Resident Evil 5 to Land on PlayStation 4 and Xbox One Soon

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If you didn’t get enough of Resident Evil 5 the first time around, it’s coming soon to both PlayStation 4 and Xbox One. Following suit of Resident Evil 6’s re-launch in March, Capcom has continued on with re-releasing the original trio for the last generation in a continued celebration of the franchises’ 20th anniversary. As one can imagine, the franchise has been seemingly counting down in a backwards order. One can only assume, however, this is to help define something that’s coming up with a Resident Evil announcement and or a Resident Evil release next year as we’ve already seen the re-release and remastering of both Resident Evil 0 and Resident Evil.

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Even Resident Evil: Mercenaries United is here for the first time on consoles!

The newest release will be landing on both the PlayStation 4 and Xbox One for $20 and will feature all released content as well as co-op for those looking to get a few zombie skulls bashed in with fellow gamers. If you are looking to get the physical copy, the wait is almost over as the title will hit store shelves shortly after the digital release on July 12th, for $20. You can find out more about this release on the official Capcom Unity post.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

 

Review: MegaTagmension Blanc + Neptune vs Zombies – Out of.. School because of Zombies?


Pros:
+
The colorful cliche of the 90’s console war returns as a mostly cinematic experience
+Missions last no more than 2-to-3 minutes making the game an easy pick-up and go title.
+All previous reputation systems and cast members return
+Combat system from Hyperdimension Neptunia U: Action Unleashed is back and feels refined

Cons:
Cut scenes are longer than each base mission
The games real guts are hidden in the multiplayer
Extremely short campaign


SS6

School, a place, a word, and a ideal that we’ve all dreaded all our and something we celebrated leaving once our clever pieces of paper dictating the rest of our lives were handed to us. In the latest title? We get to go back to the very thing we dreaded growing up. A place where our leading ladies have set up as their debuting locale for their latest entry. Unlike past titles, this one doesn’t derive as a spin-off of the 90’s cliche of the console wars that took place between Sega, Nintendo, and Sony. Instead? It’s now an alternative dimension where the girls are in school as well as in clubs such as music, art, cinematography, and even various other entities suiting what niche they identify themselves with.

Taking a familiar turn, many of you who played Hyperdimension Neptunia U: Action Unleashed will find some rather noticeable similarities. The game takes a familiar turn in the approach of chapters, gameplay combat, and character selection. Not straying far from its RPG ideology and roots, MegaTagmension Blanc attempts to erect an identity of its own. In turn, this latest title puts us on the adventure of the ladies we’ve become familiar with such as Blanc, Ram, Rom, Famitsu, Neptune, Nepgear, Noire, and a few others. Unfortunately, it leaves fan favorites such as Compa and Ifi out of the fray for some weird reason.

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The narrative is almost to easy to guess as the premise doesn’t change throughout the entire 3 to 4 hour campaign. The idea is simple, the girls are school, the school is about to shut down due to failing finances and interest in it, in turn Neptune has decided to make a movie to help bring profit into the school. Sound familiar? A lot like their game shares in the other titles that bring them power, but this is for a school. In her actions Neptune recruits Blanc as the writer, Ram, Rom, and the other girls as assistants as well as actors. Their idea? Make a movie about the school being invaded by zombies, which plays upon the real-world scenario of the current zombie craze that’s hitting the TV and movie industry as of the past few years. That is until their school is actually invaded and it’s up to the girls to once more get underway and save the day all the while filming their movie scenes.

Much as one would expect, each chapter plays out over the course of several scenarios, which are introduced with a bit of dialogue before the two to three minutes at most missions get underway. These segments are spread across multiple chapters, which is saddening as the games average play time for the main campaign will last only a few hours at most, which doesn’t showcase tough enemies, epic boss fights, and unimaginable odds like previous entries did. Instead? This game seems to aim at the idea of being a pick-up and go with an emphasis on the latter. Even as a Hyperdimension fan, the game is quite disappointing as the best qualities of it are hidden within the titles multiplayer. This is where the real enemies begin to shine and unfortunately, much like the campaign, combat pacing doesn’t change much nor does the need to want to quit due to boredom. While the game eventually offers harder bosses, larger enemies, and even longer mission stretches via the multiplayer, it’s not enough to keep those who hammered away at the main campaign in coming back.

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While graphics remain on par for the franchise, so does the quality of the games writing, which leaves it quite enjoyable with a few good laughs from time to time. Let alone does much of the sound quality, video quality, and development quality remain intact it leaves a sincere questioning as to why the missions didn’t get the same attention in SP versus MP. In the multiplayer portion of the game players will find themselves delighted until the repetitive combat once more begins to sink in. Players will find themselves consistently smashing square, triangle, and a select few other buttons to engage in combat. They will  use up abilities, and ultimately make themselves aware of team position with their three other counterparts.

Unfortunately, if players didn’t stick with characters to level and spend time leveling their Lily Ranks, obtaining equipment, as well as preparing for the worst case scenario? They’ll find themselves getting destroyed throughout the titles multiplayer, which can be quite unforgiving.

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Sadly even with bigger and meaner enemies, it doesn’t help feeling as if this game was a second thought when trying to come up with a new title. Unlike its sister titles, MegaTagmension Blanc finds itself lacking in the long run since both multiplayer and singleplayer are quite enjoyable for their combat experiences once the campaigns dialogue and humour run dry. While multiplayer itself is where the game shines, it also finds itself running dry after a few good hours and will leave players wanting to revisit titles, which is something I eventually did once completing all missions available.

While the game can certainly use some newer characters, it’s a title that attempts to do things that have already been done in an older title. While the game could have used new elements such as tower defense mechanics or even a rogue-like dungeon crawler experience, it detours and finds itself in a troubling situation that left even this fan a bit annoyed. In truth? The title feels like it should have been apart of a PlayStation 4 port of Hyperdimension Neptunia U: Action Unleashed with new content made readily available on it. Unfortunately, we are stuck with this title, which finds itself mostly enjoyable on the multiplayer level once the single player campaign has been mastered.

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MegaTagmension Blanc + Neptune vs Zombies – PlayStation Vita (Reviewed)
Developer: Compile Heart / Tamsoft
Publisher: Idea Factory
Price: $39.99 USD
Released: Available Now

While the games button mashing of square, circle, and X can be enjoyable, the enjoyability will eventually run dry and leave fans hungering for more if their thirst hasn’t been quenched for the fan service MegaTagmension Blanc + Neptune vs Zombies has to offer. If it’s fan service you want? This game serves it up perfectly for its 3 to 4 hour campaign duration and as much as multiplayer replayability as one can handle. The only thing not saving this title? A scaling difficulty that should have been implemented from the games get-go when it comes to the development cycle. For hardcore fans? You’ll enjoy the title just like any other for its quirky storyline and gameplay mechanics.


Our review is based on a copy provided to us by the games publisher.  For information about our ethics policy please click here.


 Final Score: 6 out of 10


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

 

Deus Ex: Mankind Divided Gets Live Action Trailer to Show the Divide of Aug versus Non-Aug

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Living in the year 2027 has seen breakthroughs with human augmentation with mechanical devices. Arms could be replaced, legs can be replaced, and even other parts of the body with scientific and medical breakthroughs. But, what happens if those people began to suffer extreme psychotic delusions, losing control of their own minds as well as bodies, and eventually began to attacking people? What if hundreds of thousands of people were injured? Maimed and even died from it? What if it’s someone you loved or cared for? What if it was your brother, your sister, your mother, your father, your aunt, uncle, grandparent or someone close to anyone you knew? What if society began to crumble as “Aug’s” became the new “enemy” because of fear, prejudice, and hatred for what they are?

What if society began to fall because of something out of the control of those who’ve been augmented? In the newest live action trailer from Square Enix, we get to see what happens when the highly controversial “Human Restoration Act”where “Augs” have been isolated into camps and districts away from normal humans. This cost? Would separate humanity once more as history repeats itself. Tearing friends apart, tearing families apart, and even tearing society apart as the world around them crumbles.

The newest trailer can be viewed here and will require an 18+ YouTube Account due to graphical content.

Will you have what it takes to stop Mankind from being Divided starting August 23rd, 2016 for PC, Xbox One and PS4? Prepare to return to a world like you’ve never see it before with Deus Ex: Mankind Divided.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Ghost Recon: Wildlands Release Editions Announced and New Trailer Released

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What would you do if you were sent behind enemy lines? If you are the Ghosts, you are sent in to cripple enemies, to be silent, to be unseen and to complete your mission objective as you were sent in to do. In this case, that is just what the Ghosts are sent in to do as they are to dismantle the Santa Blanca cartel’s operations in the Bolivian cities. Corrupted as the government is, it’s now about breaking alliances, bringing one to their knees and demolishing the other. To do so? The Ghosts must stop El Sueño, Santa Blanca’s ruthless leader to bring the world crumbling down around their enemies.

In the latest installment, players will do so with the freedom of choice by accomplishing the mission the way they want, how they want, and when they want. The title is welcoming them to an open world. One for their taking to bring peace to Bolivia.

Below, Ubisoft has provided us with an outline of what comes with each version of the game:

Standard Edition available for $59.99 – Take down the cartel, become a ghost and explore Bolivia.  A few years from now, Bolivia has become the largest cocaine producer in the world.  As a Ghost, you must stop the cartel by any means necessary.  Create and fully customize your Ghost, weapons, and gear.  Lead your team and take down the cartel, either solo or with up to three friends.

Deluxe Edition available for $69.99 – Includes the Standard Edition and the digital Deluxe Pack which includes: the Huntsman rifle and motorbike, three emblems, three weapon camo, three character customization items and a XP booster.

Gold Edition available for $99.99 – Includes the Deluxe pack and Seasons Pass content, giving players access to two major expansions as well as exclusive digital content featuring equipment packs, an exclusive vehicle and epic weapons.

Collector’s Edition Standard available for $119.99, Deluxe available for $129.99 and Gold available for $159.99 – Includes the edition of your choice with a Santa Muerte figurine and collectible posters designed by Ken Taylor.

Fans who pre-order the game will also receive a bonus mission, “The Peruvian Connection.”  Players will embark on a perilous mission among the high mountains of Bolivia to break the alliance between Santa Blanca and the Peruvian Cartels. Want to pre order it? Head on over to the official Uplay Shop or to your local retailer today. Note that the 99.99 USD and up are only available at the Uplay Shop at this time. We’ll keep you updated about that. For more information about Tom Clancy’s Ghost Recon Wildlands, please visit: http://ghostrecon.com.

You can also stay tuned to our website for our review this summer as well as the E3 Highlights.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Vainglory’s 1.18 Update is Huge

Entering the Halcyon Fold_Vainglory's Newest Hero Lance

As you may know we’ve been covering Vainglory quite a bit. It’s a MOBA that has been perfected to handhelds and is quite fun to take on the go. As with any update, there’s new features, but 1.18 definitely brings in a full blown swing with the massive amount of content it features. The biggest draw of it? The new hero, new skins, and the new quest chests that are featured to unlock skins, glory points, ICE (in-game real money currency), and even some boosters.

With any big update for Vainglory, we’re used to seeing a new hero and in turn we got one. This new update isn’t any different as it welcomes in the new roam hero named Lance. Lance is a powerful character who welcomes in as a tank with his polearm-and-shield play style. His ability to knock enemies away, snare them, and even role quickly into combat before blocking makes him a lethal adversary who can build crystal and utility to excel as a tank. In turn, he can also build for weapon power to bring in the pain during battle.

The update also features updated skins that will become available June 17th as Sky as she can unlock her Supersonic tier’s I and II now, with Tier 3 on the June date. In turn Tier III Celeste is coming soon with Blackfeather’s Tier I following right with it.

In addition to this update, New Quests and Chests have been added in to help with the rewarding system on Vainglory. Featuring in-game challenges on a daily/weekly basis, players can now earn new skin cards, boosters, Ice, and more by simply playing and leveling as well as being introduced to the game. More become available with players quickly fighting their way to account level 30 now. This means every level earned prior to this release? Gets its own chests even if you’ve earned those levels.

Additionally, the eSports Championship kick off for the Spring Season starts on June 3rd in Hollywood, CA, and June 10th in Berlin, Germany. For those of you interested in tuning in by checking out the action live, you can head over to both the North American Championship attendee sign-up here or the European Championship sign-up here. Fans can also tune into twitch.tv/vaingloryleague starting on those dates to see what it takes to be Vainglory Champions. Stay tuned as we plan on covering these Championships.

For more details on Vainglory update 1.18 check out the update notes here. Trust us, you’ll want to read up on these huge notes.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Loot Crate is Giving Away E3 2016 Consumer Expo Passes Tomorrow to Lucky May Subscribers

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As many of you know, E3 2016 is just right around the corner. Our pals at Loot Crate? Are giving you, the subscriber, a chance to go to one of this years biggest gaming expo’s in the world. At E3 2016 there will be some major announcements from some of the industries biggest names and even some exciting news from Sony, Microsoft, and even a reveal of Nintendo’s NX console this year. Something that Loot Crate wants to make sure you have a chance to get in on. So how do you do this?

With May’s Loot Gaming, subscribers, otherwords you, will automatically be entered into a drawing to win an E3 2016 consumer pass as part of this months Epic Drop. While E3 tends to remain closed to the public, Loot Crate and the awesome folks at ESA are opening the doors for a few of you lucky fans out there. This means you’ll get to see things that are normally closed off to the public and allows for the gaming industry to get in on some closed door stuff. But we know you already know this, so what does Loot Gaming have for this this month? Lets take a loot at this months featured theme “Dungeon”. For those who were interested in May it is sold out as we double checked to ensure you would have a chance. Winners will be announced tomorrow.

With the recent releases of Uncharted 4: A Thief’s End, DOOM, Dark Souls 3, The Legend of Zelda and the upcoming Warcraft movie, Loot Gaming is giving you a partial experience to those games worlds. With it you’ll get five items that were created exclusively for Loot Gaming. As you know, those of you who signed up will automatically be apart of the 20 winner Epic Drop drawing to receive an E3 Consumer Pass for the entire duration of the expo. This does not include your travel and stay. Sorry folks.

For more info about Loot Crate head on over to the official Loot Crate website.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Review: Nights of Azure – Dancing in the Night with Demon’s

Pros:
+Solid battle system that feels like a true spiritual successor to Folklore
+Beautifully crafted romance between the leading ladies
+Character designs feel solidly crafted to fit the world perfectly
+A very relaxing soundtrack that soothes throughout the game

Cons:
-Muddied and blurred CGI scenes
-Breast emphasis is a bit overwhelming


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When it comes to games that are thick and immediately accessible on a narrative, it’s Nights of Azure. This seems quite simple to say that this is good, something that we know Gust has been great at with past titles like Ar nosurge Plus have proven that stories are something they are great with. With Nights of Azure, we’re given quite a few twists and even characters to remember as the story gets underway, which is easy to say – is a good thing as Gust has gotten it all right with this title. With our leading ladies Arnice and Lilysse, we find the two as our characters of interest. That being said, we get to see them at the same locale where they just happen to run into each other – the abandoned Ruswal Island. Otherwords? A place known as “The Land Without Night”. A place where the island’s inhabitants turn into monstrosities after the wicked Nightlord through contaminating them with his Blue Blood, which corrupted their very souls.

After having come in contact with it, Arnice has managed to somehow managed to retain at least half her humanity. This enabled Arnice to turn into the demon-slayer we get to know. Like any tale of where night dawns, this is where Arnice finds herself at her peak, and will find herself purging the island of the residents that were cursed by the Nightlord. The downside to this tale? Arnice must find a way to stop him without having Lilysse force herself from being sacrificed in order to do so.

As much as one would expect, the story is one that is rather respectively done as the relationship for the two women is a same-gender type. One that is not littered with cheap, porn style emphasis nor does it take on the internalized shame experienced by either women. This makes their relationship believable, realistic, and noteworthy as the women get their story underway. All you need to know with these two? They love each other, they find themselves sweet, refreshing, and enjoyable for the viewers to experience. Something that is pure as it gets when it comes to any game out there yet. One that does feature natural drama and action within the story elements given to them.

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While the story is what shines the most, the games battle system is one that shines quite a bit. As those who experienced Folklore will know, the game seems to be a successor to that same one, and even offers up unique battle sets that are comprised of “Servens” that players will have battle it out during the battle phases. During the combat phase, players will find themselves pressing upon the corresponding button to that Serven in order for them to attack. The biggest difference between Nights of Azure and Folklore? You have to pres the buttons instantly in Folklore to attack while Nights of Azure allows for companions that are summoned to be summoned into combat and fight with the player. This gives the characters you fight along side a sense of life as they fight uniquely as part of the party rather than being controlled as the party. This is something that also seems that Gust has intuitively designed using Ni No Kuni: Wrath of the White Witch as a reference point. The biggest feat to this entire system? Players can unlock new Servens as they progress through the game in order to change up how the battlefield feels. This allows for the combat situations to feel rather fluid as if it was meant to be this way without any second thoughts.

While combat does see Servens as a big part of it, transformation as well as weapons play a rather large role within the game. As you know, combat coincides with the use of Servens, which you equip through your loadout, which allows you to change up during situtations as players will find themselves building up a transformation bar. Here players will find Arnice transforming into a demon-esque creature. One that is based upon what Servens are in the character loadout when playing. This means that are multiple transformations, but the two experienced most? Fire demon, which is the basic transformation that is obtained upon starting the game. The second and personal favorit eof mine? The Bunny Girl, one which makes fast jabs, kicks, and even uses a finisher that allows for enemies to be hit in a certain vicinity. If you’re used to playing the .Hack G.U. games the weapon change system will also seem rather familiar. All weapons do have their uses based upon the enemy type being fought. The downside? The changing of weapons does feel sluggish from time to time.

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Combat aside, the game shines through its soundtrack where players will find themselves relaxed to each soothing tone, one that can be attributed to its light side as well as its beautiful darkness that is embedded within it from time to time. Something that is beautifully accentuated by the games ambient sounds that are perfectly placed to add more essence to the games life. Something that seems to follow perfectly with the games graphical designs that allow for an anime-like approach that works quite well. While areas of combat are smooth and stay so for most of combat, the game does see slight frame rate dips in high action moments. Though the dips are not as noticeable as one would would think. The games graphics offer quite a bit of clarity to the detail while the depth of zones are easily enjoyable thanks to the games use of background as well as backdrops while exploring.

While each environment seems rather dark and gloomy, it works quite well for the games story approach as well as the world that it takes place in. This case makes it rather gorgeous, beautiful even. While each zone may seem small, each is well designed, thought out, and easy to navigate so that players don’t get lost when trying to navigate between zones. The fact this has been done, seems easily to attribute to Gust’s Ar tonelico franchise. The downside? Some are ones that will shine that the boss is there by simply stating “BOSS” on the entry way, notifying players what encounter is up ahead.

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Aside from the games overall design, there is something unique that comes to happen as players enjoy the title: Decisions matter, and they matter big time. Depending on the decisions made, the game does change out the experience that players will have as the title gets underway. This can be things such as dialogue can depict on the aspect of things that can happen. This also means the options that become available throughout the game. This means even negotiating within the games progress with currency such as Libra and Blue Blood, which allows players to obtain items they need. Libra being the basic that can be used at trade shops for items or Blue Blood, which is where decision making really comes into play. This currency can only be obtained through defeating enemies. This currency is used to purchase items from alternative traders, which have items that can be used by the

While the game gets the good graces it deserves, there are a few places where the game stumbles quite a bit. This comes to cut scenes, which seem rather muddied, blurred even during their moments. While the CGI moments seem rather problematic, but when the game uses the in-game animations? The graphics remain pure, clean, and beautiful as if they were never bothered with during their creation. Sadly this seems to follow through with the character breasts, which seem to take center stage at times as they seem over emphasized upon. While this isn’t bad for some games, it’s something that does take over during certain scenes as well as parts of the games story as the character chests bounce during walking, running, and even while breathing during stand-still moments. This seems to take away from the games sincerity quite a bit during the campaign, but doesn’t deter the enjoyment of the overall title.

Nights of Azure – PlayStation 4 (Reviewed)
Developer: Gust
Publisher: Koei Tecmo
Price: $59.99 USD
Released: Available Now

Overall, the game is enjoyable, one that has noticeably and carefully crafted for players to experience during their time with Gusts latest title. This title is one that fans of both the Atelier and even the Ar tonelico franchise can come and enjoy when looking for a new game to play by the same developer. For Ps4 owners? This is definitely a game that should be considered during the drought of JRPG’s on the console.


Our review is based on a copy provided to us by the games publisher.  For information about our ethics policy please click here.


 Final Score: 8 out of 10


About the Writer:

chris_adeeChris Adee is one of B.A.T.G.R.’s newest writers who seems to love three things. Sleep, games, and MOBA’s when he’s not goofing around on Warframe and SMITE. He also likes games. A lot. Oh and anime. Did we mention anime?

Review: Valkyria Chronicles Remastered – A Beautifully Remastered Chronicle


Pros:
+
Perfectly remastered in 1080p at 60fps bringing the game to life
+Characters, lands, and combat remain vibrant and lively in this remaster
+Combat system blends strategy with third-person turn based RPG action quite well
+Features all content released to date

Cons:
Storybook like presentation feels dated, but remains unique in its use.
Cutscenes are an overkill situation
Could have used a few new pieces of content such as new missions or content.


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Starting back on the PlayStation 3 in 2008, Sega has set forth one of the greatest war Sega’s that could be told through video games. One that quite easily re-tells WarWar 1 through an imaginary land known as Gallia. A place where morals, loyalty, and patriotism sticks to the forefront of the title as well as the main characters within the titles heart as they push on against almost impossible odds. While the adventure starts out slow, it begins to pickup pace within an hour and a half or so. This adventure is quite beautifully told in its story-book manner that equates to a beautifully hand-drawn style that starts from beginning to end within the game itself.

Much as one would expect when approaching the title, the game is very much-so a storybook and takes the approach as so. Starting with this remastered title, Valkyria Chronicles Remastered is just that – a remastering of the original title with all its content available for the sake of playing it. This is a concept that shouldn’t be too odd anymore since it has become commonplace on both the PlayStation 4 and Xbox One. Even the PC has been getting the treatment for a while now thanks to mod support and its user base that keeps games current and modified for the next gen. Staying true to the tune of being a remaster, Valkyria Chronicles is a 1080p remaster, allowing the game to run at its full 60fps potential, and truly bring the story book approach to life. Doing this isn’t just a justification on what the game should be, it shows that the game has a lot more quality to its distinct art direction as well as story book approach to bring every particle to life as one would want.

Starting out, Valkyria Chronicles Remastered starts us out on a wild adventure that tells us the tale of Squad 7 and the lands of Gallia through a re-imagining of World War 2. This adventure, as stated, is told through a story-book like manner from the cutscenes all the way to combat scenarios. These scenes are depicted through a gradient hand-drawn like manner that allows the game to carry through with its art style, which is quite beautiful all around, and even brings in rather vibrant colors to life without washing out any of them. Let alone are cutscenes this way, combat is this way as well, and the game doesn’t drop this approach through even the menus themselves.

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In the beginning of the game we learn our game takes place in 1935 C.E., in the continent of Euorpa. This land has been dominated by two super powers: Eastern Europan Imperial Alliance to the east and the commonwealth of the Atlantic Federation to the west. AS one would imagine the game doesn’t take far from the true settings of World War 2 in Europe. In the imaginary lands of Gallia, the story unfolds when the Empire declares war on the Federation, over a precious mineral that has multiple uses than any other mineral.

The economies of both powers depend on a precious multipurpose mineral called Ragnite. Its growing scarcity results in the Empire declaring war on the Federation, sparking the Second Europan War. With the elements amount of available resources growing scarce, the Empire has set forth to take it all for themselves in order to keep relevant with their needed resources, the empire has broken the neutral Principality of Gallia, which strikes up their aggression as they put the Federation on defense as the Imperial Forces set forth to invade the Gallian border town of Bruhl. Here we get to see the introduction to the country’s hero General Belgen Gunther’s son, Welkin. Here he is forced to fight for the life of his people, his sister, and does so with the assitance of Alicia Melchiott, the town watch’s captain.

Our opening moments introduce us to them, but also the prototype tank Edelweiss that was developed during the first war. With this prototype tank at their command, the squad soon find themselves in the capital cit of Randgriz where they join the Gallian Militia. Though before all this happens the thing that comes to the forefront of the game is the combat when not delving into the story-book like cutscenes that are fully voice acted.

Combat in this game is where the uniqueness comes forth. The game blends familiar styles as both a strategy title with limited actions per turn, but also a third-person RPG that sets players up for the turn-based action. Combat scenarios take place as one would expect. Players have limited actions per turn, which is used by each character selected. This includes players attacking or selecting more powerful units. Each of these action points are revealed as the players turn chances, as players use actions, their points lower down, and this will remain-so till the player ends their turn. During the players turn they can take control of each character, each character is unique in the sense each one has their own story, their own traits, and even personalities that they bring to the story. However, it’s not important as the choices players make as they take their tuns in order to heal, toss a grenade, shoot an enemy, or even move up to a vantage point in order to post up and set up an ambush against enemies.

Valkyria Chronicles_20151218093807

Once a set of action points are used, players must end their turn and await the enemy to finish their own before refreshing their own action points. Much like players, the computer also has its own action points that can be used up during its turn to attack enemies however needed. This can be tanks, troops and or a combination of both as the mission gets underway. Combat itself is the primary focus when it comes to the game. Blending strategic turn based RPG like mechanics most will be familiar with from games such as Fire Emblem and Project X Zone; Valkyria Chronicles remains unique and blessed in this sense as it continues a tradition many will be familiar with. As stated, each character has a certain cost, for most it is one action point per turn used for that character. If one is in perfect placement, it’s hard to justify moving them while another can be used multiple times. For the sake of purposes, in the starting mission where players are introduced to crawling, hiding against walls, and even flanking; I found myself using Alicia quite a bit since she had the upper-hand. This means I used more than one action point on her per turn and found her quickly moving enemies into oblivion so that my mission may continue on.

Upon certain goals, players will find each mission has a unique go-to point. In one of the starting missions, we find ourselves protecting a wall from an Imperial militia that has moved in with a tank. Here we found ourselves fending off the troops while attempting to disable the enemy tank. The win and lose settings were simple. A main character dies, in this case Alicia, I lose. The gate I’m protecting gets destroyed, I lose. I destroy the enemy assault team? I win. Pretty simple. The mission, as expected, allowed me to take on multiple enemy fronts while protecting the gate. This included dispatching as many troops as possible till the Edelweiss came into play. Once it did, I found myself controlling a tank being commandeered by Welkin himself. In order to use the tank I found my action points became more limited, but in doing so – so did my combat prowess. I was able to annihilate ground troops in one turn of the tank, only to finish off the others with Alicia or Town-watch Troops, who found themselves tactically using grass fields to hide from the tank itself.

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Valkyria Chronicles Remastered – PlayStation 4 (Reviewed)
Developer: SEGA
Publisher: SEGA
Price: $29.99 USD
Released: Available Now

Much as one would expect, larger enemies such as tanks do have critical points in where they will take more damage. For example – shoot the back-end where the motor is? It’ll take “critical” damage due to the weak point. Aim for the treads? You’ll stop it dead in its tracks since it won’t be able to go anywhere, which opens the tanks up for more damage to be taken. While this sounds easier said than done, during some missions, the harder route is actually quite-a-lot easier than the easier one due to enemy combatants.

As players would expect, each locale where combat takes place is unique. Each one has its own layouts that will offer players a way to set up ambush points if defending. For example, the mission I used, had quite a unique approach to it. Since it had grass, sandbag walls, and even buildings, I found myself setting up ambush points in the grass quite a bit. This allowed my characters to have a unique hiding spot for a tactical advantage, but it also offered those characters a chance to toss grenades, heal each other, and even pick-off troops with rifles while waiting on the Edelweiss to make its way into combat. Even then, these tactics are great for the ground troops as it offers them a chance to remain hidden and taking less damage.

While thinking of the game as remastered, there’s always the questions regarding graphics, animation fidelity, and even sound fidelity since it can all get neglected in remastering. The truth is? Nothing here got damage. In truth the team did a solid job in their port from PlayStation 3 to PlayStation 4. In truth, a lot better than the PC port, which only saw the original screen size resolution, and 720fps video clips, while the PlayStation 4 version has been completely overhauled to fit the newer version and presents itself quite well for fans and newcomers alike.


Our review is based on a copy provided to us by the games publisher.  For information about our ethics policy please click here.


 Final Score: 8 out of 10


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

 

 

Opinion: Call of Duty Infinite Warfare Sales Will be Great, but Not Because of Infinite Warfare

Infinite Warfare

When publishing a new game on an annual release schedule, it’s not hard for development teams to try for the next big thing, and Call of Duty is one that certainly attempts to do that. It’s not uncommon to see the series follow the trends on new things such as exo-suits, which exist, and even modern combat tactics. However, what was far-fetched? Is exo-suit abilities like what Advanced Warfare had. While Advanced Warfare’s campaign was enjoyable, multiplayer was abysmal, it was convoluted on what it wanted to be, and even seemed to question itself with the addition of the zombies campaign it received. Hell, even the campaign had suffered by making players the camera man to the legendary actor, Kevin Spacey.

Recently, Infinite Warfare seems to be following in its steps after the recent announcement on social media. Its announcement was received with heavy sighs of distress as players once more found the series was going from the direction they wanted, which was a sequel to the well-ended Modern Warfare 3, which left players with a cliff hanger as to what Captain Price would do next. Instead, we’re seeing a new frontier open as players prepare to head into the futuristic world that seems almost derived from the likes of titles like Halo meets Robocop meets Advanced Warfare. While the idea would be sound, it’s not what Call of Duty needed, nor was it a leap that it needed. This shows in the picture below on what fans of the franchise through the official Call of Duty YouTube Channel.

Infinite_Warfare_Dislikes.pngAs you can see from a direct screen capture, Call of Duty Infinite Warfare has not been happily met by fans, with almost 2.4 million dislikes and almost breaking 385,000 dislikes, Call of Duty Infinite Warfare is not the blockbuster it seems it will be. Even with the dislikes, Infinite Warfare will still succeed, but not because of the title itself, but the game coming packaged titled Cal of Duty 4: Modern Warfare Remastered. To get it, fans will have to purchase the Infinite Warfare with MSRP versions at $79.99 USD and $129.99 USD. The issue? It’s evident that fans aren’t after Infinite Warfare. Unfortunately? It doesn’t seem Activision has plans to release the title separately at this time.

It’s a Perfect Marketing Ploy

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If you’re like me, you already pre-ordered only to see this on your actual screen.

While it’s not uncommon knowledge among the fans, Call of Duty has been in a steady decline since its rocky performance with both Call of Duty Ghosts and Call of Duty Advanced Warfare only to see those numbers go up with sales of Call of Duty Black Ops III, which is rumoured to have outperformed the later two titles by a landslide. While Black Ops is one of the most beloved trilogies to-date till the next one comes out, if there is a next one, which may seem likely if Infinite Warfare’s sales for Call of Duty 4: Modern Warfare don’t show a higher play count than Infinite Warfare itself.

While it’s odd to see Activision pull a marketing stunt like this, it isn’t the first time they’ve had questionable practices, even when it came to releases regarding their sales totals for Advanced Warfare and Ghosts (You can see the Forbes article here: Activision Smokescreens ‘Call of Duty: Advanced Warfare’ Sales, Continuing A Trend). The issue? These numbers for Infinite Warfare will pad the titles sales and allow Activision to please their investors since Call of Duty’s steady decline could once more get worse without the bolstered sales of Modern Warfare 4 combo packs. Unfortunately, it’s a perfect marketing ploy that’ll bring in more game sales than intended than before. While this may seem good for investors, it’s unfortunate bad news for fans who just wanted Call of Duty 4: Modern Warfare.

Call of Duty: Infinite Warfare is set to release on November 4th, 2016. Stay tuned for our review.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

 

 

Review: DOOM (Campaign)- DOOM Metal of the FPS Genre


Pros:
+A generous nod towards the 1993 version of DOOM
+Puts story second and places gameplay at the forefront
+Amazingly realistic and beautifully Hellish landscapes
+A metal/industrial soundtrack for fans to enjoy
+New Demon’s make for a fun and positive enjoyment of the game
+Fast Paced Combat with Demon filled “arena’s” give the game a classic DOOM feel

Cons:
-Can’t get enough of those damn demon’s


Editor’s Note: Due to the sheer size of DOOM’s content across multiple features, we’ll be breaking our review for both Campaign and Multiplayer into separate entities due to their differentiated play styles and take on the title. We’ll keep you posted when our multiplayer review covering SnapMap and Competitive goes live.


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Much like in previous titles, the latest installment of one of the most famed franchises in history wastes no time throwing players into the heat of combat. Within the opening moments of the game, players will find their protagonist chained to a Satanic alter where their character is soon to be executed. Within seconds player will find themselves in a rather familiar curve of adrenaline pumping combat that is fast, ultra-violent, and even demon filled. Much like every title in the franchise, there isn’t anything that’s not bigger than life in this title. This remains true as players find themselves mowing through demon’s with familiar guns such as the plasma rifle, rocket launcher, super shotgun, and even the chain gun as players move in to execute a demon with a glory kill.

If you were expecting rainbows, sunshine, and green fields? DOOM is everything, but that. As players will move across Hellish landscapes that sit true to what could consider a Christian Hell. At the forefront of bringing these landscapes to life, id Software doesn’t cut any corners as players will find things rather pumping with life across the industrial Mars station, and Hell’s landscapes. With things such as pipes, vents, shaft, hydraulic pumps, condensation on windows, and even bottles scattered across the ground bring the world to life. This is something that id Software should be proud of as Video Game Environment Design has once more come to life. While moving through each of the landscapes, players will find themselves scaling walls, cliff sides, pipes, and even industrial shipping rooms as players across the map both vertically and horizontally in order to lower down the levels of demonic infestation.

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If these aren’t a real thing, they definitely need to be, because they are astoundingly adorable. Plus they play the classic E1M1 from DOOM (1993).

As players do, they won’t find themselves alone as they will find conversations with the AI companion Vega or even UAC leader Doctor Samuel Hayden speaking to them through the communications systems. While this seems the only source of story, the game delves into the vast oceans of exploring codex entries where players are able to undertake a better understanding of who and what their enemies are, but also a bit more idea of what is about to come. While this seems simple, the story is quite complex and deepened by the team at id Software’s creativity. While these codex entries seem quite easy to understand, the secrets hidden with the game make this story even deeper as players will find each of the collectibles, some include chuckle worthy moments when reading about the idiocy within the UAC as they learn about demon day jobs. While these seems quite a bit to take in, it truly isn’t, and offers a variety of flavors for players to enjoy as many of the codex entries have multiple ones that can be found for more background information.

When you aren’t digging through these for information, the game focuses on the use of verticality like no other game has. Maps are not linear arenas where players will simply run around pillars with their hands flailing in the air as if they were about to beat up by the schoolyard bully. Instead this game insists on players scaling walls, pipes, shipping containers, walls, and fixtures galore in order to take out their nearest by enemy. With the design that id Software aimed for, players will find themselves constantly moving forward, climbing up, jumping down, and ultimately feeling like the genuine badass that the game wanted you to feel like. Thanks to this maps are not boring, nor will they be seen in the same way each time they are played. Instead each of the maps persists in being a living creature and manages to do so as each of them come to live in a blood bath of demonic blood and body parts. Let alone do each of the environments live thanks to the creativity of the level designers and artists, the game also tells a vivid story with each room that will eventually be flooded with demons.While it would be quite easy to carry on about the level design, the monsters have also gotten a rather unique re-imagining that brings them to life no more than ever.

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Bosses are bigger, meaner, and more pissed-off than ever. Also, they don’t go down without their say so.

As it would be hard to imagine, demons have been reimagined to have a more Hellish look with a sense of cyberpunk twists to them. This includes the famed Cyberdemon, Mancubus, and even the famed Revenant. All are more terrifying than ever as they are now twisted flesh, machine, and weaponry that will send players riveting in pain when hit by them. While their combat tactics seem all too familiar, they don’t hesitate pursuing playes in lethal ambushes. Within my 26 hour campaign that included 93% of all secrets found on Nightmare, I found myself constantly running for the nearest enemy in order to glory kill them. This only soon lead to familiar enemies like the Hell Knight or even the all-to-familiar imps as well as the scary as hell itself Barons of Hell turning my character into a visceral mess. Let alone will they pursue the player, they will not hesitate leaping up after the player or unleashing an entire payload of attacks in a attempt to take players out at their own will. It’s terrifying at the concept that these demons seem more real than ever, but to know they don’t hesitate climbing up after the player? It’s even scarier when seeing a Mancubus’ large cannons appear on a ledge while it pushes itself up only to unleash a torrent of flames or plasma like energy at the screen.

If players are quick enough, weapons equipped can unleash Hell itself upon enemies. Let alone do weapons also get a redesign like the monsters, DOOM offers up something it had never done so before. Weapons have been given a much needed redesign. While the pistol itself offers up a unique blend of being powerful as its precision shots can offer a honest amount of damage, but is quickly quieted by much bigger weapons. While weapons such as the Heavy Assault rifle can offer precise shots or even a salvo of micro-missles. Weapons such as the combat shotgun can be used to stun enemies with a grenade round or even offer up a quick burst of shots that can stun enemies like Pinky and even Hellknights to open up players a chance of opportunity to unleash a few more extra hits in while they recover. Once the damage needed has been built? Players can move in to Glory Kill their enemies if a large enough amount of damage has been dealt. This lethal blow can offer up a gory animation that will satisfy any player who doesn’t mind some blood, guts, or even broken jaws. Once done players will find themselves being given health drops, ammo drops, and or even some armor depending on the demon runes equipped.

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Think the Revenant is the biggest and most baddest of this group? Think again.

While combat has taken a huge re-work that pushes players forward through moments of combat to ensure survival, there’s a bit of work that has been done in the background. While the game will offer challenges for players to unlock Demon Runes that will offer perks such as “Armor Shards” on pick-up, “Extended Power-Up Duration”, or even other “Larger Pick-Up Radius” these items won’t be easily earned. While many players may see a few of them up for grabs, many of these Demon Rune shrines are hidden throughout many of the games levels, and each come at a cost. The challenges are the cost. While some of these challenges are quite easy, such as “kill ?? imps before the time runs out”, others are even harder as players will find time quickly ticking down as they attempt to take out Hellknights using a shotgun only to attempt glory killing them from above.

Let alone do these runes benefit player, they are not nearly as beneficial as the weapon upgrade unlocks or even the games “Ardent Shards” that can be picked-up in order to upgrade the suits lethality. This includes three important things that will bend the way combat favors the combat, but not enough to make you a total badass without some skill. the upgrades include health, armor, and ammo. All three can be obtained for those who decide to traverse the various paths in each level as well as going out of their way in order to discover secret rooms. While it sounds like the Praetor’s upgrades may make you feel like a badass, don’t feel this way. Those upgrades are only minor and still mean players can quickly find themselves in a deathworthy situation as enemies such as the Baron of Hell or Cacodemon look to eat the Doomguy alive as if he were a gummy shark waiting for a toddler to eat.

DOOM – PlayStation 4 (Reviewed), Xbox One, and Windows PC.
Developer: id Software
Publisher: Bethesda Zenimax
Price: $59.99 USD
Released: Available Now

While it seems that DOOM offers up plenty to discover, the game doesn’t attempt to overwhelm the players who decide to traverse each of the game’s missions in order to uncover what is going on or why. The game itself is not shy that it’s simply about four things: Big F**king Guns, Heavy Metal, demons, and Hell getting its ass kicked in. If you are a fan of DOOM or new to the series? DOOM (2016) does it right and doesn’t shy away from its origins in any form. If this is what the future of DOOM remains to be and continues to do so with fine-tuned tweaks? I’ll be on board for another 23 years to come.


Our review is based on a copy we purchased for review.  For information about our ethics policy please click here.


 Final Score: 10 out of 10


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.