Opinion: Should Activision Blizzard Drop Call of Duty Campaigns Completely?

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Depending on how much you’ve followed Call of Duty many know that the Xbox 360 and PlayStation 3 versions of Call of Duty: Black Ops III will not be joining the set-list with a campaign. Instead, the two versions will feature Treyarch’s renowned multiplayer approach that has captured the hearts of fans around the globe. With this move, it struck a simple thought: What if Call of Duty went to a multiplayer only standard?

As someone who loves war based stories, I tend to lean towards games I’ve ventured into each Call of Duty since the days of Call of Duty back in 2003 on PC and PS2. As someone who has taken a delve into franchises such as Battlefield, Call of Duty, Medal of Honor, Socom, and many more, there’s always been a wonderment to what would happen if a renowned franchise stepped away from the campaign much like Tom Clancy’s Rainbow Six has in the latest entry into the Six franchise.

When looking at Call of Duty I can’t say I’m a huge fan of the series, while I understand the choice behind Black Ops III being focused as a “Next-Gen Only Game”, I decided to take a look at what potentially could be if Activision and its development teams would be if they departed from the classic approach to Call of Duty, which is a minimalist campaign (Modern Warfare 2 seemed to be where this stopped for many), and an approach that focused solely on the multiplayer in the long run.

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If you are familiar with the news of Call of Duty Online (this link will redirect you to Polygon’s article regarding this) in China, it’s not a bad sign for what things could be in things could be in this world if Activision just decided to drop the idea of campaigns all together and focus on their famed multiplayer element. While China’s version of Call of Duty will seem much different from what Western and even some Eastern gamers are used to, the game in itself is well balanced for the Chinese market and aims at giving them the title they need, but what if that title was released in the United States at the standard of being like Call of Duty Ghosts in graphics, but advanced in its gunplay as well as capabilities like Advanced Warfare and the upcoming Black Ops III?

In order to set the stage for the discussion, let us take a look at the ever-growing approach to free-to-play games that by standard, do have in-game charges to either access to new content such as weapons, maps, armors, character appearance, and other variants of paid options. The game that could be used as my prime example is one that I’ve played for quite a while and one that has seemed to grab a soft-spot in my heart: Warframe.

When it comes to Warframe the game is focused on several things that are namely cooperative play, content progression, and player connections. Through player connectivity, the game has grown to one of the titles that have become a fan-favored free to play and a success story to Digital Extremes (Dark Sector, Warframe), and has been a driving force within their offices. Thanks to Warframes ever-growing library of content that is made freely available behind paywalls or player dedication, Warframe is successful, and thus it has become a title that is fairly well known among online gamers.

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With those facts in mind, what would happen if Call of Duty took this approach in their marketing in order to help their game grow even more to those who get tired of purchasing a new game yearly, but instead can sign up for yearly season passes as the same price? This is something that would be a unique approach to how CoD is handled and would allow Activision to make extra revenue.

This move would also their studios such as Treyarch, Infinity Ward and Sledgehammer Games to work together in a cohesive manner in order to bring out new modes, new weapons, new customizations, and even the capability of providing cross-platform play for PC and console users in order to tighten up the reigns on the professional leagues that the game keeps built into it.

Something many users were accommodated to with the League mode that was introduced to us with Call of Duty: Black Ops II back on Xbox 360, PS3, and PC only to be continued on future titles due to rising popularity. With the rise of Call of Duty being an online title, there is not a doubt or even speculation as to why Call of Duty has become an online phenomenon that draws players in year after year even though each title has little change or even little cause for change in what occurs in each of the titles aside from campaign and minor tweaks to game mechanics and graphics.

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With campaign gone, many players won’t be taking notice that the game would be following in the steps of titles like Tom Clancy’s Rainbow Six Siege, which has all, but removed any sign of a campaign within it aside from tactical commentated moments as well as communications voiced by Angela Basset as the head of Rainbow Six.

The question now is simple: what happens to games such as these if they focus solely on the multiplayer? Improved mechanics; the capability of adding, removing, or even creating new side-content that can be unlocked over time and even graphical fine-tuning that can be done through in-game updates much like Warframe as well as several other free-to-play titles have seen in the long run. It’s just a matter of how Activision Blizzard would handle such a transformation for Call of Duty if such a thing happened.

In truth, it’d probably bring in many new players for Call of Duty to take this route and shed its skin as a campaign and online title. Who wouldn’t mind a steady flow of yearly content featuring online multiplayer and online co-op modes such as Zombies, Extinction or even Spec Ops modes?

In truth, Call of Duty may be better off with the money being able to go into developmental resources and dedicated servers for all platforms while the current version(s) of Black Ops III will only see dedicated servers for the PC version of the game while PS4 and Xbox One will still be using a peer-to-peer connectivity client. This is a sign that Call of Duty truly should look at dropping campaigns all together as it would be an effective and cost-efficient approach for the future development of the fan-favorite franchise that proceeds to set new goals with each new launch.

Call of Duty: Black Ops III will be available for PC, PlayStation 3, PlayStation 4, Xbox 360, and Xbox One starting Nov. 6th, 2015. Pre-Order now at your local retailer or online at GameStop, Best Buy or Amazon and receive the pre-order bonus NUK3TOWN map available while supplies last.

What’re your thoughts on this? Would you like to see Call of Duty leave the campaign arena to focus on solely multiplayer and cooperative modes? Would you prefer Call of Duty to return to its roots with the focus on the campaign? Let us know your thoughts and opinions regarding this.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over onTwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Tuesday the 13th Gets Creepy With Corpse Party: Blood Drive

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Corpse Party when it entered the world was known and remains known as one of the most thrilling visual novel-style horror adventure titles that drives players to the edge of their seat. First introduced on the PlayStation Portable, Corpse Party finds itself ending Tuesday, October 13th, 2015 exclusively on PlayStation Vita. Corpse Party: Blood Drive is the final entry in the “Heavenly Host Elementary” chapter of Corpse Party.

As a first time ever in the series history, Corpse Party: Blood Drive will be released physically in North America through a limited “Everafter Edition” for 49.99 USD and will contain a two-disc compilation of songs from the series, a “Dying Art” grimoire featuring over 100 pages of artwork from the entire franchise. The game will also launch on the PlayStation store for 39.99 USD with an ESRB rating of Mature.

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As the final installment of the series, Corpse Party: Blood Drive will drive up the ante by allowing players to explore Heavenly Host Elementary in full 3D for the first time ever, with all previous titles 2D environments being fully recreated and majorly expanded for this final entry. The new story and gameplay systems will allow for more interactions than before while also allowing for new dialogue by a story that is filled with ghosts, inescapable traps, and even a new dynamic lighting system that will be shown off using the games in-game flashlight and much, much, much more.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over onTwitterGoogle+, and or you can find him on PSN with RaivynLyken.

What Makes You S.P.E.C.I.A.L.? Today’s Lesson is About Endurance

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You already know the hard workers over at Vault-Tec are always hard at work in order to prepare for the possibility of a nuclear disaster on the apocalyptic scale. In a seven part series, Vault-Tec has addressed the seven defining attributes that make you S.P.E.C.I.A.L.

Today? They are going to give you a lesson on Endurance in order to help you better understand just how useful resisting the harmful effects of radiation and other dangers within the entire wasteland. Stay tuned for the upcoming episode on Charisma!

Fallout 4 is set to release worldwide on November 10, 2015 for Xbox One, PlayStation 4 and PC.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over onTwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Review: Disgaea 5: Alliance of Vengeance – Revenge Never Looked So Fun

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Pros:
+Insanely large amounts of content to digest, which leads to hundreds of hours of gameplay
+Recruitable characters allowing for an insurmountable set of party variations
+Character class “hiring” allows for unique builds among recruited team members
+Exploding Prinny’s

Cons:
Series newcomers like myself will be confused due to the sheer amount of content
Itemization is not very well explained for newcomers to the franchise


Editors Note: This review is a work in progress and could be updated at a later date if any noticeable mechanics or additions were missed during our review.



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Lets just say you’re new to the series like myself, but thanks to friends you have some knowledge of it, and your love for the Prinny hasn’t been lost. Welcome to where I started out when first entering in the review code and assembling my team to take out the Netherworld Boss who just happens to be an asshole. To be blunt, he’s a large one, and one we were glad to see would be our nemesis throughout the game. The question is, what makes Disgaea a series that has gotten such a large fanbase? The truth is – for me it’s the Prinny’s. Who doesn’t love those adorable and explosive Penguins who get tired of being cannon fodder? I know I sure as heck loves them.

Disgaea 5: Alliance of Vengeance is ludicrous. It’s a over-the-top (eagle-eye view) JRPG that has filled itself with tactical combat, and insane amounts of customization to make your characters fit the situation. While this is something that many newcomers to an RPG series would find dumbfounding, but to those who have a sense of humour and a understanding for Japanese comedy? This is right up your alley. As I stated, reviewing this game I came in as a newcomer, someone who had little to no idea of what was going on, what I was getting myself into, or what the Hell to expect, and the game gave me an idea of that fairly quickly with semi-decent tutorials that guided me on how to use vendors, worlds, battle capabilities, Revenge mechanics, and even level advancement before really picking up the pace with the game’s story. Through these first few hours, I did find myself momentarily face-palming to the extent that my face I’m sure was indented, but this was merely because the game is punishing even as you learn the mechanics. It is not odd to see your Prinny’s die or your recruits get thumped to death. Why? It happens if you aren’t prepared to foresee just what your enemies might be doing.

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After a few turns around the bend of dying cast members, it was finally easy to get a hang on the game’s combat system, which to say the least came with some difficulty, but thanks to a few lengthy cutscenes I was on my way to min/maxing my characters equipment and assuring myself that survival would be possible with the right team members. This is done in the game’s central hub area where you will collect characters, items, restocking supplies, and even selling items that are no-longer useful and have basically become a waste of bag space. Thanks to the games approach, I found myself rather happily enjoying the ames progression system since it didn’t just throw me in cold turkey expecting me to get slaughtered and not enjoying the title. Thanks to its complex gearing system, I have found myself at times heading over to Google or hitting up a few of my friends that are diehard fans of the franchise in order to find out what stats I need to benefit certain characters. Thanks to the minds at Nippon Ichi Software there are a few new additions that veterans of the franchise can look forward to, which includes a never-ending foray into the Item World in order to obtain new secrets as well as ultra-powerful rewards or simply going to the mission screen and revisiting old missions when not taking an endeavor into the DLC options.

While the game is an RPG its focus clearly comes from the strategy line of games where players will, as stated before, find themselves planning out important moves during each turn before assaulting an enemy’s offense or defense, depending on the situation. While support cast characters are fun to have, the game does tend to show off Killia seems to take the stage as one of the most powerful characters out there, and remains doing so throughout the game, but with the new advanced class system, it eventually balances itself out to some extent. This includes upgrading abilities, doing quests to assure character progression, and even attaching new items to each of the support characters hired in order to assure their efficiency in combat. The nice part about these recruits? They can be leveled up if players have just enough coin to ensure their existence.

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Disgaea 5: Alliance of Vengeance – PS4 [Reviewed]
Developer: Nippon Ichi Software
Publisher: NIS America
Price: 59.99 USD
Released: October 6th, 2015

One of the systems that comes unique to the combat is the ability to lift characters, items, and even enemies in order to assure that players have an advantage over the battlefield. This even includes attacking crystals in order to assure you keep the offensive or even the “tower” system mentioned before by lifting characters up and launching them across the map to pass by obstacles or to simply get them in place for combat. One thing that shines in combat is the capability to get characters revved up as friendlies take damage and die, this is where both Kiilla and Seraphina show their capabilities. Seraphina can charm all male enemies in an area and cause them to attack each other, this can change the tides of battle quite quickly. While other characters compared to Killa and Seraphina are quite useless when it comes to ultimate abilities – that’s not say that they aren’t useful and can offer tactical advantages in combat.


While Disgaea 5 is no means a shortcoming to the series. Disgaea 5: Alliance of Vengeance not one that is known for an amazing narrative, but instead it is known for its combat, hysterical moments, mind-boggling cut scenes, and even extremely anime-like graphics that are crisp just as they are beautiful. Disgaea 5 is a game that serves up an amazing experience for those who want hilarious dialogue and mind boggling damage counters in a tactical RPG title.


Our review is based upon a pre-release of the final version that was given to us by the games publisher.  For information about our ethics policy please click here.


 Final Score: 7 out of 10


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over onTwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Impressions: Insomina Gaming Festival (i55) 2015

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Late August every year brings an event in England that brings gamers from all over the world. Multiplay’s Insomnia festival. (Sometimes shortened to iseries, Lan or the number of the event it is, in my case, i55) It’s Englands biggest gaming festival, sponsered by Game, Scan Computers and Funky collectables, i55 and most of the recent iseries have been hosted in Coventry in the Ricoh Arena. Insomnia festival has 3 dates all around the year. Spring Lan (Usually held in March/April) Summer lan (Held in August) and Winter lan (Usually held in Nov). The biggest event to date is the summer lan, since that’s the most popular. Especially for those who are camping!

Arriving is one of the most anticipated things, seeing everyone there, queuing, knowing they’re in for the same weekend as everyone else. A weekend of none stop gaming, and gaming related activities.

Multiplay pride themselves on having lots to do at the insomnia events, these include but aren’t limited to talks, meet and greets with youtubers (Such as Syndicate, Yogscast, Noxcrew and Sidemen) the various tents containing things to do, such as the retro and tabletop gaming zone, the exhibition hall with everyone involved with gaming there. Scan, GAME, Occulus, Razer, Corsair and more!

The retro gaming zone was one of the more popular places for me, with consoles right from the dreamcast (maybe even earlier) right up to the new ones, there was something for everyone. The place was awash with people of all ages enjoying the oldest games. Mario Kart (one of my favourites!) was left abandoned, so I felt the need to go and show my skills at that!

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© Sarah Gibson / 2015

It was so nice to see everyone having a good time, playfully trying to beat their friends and family, or joining in on co-op games. The tabletop gaming zone was also next to the gaming zone. This was a wide range of board games and card games, including Yi Gi Oh and Magic: The Gathering. Not only were people on hand to teach those who wanted to learn, there were places to buy decks, boosters and new cards so you could make your decks the best there was. Lots of people were helping others understand the game they’d brought, there was no elitism, just friends helping friends.

In the same tent as the retro zone, there was the Indie Zone. Where Indie developers can come and showcase the games they’ve been working on. You can have a go, chat to them about the game and try and beat high scores. A lot of developers were offer prizes for the people who got the best high score of the weekend.

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© Sarah Gibson / 2015

I decided to try a deceptively easy looking game. Moving a ball through a tunnell with slow moving objects rotating around the edge. Seriously addicting stuff. I must have spent about half an hour here before getting majorly annoyed at myself for being unable to beat the game. My friend also decided to have a go at the game when I was talking to the developer about his inspiration and where he wants to go with it. We were there for another half an hour while my friend decided he had to try and beat my score. As far as I’m aware, the game is going to be on Steam and people can buy it and play it coming soon.

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© Sarah Gibson / 2015

The Lan hall is where I spent a lot of my time, as with any gaming festival. Thankfully I met a lot of nice new friends. The friends I had arrived with decided that we wanted to enter the League of Legends tournament. However, we didn’t have 5 people. We went running around the lan hall asking anyone and everyone if they wanted to join our team for the fun of it. Thankfully, we managed to find more people, and to this day now, we still talk and play together.

The atmosphere at a place like this is one that can’t be easily described. There is no shouting, no bullying and no laughing at each other like there is for us gamers on a daily basis. Everyone is there to enjoy the world of video gaming. People are walking round with League of Legends hats, One Piece hats, Splatoon hats and a wide range of gaming related t-shirts and cosplays.

This year, I found I saw a bit too much of the same thing being sold. In the exhibition hall, no matter what stall you went to, you saw the same upgrades and mods for your computer. I also felt that there was too much of a presence from GAME. They dominated the middle of the hall so you knew exactly who was in charge of what. The last insomnia I went to, there was more variety and more to do. Insomnia55 felt like there wasn’t as many new game demos to try, and not as many things to see and do in the exhibition hall. This may be down to the fact that the Ricoh was pushed for space. Razer didn’t have a stall there this year, which I was sadly disapointed by. They had their Razer Bus, which is always a feat and a half to see (I always wonder how they get it in there!) There were still things like Occulus to try, and another Virtual Reality compay called Merge were there, asking for people to try their new VRheadset. They also had a competition running for someone to win a Virtual Reality pair of goggles.
You could easily spend a good couple of hours in the exhibition hall. Where as I don’t think there was as much to do in summer lan of 2014, (i52) there was still plenty of games to play, including Nintendo’s Splatoon, Counter strike games and others dotted around the place.

One of the best things about Insomnia is the big, epic pub quiz. It’s world famous and it’s on the Saturday night. Every year there is a different dress code. You can fancy dress to your hearts content. This years theme was “cops and robbers”. so many people decided they were going to put this theme to good use. I saw many a guy dressed in the standard black and white jail time uniform, and many people dressed as bloody police officers, as well as one lone guy dressed as Officer Caitlyn from League of Legends. All in good fun! Since the quiz is on the Saturday, you’ve got time for your team to brush up on their knowledge of everything. A lot of people seem to think that because you’re at a gaming festival, the quiz would be entirely game based. It isn’t! It’s actually got a lot of different genre questions. I’d go as far to say that it’s general knowledge. A lot of history, music and geography questions were thrown in, as well as the obvious gaming ones.

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© Sarah Gibson / 2015

At the end of the quiz, some epic songs that everyone knows and loves are played. Including Queen’s Bohemian Rapsody and Journeys Don’t Stop Believin’. The atmosphere during these songs are amazing. Everyone singing, dancing, jumping and joining in. Everyone is happy, enjoying themselves and around like minded people. The whole point of the quiz is to raise money for charity, so most teams end up donating their prize money to the charity, instead of keeping it for themselves.

All in all, Insomnia gaming festival is one of the best experiences of my life. It’s the one place on earth that you’re always around like minded people and have no fear of being insulted, degraded or treated like crap. The mutual respect of this place is astounding. The effort, time and energy put into arranging this event is just mind blowing. So many people dedicate their time to ensuring that gamers have the best time, and it really does show.

As of December 2015, Insomnia isn’t going to be held at the Ricoh Arena in Coventry though, since we’ve outgrown the Ricoh (Which you really could tell this year! They had to make 1000 extra gaming seats by making a lan tent on the car park) we’re moving to the Birmingham NEC. So this is going to be an exciting time for those who follow the event around the place. I, for one am really excited about the move. Not only are we going to be getting indoor camping, but there is going to be a lot more space for the exhibition hall and the lan halls, which means more gamers and more new friends to meet! I’ll never forget the LANs I have attended at the Ricoh, but it’s time for change…

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© Sarah Gibson / 2015

Dreamhack and GamesCon… We’re coming for you!! – Wizzo, Insomnia55, 2015.

Onwards and upwards as they say!


About the Writer:

Insomnia_2015_07_SarahSarah is Blast Away the Game Review’s U.K. writer and absolute goofball who covers almost anything MMO or Online related whether it’s for PC or Nintendo based products. Her passion lay heavily within Nintendo, Final Fantasy XIV: A Realm Reborn, and League of Legends. Oh, and picking wonderfully bloomed flowers in Animal Crossing: A New Leaf! Want to hit her up? Follow her on twitter with @SarahGibson91. Got Steam? Hit her up over at SarahMonstarr or hit her streaming page up here on Facebook over at www.facebook.com/sarahsstream

P.T. Successor Allison Road Officially Launches on Kickstater

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There’s no doubt I have a deep love for horror games. They are sick, brutal, and most of the time they could require a special kind of screwed up to enjoy and find the beauty of a carefully crafted masterpiece. This was what made Guillermo Del Toro and Hideo Kojima’s lovechild Silent Hills/P.T. such a smash hit. The game was disgusting, it was disturbing, it was beautiful, and in every way – it ultimately screwed with your head. After a year? The game was abruptly cancelled as news of Hideo Kojima leaving Konami after Metal Gear Solid V: The Phantom Pain had surfaced. This also meant the end of many of the upcoming franchises we know and loved.

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Rising from the ashes like a phoenix comes Allison Road, a game that seeks to disturb you, screw with you, and ultimately make you crap your pants if you hadn’t already. In the trailer for the Kickstarter, we learn that players will take on the role of an unnamed protagonist whom has woken up one day and has somehow managed to have amnesia regarding their past. The player will be subjected to surviving five nights while trying to uncover the idea of what is happening or what has happened to your family, solve the mysteries behind the house, and take on the dark forces that are there included a named one known as “Lily”.

While trying to survive, players will be stuck within a house that has a clock that is always ticking towards the time 3:00am. To any that know? 3:00am is considered the Devils Hour, the Witching Hour or what have you. The question is? What is following you, what is stalking you within the dark? Can you tell what is real and what is not? This is where the single-player campaign will take place; your British townhouse.

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At the original time of development, Allison Road was being developed by a one man team and has since grown to a six individuals who are truly passionate and in love with the project they are on. In their hopes for making an experience that is unforgettable the team at Lilith Ltd. has reached out for community support on Kickstarter in hopes to bring this P.T. successor to life. So how can you help? As of today you can head to the official Allison Road Kickstater page and pledge an undisclosed amount in hopes to see the game launch. If goals are met, Allison Road is expected to launch in 2016 on PC, PlayStation 4, and Xbox One. VR support out of PC has not been stated, but we certainly hope it comes to consoles.



About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over onTwitterGoogle+, and or you can find him on PSN with RaivynLyken.

First-Impressions: Senran Kagura 2: Deep Crimson – Where Spanking the Competition Shades of Red Starts

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Senran Kagura is one of those series that’s easy to write off as another fanservice title with little character or substance. But when Burst hit the eshop back in 2013, I found a charming, if not ludicrously perverse, brawler that I actually began to enjoy. Since then, I’ve played through the Vita sequel, Shinovi Versus, which really took the original game and improved upon it in every way (except for Bon Appétit. That game was nothing but fanservice. Glorious, glorious fanservice.). With Shinovi setting the bar higher, I was looking forward to trying out Deep Crimson for the 3DS and seeing what improvements a more experienced team could produce.

Before I go any further though, I’d like to let everyone who played Burst know that the frame rate issues from the first game are almost non-existent. Aside from a few instances that will be covered later in the review, the game runs at a steady clip even on original 3DS hardware. Deep Crimson starts during the final events of Burst, with the girls from Hanzo Academy storming Hebijo in order to prevent Dogen from summoning a Yoma. As I jumped into the tutorial stage, the first thing I noticed was the level design. Rather than keeping the camera fixed above the stage like other Beat- ’em-Up titles such as Double Dragon; Deep Crimson has opted for a hybrid of Burst and Shinovi, with levels falling into two types: Open Arenas and Corridor Runner. The camera is still fixed but the angle gives it more of a 2.5D game, and it can be slightly manipulated if you have a CPP or N3DS, but thankfully the control scheme works well enough that neither is required. Within each stage, you’ll run between sectioned off areas where you’ll need to defeat enemies to continue on to the boss.

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Like Burst and Shinovi, combat has the potential for real depth with impressive combos that can be pulled off with practice and timing as button mashing will only get you so far before bosses begin to roll your fighters. One of the interesting new mechanics introduced in Deep Crimson is the partner combat system, where you’ll have control over two fighters. By pressing the A button, your characters will switch places, giving you the ability to daisy chain several powerful attacks, leaving your enemies in a perpetually stunned state. When you add in stat boosting Shinobi Stones that enhance healing and damage dealing stats, the potential to abuse this new system becomes apparent. But between bouts of combat is what I think is the best part of the game, the writing.

To be clear, the story thus far hasn’t been anything spectacular, but it’s the character interactions that are the real jewel with plenty of hilarious, tongue-in-cheek moments. On more than one occasion, I found myself actually laughing at the dialog. Of note, the language is a tad more colorful than I remember from the previous entries. I never played the original Japanese version, so I couldn’t tell you if Mirai had a sailor’s mouth, but seeing her drop f-bombs does have a certain shock factor. Perhaps it is because this is a Nintendo system that I’m just not as accustomed to seeing salty language, but the cursing feels out of place. In many ways, I feel like I’m watching a fansub where the translator used curse words just for the sake of cursing.

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The further I get into this game, the more I begin to feel that there’s real potential in this series. Sure, the premise of Senran Kagura has always been sexy ninjas with destructible clothing, but with a third game finished and a fourth one due out for PSV/PS4 next year, the series has laid down its foundation and begun to fill in the lore necessary for future games to continue on with a cohesive storyline and universe. Senran Kagura 2: Deep Crimson is now available in stores and on the Nintendo eshop. Life and Hometown forever.


About the Writer:

Greg F. is an RPG enthusiast whom absolutely enjoys the niche titles that come across from the East. When it comes to beat-’em-up brawlers such as Senran Kagura, Greg knows the titles just about as good as anyone else, but his passion not-so-secretly sits with his love for retro games from the NES and Sega period. In his free time Greg contributes to B.A.T.G.R. with his knowledge of such feedback.

Resident Evil: Umbrella Corps Announced at TGS for PS4 and PC

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Okay, so you may have already known that Resident Evil: Operation Raccoon City is by far one of my favourite Resident Evil titles standing next to Resident Evil 3. Why? The gameplay was different, the story was darker, and the paradoxes in it were quite honestly well done. With getting to see the Delta Team and Echo Six go at it, we also get to see some major twists on events such as Nemesis becoming active, Leon Kennedy being hunted by USS Delta Team, and even the appearance of Hunk once more.

With how amazing the story was set aside, the game took a new approach to Resident Evil when Capcom introduced the online multiplayer portion of the game, which to some could be seen as a new leap in innovation, but to some it was problematic due to the inability to crouch or even wall hug like they’d want to. This time around we’ve once more gotten a taste of the multiplayer that will feature the same setup was before, 3v3 with a world of B.O.W.’s and zombies running around like the hungry infected they are. To bring this game to live, the game is being developed using the Unity engine created by Unity Technologies, Umbrella Corps is set to launch on PlayStation 4 and PC across North America in early 2016 for $29.99 / €29.99 / £24.99.

Official Information:

Umbrella Corporation, a ruthless international pharmaceutical company, had been known for its genetic experiments and biological weaponry that led to worldwide devastation including the infamous Raccoon City incident . Although the organization was brought down in 2003, its legacy of bio-terrorism continued. In the present day, corporations with nebulous interests in bio-weaponry have hired squads of special forces for experimental battles in restricted virus-infected areas against other mercenaries.

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Umbrella Corps will feature high-intensity team-based matches where players can compete online in a variety of unique close quarter battle modes. Each adrenaline-fueled match will be short and brutal and is designed for quick and engaging play. The game will feature an analog aim and cover system, allowing for more precise control when firing from cover.

In the One Life Match mode, players must achieve their main objective to take down the other team without any option to re-spawn. One life per round is all a player gets as they must not only face the enemy team but also contend with classic Resident Evil enemies such as zombies that populate each map. Though these can be added threats, they can also be used to a player’s advantage if strategically used to hinder the other team.

In order to face all these threats, players will be equipped with gun and grenade based weaponry as well as specialized gear that add an extra layer of Resident Evil flair to the action. The non-traditional arsenal includes the Brainer (a powerful melee axe which goes straight into the skull), Tactical Shield (an arm-mounted guard allowing players to utilize a zombie as cover), Terrain Spikes (boot-mounted spikes for trampling the enemy), and Zombie Jammer (a device which repels zombies only when active). Players must be quick and strategic in changing up their tactics and weapons to win against the opposing team in this all-out brawl.

Attendees of Tokyo Game Show will be able to try their hand at Umbrella Corps which will make its playable debut at the event this week. The first demo will include two teams facing off in a 3 vs. 3 set-up of the One Life Match mode.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over onTwitterGoogle+, and or you can find him on PSN with RaivynLyken.


Review: Shadowrun: Hong Kong – A Tale of Deceit and Betrayel

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Pros:
+Classic pen and paper character creation system from tabletop Shadowrun days
+Beautifully animated visuals that provide a rather appealing Chinese appearance
+Use of classic tabletop mechanics shine brightly throughout the game

Cons:
Framerate hiccups from time to time
User interface still feels somewhat… Confusing to use when navigating menus


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Remember the days of old Shadowrun where you’d sit at your table, sipping your drink and nailing down stats to your Technomancer Ogre just to see how well you’d pull it off? Welcome to my life, but in video game format. To be honest this is my third-and-a-half time around the neighborhood with this series that features magic, technology, elves, ogres, orcs, humans, and more. To be honest? The series is an amazing one, but this latest installment is where the franchise has really begun to shine. Much like in the previous two titles, your story starts off with you, the player, building a Shadowrunner. Shadowrunners being a secretive like gun-for-hire that can either run with technologically advanced powers or even mystical powers, and if you want to go with an imbetween? You can do that too, the option is there, and it is suggested depending on your play style to do so. Thanks to how the game works you will be leading a team of characters who are fixed in their class, but also feature personalities that make up for it while exploring in real-time with them. This includes following through a throwback to the 80s cyberpunk era that’ll remind you of that early 90’s movie Demolition Man, but in this game the Triads are running the city, social segregation is at an alltime high, city-wide troubles have begun to take a foothold while a gang war has broken out and troll mercenaries are raising Hell and well magic-assisted corporate espionage like problems have begun to take place.

When looking away from such a small portion of the game that drives the dialogue and story, one of the biggest portions of this game is a giant leap forward is the new art, writing, and even the beautifully pleasing life-like Hong Kong that is truly brought to life through the script the writers made. To be honest? This game felt like a gigantic expansion for Shadowrun versus a whole new game, which is welcoming, and has come rather generously from Harebrained Schemes, and we couldn’t ask for more regarding the title. After a rather successful Kickstarter campaign once more, Shadowrun: Hong Kong brings forth massive locations, gigantic missions, beautiful decorations to each of them, but unfortunately most of it will be seen as a massive backdrop that the game uses. For those wondering what your home base looks like? It’s a hub that is very alive, but in the dockside underworld town where you’ll be introduced to quest-givers, shops, side-dialogue, and even micro-missions that will introduce you to the underworld of Hong Kong and even more complicated occurrences that will take place in your time here.

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Shadowrun: Hong Kong – PC [Reviewed]
Developer: Harebrained Schemes
Publisher: Harebrained Schemes
Price: 19.99 USD [Steam, GOG.com, and Humble Store]
Released: Now Available

Unfortunately the downside to the game is that it does not have an open world even with how beautifully crafted Harebrained Schemes made it. This drawback is one that truly makes the game show its weak points to players as they may wish to go back to earlier locales, hunt down hidden items if there are any, and ultimately try to find anything they may have skipped over earlier within their title. Much like the rest of the game, it has been carefully crafted to such an extent that players will find themselves not just enjoying the graphical prowess of the game, but also the artistic creation through the soundtrack, ambience, and even sound effects when they ring out through a set of gaming headphones or perhaps even that gaming surround sound.

Even with such beauty that comes with an amazing story that is followed up by one of the glossiest appearances to date in the franchise, Hong Kong does find itself with a few fundamental flaws that made me tilt my head in confusion when playing such as frame rate dips, and even combat scenarios that I found my characters taking damage when they should not. At times? I found myself wanting to play the good guy in conversations, but instead found myself becoming the villain and settling the encounter with a gunfight that lead to my characters turret mowing down enemies while my main character bled out and had to wait for a revival from one of the others. The downside? Tutorials in this game are weak, which will lead many players going through one thing I had to do before in Shadowrun: Director’s Cut, which was learning how to revive a character while they bled out turn by turn until the game posted the infamous “Game Over” and had me restart from either my last save point or my last checkpoint depending on which one was more available at the time.

However, even with the minor flaws, Shadowrun: Hong Kong is a beautiful experience that will lead players through a lavishly told story even if it’s without the narrative as an interest point. This is one of those that is highly recommended for any player who love the old “pen and paper” style RPGs. If you do? This is right up your alley and is a franchise we highly recommend up to the current point.


Our review is based upon the release of the version that was given to us by the games publisher.  For information about our ethics policy please click here.


 Final Score: 8 out of 10


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over onTwitterGoogle+, and or you can find him on PSN with RaivynLyken.


Review: Ar nosurge Plus – Shining Bright in the Darkness

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Pros:
+Sharp and crisp graphics that offer a PS3 like experience on the Vita
+Solid control scheme that won’t leave players stumbling when trying to play
+Added content such as costumes is an added bonus to the game
+Sound quality transfered well when the game was ported

Cons:
Frame rate staggers, hindering this beautifully rendered game
Combat is intermittent; requires leaving and returning to a zone to fight and level
Dives Points required to progress through the dive story arch requires points from combat


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A year ago I got my hands on this hidden gem on the PlayStation 3 when it originally launched as just Ar nosurge: Ode to an Unborn Star. Honestly I was somewhat disappointed by the game since the hidden undertones of love, friendship, and the questioning of life as well as kinship seemed to stumble more than once. With the return to the PlayStation Vita I decided to tighten up my jaw, wipe my memory clean of my past experience and one more dive into the title I previously played on the PlayStation 3.

As many of you know, the PlayStation Vita has become a formidable handheld experience against Nintendo’s 3DS. Both having a rather robust catalogue of Japanese role-playing titles, it’s no surprise that the Vita has become the go-to place for them, and that’s easily backed up thanks to the constant barrage of titles that seems to land on the Vita. This time around? Gust has once more graced us with one of their titles, but this time in the name of An nosurge Plus. To be quite honest? Had I played the game here, I may have enjoyed it a bit more since it seemed more like a pick-up and go title that is filled with a rather unique adventure that is followed up by a quite amusing story if you take the time to play through it.

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To give you a feel for the title, it takes place on a rather large spaceship that houses the remnants of a destroyed planet. Their sole survivors having gone to space in order to find a new home, and quite quickly? You are to be associated with a timeline of the events in the opening cutscene. Though from how the game starts you won’t instantly be intrigued by the unraveling events around you. It’ll take roughly five hours for this to happen. However, if you wait, there are plenty of twists, turns, and even head spinning moments that will eventually come to fruition when the events take place between Pulse and their enemy Sharls are on the verge of an all out war no-thanks to the enemy protagonist by the name of Zill. To put it in short? On one side you have a religious order known as the Genomirai Church who believes humans should work with the monsters known as the Sharl in order to survive, but at the same time they are killing off those who do not see things as they do and then there’s Pulse who seeks to protect humanity from all who seek to harm anyone.

Just like any JRPG out there, Ar nosurge Plus is slow to start off as it lets players become acquainted with their cast of characters, which is something that many should be used to when playing JRPGs such as this.

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What makes this game unique as possible is not the fact that the two factions can make you tilt your head or even find your brains gears turning in thought, it’s the hidden relationship system that is hidden quite heavily within the 30+ hours of gameplay you’ll encounter. This goes between Delta and Cass, whom have been friends all their lives, Cass being the Empress, but both working as special agents for Pulse. On the other side of the coin there is Earthes the mysterious robot and his master Ion. While there is noticeably a romantic build up between Deta and Cass, it’s not just their dialogue that makes their experience unique, but their memories as well as their little surprise event that occurs and throws a wrench in the story between the two and takes it for a rather amusing ride. However, the relationship between the tinman and Ion is also just as interesting due to how his role plays out within the story and her role in his story arc comes to play.

As explained earlier, the true story that drive the game home for me was through the graphic novel like moments regarding the games “Purification Ceremony” that ties in with the games “Dive System”, which we’ll cover both. Thanks to the game having many subplots and side stories; the Dive System is where players will take their characters into another character’s mind, spirit, whatever you want to call it, and see the world from within the other character. This can be related to their hesitance, love, despair and or whatever drives them to feel the way they do towards other cast members. Sometimes the outcome is quite hysterical and then there’s moments where players will tilt their head, scratch their chin, and turn away in a way that will leave others question to what they’re even playing. While the Dive System does play a major role and allows for Purification Ceremonies to happen, the idea behind the purification ceremony is odd since it heavily fills itself with sexual innuendos. During this time players can talk with their fellow cast members in order to find out more in depth dialogue regarding events, thoughts, and or viewpoints regarding certain topics. Doing this allows for trust building and provides a nice little relaxing moment that counters the constant action filled pace of the main story. Thankfully the game does not feed on the heavy handed sexual innuendos, but instead allows for a rather comedic moments that will allow for players to have a small chuckle and a shake of their head due to the hints of flirtation imbedded within the topics.

However, with the dialogue put aside, Ar nosurge Plus has quite a bit of new members players can bathe with or rather “Purify” with, and this includes the game’s main concept known as “Song Magic”, which plays a rather massive part to the titles main plot. Something that is strengthened when Delta and Earthes dive in order to protect their powerful song magic wielders who can use this powerful kind of energy into devastating attacks or even an ability to heal those that are wounded. Though for us? It’s to wound enemies and send the waves they are apart of dying.

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Ar nosurge: Ode to an Unborn Star Plus – PlayStation Vita [Reviewed]
Developer: GUST
Publisher: Koei Tecmo
Price: 39.99 USD
Released: Now Available

When playing the game I did find myself cringing here and there when having to go into the Dive system in order to enter a character’s subconscious in order to power up their bonds and their song magic. The nice part is? You’ll be even more devastating in combat, which is something the game is lacking entirely – even in this newly remastered version. With the combat system being as refined as it is and consisting only of the handhelds face button’s such as Circle, Triangle, Square, X, and even Start (to activate song magic); players will find themselves cringing since combat is very infrequent, which is uncommon among the JRPG titles we’ve all played and been introduced to. When it comes to combat attacks are performed with the aforementioned buttons, while players can use R and L to open up skills, they are often going to go unused outside of boss battles due to how fast Delta and Earthes can dispatch enemies before song magic can be used. However, there is the occasional chance to use it, and this is something highly recommended since those attacks can increase your turns in combat. With combat being just that minor, that’s all there is to really discuss about it since the game focuses so little on it, but instead focuses more-so on the graphic novel side of things, which makes one wonder – was this game meant to be a JRPG or a graphic novel or both?

Even with that aside the game does come across one thing that did become problematic was the game’s constant staggering between framerates. It wasn’t uncommon to see them stagger in highly graphic filled areas, which was a bit dumbfounding due to just how powerful the Vita is, and to some this could be a deal breaker, but it does not take away from both the powerful soundtrack, story or even gameplay mechanics that players will find themselves enjoying with the games 30-50 hour campaign. We just hope that North America gets a chance to see Ciel nosurge Re:Incarnation in the future.


Our review is based upon the release of the version that was given to us by the games publisher.  For information about our ethics policy please click here.


 Final Score: 7 out of 10


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over onTwitterGoogle+, and or you can find him on PSN with RaivynLyken.