even repetitious combat that will send many cringing in pain due to all of it. While some may find fun in MeiQ: The Labyrinth of Death, it’d be easier to pick up a different Compile Hearts title and even find one that you may enjoy a bit more, but that does not go without saying that this game does deserve a fair chance from those wishing to give it a chance.

For now, I’ll stick with Fairy Fencer F: Advent Dark Rising and keep giving it the multiple playthroughs it enjoys.

Our review is based on a full release version that was provided to us by the games publisher.  For information about our ethics policy please click here.

 Final Score: 6 out of 10

About the Writer:


Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.


Sit-Rep: Fair Fencer F Advent Dark – A Darkened Cloud Looms Overhead

1080p graphics pop out with an anime-like realism to them.
+The story emains unique and fun as ever
+Combat systems remain largely intact from the previous release
+Characters remain amusing as ever
+Combat remains difficult as before, providing a moderate challenge

Side quests remain as lucrative as before with little to no change in them
Most of the stories interlace with the main story remain pointless as ever.
Grinding remains problematic just like before.

Fairy Fencer F Fang Fairize

Almost three years ago we got our hands on one of the most unique games of that period for the PlayStation 3. Known for their hit series Hyperdimension Neptunia, Idea Factory Inc., has continued pushing out some of the best, some of the most unique, and even enjoyable games in recent years. It’s been almost three years sine we got our hands on Fairy Fencer F. This latest installment Fairy Fencer F: Advent Dark Force can be considered more of an upgrade than anything. With developer Compile Heart once more at the helm of this remastering; Fairy Fencer F: Advent Dark Force can be considered a “Enhanced Edition” version of the game.

Unfortunately, this means that all of those problems that existed in the original release? They’re all still intact since Advent Dark Force is, at its core, still Fairy Fencer F. This isn’t necessarily a bad thing since the game had enjoyable moments to it from script, to character interactions, and even he dungeon melding that players could do. This includes the classic JRPG formula that the publisher Idea Factory is known for.

Much like in their other series Hyperdimension Neptunia  you have the base ideology of how the game will play. This includes diving from dungeon to dungeon without a true overworld, clear to going from conversation to conversation while micromanaging friendships, items, and character levels. Much as one would expect, there are still minor nuances that remain, and even monotonous instances that will drive a player to almost depart from what they are doing. Much like any game from Idea Factory and Compile Heart – Fairy Fencer F: Advent Dark Force carries on several things that still become stagnant with time.


Much as you’d expect, the game takes place in a world where our protagonist just happens to be the boring, lame, and useless person. His name? Fang. In our story Fang is one that likes to eat, sleep, and do absolutely nothing unless it involves free food.  His job he obtains without a choice? Becoming a Fencer. His job now entails food, freeing Fairies by obtaining weapons dubbed “Furies,” which are hosts to these fairies. Their job is to awaken the Goddess in order to bring light to the world and in turn? They can also choose to awaken the Vile God thanks to Advent Dark Force. The outcome is completely different. The third option is there. but in truth? It hasn’t been explored just quite yet by us.

Meanwhile, the base game itself doesn’t actually change all that much in the fact the story remains fairly the same all around. For veterans? There’s just not a lot to of new stuff to keep themselves excited about when it comes tot his game minus the fact you can now take six members into combat. This means players will no longer be optimizing their team for the situation since three of the playable characters will not be reserves. This means Compile Heart has eliminated the need for choosing their battles carefully. This means their tank, their mages, and even their fighters will be joining in with each fight every time around. Unfortunately for the sake of difficulty – bosses remained untouched to accommodate for these changes. The downside? This means the grind has become too real for those trying to get away from that.

Fairy Fencer F: Dark Advent – PlayStation 4 (Reviewed)
Developer: Compile Heart
Publisher: Idea Factory
Price: $59.99
Released: Available Now

As combat has elevated in the sense of the fact there is more dangers that come with it. Healers and tanks will struggle from time to time due to the situations that unfold. If a member goes down? Players will find their healer as the mainstay savior for the team as they will be forced to keep players alive. They’ll be forced to heal, revive, and struggling as damage becomes problematic in the long run. Players will want to ensure that they leave with plenty of potions, feathers, and even the proper equipment for combat. The best thing you should do besides saving in Zelwind City is also picking up any side-quests and ensuring your party is properly leveled while exploring.

Unlike the previous time through, Advent Dark Force felt like a chore in the late game, but that was mostly because the lacking of a true overworld, a focus on the grind, and even the fact many of the side-quests couldn’t even be completed until much later into our playthrough. While the game held my attention again for a rough 30 hours, it became a tasking that in many ways was only subtly tamed by often quite humorous dialogue, especially when it came to Fang being as lame as he tends to be, but in a rather comedic way. My eagerness to complete the campaign and free the Goddess became even more-so nerve wracking as the sub-conversations became the only filler a part of the entertainment as the rest became less lucrative from the earlier portions of the game. While Advent Dark Force tends to be a bit more enjoyable than the original release with the new story arch with the Vile God, it still finds itself troubling due to the grind being much worse than before. For those who took an adventure through the game on PlayStation 3 like myself, will find themselves revisiting a rather familiar game in comparison to a newly introduced title, with fully new twists, turns, and minor plot deviations.

For those visiting the game for the first time? It’ll be a splendid exploration for a while before it grows monotonous and troublesome due to its rather predictable stories that seem to almost overlap one another. If anything? It’s a game that pushes to head in the right direction while stepping back into the wrong one putting it almost on par as a re-release of a game that’s already been played.

Our review is based on a copy provided to us by the games publisher.  For information about our ethics policy please click here.

 Final Score: 7 out of 10

About the Writer:


Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.