A Two Year Reflection of B.A.T.G.R. by Dustin Murphy

Hello,

Before I begin let us consider this a letter first and foremost. Two years ago Blast Away the Game Review started out as a mere Facebook Page, one that slowly reached 2-3 thousand reviews within its first year, but with some struggle, and even hardship, but also money none of the writers had to spend for us to get the views so we did it anyway. Unlike most places I don’t find myself on things like LinkedIn or even other places to find myself wherever I can be for professional purposes. Why? I guess I never got around to it, but that’s neither here nor there. It didn’t strike me till I got out of bed that Blast Away the Game Review will be a year old in less than 9 hours. In many ways it has just now begun to hit me in the chest with happiness, but in ways, resentment for what I’ve begun and what I continue to do. You may ask why that is, and it’s because being a writer is hard, it’s time consuming, you get to do a lot of unique things, write things you’d never thought would gain traction, but also the intoxicating satisfaction you get from just doing what you do.

Over the course of the past two years, it’s been surprising when I get to see the stats roll up on our Facebook, Google+, Twitter and even our website showing me how many readers that Devon, Sarah, and Myself have pulled in this year alone. Can you believe we’re averaging around 1-2k readers a month? That means this month alone, by August we will have averaged roughly 8.5k-9k readers in our second year, which is a lot when you are facing off against big names such as IGN, GameInformer, GameSpot, Yahoo! Entertainment, and others out there that are very well established, but also that there are small companies like ours popping up left and right as gaming begins to gain a lot of traction. The downside of this? For us it’s like walking on a thin layer of ice that is only covering a bed of blades for us to fall on, and that’s one Hell of a scary thought, but we do it anyways. No one started big, everyone started small, and some are like us – our bank accounts don’t benefit in anyway. We pay for almost everything we do, every convention we go to, every day we take off work and lose money from not having worked, but we do it simply because we love it, we love what we do, and we will continue to do so. The issue to some? You become absorbed in your work, self-centered, and even hard to be around because your work has become your hobby, your life, and everything you do; that’s not to say the team here and I don’t love what we do, but we do – it’s those around us that want stability, they want us to not think about games, deadlines, articles to be written, emails to be sent, the names we remember, the things we have queued into our heads so that we know exactly what’s coming up next versus what needs to be done now. But there is something darker in there, darker inside of us all as writers.

I can’t say that there isn’t a secret that we have slowed down from time to time, but there was sometimes something more sinister crawling inside of our skin. We wanted to quit, throw in the towel, send out the emails, and walk away to find a normal life outside of being writers. To become what we were before two years ago so that we can be watching our checkbook balances go up and down in a fluctuating dance to match our spending habits, but also the fact we grow tired, we grow irritable, we grow annoyed at times that we make no money doing what we love to do since there just isn’t a sponsor there to help bring in a paycheck for us, but there is something that brings us back every time; You. You have become one of the most important factors in why we do what we do. Not just you the reader, but you the companies we work with, the developers we have, and still have yet to meet. The games, hardware, accessories, and the individuals behind them that we want to show that their hard work has been well earned because of. The men, women, and families of those men and women that have sacrificed their time away from those individuals so that we as a community and an industry can have what we want or what we need in order to keep growing in this age of technology.

Most importantly there are a few things that need to be said before I continue on with what can be considered a rant. There are thank yous that need to be served out, while many may or may not see it, they are there, they deserve it. I can’t say my parents, my brothers, or even my closest of friends didn’t play and don’t play a huge role into this, but I have to thank someone special for their speech; Cecil Paul Metcalf. Much like an uncle to me, he gave me the encouragement, wisdom, and pep-talk I needed in order to start Blast Away the Game Review; he gave me the final nudge I needed to start chasing my dreams instead of just letting them sit there and wither away. I also want to thank our former co-founder Jesse Olvera, former founding member, Josh Turner, Aaron Johnson, Jonny Walker Red, Angie Morrison, Casey Neal Todd, Shannon Cusick, Kennard Daniel Prim, Chris Barsoum, Devon Day, and Sarah Gibson.

But I want to give one very big special thank you to someone who has been there for me to keep me motivated, trying, and more goal driven than ever in the recent months; my dad, David Murphy. Had it not been for his patience, understanding, and curiosity about gaming we wouldn’t find ourselves where we are now. Where we can go from here; the sky’s the limit.

But even with all the hard-work I put in, the website, our work, our partnerships that allow us to review games also deserve a huge thank you so I want to recognize the following companies that are helping us shape our future and continue to do so everyday. I want to thank Nintendo of America, Ubisoft, Spellbind Studios, Final Boss Entertainment, OnePR Studio, Capcom, Comcept USA, Atlus, Inc., NIS America, Mr. Tired Media, Bandai Namco, Sega and the many other and wonderful companies we have worked with and will continue to work with in the future. I also want to give a major thank you to Bethesda Zenimax, XSeed Games, Koei Tecmo, and OnePR Studios for helping us get started as our first press contacts ever. Because of you, we wouldn’t have started off as we did, and we owe you a major handshake for that. Again, thank you, and we look forward to our future works with you.

With the thank yous in order, I want to discuss what the future of Blast Away the Game Review may look like in the upcoming weeks and even months ahead.

As many of you know, we are unpaid, which in ways sucks for us, but it gives us an insight that many don’t have. In the upcoming months, we’ll be working on a new design for our logo, which means we also might look at branding T-Shirts, Hoodies, or even patches once the time comes around for it. We also look at doing more giveaways based upon reader interaction, commentary, and the likes when it comes to our Facebook page, Google+, Twitter, and even our website as this helps us get an idea of what you – our reader wants, which means we have a chance to possibly partner with the companies we work with to do a few unique giveaways. The idea of a PS4 + a game in the future sound lovely? Your help is what can make this possibility, a reality, and one that we look forward to doing in the future. However, we will cont

But in the words of my friend Stu Hrovarth of Unwinabble, “I’ll keep walking with you, as long as you want the company.”

If you want to wish us a happy birthday as a company? Feel free to contact us through our Contact Us here on our website!


About the Writer:

DustinBATGRPhoto1Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on Twitter @GamingAnomalyGoogle+, and or you can find him on PSN with RaivynLyken.

Tom Clancy’s Ghost Recon Phantoms Gets Update 2.0 With New Features

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Written by Dustin Murphy

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Tom Clancy’s Ghost Recon Phantoms has been getting bigger, bigger, and bigger since its launch last year. With it we have learned that the Update 2.0 has become available to all players. In this update fans can get in on the tactical gameplay with a free trial of the all-inclusive Infinite Pack, welcoming new players to the same great tactical gameplay with streamlined improvements and more free content, and all we can say? This is a grab worth grabbing if you are new to the online shooter.

Free Infinite Pack Trial – This pack allows users to try out other equipment sets, but also allows for fans to try out this pack for free as they travel up-to and past level 15. This pack includes a level up with all standard gear int he game as well as bonus rewards for people using the pack.

The update also demonstrates new improvements that have been made such as accessibility to all users. As Producer Francois Logeais explains it: “Our goal is to reduce the confusion and choice paralysis new users feel by progressively exposing them to our systems. We will guide new users through the new streamlined early experience and offer only directly relevant options and modes.”  This includes a new user-friendly interface (UI) as well as a community requested removal of the Armor Maintenance system, which allows for fans to free up more in-game currency for players to get the gear they want. Update 2.0 also includes new free content, such as new Tier 11 and Legendary weapons, a new Team Deathmatch map, and an increase in level cap from 50-70.

This update also includes a friends referral system, which allows for a more team-based focusing system, but also more work as a multiplayer shooter, which helps focus on team building while working on obtaining their objectives and winning matches. This means friends can build up their trusted user base with the new friends referal system, which allows for the collecting of valuable rewards.

Head on over to the website and play for free over at: www.GhostReconPhantoms.com or find it on the Steam store today.


About the Writer:

DustinBATGRPhoto1Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on Twitter @GamingAnomalyGoogle+, and or you can find him on PSN with RaivynLyken.

Capcom Outlines their San Diego Comic-Con Plans

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Written by Dustin Murphy

Capcom

Are you going to be attending SDCC 2015? If so, Capcom will be at their booth this week (Booth #215, Hall A) with plenty a lot of activities for you awesome fans to enjoy such as signing sessions, panels with special surprises, playable demos of Capcom’s upcoming games lineup, plus cool collectible merchandise available at the Capcom Store. Did we also mention that they will have plenty of panels going on at SDCC 2015?

For the first time, Resident Evil 0, a newly remastered version of the series’ origin story will be playable there, but so will be Mega Man Legacy Collection, featuring the 8-bit history of the iconic Blue Bomber, which first was announced at E3 will be there to enjoy. A playable demo of Street Fighter V, the newest entry in the legendary fighting game franchise, also a first time exclusive for the PlayStation family of consoles, will also be available with a roster that features all of the currently announced characters, including the most recently revealed Cammy and Birdie, fans will also be able to partake in a weekend full of events related to these games.

If those don’t interest you or the lines are too big, you can also enjoy games like the episodic thriller Resident Evil Revelations 2, hit stylish action game Devil May Cry 4 Special Edition and critically acclaimed action RPG Monster Hunter 4 Ultimate. But what would Comic-Con be if panels weren’t apart of it? Capcom has announced they will have two panels for the event where fans can be surprised, excited, and have a good time when they aren’t at signing sessions with series executive producer Yoshinori Ono, who has been all sorts of fun for fans int he past.

Want more info? Visit the official Capcom-Unity blog over at http://capcom-unity.com/ for more information.
PANELS
· Street Fighter V
Thursday, July 9 from 11:45AM – 12:45PM in Room 6BCF
Capcom’s  Street Fighter experts will share the latest news on Street Fighter V, which will include a special guest appearance from Yoshinori Ono (Executive Producer, Street Fighter franchise). Learn how you can earn big money and everlasting fame by competing in the Capcom Pro Tour culminating in the Capcom Cup Finals later this year. Plus, get a first look at all the must-have Street Fighter licensed goods in store for the rest of the year.

· World of Capcom
Thursday, July 9 from 5:00PM6:00PM in Room 7AB
The Capcom team will share the latest updates on all the new and upcoming Capcom games including Street Fighter V, Resident Evil 0 and more, plus sneak peeks at all the latest Capcom merchandise and licensing products coming your way soon. There will also be some exclusive first-looks and reveals just for SDCC.


About the Writer:

DustinBATGRPhoto1Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him on Twitter @GamingAnomaly,Google+

Review: Hyperdimension Neptunia Re;birth3: V Generation – A Generation Not so Far Apart

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Review by Dustin Murphy

Hyperdimension_Neptunia_ReBirth3_Logo


Pros:
+Cheeky, but amusing humor that carries on even to character names
+Solid change of turn based game mechanics
+DLC does not in anyway deter the game, but instead adds to it free of charge
+Even with a rebuilt story, the games remain true to the core, and fun as ever

Cons:
Some bosses can be truly troubling to combat against
Missions can feel like a heavy grind
Suffers from an inability to let you change up your party at the start


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Lets just say that this series has been a flagship series for the PlayStation Vita at this point, which for Idea Factory and Compile Hearts? This is a rather good thing, which gives the main series, and even the spin-offs a chance to thrive, and even gain new friends. For fans of the series, this third reimagining of the franchise – namely Hyperdimension Neptunia: Victory (PS3) – fans once more get to take on the task of following Neptune, Noire, Blanc, Vert, their friends, and even their sisters story that is filled with video game references and the group’s mind blowing shenanigans. This time? Neptune has fallen victim of being transported to another dimension, and has now been tasked with helping her new friends in this dimension in order to get a chance to return home to her own. Thanks to having fallen victim to a brewing war between CPUs and the Seven Sages, Neptune once more finds herself trying to right the wrongs, bring up shares, and return home. The irony of this game is the humour itself where the CPU’s are fully aware that they are video game characters, that they are amidst a console war (namely 7th generation of consoles), but also the fact that the characters are not scared to break the fourth wall in order to bring out a few good laughs for fans. But like the spinoff titles, V Generation does not take itself too serious, but it does manage to keep the series fresh, and enjoyable to fans who are new and old as they continue on with this flagship franchise for the PlayStation Vita.

Much like the predecessors to the series, Hyperdimension Neptunia Re;birth 3: V Generation seeks to do several things as the others did when they were brought over to the Vita. This time around we are seeing some minor upgrades outside of added video clips, dialogue, and even a few alterations to how the game itself plays. This time around players will want to take their time in order to stay two to three steps ahead of the enemy, this means plotting out attacks, making sure they have set up their armour, weapons, and even small pieces of secondary equipment that will help assist them in fights in the long run. Much like before we do get to see a few significant changes that include a dungeon remake system, Stella’s (am I the only one that thought of Stella Glow when reading that name?) Dungeon where you can get better armour, weapons, and upgrades, but also a new take on the former combat system. This means that itemization and min-maxing as some will call it, is extremely important and will drive fans into figuring out what items and stats are best depending on what enemies are being encountered within that zone. Just like all the combat schemes from earlier entries, fans will able to once more take the characters into their CPU form and wreck having while building up enough ‘points’ or rather SP to unleash a devastating EXE attack or even an insanely powerful combo finisher that’ll send enemies into oblivion if you are dishing out enough damage. This means the same can be done to your characters, however, and will unfortunately punish newcomers who aren’t paying attention to what is going on.

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When stepping away from the thirty hour game that fans will know, newcomers may find themselves a bit confused when approaching this one as their first title. For those who are new, let’s step back before continue on and explain the game for newcomers. Hyperdimension Neptunia as a series is one that can easily be compared to the likes of titles such as a “Tales of” title and even a traditional RPG such as Lost Odyssey (Xbox 360), which will push fans into moving characters around, attacking enemies by dipping into the games menu, and even surfing the menus quite a bit in order to prepare for combat and learning about what items do what as well as what items perform what functions in combat or out of combat even. The one major issue of this game, it is deceptively hard, challenging, and will require newcomers to spend money carefully, but also returning to repeatable quests in order to gain new items as well as in-game money.

Unlike in previous titles, V Generation has taken away the healing when leaving a dungeon, which to some is a low blow, but to others it is a refreshing challenge that increases the games overall difficulty and will push both newcomers and veterans alike into maximizing their items and utilizing characters as they need to be later in the game. However, one thing has made a return from Hyperdimension Neptunia Re;birth 2: Sisters Generation, and that is the Stella’s Dungeon, which has become a fan favorite feature in the core series itself. In this mode, fans send Stella and her companion Felis into a dungeon in a rogue-like dungeon RPG style mode, where fans will be gathering items, equipment, blueprints, as well as items, upgradables, experience for Stella and Felis themselves. This means that players will find themselves grinding out and proceeding carefully, if they don’t, this means trouble. Especially when having to deal with trying to continue on and determining whether having to dig deeper in the dungeon or not. The important part? Stella’s Dungeon is needed in order to 100% the game, which means post-game content will be locked without getting the games “True Ending”. To some, this seems to be unfair, and will only bring in the hardcore of the hardcore to complete the game in order to go on.

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Like before, the game focuses with three endings depending on completion rates, this means a Good, Bad, and True ending where fans will aim to complete the game with the highest completion rate possible. Like previous titles, the game does not feature a bunch of things to do post-game, which means it’ll be shelved and possibly revisited at a later date unless you’ve grabbed the DLC that allows for characters to go up to level 300, and continue on with the games challenge mode, which unfortunately, we’ve not tinkered with yet, but we possibly will at a later date depending on if it’s something notable or not. Outside of these few drawbacks, the game does suffer from the inability to be kind, but overall? It’s a fun and enjoyable title that will lure fans in who have a PlayStation Vita or PlayStation TV in order to have a good time depending on their patience level and their ability to keep focused to their screens long enough to complete the game. With that being said? Hyperdimension Neptunia as a franchise is one that is unique, fun, and hilarious all together, but to some, it’s just a horrible franchise all together, but to us? It is one we can’t wait to see what Idea Factory does with in the future thanks to the PlayStation Vita crowd keeping it alive.


Our review is based upon a pre-released version that was sent to us by the developer and was reviewed with all current available content downloaded. Hyperdimension Neptunia Re;birth3: V Generation is now available on PlayStation Vita, PlayStation TV through retail and the PlayStation Store for 39.99 USD. For information about our ethics policy please click here.


 Final Score: 7 out of 10


About the Writer:

DustinBATGRPhoto1Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on Twitter @GamingAnomalyGoogle+, and or you can find him on PSN with RaivynLyken.

Square Enix Announces their San Diego Comic-Con Lineup and Panels

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Written by Dustin Murphy

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Are you headed over to San Diego this week for Comic-Con? As of today, Square Enix has announced their set up and features for their booth over at booth #3829 in the San Diego Convention Center. Those of you who have yet to experience the following games, will finally get your chance to play Dragon Quest Heroes: The World Tree’s Woe and the Blight Below™ and FINAL FANTASY TYPE-0 HD on PC months before their upcoming scheduled release.

Returning with world of Dragon Quest, players will get to experience the game brought to you by famed and world renowned artist Akira Toriyama, director and creator of the series, Yuji Horii, and famed composer Koici Sugiyama as they once more bring Dragon Quest to life with the latest installment Dragon Quest Heroes: The World Tree’s Woe, which is set to launch October 13th, exclusively for the PlayStation 4.

FINAL FANTASY TYPE-0 HD brings an immersive world, memorable characters and the production value known of the series, together with high-quality gameplay and storytelling. Coming this year to PC onSteam, the game will include graphical options for high-end PC users, improved battle and camera controls as well as Steam community features.

Attendees will also be among the first who can purchase the select advance sale items prior to general public availability:

DC COMICS VARIANT PLAY ARTS -KAI- Designed by Tetsuya Nomura BATMAN™

Event SRP:  $250 (Sales Tax included)
From the creative mind of Tetsuya Nomura comes a unique and stylized BATMAN™. This figure offers interchangeable set of arms, rich glossy black and red paintwork and translucent visor among other features.

FINAL FANTASY® XIV: Heavensward™ Carbuncle Plush (Emerald and Topaz Vers.)

Event SRP: $40 each (Sales Tax included)
These cute yet powerful creatures based on the beloved summons from FINAL FANTASY XIV, can now be yours. The Carbuncle plush is available in two versions, and each one comes with its very own in-game minion item.

Other limited release collectibles available to attendees for purchase include:

San Diego Comic-Con 2015 Exclusive

BATMAN™: ARKHAM KNIGHT PLAY ARTS -KAI- BATMAN™ (Limited Color Ver.)
Event SRP: $100 (Sales Tax included)
Based on the highly popular and award-winning video game, BATMAN™: ARKHAM KNIGHT, the figure matches the highly detailed in-game graphics with battle scars and weathering effects. This SDCC exclusive version has been painted in a metallic bright blue and gold color scheme. Available for purchase at the booth or for pre-order on the online store.

Event Exclusives:

DC COMICS VARIANT PLAY ARTS -KAI- TIMELESS WILD WEST- BATMAN™ (Limited Color Ver.)
Event SRP: $120 (Sales Tax included)
Two American icons make for an amazing mashup of epic proportions. Batman has been re-imagined as a cowboy to combat lawless criminals who run rampant in the Wild West. Varying paint methods were applied to show the texture of the leather materials, as well as weathering from grit and dirt. The figure includes display stand and interchangeable hand parts.

METAL GEAR SOLID V: THE PHANTOM PAIN PLAY ARTS -KAI- Venom Snake (Splitter Ver.)
Event SRP: $100 (Sales Tax included)
From the highly anticipated entry in the Metal Gear Solid franchise, METAL GEAR SOLID V: THE PHANTOM PAIN, this figure includes an exclusive color paint scheme, interchangeable head, hands, weapons parts, and display stand.

Finally, for fans of the Play Arts -KAI- action figure line, Square Enix will display an array of never-before-seen prototype figures at the booth. For the latest events and merchandise news, follow the official merchandise Twitter (@SQEX_MD_NA) or visit the San Diego Comic-Con exclusives merchandise page at :http://www.square-enix-shop.com/us/event/SDCC2015.html.

Think that’s all? Square has also announced its action-packed schedule for San Diego Comic-Con for those of you who are 18 and up. Today they have announced the Square Enix Experience that will take place July 10-11 in downtown San Diego at 7th Aventue and Market Street where fans can dive into the immersive worlds of Just Cause 3, HITMAN, and DExus Ex: Mankind Divided with three fully interactive experiences set within an outdoor beer garden.

For the Just Cause 3, fans will get to take on Rico’s grappling hook feature a reality since fans will take to a tower of 40 feet only to take a rifle in hand and traverse down a 150 foot drop within 23 seconds of zip-linning action. Did we mention that fans will be attempting to shoot at marked targets and attempt to take the top spot on the leaderboard.

If that’s not your thing? Fans will get to take on the role of Agent 47 in the ICA Training Academy for new recruits. Though you may want to wear your red tie in order to go through a series of training stations in order to see if you are worthy of the title “Agent”. Think that’s all? You also got to make sure to complete all of those tasks and manage to get out in one piece without getting caught by anyone. If you do? You’ll receive a passport to the world of assassins.
For the world of Deus Ex: Mankind Divided, where fans will become a mechanically augmented citizen in the modern world. If you enter this world, you will need your Neuropozyne to prevent your body from rejecting the augmentations, but also have to work hard to obtain it since it is becoming increasingly more difficulty to obtain. This is where fans will need to compete against each other, show their skills in stealth, and compete against each other while obtaining as many bottles as possible while sneaking through as many obstacles as possible.
Full information regarding the upcoming events from Square Enix:
Meet with members of the team from the new mobile title Lara Croft GO. Get your hands on an exclusive item (quantities limited), snag a photo with cosplayer Nadyasonika in her GO ensemble and get the chance to win early access to the game. Those wishing to prove their prowess on the Hitman course will have an opportunity to win a free copy of the recently released Hitman Sniper®.

SDCC attendees looking to see and hear more about Deus Ex: Mankind Divided and Just Cause 3 can visit the Hyatt Xbox Gaming Lounge for theater demonstrations with key development team members throughout the weekend.

Finally, Deus Ex® fans can look forward to Saturday, July 11th, when Eidos-Montréal will be hosting a panel on “the Art and Story of Deus Ex: Mankind Divided.” Key members of the development team and voice actor Elias Toufexis will be there to discuss the visual aesthetic and narrative of the Deus Ex series, and the creative process behind the upcoming world of Mankind Divided.

The Art and Story of Deus Ex: Mankind Divided  Saturday, 7/11/15, 3:30p.m. – 4:30p.m. – Room: 24ABC
Jonathan Jacques-Belletête (Executive Art Director, Eidos-Montréal)
Jason Dozois (Narrative Director, Eidos-Montréal)
Patrick Fortier (Gameplay Director, Eidos-Montréal)
Elias Toufexis (Actor – Adam Jensen)

Meet the development team for Deus Ex: Mankind Divided and Elias Toufexis, the actor who plays Adam Jensen. Get an exclusive look at the game, as the team provides insight into the creativity, goals and inspiration that shape both the art direction and story of Mankind Divided. They will also give details about the upcoming trans-media initiatives that will expand the Deus Ex Universe.


About the Writer:

DustinBATGRPhoto1Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him on Twitter @GamingAnomaly,Google+

Review: Vainglory – The MOBA That Taps Players to Glorious Victory

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Review by Dustin Murphy

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Pros:
+Precise use of mobile device touch screens allowing for precise and properly placed responses
+Extremely smooth servers that have no lag, delay, or even hiccups
+Character designs that easily rival League of Legends, Heroes of the Storm, Heroes of Order & Chaos and DOTA 2
+Graphics that could easily be mistaken for PC quality
+Single-lane design is fun and easy to use for 3v3 design

Cons:
Several characters such as Koshka, Ringo and Saw are game breaking at this time
Creating skins needs explained a wee-bit better for newcomers
Unlocking ranked mode is a bit steep and almost a hassle
Unlocking skin tiers requires each tier before the higher one to be unlocked


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Last year I was introduced to my first MOBA ever by one of the former writers of B.A.T.G.R., he introduced me to titles such as League of Legends (I knew of it, just never played it) and DOTA 2. While both games were ones I knew of, I just never dipped my toes into the Massive Online Battle Arena genre, and it’s one that I grew out of quickly until I met Heroes of Order & Chaos, Heroes of the Storm, and the newest entry in the genre for me; VainGlory. Let’s give a bit of a backstory first.

For ten years, I spent a good chunk of my life playing World of Warcraft; Unfortunately Blizzard had me at just around 9 ½ years of playing before I had quit. I hung up my raiding hat, threw in my subscription towel, and walked away never to go back. Before I did that action I was quite into PVP in my free time; I took to Warsong Gulch like a mad man as a disc priest and even a sub rogue just to sap people however I pleased, but overtime I got bored, it was the same thing over, and over, and over again. The Horde lost, Alliance won, and I once more found my head hung in pure frustration and found the last broken straw I needed in order to walk away for the time being.

A few months later, enter the need for something new, something that would keep my attention, and feast my hunger for an online escapade that I could go to, leave, and never look back at when I decided I’m done; or just pick up and go however I want. Enter the MOBA scene, games that take a RTS and fuse it with the idea that you don’t lead the minions, but you are coined with the task of playing the hero that will ultimately decide their pre-programmed fate to be killed off for experience and currency for that matches session only to start over with the next match. The thing here is that the games are fun, short, and do require a bit of skill to complete since most characters are unique to their own capabilities in combat. While some are support, others are good tanks, DPS, or even a hybrid of the two or even three. This is where skill comes into play, players will have to take time, find out what items are best for that character, what skills to max out, and how that character works for them. So lets focus on the MOBA that I’ve been hooked to since its release last year on the App Store; VainGlory.

When looking at VainGlory there is no surprise on why I am hooked in my free time when not working on reviews. Matches are quick, characters are creative, and it takes everything I enjoyed about Heroes of the Storm, DOTA 2 as well as League of Legends and mashed them into a singular game. With the game having recently released on Android, It was time to make the jump, and once more find out why I’ve truly hung up my mouse and keyboard for the time being and walked onto the Play Store and once more found myself enjoying this title.

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The Goals in VainGlory are like any other MOBA; destroy enemy minion’s, level up, buy equipment, learn your combinations on what order to use your abilities, when, and why, but also take on the battlefields minor tasks such as unleashing a Kraken, taking over a gold mine, enemy mines, and well – knocking the ever living Hell out of each other and breaking the enemy’s base. Unlike Heroes of the Storm, DOTA, or League, VainGlory finds itself with one small thing that could be considered a downfall to those who can’t do a singular map over, and over, and over again; it’s that it only has one map at this time. To be honest? It’s a satisfying map, one that works perfectly between each of the characters, but also the games pacing allowing for maps to last anywhere between 10 minutes to almost an hour depending on how well the two teams play out against one another. Though there is something quite notable about this game that can’t be recognized with the earlier mentioned titles; it’s cheap for those wanting to invest their real hard-earned money into this title. For 10 bucks? You can get several character skins or even character’s for that matter and go purchase the few things you want in order to help the team of three developers keep their game alive.

Much like previous MOBA’s, VainGlory delivers a single laned map known as the Halcyon Fold, in this map players will be taking the role of characters that are selected as part of the “Free Rotation”, which currently during this review is Saw, Ringo, Petal, Koshka, and Ardan. In this rotation I was able to experience a unique blend of characters that each played uniquely, but also worked well together no matter what character I chose or my teammates chose. They all complimented each other in unique, and rather fun ways that many could say is hard to do since balancing can be quite the issue when working on games like this one.

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When stepping aside from the slight learning curve the game has for beginners, the game itself is a visual feast for fans of iPads and Android Devices alike. The visual fidelity is not something to laugh at thanks to its leading edge against most games out there. When looking at the game on the screen of my HTC One M9, there’s something to be said about VainGlory, and that is that the graphics are superb. Let alone do they look and feel like a PC game, they stay steady even in high combat situations, and even when the phone has multiple apps open in the background, which has shown that this team of developers has worked their rears off to ensure an experience like any other. Let alone does the game look good, the sound is good, and that musical score is definitely something that should be written to home about.

Overall, this MOBA isn’t much different from others, but the way it plays, functions, and the fact it can be played on the go gives it an edge against those that can’t manage to pull it off, and that is where VainGlory has easily become my go-to game for when I’m on the go next to Blizzard’s Hearthstone and Order & Chaos Online. If you haven’t downloaded this game? You should, it’s definitely one of the best Android and iOS games available for mobile devices. With skins being able to be crafted through unlocking card boxes or paying for them, this game, unlike others, gives features that other games should be taking notes on so that they will get players coming in from all reaches of the gaming world. All we can say? Super Evil Megacorp has made a game that easily topples the competitors and shows what dedication is all about.


Our review of the game is based upon both the iOS and Android versions of the game, which are both available for free through the App Store and Google Play. For information about our ethics policy please click here.


 Final Score: 9 out of 10


About the Writer:

DustinBATGRPhoto1Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him on Twitter @GamingAnomaly,Google+ o


Onechanbara Z2: Chaos Gets A Street Date for July

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Written by Dustin Murphy

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If you have been waiting for some insanely addicting and zombie filled monster slaying, it’s time to prepare to do so once more as the buxom vampire sisters prepare to once more invade the gaming library’s of fans this month. XSEED Games has announced that the Onechanbara series will be getting its latest installment that is set to launch exclusively for PlayStation 4th on July 21st for 49.99 USD for the physical “Banana Split” retail release or 39.99 USD for the digital version through the PlayStation Store. The “Banana Split” edition will include a soundtrack CD containing almost a full 80 minutes of music from both this game and its Japan-only predecessor, Onechanbara Z: Kagura, an 80-page softcover “Behind the Bikini” book also featuring artwork and backstory from both games, and a code to download the “Strawberries & Banana” premium DLC costume.

This newest entry into the series will once more bring players to take the vampire sisters across a set of high-octane sword play as they take out hordes of zombies as well as other creatures in some wild and unique ways as well as in wild and unique locations. Traveling the world, players will find themselves sending limbs and blood everywhere as they use acrobatic maneuvers and physical attacks in order to ensure their survival as well as the elimination of their targets. For the first time in the series, players can enjoy the game with full English voice-acting or play through with the original Japanese performances.

Developed by D3 Publisher and Tamsoft, Onechanbara Z2: Chaos will be coming exclusively to the PS4™ in North America. This title has been rated “M” for Mature by the ESRB. NIS America will be publishing the PAL version of Onechanbara Z2: Chaos.


About the Writer:

DustinBATGRPhoto1Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on Twitter @GamingAnomalyGoogle+, and or you can find him on PSN with RaivynLyken.

Hyperdimension Neptunia Re;birth3: V Generation Out Now on PS Vita

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Written by Dustin Murphy

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Prepare to time travel and hope dimensions with Neptune, Nepgear and friends with Hyperdimension Neptunia Re;Birth3: V Generation, which has launched in North America and will launch July 3rd in retail format and then July 8th in digital format for our friends in Europe on both PlayStation TV and PlayStation Vita.

With its launch a slew of DLC for free that includes; new clothing options, dual audio, new companions, and even some items to help get you started! This launch also comes with PlayStation Vita themes that Idea Factory International has begun to launch on PSN for $0.99 and in Europe on July 8 for €0.99.

Stay tuned for our review coming soon!


About the Writer:

DustinBATGRPhoto1Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on Twitter @GamingAnomalyGoogle+, and or you can find him on PSN with RaivynLyken.

Samurai Warriors Chronicles 3 Now Available on 3DS and Vita

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Written by Dustin Murphy

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As the 10th anniversary of the franchise, Samurai Warriors has officially launched on both the Nintendo 3DS and the PlayStation Vita. This is the first time since 2011 that gamers in the west will be able to once more enter the Chronicles universe. This also marks the first time that PS Vita owners will be able to enjoy the intricate storylines of the Sengoku-era in Japan.

This new version includes a newly designed Edit mode, battle systems from Samurai Warriors 4, new Challenge mode, and even all new customizations that will let fans enjoy a uniquely spun storyline for fans to enjoy. The 3DS version supports StreetPass as well as SpotPass, but also PlayStation Vita touch screen.


About the Writer:

DustinBATGRPhoto1Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on Twitter @GamingAnomalyGoogle+, and or you can find him on PSN with RaivynLyken.

Fallout Shelter Debuted as #1 on the App Store in 48 Countries

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Written by Dustin Murphy

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As the first ever app for Bethesda Zenimax, the Fallout universe was quickly celebrated by Bethesda Game Studios at E3 with the announcement of the downloadable game that launched in 48 countries, and became the quickest and most downloaded app in all of the countries it landed within.

We play games on our phones all the time, and have always wanted to make one,” said Todd Howard, Game Director at Bethesda Game Studios. “To have our first mobile game be enjoyed by so many is stunning. It just shows that gamers appreciate more depth and being treated fairly. It also shows people love Fallout as much as we do.

If you ask anyone if the game is fun the answers are likely that it is fun, that it is addicting, and it has a rather player-friendly approach for its in-app purchases. As Fallout Shelter rapidly climbed up the ranks as one of the highest grossing apps on the App Store, Bethesda also found it as one of the highest apps overall as it quickly overtook King’s Candy Crush app as Top-Grossing app on the charts. It managed that within the first two days to be a bit more precise about its popularity.

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Since the games launch, it has remained the number one most downloaded free game on the app store, and is downloaded over 70 million times a day by fans from around the world in multiple different countries.

Fallout Shelter is a post-nuclear strategy and simulation experience that puts you in control of a state-of-the-art underground Vault. Build the perfect Vault from a variety of rooms, oversee your very own thriving community of Vault Dwellers, and protect them from the dangers of the Wasteland.  Vault-Tec has provided the tools, but the rest is up to you.

Fallout Shelter is available now on the App Store for iPhone and iPad.

Our Take:

As someone who doesn’t own anything, but a few game consoles and Android devices, it’s disheartening to see that this game hasn’t launched on the devices yet since there is a rather large community on the Android platform. We just hope it’s a matter of time before those who do not have an iDevice can expect to see the game and experience what others have already been doing so with.


About the Writer:

DustinBATGRPhoto1Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on Twitter @GamingAnomalyGoogle+, and or you can find him on PSN with RaivynLyken.