Sony Announces their 2015 Release Line-Up So Far

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Written by Dustin Murphy

Sony_PS_Logo

If you were one to think that Sony had a rather short list this year – you were dead wrong. The list that they recently released on the official Sid Shuman, Senior Manager, and Social Media over at the official PlayStation Blog outlined more games than I could have counted on my fingers, toes, and eyelashes combined in a single go. Some of these titles were actually rather surprising for one to see as they highlighted quite a few PlayStation Vita games, which shows that there is signs of hope yet!

So lets take a look specifically at the PlayStation Vita to this point before we head onto the others. For the full list of games you can visit the the PlayStation Blog 2015 list for more titles that will take place on PlayStation 3, PlayStation 4, and PlayStation Vita/TV this year!


Dated Titles

  • htoL#Niq: The Firefly Diary | NIS America | 2/24/2015
  • Hyperdevotion Noire: Godess Black Heart | Idea Factory | 2/24/2015
  • Tokyo Twilight Ghost Hunters | Aksys Games | 3/10/2015
  • Toukiden: Kiwami | Koei Tecmo | 3/24/2015
  • LEGO Ninjago: Shadow of Ronin | Warner Bros. | 3/24/2015
  • MLB 15: The Show | SCE | 3/31/2015

Upcoming Title Without Release Dates

  • A Virus Named Tom | Misfits Attic, Inc. | PS Vita
  • Alone With You | Benjamin Rivers Inc. | PS4 / PS Vita
  • Ascension: Chronicle of the Godslayer | Playdek | PS Vita
  • Assault Android Cactus | Witch Beam | PS4 / PS Vita
  • Axiom Verge | Thomas Happ Games | PS4 / PS Vita
  • Aztez | Team Colorblind | PS4 / PS Vita
  • Baboon! | Relevo Videogames | PS Vita
  • Badland: Game of the Year Edition | Frogmind | PS4 / PS3 / Vita
  • Bastion | Supergiant Games | PS4 / PS Vita
  • Bigfest | Sony Computer Entertainment | PS4 / PS3 / Vita
  • Blast ‘Em Bunnies | Nnooo | PS4 / PS Vita
  • Bodycheck | Ludometrics | PS Vita
  • Broforce | Devolver Digital | PS4 / PS Vita
  • Broken Age: The Complete Adventure | Double Fine/ 3rd Party Production | PS4 / PS Vita
  • Chroma Squad | Behold Studios | PS4 / PS3 / Vita
  • Color Guardians | Fair Play Labs | PS4 / PS Vita
  • Cosmic Star Heroine | Zeboyd Games | PS4 / PS Vita
  • Darkest Dungeon | Red Hook Studios | PS4 / PS Vita
  • Day of the Tentacle Remastered | Double Fine Productions  | PS4 / PS Vita
  • Death Ray Manta | Bagful of Wrong | PS Vita
  • Death Tales | Nine Tales | PS Vita
  • Dengeki Bunko Fighting Climax | SEGA | PS3 / PS Vita
  • Desert Ashes | Nine Tales | PS4 / PS Vita
  • Dragon Fin Soup | Grimm Bros | PS4 / PS3 / Vita
  • Drifter | Celsius Game Studios | PS4 / PS Vita
  • EarthNight | Cleaversoft | PS4 / PS Vita
  • Energy Hook | Happion Laboratories | PS4 / Vita
  • Fenix Rage | Reverb TripleXP | PS4 / PS Vita
  • Flame Over | Laughing Jackal | PS4 / PS Vita
  • forma.8 | MixedBag | PS4 / PS Vita
  • Foul Play | Devolver Digital | PS4 / PS Vita
  • GALAK-Z: The Dimensional | 17-Bit | PS4 / PS Vita
  • Gunship X | Hidden Elephant | PS4 / PS Vita
  • Habitat: A Thousand Generations in Orbit | Vs Evil | PS4
  • Hatoful Boyfriend | Devolver Digital | PS4 / PS Vita
  • Hellblade | Ninja Theory | PS4
  • Helldivers | Sony Computer Entertainment | PS4 / PS3 / Vita
  • Heroes of Loot | Abstraction Games | PS Vita
  • Hotline Miami 2: Wrong Number | Devolver Digital | PS4 / PS3 / Vita
  • HTR+ Slot Car Simulation | QUByte | PS Vita
  • Hyper Light Drifter | Heart Machine | PS4 / PS Vita
  • Imagination is the Only Escape | Nine Tales | PS Vita
  • J-Stars Victory VS+ | Bandai Namco | PS4 / PS3 / Vita
  • Klaus | La Cosa Entertainment | PS4 / PS Vita
  • Kodoku | Carnivore Studio | PS4 / PS Vita
  • Krinkle Krusher | Ilusis | PS4 / PS3 / Vita
  • Kyn | Vs. Evil | PS4 / PS Vita
  • Legend of Raven | Nicalis | PS4 / PS Vita
  • LEGO Jurassic World | Warner Bros. | PS4 / PS3 / Vita
  • LEGO Marvel’s Avengers | Warner Bros. | PS4 / PS3 / Vita
  • MechRunner | Spark Plug Games | PS4 / PS Vita
  • Metal Slug 3 | SNK Playmore | PS4 / PS3 / Vita
  • Mighty No. 9 | Comcept USA | PS4 / PS Vita
  • MilitAnt | Xibalba | PS4 / PS3 / Vita
  • Monster Bag | Sony Computer Entertainment | PS Vita
  • Moon Hunters | Kitfox | PS4 / PS Vita
  • Murasaki Mist | Hollow Games | PS4 / PS3 / Vita
  • Ninjin: Clash of Carrots | Pocket Trap | PS4 / PS3 / Vita
  • Not a Hero | Devolver Digital | PS4 / PS Vita
  • Nova-111: A Cosmic Voyage | Funktronic Labs | PS4 / Vita
  • Nuclear Throne | Vlambeer | PS4 / PS3 / Vita
  • Octodad: Dadliest Catch | Young Horses | PS Vita
  • Oddworld New ‘N’ Tasty | Oddworld Inhabitants | PS3 / PS Vita
  • OlliOlli 2: Welcome to Olliwood | Roll7 | PS4 / PS Vita
  • One Piece: Pirate Warriors 3 | Bandai Namco | PS4 / PS3 / Vita
  • One Way Trip | Beret Applications | PS4 / PS Vita
  • Operation Abyss: New Tokyo Legacy | NIS America | PS Vita
  • Oreshika: Tainted Bloodlines | Sony Computer Entertainment | PS Vita
  • Persona 4 Dancing All Night | Atlus | PS Vita
  • Pier Solar and the Grand Architects | Watermelon Co. | PS Vita
  • Project Root | Reverb TripleXP | PS4 / PS Vita
  • Ray’s The Dead | Ragtag Studio | PS4 / PS Vita
  • Resident Evil: Revelations 2 | Capcom/3rd Party Production | PS Vita
  • Salt & Sanctuary | Ska Studios | PS4 / PS Vita
  • Scram Kitty | Dakko Dakko | PS4 / PS Vita
  • Severed | Drinkbox Games | PS Vita
  • Shantae: Half-Genie Hero | WayForward | PS4 / PS Vita
  • Shovel Knight | Yacht Club Games | PS4 / PS3 / Vita
  • Shu | Coatsink PS4 | PS Vita
  • Sketchcross | Spiky Fish Games | PS Vita
  • Skullgirls Encore | Lab Zero Games | PS4 / PS Vita
  • Soft Body | Bodysoft | PS4 / PS Vita
  • Söldner-X 2: Final Prototype | EastAsiaSoft | PS Vita
  • Son of Scoregasm | RC Knight | PS Vita
  • Squares | Leap GS | PS Vita
  • Starbound | Chucklefish | PS4 / PS Vita
  • Starwhal | Breakfall | PS4 / PS3 / Vita
  • SteamWorld Heist | Image & Form | PS4 / PS Vita
  • Steins;Gate | PQube | PS3 / PS Vita
  • Super Exploding Zoo | Honeyslug | PS4 / PS Vita
  • Super Time Force Ultra | Capy Games | PS4 / PS Vita
  • Supermagical  | Tama Games | PS3 / PS Vita
  • The Banner Saga | Vs. Evil | PS4 / PS Vita
  • Titan Souls | Devolver Digital | PS4 / PS Vita
  • To Leave | Freaky Creations | PS4 / PS Vita
  • Tower of Guns | Grip Digital | PS4 / PS3 / Vita
  • TowerFall: Ascension | Matt Makes Games | PS Vita
  • Ultratron | Curve Digital | PS4 / PS3 / Vita
  • Volume | Mike Bithell | PS4 / PS Vita

As you can see the Vita, PS3, and PS4 share a lot of good games that are set out to release. We can only hope that means Sony is paying attention at how much support that the Vita has and gives it the first party support it needs. Even with all the titles still on the master list for PlayStation 3 and PlayStation 4, Sony fans should be excited for the rather sizable list of upcoming PlayStation Vita titles whether they are retail released or just digital.

(Source: PlayStation Blog)


About the Writer:

Dustin_BATGRDustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, MMO’s, Handheld Gaming, and Pizza is insatiable and can’t be softened by even the biggest names in the gaming industry. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. To follow Dustin, hit him up on Twitter over at @GamingAnomaly, find him on his Google+. Wanna game with him? You can find him on PSN with RaivynLyken.

The Legends of Zelda: Majora’s Mask 3D Has New Nintendo 3DS XL Features

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Written by Dustin Murphy

Majoras_Mask_Cover_Art

“Dawn of the First Day. 72 Hours Remain.” Can be recognized as some of the most famous words in The Legends of Zelda franchise. Why? It’s what marks the first day in the most challenging experience Link will find himself facing as a moon is headed to crash into Hyrule. It also has become a trademark saying with the preparation of The Legends of Zelda: Majora’s Mask 3D, which is set to launch tonight at midnight across North America. Launching officially on February 13th, fans can obtain both the game as well as the New Nintendo 3DS XL systems to find themselves experiencing the smoothest and most engrossing gaming experience to enter Nintendo history since Ocarina of Time.

According to Nintendo, players who purchase the game and play it on the New Nintendo 3DS XL will get to experience some exclusive features that will not be available outside of this handheld. The game will get to experience the game through camera moving with the newly added C Stick while also experiencing the game with Nintendo’s newly implemented face-tracking 3D technology that the new model of 3DS family will utilize. This will allow fans to experience the game in its most sincere 3D experience ever.

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“There’s a reason The Legend of Zelda: Majora’s Mask is consistently mentioned as a favorite entry in The Legend of Zelda series by many,” said Scott Moffitt, Nintendo of America’s executive vice president of Sales & Marketing. “With the launch of this new enhanced version and New Nintendo 3DS XL on the same day, a whole new generation of fans can experience the fantastic adventure for the first time on an equally fantastic portable system.”

For those who have never experienced one of the greatest games from The Legends of Zelda franchise, the game will take place over the span of three days, which will allow fans to attempt saving the world of Termina from that devious and terrifying moon as it approaches the planet with each tick of a clock. As link races against the clock and works to manipulate time itself so that he can solve puzzles, collect treasures, fight down powerful foes, and slay powerful bosses within 72 hours. So, how does our little pointy eared friend do it? Using songs that he performs on his Ocarina.

Will you have what it takes to track events through Bomber’s Notebook, use more than 20 unique masks, and help save Termina with the assistance such as the Deku, Goron, and even the Zora masks? Find out tomorrow exclusively on the Nintendo 3DS family.

Both The Legend of Zelda: Majora’s Mask 3D game and the New Nintendo 3DS XL system will launch on Feb. 13 at suggested retail prices of $39.99 and $199.99, respectively. The game can also be played on Nintendo 3DS, Nintendo 3DS XL and Nintendo 2DS systems.


About the Writer:

Dustin_BATGRDustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, MMO’s, Handheld Gaming, and Pizza is insatiable and can’t be softened by even the biggest names in the gaming industry. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. To follow Dustin, hit him up on Twitter over at @GamingAnomaly, find him on his Google+. Wanna game with him? You can find him on PSN with RaivynLyken.

Capcom Announces Their Fastest Selling Digital Title

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Written by Dustin Murphy

 Resident_Evil_Remake_SC02

Were you one that grabbed the remake of the survival horror masterpiece known as Resident Evil? If so you can rejoice in sharing in one of Capcom’s greatest moments in digital distribution. As of today, Capcom has announced that Resident Evil has become it’s largest sold digital title as a day one digital title via the PlayStation Network.

According to Yoshiaki Hirabyashi, Capcom’s Producer of the title, “It’s been great to see so many positive comments from fans that have enjoyed this new release. The team here at Capcom Japan have worked hard to bring the game to the latest generation of consoles and we are thrilled at this news on its performance.”

Originally launched for the PlayStation in 1996, Resident Evil has resided as one of the largest and most critically acclaimed titles in the industry. Holding onto that spot, Resident Evil was ‘remade’ in 2002 where it saw a new launch in the Nintendo GameCube and once more recaptured favoritism among fans and critics alike. In turn, the game once more now sees itself remastered to include new visuals, sounds, the new “Very Easy Mode”, as well as options for control and the games on-screen aspect ratio. The title can be purchased on the PlayStation Store, Xbox Live Marketplace, and Steam for PC for 19.99 USD. At times there is no word if the title will release for the Nintendo family of consoles. Stay tuned for our upcoming review.


About the Writer:

Dustin_BATGRDustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, MMO’s, Handheld Gaming, and Pizza is insatiable and can’t be softened by even the biggest names in the gaming industry. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. To follow Dustin, hit him up on Twitter over at @GamingAnomaly, find him on his Google+. Wanna game with him? You can find him on PSN with RaivynLyken.

Community Spotlight: Darnell of the Nezzy Channel on YouTube

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Written by Dustin Murphy

Darnezzy_SC_01

When it comes to gamers the community is what makes gamers feel truly alive. This is because games, commonalities, and interaction is what makes gamers enjoy and able to relate to another one. Let alone is it because of our favorite franchises and or common enjoyments the same, it’s also because we love to discuss things that would help improve games or even help alter the current state of a game to one that it should have been to begin with.

Today we take a focus to a man who isn’t just passionate about games, but movies, and community. Darnell, better known as his Facebook name on the Destiny: Guardians of the Galaxy group, Darnell Futuristic Ingram has brought gamers who enjoy Destiny and other cooperative games together and given them a place to discuss games of all sorts when not focusing on just Destiny. Let alone does Darnell or “Nezzy” focus on running this group, he is also a YouTube channel owner, movie and game enthusiast that just happens to work at a rather favored store chain of mine: GameStop.

Darnell’s videos range from trailer reviews, to movie reviews, game reviews, and general discussions that focus on game bugs, what to expect, and even just his everyday thoughts on the games current state. So how can you find him? Visit the Destiny: Guardians of the Galaxy Page and even his “The Nezzy Channel” over on YouTube.

Saying Farewell to Joystiq on the Last Days

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Written by Dustin Murphy

WoW_Insider_Farewell

Before I became a journalist, I was an avid fan of Joystiq, a division of AOL’s techcrunch. I was truly excited when I would get up, grab my coffee, sit down on the couch with my phone or netbook and flip through Joystiqs articles. Let alone was I at one point an avid WoW Insider fan who dug through countless hours of news and coverage from the website, I find myself almost in tears at the thought of two of my favorite places to go to closing down, and even sailing into the winds.

It wasn’t until mid 2008 I had heard of Joystiq due to their website Massively and even WoW insider due to World of Warcraft chats as well as even my time playing Dust 514 and even EVE Online. As the years continued I found myself indulged in countless articles, media coverage, and even the rants, silly weekly roundups, and even the hysterical comments the page contained. Though as of today, I sit here with the news that was delivered to us through their main page. They are officially closing shop and the process has already started according to WoW Insider, Massively, and even their main page Joystiq. This means the countless years, amazing content, and even a bit of their stuff has been swallowed whole by the higher ups at Joystiq.

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So what does this mean? That writers, gamers, testers, photographers, everyone that had anything to do with them has been released as the site will be brought completely down on February 3rd, and will be non-existent from then on. It is with a heavy heart that we have to wish them farewell, good luck, and Godspeed as they look at their futures and we can’t wait to hear from them in the future. Below we have decided to publish Brianna Royce of Massively (a division of Joystiq). Below content is copyrighted by her and Joystiq and will be removed upon request of her or Joystiq.

“I have sad news for the Massively staff and community today, news most of you already knew was coming.

This week, we learned our AOL overlords have decided that they no longer wish to be in the enthusiast blog business and are shutting all of them down. This mass-sunset includes decade-old gaming journalism icon Joystiq, and therefore, it includes us. February 3rd, 2015, will be the final day of operation for Massively-that-was.

I would like to be able to tell you truthfully that this is an equitable and just decision that makes some sort of logical sense, but the reality is that our overlords’ decisions have always been unfathomable. I know more of what I know about corporate from reading tech and finance news than through my own job. We all suspected this was coming eventually a year ago when a VP whose name I don’t even know and who never read our site chose to reward our staggering, hard-won 40% year-over-year page view growth by… hacking our budget in half. There’s nothing to do in the face of that kind of logic but throw your hands in the air. It’s not about merit or lack thereof, and it’s not about journalism or gaming being dead or anything grand like that, so there’s no point in taking it personally.

But for me, it’s hard not to. This was a lot more than a job for me. I’ve worked as a lead editor at Massively for just shy of five years, half of that as its boss, and it seeped into my life and became more than a full-time job, even though none of us ever received any benefits. You know that two-week “maternity leave” I took last year when my daughter was born? That was my vacation for the whole year. And I wasn’t alone in that foolishness/dedication; the Massively writers, past and present, bent over backward for the site. I flat out love these guys. I came in here as a geeky copyeditor and am leaving with a fleet of good friends and a much deeper understanding of how and why my favorite genre runs the way it does, and it will forever influence how I play games and whose games I buy.

Massively’s writers are second to none in the MMO genre; I’ll so dearly miss the day-to-day, down-in-the-trenches collaboration with my team. People actually cared about this place. In a year when other sites were finally discovering ethics, we wondered what took them so long because our network already had a transparent ethics policy. We already didn’t play dirty pool. You might not have agreed with all of our opinions — I didn’t always agree with our opinions! — but our hands were clean, and you can’t say that about a lot of sites in this industry. Some sites out there actually employ industry PR as fan writers, out in the open, like it’s no big thing.

That’s your industry now.

We tried to rise above it.

Our whole network did.

PA_Comic

Thank you, PA. 

Massively’s community deserves its kudos too. We had some trolls and some people who made me tear my hair out, but we also had a core of whip-smart regulars who sparked lively, thoughtful debate and inspired us to write more and better. I love our community, and I proved it by hiring several writers straight out of the comment section. I’m really going to miss being challenged to think harder and type faster by you. Where do I go to learn now? Even if I were still just a player, even if I had never worked here, I would be deeply troubled by the vanishing of a site like Massively. It’s just not fair, but it’s happening anyway. 

I would like to thank each and every one of you who sent your condolences and best wishes and #savemassively tweets to us and kept #savejoystiq trending all Tuesday as the rumors began to leak out.There’s even a petition, for skies’ sake. I am sorry we couldn’t overtly confirm it then, but I’m pretty sure most of you reading have been around long enough to understand why. We’ve spent a lot of this week linking those comments to each other to keep our spirits up. Heck, some of our harshest critics and even devs we’ve written about unflatteringly nevertheless rallied around us, and we’re grateful and touched. Really, thank you. You’re genuinely classy in an industry that too frequently isn’t. But then I always knew that MMO players were a special breed of gamer. It’s why I’ve stuck by this genre for over 17 years. Community may be degrading inside of MMOs, but outside of them, nope — I see community every day.

I want to thank my team for standing by me through this brutal and exhausting last year in particular. Jef, who never put up with bullshit and always put the site first. Justin, who never complained and always did so much more than he had to. Eliot, with whom I spent so many mornings arguing just to argue. MJ, whose enthusiasm reminds me games are supposed to be fun. Toli, whose articles make me wish I could write half as well as he. Brendan, whose longevity is surpassed only by his talent and expertise in so many subjects. Larry, who wore any hat I asked him to and always found the inside scoops. And Mike, a consummate professional who for some reason willingly came back to write for me even after I had to lay him off once already. That is how much people love this place.

I would also like to thank my boss at Joystiq, Ludwig Kietzmann. He demonstrated tremendous faith in me to run Massively as a unique outlet in the industry. He insulated us from so much corporate ick, creating a writing-first environment that few internet editors ever experience. He kept us online last year when he could have cut us loose. And he treated the MMO genre with respect, which is nearly unheard of on mainstream gaming sites. /salute, Luddy

Many of you have asked us what’s next. As we’ve been alluding, we are considering striking out as a team on a site that isn’t beholden to indifferent corporate overlords. Those of you who are begging us to crowdfund might get a chance to put your money where your mouths are and help shape that idea. We’ll be releasing more information over the next few weeks as we formulate our plans and will be using oursocial media feeds to communicate when we’re ready. If we go forward, we hope you’ll join us. 

In the meantime, I invite you to follow our writers and share your own Twitter handles in the comments so we can follow you right back. (I mean it: There are some posters here I really don’t want to lose track of.)

​Bree Royce (@nbrianna, blog)

Jef Reahard (@jefreahard)

Justin Olivetti (@Sypster, blog)

Eliot Lefebvre (@Eliot_Lefebvre, blog)

MJ Guthrie (@MJ_Guthrie, blog)

Mike Foster (@MikedotFoster, blog)

Anatoli Ingram (@ceruleangrey)

Brendan Drain (@nyphur)

Larry Everett (@Shaddoe, blog)

The site, I’m told, will be archived and kept online, at least for a while. We’re here until the lights go out on Tuesday. When you can’t run, you crawl, and when you can’t crawl… well, you know how it goes.

-Bree”

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With her news I can only lower my head and just acknowledge that a group of writers that helped inspire me to keep trying, to keep pushing, and forging on the path I am on now has officially been laid off and will be, or so I hope, rejoining the journalistic path they have taken. We look forward to hearing from all of you at Joystiq in the future.

From us here at Blast Away the Game Review, we will miss your works, the website, and the entertaining podcasts that we have witness throughout the years.


About the Writer:

Dustin_BATGRDustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, MMO’s, Handheld Gaming, and Pizza is insatiable and can’t be softened by even the biggest names in the gaming industry. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. To follow Dustin, hit him up on Twitter over at @GamingAnomaly, find him on his Google+. Wanna

Hyperdimension Neptunia: Re;birth1 Now on Steam

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Written by Dustin Murphy

Hyperdimension_Neptunia_Rebirth1

Didn’t get a chance to visit the re-imagined Hyperdimension Neptunia on PlayStation Vita since you didn’t pick it up or don’t have a Vita? As of today, till next week, you can pick up the title for 50% off, which puts it at 14.99 USD until next Thursday. The title was originally only available for the PlayStation Vita, which has been upgraded to allow PC gamers to play the title in all its glory with 1080p graphics, which will allow you to accompany the four goddesses known as CPU’s as Neptune attempts to regain her memory as well as her knowledge of Gameindustri as well as herself. She is joined by Compa, IF and a sentient book only known as Histoire. Do you have what it takes to save the world and attempt to restore Neptunias memory?

Key Features as Listed:

  • Console Wars on PC! Previously only available on console, now you can immerse yourself in the zany JRPG madness of the Hyperdimension Neptunia series for the first time on PC!
  • Fresh to Hi-def! Major graphical updates let you savor the true power of these Goddesses in 1080p!
    Three’s Company! Battle with up to 3 characters on the field, with 3 more as support. Use them to perform special attacks, or swap them out at any time!
  • Gamindustri’s your Oyster! Use “Plans” to customize the game – change up enemy difficulty, dungeon treasures, and more!
  • Wield the Power! Craft unique equipment imbued with one or more abilities!
  • Duel in Dual Audio! Experience the game in either Japanese or English audio.

So what are you waiting for? Get that mouse clicking and head on over to steam and pick up this hilarious title for half off while you can!


About the Writer:

Dustin_BATGRDustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, MMO’s, Handheld Gaming, and Pizza is insatiable and can’t be softened by even the biggest names in the gaming industry. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. To follow Dustin, hit him up on Twitter over at @GamingAnomaly, find him on his Google+. Wanna game with him? You can find him on PSN with RaivynLyken.

The B.A.T.G.R. Top 5 Companies to Watch for 2015

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BlastAwaytheGameReview Logo

2014 proved that the big dogs in the industry such as Ubisoft, Capcom, Activision, EA, and even Sega were out for blood with the titles they released. Many of them grabbed the attention they wanted and held it last year. This year will be no exception to that with Sony themselves joining the ring and throwing down some of their largest third party support as well as first support yet. Even with EA lining up two of their biggest title for this year with Battlefield Hardline and even Battlefront, it’ll not be a surprise when we see the triple ‘a’ titles thin out before the holidays due to last years bombardment and this summers. Though the companies to watch won’t be these big names that are entering the ring unless we see Bethesda come out swinging with DOOM and a successful launch of The Elder Scrolls Online: Tamriel Unlimited for consoles. So who do we feel will be the threats for a string of releases this year?

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5. NIS America

Well known for their releases of games such as Disgaea, NAtURAL DOCtRINE, Fairy Fencer F, and Hyperdimension Neptunia V, it won’t be surprising to see NIS America once more take the world by storm by expanding on fan favorite franchises such as Danganronpa (hypothetical at this point), Criminal Girls: Invite Only, Operation Abyss: New Tokyo Legacy, and htoL#NiQ: The Firefly Diary when all of the titles release this spring. However, even with video games, NIS (Nippon Ichi Software) has quite a bit of anime to keep their friends busy with, and will assuredly have a lot to offer when the time comes.

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4. Namco Bandai Games

With as many franchises as they have under their wings, a lot of players have been eyeballing them due to their franchise’s they have, and one in particular is where the eyes are set now: God Eater 2: Rage Burst. This title in specific has caused fans to stand up in wait to see if the fan favored title will get a release in North America, and with the clamoring of voices, it won’t be surprising since the company is also beginning to localize more of their upcoming rare titles.Though with their games One Piece: Pirate Warriors 3, Dragon Ball Xenoverse, and even their upcoming NN3DS exclusive Ace Combat, we can only hope to see a lot more coming out of them in the near future, which means fans may get what they want if the company sees a chance with God Eater 2 due to the success of titles such as Soul Sacrifice/Delta, Toukiden: The Age of Demons, Freedom Wars, and even Monster Hunter.

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3. XSeed Games

If last year and even 2013 was anything as a note, XSeed Games is a company that is not shy at storming the trenches with a barrage of amazing and well rounded games. With their noticeably well done localizations for such franchises as Rune Factory, Ys, the new and fan favorited Akiba’s Trip, Senran Kagura, and even Brandish; XSeed Games is no stranger to giving the fans what they desire most. 2015 already seems to be one they are preparing to start off strong with their upcoming release of Story of Seasons, which has already become highly applauded by those whom experienced it.

If last year, as stated, is anything to look back upon and expect in 2015, those handhelds and consoles will be happy with what is being played on them by fans.

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2. !f Idea Factory

Well known for their smash hit series Hyperdimension Neptunia: Re;birth as well as their upcoming spinoff titles that will surely set a fan base to enjoy and want to play the games even more. At this time it is not going to be surprising to see if the company begins to create new franchises or even publish them to see how far their fan base will span and what platforms they will target in order to do so.

But one thing is for certain, Idea Factory is doing all the right moves in order keep their fans busy.

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1. Koei Tecmo

Koei Tecmo is well known among gamers new and old to the scene. Most will remember them for their famed Tecmo Bowl (Tecmo that is) while others will remember Koei for their titles such as as their publishing of Dynasty Warriors, Samurai Warriors, and even Dead or Alive, which has become a fan favorite within the fighting genre. It will not be surprising to see them take off this year thanks to their franchises such as Toukiden: Kiwami, Dynasty Warriors 8 Empires, Dead or Alive 5: Last Round, and possibly a hopeful expansion upon Samurai Warriors 4 (hypothetical and not announced by Koei Tecmo at this time).

With their success with both Toukiden: The Age of Demons, Dead or Alive 5, Dynasty Warriors 8 Ultimate Edition, and even Samurai Warriors 4, it will not be surprising to see the company once more bombard consoles and handhelds alike with content that will help show that Sony’s sleeper hit handheld the PlayStation Vita and it’s companion ‘console’ the PlayStation TV take advantage of these titles. Now we can only wait and see if the company releases a new Ninja Gaiden that will take advantage of the PlayStation 4’s massive console power.

Out of all the companies who do you see should be some of the most watched for this year? Let us know on the comments!

Hyperdimension Neptunia™ Re;Birth2: Sisters Generation Out Now

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Written by Dustin Murphy

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Gamindustri is in peril and once more it needs the help of new saviors. This time around players will get to just that with using the sisters as they come to shine like a bright star in this reimagined version of Hyperdimension Neptunia mk2 that originally released on the PlayStation 3. As of today, PlayStation Vita owners can enjoy the title exclusively on PlayStation Vita. The title can be purchased both in physical retail format or digitally through the PlayStation Store. Those in Europe will be able to obtain the retail copy on February 6th while those waiting for digital will be required to wait until February 11th.

With the games release, players whom own the PlayStation TV will also be able to experience the title that features an all new story, a new battle system, newly voied characters, and even new playable characters in order to provide a new as well as refreshing gameplay experience for those long-time Hyperdimension Neptunia fans. Those new to the series, have nothing to fear as you experience a completely new saga within the Neptunia franchise!


About the Writer:

Dustin_BATGRDustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, MMO’s, Handheld Gaming, and Pizza is insatiable and can’t be softened by even the biggest names in the gaming industry. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. To follow Dustin, hit him up on Twitter over at @GamingAnomaly, find him on his Google+. Wanna game with him? You can find him on PSN with RaivynLyken.

The Weekly Roundup: Beating Down the End of January

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Written by Dustin Murphy

This week indeed has been a long and interesting one thanks to PAX South down in Texas as well as some of the information that was released outside of it. Some of the biggest news though came directly from there thanks to Randy Pitchford, the head of Gearbox Studio. We’ve learned several big things outside of that as well regarding titles such as Toukiden: Kiwami, Dead or Alive 5 Last Round, Destiny, and even the discontinuation of Nintendo Club as we know it. So lets take a look at the big announcements by Randy Pitchford and his team at Gearbox.

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As stated, the first up is “Borderlands: The Handsome Collection”, which is a big try for Gearbox and publisher 2K to find a home on next generation consoles. In this attempt, much like others have made, is an attempt to make a game updated to the next gen consoles with 1080p as the resoluation and we can hope 60fps as the set framerate. The game will feature all content that is released and will also have some DLC coming up shortly after release, which should set gamers into a huge gaming binge with the hundreds of hours of content that will be readily available at launch this March 24th, for 59.99. For those with a bit of money to splurge there is also a version that 2K is creating 5,000 Borderlands: The Handsome Collection Claptrap-in-a-Box Editions. The limited edition package will also be available March 24, retail for $399 and include a remote-controlled, speaking Claptrap and 12 lithographs.

Pitchford also went on to state that the sales of this version can possibly determine if the studio as well as Gearbox will be putting effort into a remastering of Borderlands and all of its content, which would set players on the next gen consoles with a full array of games to experience all at once. Those who DO have pre-existing characters will also be able to move their characters around so that they do not lose their progress. So hopefully you haven’t sold your copies yet folks!


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In other news this week we also got a release date for Toukiden: Kiwami as well as all of its pre-order bonuses that have been made available to those who are interested in hunting Oni once more can now enjoy the game on both PlayStation Vita and PlayStation 4 and reap the rewards from continuing on from Toukiden: The Age of Demon’s when it is made available on March 31st, just a week after the release of the Borderlands: The Handsome Collection launch.


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For The Elder Scrolls Online players, we’ve finally received a date for the long-awaited PS4 and Xbox One version as they had been a bit absent in the news as of late. Well this week that changed when Bethesda gave the game a date and a bit of information regarding the game going free-to-play with paid options for members whom have already subscribed or players who wish to join the ESO premier service, which allows for bonus content to be added constantly for them. This will all be available this spring with the launch of The Elder Scrolls Online: Tamriel Unlimited. Starting on June 9th, 2015 players will be able to experience the title on both the PlayStation 4 and Xbox One and PC will get to benefit from the new free-to-play system starting March 19th, which sets them up to save a bit of money for the bombardment of upcoming games this spring.


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This past week we also got to see the release of Patch 2.5 “Before the Fall” when it released on PC, PS3, and PlayStation 4. The patch setup the game to finally conclude with all of the current content so that both veterans and newcomers a like will be able to finish the current raid content, challenges, and prepare for the upcoming release of “Heavensward” when it releases later this spring and brings a large array of new content for both veterans and newcomers to enjoy. This is the content that many players are looking forward to as the game prepares to expand, add new, and fix some of the old stuff to make the game more accessible as well as enjoyable.


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That wasn’t the only game that a mention this week when a member of Destiny’s development team took to NeoGaf and stated that they are not going to have raid gear invalidated by raid gear like they for VoG raiders with gear taking players up to lv. 30 almost 31. They also stated that upgrading exotics will no longer be degraded by being reset, instead now Exotics will keep their upgrades and just see themselves upgraded to the new damage level, which is surely to receive a bit of a sigh of release when – DLC2: House of Wolves – releases this March. Though they didn’t state whether or not that the questing will be more integrated than it was with “The Dark Below”, which is still heavily criticized for being a waste of many and being too short for what it is. According to Luke Smith, a developer ont he title, they don’t want to see that same thing happen again as it dad last time, and they want players to feel like their “gears are being lessened on the grind”, but he also stated that the CE drop rates vs VoG comment “The Forever 29 meme was a killer for us” so they “sat down and talked about the rwards for VoG and the rates vs CE and ended up following the following:

  • increase drop rates globally in CE: we wanted dedicated players to be around 32 or real close by the time Hard mode came out.
  • increase the variability of perks that a given piece can roll.
    the goal here: players would reach 32 easier than 30, but would have more customization and options to build the perfect set (in terms of stats, perks, weapon affinities)”

Even with their approach Destiny still feels a bit of a punch when it comes to vendor gear since the shards and energy have become a major grind for those that aren’t doing Vault of Glass and makes their life a miserable Hell. So why not just make Shards and Energies obtainable by trading in Vanguard and Crucible Points? It’d be logical. Even though they stated, “We want fewer barriers to equipping upgrades. The shard economies erect these barriers between the players and the new piece of gear they just got” and then went on to state, “We’re not intending to adjust the shard economy for this Tier — we don’t want to invalidate player effort (again). But removing the barrier between that new drop you’re excited to get and actually being able to equip it as a member of your arsenal are something we will do going forward.”

So does his statement mean shards and energy will become a thing of the past? We can certainly hope so as I personally have found that as a bit of a punch leading up to that news!


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This week we also got a chance to sit down with the recently published by Atlus title “Citizens of Earth” (click the link for our review), which we found as a game, was amazing. The game borrowed from smash hits like Earthbound, Pokemon and a few others, and left us highly amused as we continued to play it. Even as a failed Kickstarter title, we are glad that a company like Atlus picked it up, and left us giving it a score of 7/10 since it did have a few features that were lacking and would have seemed almost required for folks that decide to buy multiple versions of it that could cross-save if the development team focused on that, but overall, we left amazed by it.


Take a peek at more of this past weeks news by visiting the links below:


About the Writer:

Dustin_BATGRDustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, MMO’s, Handheld Gaming, and Pizza is insatiable and can’t be softened by even the biggest names in the gaming industry. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. To follow Dustin, hit him up on Twitter over at @GamingAnomaly, find him on his Google+. Wanna game with him? You can find him on PSN with RaivynLyken.

Features and Date for The Elder Scrolls Online for PC Announced

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Written by Dustin Murphy

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As of this week, our friends over at Bethesda Softworks, a ZeniMax Media company, has announced a rather large scale bit of news regarding The Elder Scrolls Online: Tamriel Unlimited, which will be a rather updated version of the game. So when can it be reached? Starting on June 9th, 2015 players will be able to experience the title on both the PlayStation 4 and Xbox One for the first time on these home consoles. For this first time ever, players will explore the renowned world of Tamriel, where players will be able to group with friends, and overcome many powerful odds they will be pitted against.

Let alone will friends be questing together, they will also be able to take to the games online world where they will be able to adventure alone, adventure with friends, or join an army of hundreds in the titles epic player vs. player battles as they search and discover some of the deepest secrets in all of Tamriel. Though that was not the only huge announcement that Bethesda made. With the release, The Elder Scrolls Online: Tamriel Unlimited, players will be freed of having to pay a monthly subscription for extended gameplay. Instead now, players will make a one-time purchase of the game and now will be able to enjoy hundreds, if not thousands of hours of play time. So when does this go active for PC/Mac players? For you, this begins on March 17th, 2015, but those with an active subscription, don’t feel like your money goes to waste.

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With the release of The Elder Scrolls Online: Tamriel Unlimited, players will get to experience all the new updates, content additions, and also take on the new and exciting Justice and Champion Systems. For those of you who wish to move over to consoles with PC/MAC accounts whether they are opened or closed, you will be updated to the Tamriel Unlimited version starting March while former gamers will be invited back to the game in order to experience the all new world. New players, you will be able to make a one-time purchase of the game and play, without restrictions, for as long as you like – no fees required. However, those of you who do want some new downloadable content such as convenience and customization items, there is a new in-game Crown Store coming around. The game will also get regular updates and new gameplay as it is added over time.

For those of you who want to spend a bit more, there is a bit of an option for you with the new “ESO Plus” service, which are for those of you who wish to pay a singular monthly fee, and unlock content through this membership service, which includes exclusive in-game bonuses, a monthly allotment of crows to use in the store and access to all DLC games packs while a member. Those of you with a current membership will be enrolled into ESO Plus and begin to reap its rewards starting March 17th.

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“Our fans are our biggest inspiration, and we’ve listened to their feedback on the entertainment experience they want,” said Matt Firor, Game Director of The Elder Scrolls Online. “We know that Elder Scrolls fans want choice when it comes to how they play and how they pay, and that is what they will get. We have made numerous changes to the game over the past year, and are confident this is a game that Elder Scrolls fans will love to play. Players can explore Tamriel with friends, battle creatures, craft, fish, steal, or siege. The choice is theirs. The game offers hundreds of hours of gameplay with unlimited adventures with one single game purchase. We can’t wait for everyone, whether they’ve played before or will be experiencing it for the first time, to begin adventuring in The Elder Scrolls Online: Tamriel Unlimited.”

So get ready for the largest change ever to this game and begin to enjoy it on its launch.


About the Writer:

Dustin_BATGRDustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, MMO’s, Handheld Gaming, and Pizza is insatiable and can’t be softened by even the biggest names in the gaming industry. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. To follow Dustin, hit him up on Twitter over at @GamingAnomaly, find him on his Google+. Wanna game with him? You can find him on PSN with RaivynLyken.