There’s no denying that Anthem NEXT had a lot of promise, however, due to many reasons, EA and BioWare have canceled the massive overhaul to the game.Continue reading
In a recent update about Anthem, BioWare Studio Director, Christian Dailey, gives an update that will be coming to the games Javelin suits, including, mod slots. However, it left us with more questions, than it did answers.Continue reading
BioWare’s Casey Hudson has revealed that Anthem is about to get a major overhaul in Anthem 2.0, putting any upcoming content on hold as the game gets a clearer focus of what BioWare intended Anthem to be. Continue reading
In an interesting turn of events, BioWare has confirmed that they are hard at work on Anthem’s next big change, which sounds like a complete overhaul of the current system in place. The downside? It could still be in very early stages.
The future of Anthem is seeming less and less likely to succeed after the departure of Ben Irving of BioWare Austin, the studio leading development behind the game, and now, it leaves just Chad Robertson looking it over. Continue reading
Despite having fallen into silence and very little updates about the game, BioWare has remained hard at work, hammering out their eight-week event called ‘Cataclysm’, which will be the games first-ever limited-time live-event.
After much deliberation, here are ten essential changes we’d like to see make their way to Anthem in the future including the ability to place waypoints on the map and changes to the faction rewards.
Along with brand new bug fixes and some brand new content, BioWare and EA have revealed that patch 1.0.3 for Anthem is now live and features an astonishing amount of changes, fixes, and even some well-deserved weapon balancing.
The long-awaited open-world RPG from Mass Effect developers BioWare is finally here, but it hasn’t been an easy road for the game. Now that Anthem is out in the wild, the day one patch is here, and we’ve completed the end-game content. Now it’s time for an official review of Anthem.
Now that you’ve got a handle on the combo system, how to play a Storm Javelin, and even got a basic understanding of the game, it’s time to discuss how each of the elements works and what each of them actually does when they are active.