Review: Samurai Warriors Chronicles 3 – Where The Oda Chronicle Begins

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Review by Dustin Murphy

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Pros:
+Player created character is the centerpoint of the campaign’s story
+Graphics have been noticeably upgraded to the SW4 graphics standard
+Campaign provides a rough 15-20 hours of fun before it begins to grow dull
+Swapping between officers is fun, enjoyable, and refreshing after hours of comba

Cons:
3DS version suffers minor frame rate hiccups and pop-in’s on older 3DS handhelds
To the unfamiliar, missions may take a few attempts to complete to adjust to the missions


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Samurai Warriors Chronicles 3 is the first of the Warriors spin-off series I’ve been able to try. Thanks to our contacts over at Koei Tecmo’s PR team, we’ve been able to get access to a copy for review. With the PlayStation Vita version in hand, we decided to also pick up the Nintendo 3DS version, which lead us to quickly diving into combat with fully customized character’s and finding ourselves teaming up with Oda Nobunaga, famed Warlord of Japan and the games central focus. But if you aren’t a fan of the series? There’s no doubt the series will be hard to follow for those unfamiliar with the franchise since Samurai Warriors 4 came out not to long ago.

Since many of us have become familiar with Omega Force and their Warriors franchise, it’s hard not to tell you that these games come out constantly, and it’s at times – arduous to follow. As a spin-off title, Samurai Warriors Chronicles 3 has launched on both the PlayStation Vita and the Nintendo 3DS in order to join beside Oda Nobunaga and his family; the one that can be said to have caused the unification of Japan in the 16th century. Getting to that beginning of unification, however, will put the the warring clans against one another, and ultimately throw your customized character into the middle of this large scale set of trials, tribulations, but also friendships that take place as your warrior builds relationships, friendships, and displays their true loyalty to the Oda clan.

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When playing through the 15-20 hours of content in the game on the first run-through, players will take on a set of scenarios that explain how the future of Japan was sculpted, but also what brought the clans to begin unification. Much like other Dynasty Warriors 8 Empires, players will take on several set of occurrences within the games story mode. This includes events as well as battles, the events are much like the Dynasty Warriors 8 Empires when training your villages and the ruling state, but in this version you build relationships with other members of the Oda clan between battles, which helps provide quite a bit of dialogue and backstory for players. As known outside of the dialogue events, combat is just what it says; you go to war and take over battlefields in order to weaken your enemies moral and ultimately take on multiple objectives including going to certain places on the map, take out certain captains, or even take over an area on that map. For fans that have played previous Warriors title, you know that your character that you created did not matter, your character was a mere shadow in the eyes of the original Samurai Warriors cast members, but in this version, characters are fleshed out quite well, which makes it almost seem absurd it hasn’t happened before now. In this one, however, that is not the case of being overshadowed, the character is very well fleshed out, which gives a distinct sense of nurturing to the character, and even offers up players to choose their character’s dialogue that takes place between them and other members of the clan. While yammering away in conversation can be fun, the game shines a bright light upon the game itself when even dealing with some of the more minor characters such as Oda Nobunaga’s wife Lady Nōhime or even other minor captains within the Oda ranks. However, this detail doesn’t take away from a glaringly large problem within the Nintendo 3DS version of the game for those who do not have a New Nintendo 3DS; frame rate issues.

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Platform(s): Nintendo 3DS/PlayStation Vita (Reviewed)
Publisher: Koei Tecmo
Developer: Omega Force
Cost: 29.99 USD
Release Date: Now Available

When finding myself traversing through the large scale fields on the PlayStation Vita, I found myself easily transition between captains thanks to the Vita’s touch bad, but also even finding myself with consistent frame rates that are inherently missing from the Nintendo 3DS version when it wasn’t running on a New Nintendo 3DS, which was quite absurd since the handhelds are both rather powerful, but this seemed like a poor design issue or possibly just the game itself having found a few issues outside of what the Vita is capable of pulling off. Regardless, the game seemed to run quite a bit better on a New Nintendo 3DS and even kept framerates in or around what the PlayStation Vita was capable of. Though frame rate to some can be a big ordeal, there was another issue that seemed to cross over in both versions; blurred character faces that seemed to leave no true detail to what minor or even some major characters looked like compared to that of what we would see with Dynasty Warriors 8 XL for Vita or even Dynasty Warriors Next on Vita; Samurai Warriors 4 even had better face animations and appearances when moving across the battlefield or when just merely looking around while on the battlefield between objectives.

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Setting all that aside from the overall appeal, Samurai Warriors Chronicles 3 builds itself upon forging relationships with every officer in Oda’s army, but also focuses upon the 20ish total battles that take place during the course of the game. This includes buying armor, leveling up weapons, boosting relationships via discussions, going through tea in the town menu, but also looks at helping players collect your in-game money in order to raise these friendship bars, but this also allows for players to build a form of completion to the story. While you are burning a hole in your character’s money pouch, players can also spend the same coin they would be spending on tea at the market where they can buy new armor for their appearances, but also work on leveling up their weapons. This also means that players will want to spend sometime with working on the games challenge mode in order to gain rare weapons, items, and more experience in order to level up, which makes this Warriors title rather large as well as time consuming for those who love taking on tedious tasks to get a larger experience overall.

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Much like any Warriors title, Samurai Warriors Chronicles 3 makes itself unique with the type of content it has made available for fans to enjoy, but also attempts to show this off while fans work their hardest in order to enjoy the games campaign as well as the missions that are hidden within the game through the earlier mentioned friendship system. Even looking past the Nintendo 3DS versions troubled frame rate, the game is equally as enjoyable as it is on the PlayStation Vita. Overall the game is an enjoyable experience that Omega Force should be proud of themselves for taking on so that fans could see a new twist to the Warriors universe through this new title. This is one that any fan of the franchise series should be prepared to enjoy whether or not they can look past a few of the games small hindrances that have weaseled their way into the game for Nintendo 3DS gamers.


 Final Score: 6 out of 10


Ethics Note: This version of the game is based upon a pre-release retail version of the game that was provided to us by the publisher for review. Samurai Warriors Chronicles 3 is now available digitally on both Nintendo 3DS and PlayStation Vita for 29.99 USD. For information about our ethics policy please click here.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.


Ten PC Games That Need to come to PlayStation 4 and Xbox One

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Written by Dustin Murphy

Next-Gen-Controllers

There’s no secret that PC gamers have some of the most unique games out there. Their games range from large named Kickstarter projects to games that have managed to go under the radar and never even be seen from there. In this case? I’ve compiled a list of several games that would be instant smash hits on the consoles due to their story, background with PC gamers, and even the overall appeal to them. Some of these games have been out for a while now while others are just now starting to pick up a steam. So lets get started with our top ten titles we’d like to see.

#10: Rust – Face Punch Studio

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Many know Rust for its brutal online gameplay where players fight to survive against other players. You must scavenge food from animals, players, and even hunt down resources while trying to build alliances and stay alive. Get a big enough alliance and a town may just be possible if players stick together. The true danger is? No one knows who can be trusted once their back is turned and bridges are burnt. This would fit perfectly on the PlayStation platform thanks to how isolated games can feel at times due to party chats.

#9: Niko: Through the Dream – Studio Paint

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Niko: Through the Dream is a beautiful game that is recognized as a minimalist adventure that tells the tale of Niko as she attempts to return to her world. As you take on her adventure, players will travel through multiple islands where happiness, solitude, or fear are melted away with the games hidden riddles, traps, and dangers that will confront both the player and Niko’s abilities that require determination, ability, and even logic. With Niko’s adventure being told through colours, shapes, sounds, and small hidden items, the game is beautiful, sad, and even whimsical as her narrative is explored with each new adventure that comes forth on each island.

#8: S.T.A.L.K.E.R. Collection – GSC Game World

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Like in real history, 1986 was the host to one of the nuclear worst disasters to have ever occurred; Chernobyl. Amidst the nuclear meltdown the Soviet Union established a 30km Exclusion Zone around the nuclear wasteland to keep people out, but in 2006 the zone is rocked by yet another explosion that has brought all life in the ‘Exclusion Zone’ to an end and has pushed the boundary further out. From where the explosion had occurred something has come from the shadows: mutated creatures from the radiation, but also an anomalous energy source. Now cordoned off by the military, anyone that attempts to get close is shot on sight and the secret from this zone has become buried deep within the Zone. In 2012 a man has adventured into the heart of the Zone due to reports of strange ‘artifacts’ that have been imbued with this new energy source. In turn the military, mercenaries, and even bounty hunters have begun to compete against each other in order to obtain the artifacts and control the power they have, but while doing so? S.T.A.L.K.E.R.S. as they are called – will have to not fight against just each other, but against the creatures within as they seek to escape Chernobyl. This franchise would fit in quite well with the previous titles that had been released on the PlayStation 4 in the past year.

#7: Killing Floor – Tripwire Interactive

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Killing Floor is just what it sounds like, a game that takes place in London, England after Horzine Biotech, a who has decided to work on mass cloning and genetic mutation has something go completely wrong in their labs. This incident leads to the human subjects turning into grotesque mutations that have also encountered a twisted set of disfigurements as the experiments continue on. After a few hours of the creatures becoming hostile, they begin to overrun the internal security forces and break out to the surface world. This is where our game begins as groups of four players seek to exterminate the mutations and even find their attempts fruitless as players attempt to survive each round, take out hordes of enemies and make their way to safety in order to possibly save the city from the brink of destruction.

#6: Warhammer 40,000: Regicide – Hammerfall Publishing

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Lets just pretend one moment that you have no clue what Warhammer 40k is about, well that doesn’t necessarily matter in this new imagining of it. Thanks to the team at Hammerfall Publishing fans get to see Chess turn into a classic game of Warhammer in a very beautifully animated game that takes Space Marines and the likes only to throw them on a chessboard and allow newcomers to take on this classic game in a whole new look.

#5: The Forest (Confirmed – Date: TBA) – 

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With the game being on early access via Steam Early Access, The Forest is a gorgeous game that is sitting in pre-alpha version and has been constantly updated sense with a new graphics engine, mechanics, and even having allowed fans to enjoy a game that emphasizes on survival as players take on the task of surviving an island that has been inhabited by cannibals. With the game not focusing on any form of set story or guidelines, it’s time for fans to brave the wilds of this island, gather resources, build a safe place, and explore the island around them including the wreckage of the plane they were once on.

#4: Rise of the Triad – Apogee Software and Interceptor Entertainment

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Back in the 90’s it wasn’t uncommon to see games like this one where the objective is to kill as many enemies as possible without dying, but to also make it through various puzzles, landscapes, and the likes. During this era you wanted bigger guns, tons of enemies, and high paced action, and this variant of a classic throwback by both Apogee Software and Interceptor Entertainment is well worth it and one that definitely deserves a console launch for those who have yet to have a chance to play it.

#3: Wrack – Final Boss Entertainment

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Just like before, Wrack is a highly entertaining and fun game that allows for a entertaining experience while utilizing a pistol, sword, shotgun, and even much bigger title as weapons are sought out in order to take out the enemies that Kain must encounter as players take on their quest. With cyborgs, aliens, and even mysterious enemies coming forth, players will take on puzzles, bosses, and well crafted encounters while attempting to pursue an amazing story. This is definitely a bullet hell title we’d love to see make its way to the consoles since its launch on PC by our acquaintances over at Final Boss Entertainment.

#2: Team Fortress 2 – Valve Software

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You already know about the quirky game that has gotten more attention than Half-Life could ever get and has become easily one of the most played games next to CS:GO. Welcome to Team Fortress 2, the most ludicrous game I’ve ever played in my life. While the game was enjoyed for the most part on Xbox 360 and eventually PlayStation 3, Team Fortress 2 has remained at its heart a hysterical first person experience that relies heavily upon its mods, community, but also the fact its always evolving, which would fit in perfectly with how the PlayStation 4 handles the newer games that are releasing on it as free-to-plays.

#1: This War of Mine – 11bit Studios

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War… War is something that can never be called beautiful even if it’s about liberation, freedom, revolution, or any of the above all at once. Unlike most war games, This War of Mine is a unique title that blends storytelling, consequence, and survival into an all-in-one title that will push fans to attempt keeping a group of survivors alive while food, medicine, and resources dwindle down over time and outside threats become a reality. With everything becoming harder and harder to find, your choices are serious, thoughtful, and can be just as punishing as ever if the right choices aren’t made before hand in this side-scrolling psychological title.

Closing Thoughts

While this is only a laundry list of the many great games that have managed to make their way onto the Steam store, we also know that many of these games have tons of potential thanks to the current gen consoles, but also the capabilities of the X86 architecture that both Sony and Microsoft proceeded to go with. If you are like myself, many of these games have been enjoyable on PC if you’ve had the chance to enjoy them through your own PC or even a friends PC. Regardless, the games are greatly imaginative and will push the mind of any gamer into the Twilight Zone whether they want to go there are not. What are some PC games you think would be good to make the jump? Let us know!


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

B.A.T.G.R.’s Weekly Wrap-Up: The Iwata Edition

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Written by Dustin Murphy

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Man, has it been a roller-coaster of a week for those of us in the gaming industry, community, and more. As you’ve seen all week, many people have been mourning the loss of the biggest name in gaming; Satoru Iwata. We’ve seen fabulous tributes to him in regards to artwork, YouTube videos, tweets, emails, songs, and many, many other ways. While our hearts still hurt there has been lots of news going around, but this week? Lets reflect on the news coming around. So lets break down what’s going on here at B.A.T.G.R. outside of Mr. Iwata-san activity.

Right now I know a few of our sponsors have sent us review games, with me being the primary reviewer for the PlayStation Vita and PlayStation 4 I’ve gotten several things under my belt. Currently to give you an idea of what’s going on. So here’s the agenda we have and luckily? I can provide you dates.

Upcoming Articles, Reviews, News, or Events:

Saturday, July 18th: Samurai Warriors Chronicles 3 Review Editing and Publishing

Tuesday, July 21st: Preparing for QuakeCon 2015 – the 20th Year Celebration in Dallas, TX

Wednesday, July 22nd: Heading to QuakeCon 2015? If not expect an Ar nosurge Plus for PS Vita Review

Thursday, July 23rd through Sunday, July 26th: QuakeCon 2015 Attendance and press work

Monday July 27th: Articles, News, and tons of stuff from QuakeCon

I know our schedule seems a bit bleak compared to normal. While we have several reviews I’ve been working my rear off to, I’ve known that this would be a busy time of year, and busy as it has been. Since we don’t have quite the dates yet, I also decided to let you know about a few things we have going on thanks to our friends at Koei Tecmo. Currently we are working on the following undated reviews due to travel plans:

Deception IV: The Nightmare Princess (Review)

HTC One M9 Review (Used as a gaming device)

Mario Kart 8

Super Smash Bros. 3D w/ amiibo Functionality Review 

The Elder Scrolls Online: Tamriel Unlimited Console Edition (Hands-on-Impressions/Review(?))

Don’t forget that if you are attending QuakeCon 2015 there’s a host of things going on that can be seen in our latest article covering the QuakeCon panels, activities, and exhibitors. Wanting something to do outside of that? You can also help out at the charities that will be there helping raise money for a great cause with the help of QuakeCon 2015 attendee’s. You will definitely see us at the Red Cross Blood Drive and other Charity events that will be going on there. Or you can chill and just give the AT&T Network that will be helping make QuakeCon its power, a try! Don’t forget, however, you may want to register if you plan on attending.

While I may not be pumping out reviews like there used to be, we’re still working hard, working on building our team, and even working on growing as a team. We are always looking for feedback, input, and potential writers to help us keep growing. Wanting us to review a specific game? Let us know by visiting the Contact Us form here on our website!


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Devon Day: Reflecting on the Passing of Satoru Iwata

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Written by Devon Day

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Greetings fellow readers! Devon here, bringing you my tribute of an innovator, a legend, and a great man; Mr. Satoru Iwata. That out of the way, let’s get started.

When I first heard of Iwata-Sensei, I really did not thinkof much of him at the time. Sure, I did hear of him regarding a certain game that would help me later on, but at the time, said name really meant little to me. After obtaining my PlayStation 3, I caught wind of his name once again. Naturally, as an adolescent, I had wondered who was this man and why was he continually mentioned. Soon after, one of my friends showed me one of Nintendo’s newest products: The Nintendo Dual Screen Handheld (DS as you may know it). At first, it looked quite odd. “Two screens on a handheld?”, I thought to myself. “Would it work?” Then, my friend showed me a game I had missed on the Nintendo 64: Super Mario DS. Playing near identical as the original, I knew I wasn’t missing out on said title this time. That being said, my journey towards knowing Iwata-Sensei began.

After saving up tons of money and obtaining good grades, the DS Lite would be mine on a cool crisp December 25 of 2007. At first, I was ecstatic. Having the successor to the DS was already a treat; getting the elusive Super Mario 64 in a remaster doubly so. Many long days were stretched as I figured out each level, stage, and challenge. However, as I was playing said game on an awesome system, one thing struck out to me. “If a person with a collective group of people made a great system, wouldn’t it be best to know more about him?” At that point, during the early days of January, I had toughed it out against chilly and snowy conditions to research who Iwata-Sensei was. His back story was quite interesting for me. Having owned the remastered variant of a game he helped developed was already a surprise for me. However, such research would help pave the way for much of my gaming hobby later on down the road; discovering games like Ballon Boy, the Kirby Series, and a game of a series I received in late January known as Pokémon. As time continued, not only would learning more about Iwata-Sensei help me learn more about games, this also gave me more appreciation for the developers and publishers of the games that I was playing; prompting me to research those as well. After getting a Wii later on in 2009, I had, for the first time, knew I was having some real fun with games like Super Mario Galaxy (even though my Call of Duty fix wasn’t satisfied at the time). All in all, the more I learned about Iwata and Nintendo, the more I appreciated others work.

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Years would go by before I considered getting either a 3DS or Wii U. I didn’t have enough money like I did back in 2007-2010 to get myself many Nintendo products. However, while I coupe not get them, I did encounter a person who would later befriend me who did have both the Wii U and 3DS. While I only have played Pokemon X sparingly on the 3DS, my first game on the Wii U was the same series  I had received on the GameCube: Super Smash Bros. Naturally, being a rebel, my main character was Sonic (Gotta go fast!!). Having read about their rivalry, I still found it odd to see the blue blur again; even though I first saw him in Brawl. Either way, I do remember having a good time playing the game. Most importantly, Iwata-Sensei had helped delivered another grand slam console in my book. However, one game that I had always wanted to play always eluded me… until that day. Shortly after smashing things up, I had asked my friend if he had a game called “EarthBound.” To my astonishment, he indeed did. After some minor technical issues, I had finally got to play the game I had wanted to enjoy for over a decade, and I have to say, it was a decade worth waiting for. Everything caught my attention, even down to the wonderful cartoon esque pixel art. Knowing beforehand Iwata-Sensei had helped develop the game, my respect and admiration for him grew exponentially; an experience I will never forget.

This now concludes my tribute to Iwata-Sensei. Hearing the news this morning made me sick to my stomach; so much so I requested to postpone my interview for my new job. Multiple tissues lay beside my bed and many memories etched into my brain. That being said, he brought the power to Nintendo: Nintendo Power that is.

With that out of the way, what was your first Nintendo game that Iwata-Sensei was involved with? What did you like most about Iwata-Sensei? What would have been your final words to Iwata-Sensei had you knew today was his last day? Once again, thank you very much for reading! This has been a special tribute brought to you by the fellow writers of Blast Away The Game Review.

Rest In Peace Satori Iwata. You may be gone, but the memories and moments you shared with us all will never be forgotten.

Sunrise: December 6, 1959  // Sunset: July 11, 2015

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Satoru Iwata, Former CEO of Nintendo


About the Writer:

Devon_Day_BATGRA man growing up between the gaming boundaries on the 5th generation N64, but admiring the 3rd gen. NES and 4th generation Sega Genesis for their contributions, he always has something on his mind regarding video games and acessories. His first was a microphone for N64 for “Hey You, Pikachu!”, but expanded towards the next line up of gaming peripherals including the Astro A40, MadCatz MLG Pro Circiut Controller, MadCatz STRIKE 7, and many other gadgets. Now loving gaming tech more than ever, he sees this generation crucial to bring the full circle of social connectivity that the 8th generation of consoles have.

“Please Understand,” Reflecting on the Late Satoru Iwata

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Written by Dustin Murphy

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When I tried to type this, I almost seem to be unable to finish, rather I can’t even begin due to the pain my heart feels. Many of you may know Satoru Iwata as the CEO of Nintendo, while many of us don’t see him as that. We see him as a developer, a gamer, a member of our community that changed gaming in many, many, many amazing ways that we can never expect to see happen again. Let alone was a he a member of a developer, he treated us like friends, and even his family rather he met us or not, which was the empowerment this man had over us as gamers, but also one of our very own. When I step back and wipe the tears from my eyes as I type this up almost a week after his passing, the tears have still not stopped falling as I feel myself choke up, but it’s not just because this man was one of us. It’s because the adventure he took us on that stopped before it could truly feel like it was finished.

As you may know, Iwata-san was a visionary, a man who loved challenges, but there is a man that many of you may or may not know about in his younger years before he took to Nintendo. As a young man in his years growing up in his home town of Sapporo, Japan, Satoru-sama grew up with his father taking place in a head of his district as municipal mayor. In those years, Satoru began to find himself interested in video games and technology as he would get bored, create video games on his calculator, and would soon begin distributing those games to his friends. Over the years Iwata found himself growing even more interested in computers and would be admitted to the Tokyo Institute of Technology where he took on multiple classes so that he could major in computer sciences, which would soon lead to him taking his unpaid internship at Commodore Japan, which lead him to taking a job with HAL Laboratory. There he would find himself becoming the head engineer completing tasks with technical and software development. This is also where he would begin freelance work as a programmer for HAL Laboratory, Inc., as a game developer and would collaborate closely with Nintendo, which inevitable lead to his departure from the company and finding himself at Nintendo. However, after graduating from the university, many wouldn’t know that he came onto HAL Laboratory as a full-time employee where he would become the coordinator of software production starting in 1983, and would help build a relationship between both HAL and Nintendo in order to produce games for the Famicom home console.

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Many would not know his success with games he worked on such as Balloon Fight, NES Open Tournament Golf, EarthBound, and the Kirby franchises. As the company began to go into bankruptcy, Iwata was appointed as President of HAL in 1993 where he helped readjust the companies business strategies and stabilize the company once more into a successful company, which would strengthen the ties with Nintendo.

Let alone did Iwata help save HAL, he also helped found the company Creatures Inc., which was founded in 1995 by Tsunekazu Ishihara, which would lead to the successful titles Pokémon Gold and Silver for the Game Boy Color in the fall of 1999. While he also helped do that, many would not know that Iwata helped develop the future title Pokémon Stadium, but also helped make this possible by using code from the original Red and Green titles in order to re-work the code in order for it to function, but during this period he also created the compression tools that were used for Gold and Silver when they eventually launched on the GBC. Let alone did his legacy entail the franchises Pokémon, he was also known for some of the most popular Nintendo franchises such as Kirby, Super Smash Bros., Brain Age Games, Earthbound, Balloon Fight, but also the simple fact that he had re-innovated gaming thanks to his faith in the Nintendo DS where he would bring forth the new age of gaming where graphics didn’t matter, where games were to be enjoyed, and the fact that some franchises remain just as fresh as ever with small changes and new additions. This also made him a major hit with Nintendo, but also fans.

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When looking away from his achievements as a developer, a CEO, we all know that there is a quote that Iwata-san gained our hearts with;

“On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer.” – Satoru Iwata, Former CEO of Nintendo

This quote has become a motto that Nintendo has since followed. Thus saying is one that Iwata would demonstrate with great love when working on the projects he was apart of when working with the teams at Nintendo around the world, but what is his impact with the world?

The legacy that Iwata leaves behind is one that is huge, in an instant we lost the biggest and most sincere person that could have ever been met within the gaming industry; the moment he had said, “Please understand,” it wasn’t because he was going to say something to shut the crowds up, it was because he was being sincere, loving, and truthful to the fans of Nintendo as a whole, but not just to fans. Instead he said ut to an industry as well as the world around him. When Iwata-san was around, people knew who he was, he was one of us, and someone that loved games just as much as we did regardless of graphics, regardless of console, but he enjoyed them because they were fun, creative, and enjoyable. His death has left a large hole in the hearts of the fans who loved him because of his character, his enjoyability of games, his passion, drive, and sincerity that could be seen in the Nintendo forums known as Iwata Asks.

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Iwata-san was not just another suit, he was a man who was much like any of us fans of gamers no matter the graphics of games, the console that played them, or the genre. In truth, his death has impacted the world as a whole.

With my closing thoughts, I hope you take this and know, he was not a businessman, he was one of us, he was a gamer at heart, and he loved his fans just as much as they loved him.

“Iwata, you will be missed. Your legacy, creativity, love, and passion is something that shall be looked upon and remind us just how young we are in heart, as gamers, and as an industry. Your impact has truly been felt and won’t be seen for possibly decades till those who look back on you will see what you have done for us. I must truly say, my heart has broken as I feel I have lost a personal friend due to your sincerity, passion, and love that could be felt through both Iwata Ask’s and Nintendo Direct. You will be missed, you are loved, and you will be remembered for centuries.” – Dustin Murphy, President of Blast Away the Game Review


Satoru Iwata

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If you know this artist, please let us know so we can credit them for this artwork.

– December 6th, 1959 to July 11th, 2015 –


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

13 Days to go for Undead Darlings ~no cure for love~ on Kickstarter

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Written by Dustin Murphy

Undead_Darlings_Art

Ever wanted to have fun in the pending apocalypse? Our friend Ryan Philips who is the former PR and Marketing manager at NIS America has left, and in return he has started up a new development game studio last year. The name of his studio? Mr. Tired Media. We’ve been receiving a few emails from him in regards to the studios new indie RPG, which is a Japanese RPG like title, but developed here in the West.

In the adventure him and business partner, but also former NIS America employee, Nick Doerr, have teamed up to work on this game for the past two years. Their title has been sitting on Kickstarter in order to bring their dreams to reality. So how can you help them with their in production title known as Undead Darlings ~no cure for love~? By heading over to Kickstarter you can help bring this hybrid visual novel dungeon crawling RPG, which has been intentionally designed with a Japanese aesthetic by Nick and Ryan to life. How fare will they go for your help? I’ll have to let Ryan tell you.

“Literally anything you can do to help show your audience our announcement would be miraculous for us, resulting in backflips of glee and much additional mana to your respective mana pools,” States Ryan the President of Mr. Tired Media.

How long do you have? Exactly thirteen days to head over to their Kickstarter page and help back the game to prepare for its full on development cycle. Currently the game is sitting at $15,521 out of their $50,000 goal. Stay tuned as we hope to bring you more good news about this game in its upcoming days.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Imperial City Expansion Announced for The Elder Scrolls Online: Tamriel Unlimited

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Written by Dustin Murphy

The_Elder_Scrolls_Online_SC03

Are you playing The Elder Scrolls Online: Tamriel Unlimited? Prepare for the upcoming Imperial City dungeon coming this summer with a trailer and details from Zenimax Studios Online starting August 31st for PC/MAC, on September 15th for Xbox One, and on September 16th for PlayStation 4. For those with ESO Plus will get it for free and those who do not can pick it up for 2,500 crowns via the ESOTU Crown Store.

The Imperial City, the heart of the Cyrodiilic Empire, has fallen to Daedric Prince Molag Bal and now all three alliances must battle not only against the Daedric forces, but each other. Imperial City, the first DLC game pack for The Elder Scrolls®Online: Tamriel Unlimited™, adds hours of additional gameplay featuring new areas, quests, enemies, and exclusive items for those adventuring on their own, in small groups, or with hundreds of others.

New PVE and PVP Content
Featuring six distinct Imperial Districts, battle against the forces of Molag Bal as well as the other Alliances.

Additional Dungeons
The extensive Imperial Sewers network offers new PVP and PVE challenges for small groups of adventurers, while White-Gold Tower and Imperial Prison challenge PVE adventurers with Normal and Veteran versions.

New Quests, Enemies, and Characters
Whether participating in massive PVP battles in the Imperial Districts, or adventuring in one of the new dungeons, players will be introduced to new quests and enemies, including the Xivkyn.

Addition of New Currency, Weapons, and Armor
Fight the forces of Molag Bal to plunder Tel Var Stones, a new form of currency you can use for exclusive Veteran Rank 16 weapons and armor, or search for new Treasure Vaults containing other rare finds.

Imperial City-Exclusive Collectibles and Items
Exploring Imperial City or visiting the Crown Store will reward the player with a host of new collectibles including pets, mounts, costumes, and polymorphs!


About the Writer:

DustinBATGRPhoto1Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on Twitter @GamingAnomalyGoogle+, and or you can find him on PSN with RaivynLyken.

QuakeCon to Give Back with Largest Charity Initiative Ever

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Written by Dustin Murphy

QuakeCon2015 Logo

With 20 years happening this year, Bethesda Softworks and id Software are playing host to five charitable organizations as a thank you to their valued community. With this they have announced that they are partnering with the American Red Cross, Take This, Dallas Pets Alive, Extra Life, and DFW Nerd Night to commemorate the 20 years of QuakeCon, but also their support of the event that has helped make it a success.

The community has been the backbone of QuakeCon ever since the first gathering in 1996,” said Pete Hines, VP of PR and Marketing, Bethesda Softworks. “Now it’s our turn to show our appreciation by supporting some amazing organizations while giving something back to our ever-important supporters and fans.

For those attending the largest Bring-Your-Own-Computer (BYOC) Lan Part, but also largest gaming festival around can find these organizations within the Hilton Anatole Hotel in Dallas, Texas starting Thursday, July 23rd through Sunday, July 26th. Want to know what will be going on? Take a peek below.

● The American Red Cross will once again attend QuakeCon to collect blood to provide lifesaving contributions to people in need. Attendees who wish to donate blood can sign up with American Red Cross representatives in the Topaz room from 11 a.m. until 5 p.m. on Friday, July 24 and Saturday, July 25. Donors who take part in the Blood Drive will receive a special gift to honor the donation while supplies last.

**Donors must be at least 17 years old and meet American Red Cross requirements for donating blood, which can be found at http://www.redcrossblood.org/donating-blood/eligibility-requirements

● Take This, a non-profit group dedicated to informing the video game community about mental health issues, will host its popular Away From Keyboard (AFK) Room for QuakeCon attendees for the first time. The AFK room provides a safe place to take a break from the hustle of the show between the hours of 12 p.m. – 8 p.m. from Thursday, July 23 through Saturday, July 25.

● Dallas Pets Alive, a local non-profit dedicated to promoting and providing the resources, education, and programs needed to eliminate the killing of companion animals, will be on hand with adoptable dogs, fun photo opportunities, and raffles. Attendees who adopt a pet or contribute a charitable donation will receive a small token of appreciation from “Vault-Tec Animal Friends” while supplies last. Visit Dallas Pets Alive in the Exhibit Hall (booth #303) throughout the event.

● Extra Life, a peer-to-peer fundraising group that raises money for Children’s Miracle Network Hospitals through the power of play, will be in attendance raising awareness and encouraging sign ups for Extra Life 2015, were you can play games for 24 hours to raise money for your local children’s hospital. Visit the Extra Life booth in the Exhibit Hall (booth #302) to sign up and support the Children’s Miracle Network Hospital of your choice

● DFW Nerd Night, a local, community driven organization that hosts gaming parties and events to help support their monthly charity of choice, will be on hand raising support for their July organization of choice, Big Brothers & Big Sisters of North Texas. Visit the Exhibit Hall (booth #205) to “Play Games and Help People”!

To register for QuakeCon today go to: registration.quakecon.org. For more information on QuakeCon 2015 visit QuakeCon 2015 Website

Our Take:

As a team of people who give back to our community as much as we can without saying it, we love to do what we can in order to help people as well as those who could use it. We are looking at meeting up with several of these charities and getting their takes on the QuakeCon community, but also what you, our readers, can do in order to help give back also. You can be guarenteed we will be doing some small donations to them, but also donating blood to help provide assistance to those in need.


About the Writer:

DustinBATGRPhoto1Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on Twitter @GamingAnomalyGoogle+, and or you can find him on PSN with RaivynLyken.

QuakeCon 2015 Exhibitors, Panels, and Events Announced

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Written by Dustin Murphy

QuakeCon2015 Logo

If you’re like us, you’re already lacing up your shoes, packing your bags, checking your itinerary, and making sure everything is ready for the 20th anniversary celebration of Bethesda Zenimaxs’ Annual QuakeCon on Thursday July 23rd at 1pm CST. What does this show entail? The welcoming, highlights, and ideas of what will be going on at QuakeCon 2015. It’ll be taking place at the Ventrilo Main Stage in the Exhibit Hall. During the weekend events will be taking place at both the main stage, but also the Table Top Village.

For attendees QuakeCon will begin Thursday, July 23rd at 10am CST and will remain open through 12pm CST on July 26th. As in previous years, QuakeCon is free for general attendees thanks to the support of both id Software and Bethesda Softworks, as well as all the sponsors, exhibitors, and the dedication from the QuakeCon volunteer staff that help make QuakeCon a possibility.

If you are going, we highly suggest that you download  the Official QuakeCon App on your Apple, Android or Windows mobile device to ensure you don’t miss any of the events or even exhibitors there. As we get closer to QuakeCon we also learn that the app contains a full listing of daily events and will be continually updated throughout the show, which will get updated with new information daily thanks to the dedicated teams helping run the event.

Are you unable to make the drive or the flight?You can check in at home by going to the Twitch.tv/Bethesda channel for live streaming of select panels and presentations, as well as Twitch.tv/QuakeCon to watch all of the official QuakeCon tournament(s) in action.

Still want to attend? Visit the official registration page to prepare to attend. For more information on QuakeCon 2015, you can check out: www.quakecon.org.

You’ll find the list of QuakeCon happenings below. (Please note: All times listed are Central Time.)

FEATURED BETHESDA STAGE SHOWS & ACTIVITIES:

Fallout 4

  • Fans in attendance will have the opportunity to join Bethesda Game Studios’ Game Director, Todd Howard, for an exclusive QuakeCon presentation of Fallout 4 – taking place on the Ventrilo Main Stage on Friday, July 24th at 1pm.

DOOM

  • On Saturday, July 25th at 3pm, join members of id Software’s development team as they take the Ventrilo Main Stage for a special panel discussion on their upcoming first-person shooter, DOOM.

The Elder Scrolls Online: Tamriel Unlimited | Imperial City and Beyond

  • Developers from ZeniMax Online Studios will be on hand to share what’s next for The Elder Scrolls Online: Tamriel Unlimited. Come see what to expect next for the game with on the Ventrilo Main Stage on Friday, July 24th at 4:30pm.

FEATURED TABLE TOP VILLAGE ACTIVITIES

This year’s Table Top Village will open on Thursday, July 23rd at 10:00am and remain open through Sunday, July 26th at noon. The Table Top Village will host tournaments from game publishers like Level 99 Games (including BattleCon and Pixel Tactics), retailers such as Japanime Games (featuring multiple Krosmaster tournaments), CCGs like Settlers of Catan, Ticket to Ride and Magic: The Gathering – as well as community-run events and tons more!

DAILY SCHEDULE OF QUAKECON EVENTS

Thursday, July 23rd:

  • Annual QuakeCon Welcome with Bethesda’s Pete Hines and id Software’s Tim Willits
    1:00pm – 1:30pm | Streaming Live from the Ventrilo Main Stage
  • Krosmaster Tournament
    1:00pm – 4:00pm | Table Top Village
  • BattleCon Open-Play
    4:30pm – 8:30pm | Table Top Village
  • Krosmaster Tournament (Round Two)
    9:00pm – 12:00am | Table Top Village

Friday, July 24th:

  • Krosmaster Beginner Tournament
    11:00am – 2:00pm | Table Top Village
  • QuakeCon Attendee Exclusive Presentation of Fallout 4
    1:00pm | QuakeCon Attendee Exclusive on the Ventrilo Main Stage
  • Pixel Tactics
    2:00pm – 6:00pm | Table Top Village
  • The Elder Scrolls Online: Tamriel Unlimited Panel | Imperial City and Beyond
    4:30pm – 6:00pm | Streaming Live from the Ventrilo Main Stage
  • Friday Night Magic Tournament
    7:00pm – 12:00am | Table Top Village
  • Master Pancake Presents: Jurassic Park
    9:00pm – 12:00am | Ventrilo Main Stage

Saturday, July 25th:

  • King of New York
    12:00pm – 1:00pm | Table Top Village
  • Magic: The Gathering Draft
    1:00pm – 2:00pm | Table Top Village
  • Settlers of Catan
    2:00pm – 5:00pm | Table Top Village
  • DOOM Panel
    3:00pm – 4:00pm | Streaming Live from the Ventrilo Main Stage
  • Ticket to Ride Tournament
    3:00pm – 6:00pm | Table Top Village
  • Krosmaster Regional Tournament
    4:00pm – 12:00am | Table Top Village
  • Magic: The Gathering Draft (Round Two)
    5:00pm – 6:00pm | Table Top Village
  • Tournament Finals Party!
    8:30pm – 11:30pm | Ventrilo Main Stage

FEATURED EXHIBIT HALL EVENTS AND ACTIVITIES
This year’s Exhibit Hall hours, exhibitors and sponsors are listed below. In addition to the schedule of events above, the Exhibit Hall’s Alienware Event Stage will feature numerous presentations and activities from our 2015 exhibitors and sponsors. The full Alienware Event Stage schedule is currently available on the Official QuakeCon App and will continue to receive updates as we get closer to the event.

Exhibit Hall Hours:
Thursday, July 23rd: 10:00am – 6:00pm
Friday, July 24th: 10:00am – 6:00pm
Saturday, July 25th: 10:00am – 6:00pm

QuakeCon 2015 Sponsors and Exhibitors:

  • 3D Realms, Exhibitor
  • AeroCool, Exhibitor
  • Altex Computers and Electronics, Exhibitor
  • AT&T, Premier Sponsor
  • BAWLS Guarana, Exhibitor
  • Bethesda Softworks, Premier Sponsor and Exhibitor
  • Common Ground Games, Table Top Exhibitor
  • Corsair, Sponsor and Exhibitor
  • CPU Magazine, Exhibitor
  • Dallas Pets Alive, Exhibitor
  • DELL/Alienware, Premier Sponsor and Exhibitor
  • DFW Nerd Night, Table Top Exhibitor
  • DXRacer, Premier Sponsor and Exhibitor
  • Extra-Life, Exhibitor
  • FSP Group USA, Exhibitor
  • Glitch Gaming, Exhibitor
  • id Software, Premier Sponsor and Exhibitor
  • ILYAFILMS, Sponsor and Exhibitor
  • In Win, Exhibitor
  • Intel, Sponsor
  • Japanime Games, Table Top Exhibitor
  • Level 99 Games, Table Top Exhibitor
  • Magic Box, Sponsor
  • Modders Inc., Sponsor and Exhibitor
  • MSI Computer Corp., Sponsor and Exhibitor
  • New School of Architecture & Design, Exhibitor
  • NVIDIA, Exhibitor
  • ThinkGeek, Exhibitor
  • TigerDirect, Exhibitor
  • Ventrilo, Premier Sponsor
  • Solar Flare Games, Tabletop Exhibitor

Our Take:

QuakeCon is an event I’ve grown to love over the years, but having attended it last year made it all the more fun. QuakeCon is an event that has become one of the most beloved gaming events where fans can get an exclusive look at what Bethesda Studios and their teams have been hard at work doing, and this year seems to be no exception to that rule. If you are attending, give us a hollar, and we’d be glad to meet up with you and help celebrate the 20th anniversary of QuakeCon.


About the Writer:

DustinBATGRPhoto1Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on Twitter @GamingAnomalyGoogle+, and or you can find him on PSN with RaivynLyken.

Satoru Iwata, President of Nintendo, Has Passed Away

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Written by Dustin Murphy

satoru-iwata-directly-to-you

With eyes filled with tears, we here at Blast Away the Game Review have learned that Satoru Iwata has passed away at the Age of 55 due to a Bile Duct Growth. In an official press statement released by Nintendo we have received a confirmation of this news. Many of you may remember that Iwata did not attend E3 last year on the referral of his doctors in order not to travel, which was to help alleviate a growth that was found in his bile duct. Last year he also noted to his colleagues that he knew his illness would be hard to treat, and may not be treatable.

It pains us knowing that the last Nintendo Direct we saw with Iwata was his last, but many should remember him for his hilarious antics, his costumes, his warm smile, but also his programming he had done at the HAL Laboratory, and thus lead him to his helping create Kirby and the Super Smash Bros. franchises before his ascendance to the top job of CEO of Nintendo in 2002.

Thanks to his hard work, Iwata was able to introduce the world to Nintendo’s largest and most profound successes to date, the Nintendo DS and Wii lines of consoles, which would take on the video game market in the decade following. Many unfamiliar with Iwata are new to learn that he was not related to the founding Yamauchi family, but he carried traditions of being approachable as a person, that he loved to interact with his fans, but he would also take on the commonly hosted Nintendo Direct video as well as Nintendo Tree House in the following years.

Iwata was the first president of Nintendo not related to its founding Yamauchi family. He cultivated an approachable personality through company Q&As (called “Iwata Asks”) and appearances such as the latter-day Nintendo Direct video series, in which he spoke directly to the millions of video gamers spanning several generations who loved his company’s games.

R.I.P Mr. Iwata, you will be greatly missed by fans around the world. We know we miss you already. All we can do now? Is let you take your final bow.

Iwata_Bowing

We have reached out to Nintendo for a full statement regarding his passing and the future of Nintendo. We’ll keep you updated.


About the Writer:

DustinBATGRPhoto1Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on Twitter @GamingAnomalyGoogle+, and or you can find him on PSN with RaivynLyken.