Sit-Rep: MeiQ: Labyrinth of Death – Busty, Bubbly, and Deadly to Itself

Pros:
+Amazingly intricate dungeon designs
+Intuitive gameplay mechanics

Cons:
A Shallow story that feels rather silly and impossible to follow
Difficulty spikes can be difficult to overcome
Building new bots can be a rather large hassle in its own.


9

Whenever I hear that two of my favorite duos have teamed up once again, it’s hard for me not to be excited, and it continues on to be that way with Idea Factory and Compile Heart. They are one of the strongest duos in the industry when it comes to making some of the best RPGs in the world, and it continues on thankfully to the help of the Hyperdimension Neptunia series, which I’ve been enjoying for years on end. The latest from this team up comes under the name of MeiQ: Labyinth of Death, which brings us into a new gameplay perspective for the PlayStation Vita. Well not new, but definitely new from Compile Heart and Idea Factory.

With near constant releases across the world, MeiQ is a series I’ve neglected with the many releases the series has received over the years, but thanks to Idea Factory that has changed and we’ve finally gone hands on with it. Not just hands on, but full playthrough that has allowed us to try and enjoy this latest entry for MeiQ. While I know that Compile Heart and Idea factory aren’t a one trick pony, it still comes out hard to believe and doesn’t seem to change much between their two games.

MeiQ: Laybrinth of Death isn’t all Bad

1

Before I begin to truly pick apart the games flaws, lets take a look at what makes MeiQ: Labyrinth of Death is a rather enjoyable before I begin hammering down on some of my biggest problems with the game. To begin, the world we are presented isn’t a bad one, nor is it flawed. Each character feels truly alive, enjoyable, and even brings in something completely new in comparison to what we’ve experienced before.

The world has been cursed with an eternal night that seeks to never end. With the curse being more problematic than ever before, game presents itself as in need of a hero that can attempt to lift it, and place those at the helm of the cause to rest. With various guardians spread across the world, it’s hard for any of the hopeful heroines or heroes to find their way through, but for us it is possible thanks to our ability to control a machina.

The downside to this, the hopefuls are weapon that are barely dressed, oddly young, and could quite easily be said to be overly well endowed. Their enemies should be worried more about their chests than the weapons or magic they wield. This is quite easily offset by the games overall appeal, which is quite unique thanks to the games beautiful artwork and character designs. While there, as stated, a diverse set of characters, MeiQ fails to alleviate on this as much of this unless you look into their personalities, which even then are almost one-in-the-same at the end of the day.

One thing that does make the game a bit more enjoyable is the games use of dual audio that can be chosen within the options menu. Here you can use the Japanese voice overs, which quite honestly, alleviates some of the nuances this game comes embedded with. This only serves as a minor alleviation from the games painful and identical encounters that seem rather identical. It’d have been nice if they had seemed to make this game a bit more unique with newer monsters, mini-boss fights, and more intricate puzzle designs.

And Now for the Ugly Side of MeiQ: Labyrinth of Death

10

As stated, MeiQ: Labyrinth of Death isn’t such a horrible game at all times, and in many ways, it has been quite painful for a good bit of it. Much as one would expect, the game has five characters that players will be able to choose from to form their party, and in this one we are restricted to using only three of our characters to choose from. Also, our heroes will be paired up with mechs titled “Guardians”. Unfortunately, this also means that players will be grinding out gear parts for these Guardians in order to customize them and grab new parts.

In order to also enjoy the game requires fans to enjoy an RPG that isn’t just turn based, but also requires fans to constantly click forward, left, right, or back on the d-pad or thumbsticks in order to get where they want. As much as this seems as a small problem, after ten-to-twenty hours, it becomes a rather large scale problem for many. while characters and their use of magic as well as items can be useful, it’s not near as useful as it could have been have been were they using their guardians. Another issue, however does lie in wait with the games combat systems: Combos. While Combos seem like something that would be hard to enjoy, it is something present within this game, but is not nearly as easy as games like White Knight Chronicles or even as the ones on Phantasy Star IV where players could easily access them when needed be as players alternate between Guardians for each character.

10-1

However, let alone does combat show these issues, one of the largest ones just happens to come about with difficulty scaling. This actually shows up quite easily in several occasions where players will encounter Boss Genbu who just happens to show the games later spike in overall difficulty. It’s places like him and even The Earth Dragon Gomorrah battle where  the difficult spikes and even requires fans to grind quite a bit more before taking on further adventures. The downside to this exists in the extent it slows down the overall enjoyment of the game due to how much time fans will spend moving across each dungeon once more. To be honest even on easy the game presented itself with an overall difficulty spike that at times, made me wish there had been an easier selection, and a choice in boss difficulty levels.

Unlike other RPGs, MeiQ: The Labyrinth of Death isn’t one where you can expect to just beat your way through it. Instead the game does require players to use strategy, farm, and even get the best gear available for their characters. Defeat in the game is actually an option as there is no penalty for it. I’ve found times when I’ve died a few times on boss fights before moving back, and even found myself grinning at the idea I didn’t find my health lowered, or even penalized for each of my deaths. Had the game punished me a bit more, I’m sure I’d had been a bit more cautious in my overall adventures.  For now, even post review? I’ll find myself still trudging on even more violently than ever before to ensure I can brute force my way through the games hard difficulty.

Closing Thoughts on MeiQ: The Labyrinth of Death

3

MeiQ: The Labyrinth of Death – PlayStation Vita, PlayStation TV
Developer: Compile Heart
Publisher: Idea Factory
Price: $39.99
Released: Available Now

While my complaints on MeiQ: Labyrinth of Death seem minor, the game does suffer from multiple scenarios of issues relating to a shoddy story, poor character development, difficulty spikes, and even repetitious combat that will send many cringing in pain due to all of it. While some may find fun in MeiQ: The Labyrinth of Death, it’d be easier to pick up a different Compile Hearts title and even find one that you may enjoy a bit more, but that does not go without saying that this game does deserve a fair chance from those wishing to give it a chance.

For now, I’ll stick with Fairy Fencer F: Advent Dark Rising and keep giving it the multiple playthroughs it enjoys.


Our review is based on a full release version that was provided to us by the games publisher.  For information about our ethics policy please click here.


 Final Score: 6 out of 10


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

 

Like Card Games? The Final Fantasy Card Game is Coming!

ff_card_game

Setting our wallets on fire for Final Fantasy related collectibles isn’t nothing new. We’ve all been doing it for years. Today, Square Enix has made that reason even bigger. Today our friends at Square Enix have announced that the Final Fantasy Trading Card Game is headed our way next month with all 426 cards being translated into English.

The downside to this? It won’t be cheap. You’ll want to prepare to set your wallets on fire and walk away knowing that the damage hasn’t even been dealt yet. However, if you want to just play there’s no true damage to be done just yet. So what do you need to know?

ff_card_game_01

If you plan on collecting, it’s not going to cheap. If the game follows on with pricing that we have seen with Trading Card Games such as Magic the Gathering this will set each deck to be priced at $13.99 USD while booster packs could run anywhere between $3.99 USD to $6.99 USD. Luckily for us it’s a fair assumption to how much they’ll run. Downside for you collectors? Each card will have a premium foil counterpart (ouch that has to hurt).

The card game will feature art from Final Fantasy Dissidia, Final Fantasy VII Remake, and even World of Final Fantasy. Don’t be surprised to see characters such as Zidane from Final Fantasy IX to appear.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Mirage: Arcane Warfare Launches its Closed Alpha

image002

Alpha’s, we all love them, and they remain fun as ever since we get to see new games in their pre-release stage. This newest entry is Torn Banner Studios who has announced their new multiplayer combat action title, Mirage: Arcane Warfare, has entered its closed alpha stage for fans to try out.

With its release just edging around the corner in early 2017, fans will get to see the latest game by Chivalry: Medieval Warfare’s developer as they bring in a combination of brutal closed ranged combat with the cross over of exotic fantasy worlds where magic will be freed across the battlefield.

How do you get in? Well quite easily in all reality. Head on over to the games official website –  www.MirageArcaneWarfare.com – sign up, and await your chance to have your name drawn for the alpha! That’s it and that’s exactly where you can hope to be. If you want to know more, check out their latest blog post from the dev team. Head on over to their Facebook page, give it a like if you use FB or simply head on over to Twitter and follow @MirageGame for future news and updates.

Or y’know, you can just stay tuned to us here for more information.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

New Blood Reveals a new Trailer for Dusk

Dusk_SC01

At QuakeCon 2016 I got to meet up with my pal Oshry and the team at New Blood once more to get my hands on the up and coming highly addictive titled Dusk. If you were at the event, you know exactly one I am talking about, and it’s one that left us all craving for more.

The title as stated in our previous article is one that offers a respectful nod tot he days of DOOM, Quake, Heretic, and even games such as Blood: A Whole Unit. If you haven’t already been checking it out? You definitely should have it on your radar in the upcoming days.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

GOD WARS Future Past is Bringing More Life the PlayStation 4 and PlayStation Vita

9-13_ss-1

Ready for a new tactical RPG title? You want one in early 2017 for your PlayStation 4 and or your PlayStation Vita? If so, then good. NIS America will have you covered as they have announced that their upcoming title GOD WARS Future Past seeks to tell a story of an untold period in Japan through both folklore and even tactical combat situations. In this title, players will take on an experience unlike any other as they experience the traditional stories of Japans three warring nations.

The game will take focus on these nations dubbed: Fuji, Izumo, and Hyuga. The lands name? Mizuho. This was a land that desired to not see conflict within the lands, they honored their ancestral spirits, and they lived in harmony with the spirits around them. For Japan this time was peaceful, one that its denizens were happy with until natural disasters struck. From floods, to earthquakes, and finally volcano’s devastated their lands. In order to stop the eruptions, their queen, Tsukuyomi, sacrificed her beloved daughter Sakuya to the mountain, and it lead to her daughter Kaguya being confined to her room within a bamboo seal in case the time arose to make another sacrifice.

As this happened, her daughter would soon rise against her fate to be sacrificed with the help of her friend Kintaro, one that would help her escape Fuji and trek across the mystical lands of Mizuho. Their discoveries would lead them to find the truth behind all these occurrences as the game takes players deep into Japanese tradition. The game will feature a large pantheon as players meet the Myriad gods, customizes characters, tactics, and even set up their unique form of combat as each new trial awaits them.

The art style for players to enjoy will be inspired by traditional Japanese ink painting and wood carving arts. Along with this, fans will get to enjoy it all in GOD WARS when it launches in 2017. So stay tuned for more information as the launch of the game draws nearer.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

The Elder Scrolls Online: Gold Edition Welcomes in New and Old Adventurers Alike

ESO-Gold_triple-3D-boxfronts-01_1467799742.png

Adventurer’s are you ready to once more take to Tamriel? If so Bethesda Softworks has released a game just for you! To those who have not had a chance to adventure into The Elder Scrolls: Gold Edition for Xbox One, PlayStation 4, and PC. This newest iteration of this game comes with a reason to pick it up for fans of the series. For adventurers are ready to take off across the frozen lands of Skyrim, to the deserts of Daggerfall, only to ake to the Gold Coast to see the oceanic waters.

For players that haven’t downloaded the DLC, this version comes with all content up to date as well as the Guilds and Glory content, but also finds itself available for 59.99 USD starting now. This includes the hundreds of hours of content, the new quests, abilities, and even the new regions including Orsinium and the Imperial City. The DLC includes the Imperial City, Dark Brotherhood, Thieves Guild, Orsinium, and many more for you to enjoy. For players looking to upgrade? You can grab this content now through the in-game store.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

 

BioShock: The Collection Launches Tomorrow – Here’s How to Get Your PC Upgrades Free

Many of you are preparing yourself for your new adventures through Rapture once more. For many of you this includes the idea of revisiting it in the about-to-be released title of BioShock: The Collection, which will feature upgraded graphics, upgraded performance capabilities, and all content previously released. Luckily for you PC owners that already have the game? That’s going to be fully possible with a few small steps. So how do you do it? Lets get you going.

I Have the Games on Steam. What do I do Now?

If you bought these games on Steam, you’re actually in luck. 2K has announced that they will automatically be placing these versions in your Steam Library so that all you’ll need to do is download them when they are put there on September 15th, 2016 (Thursday). If you don’t receive them? Drop them a support ticket with your Steam purchase history to show you have the games, DLC, and that you are interested in your free copy of the games.

So you’ll want to drop over there to 2K Suppor and let them know what’s going on.

bioshock-splicer

My BioShock: The Collection Ticket is Submitted – PC Specs Required?

Luckily for the large majority of you, the hardware process isn’t going to be a jump in hardware for you to meet. Even medium-to-high-end PCs will enjoy what they can in this newly re-processed version of Rapture. So lets take a look at what you’ll need to get going!

Minimum Recommended System Specs:

  • Operating System: Windows 7 Service Pack 1 64-bit. Platform Update for Windows 7 SP1 and Windows Server 2008 R2 SP1 or Later
  • Processor: Intel E6750 Core 2 Duo 2.66 GHz / AMD Athlon X2 2.7 GHZ
    Memory: 4 GB of Ram
  • Hard Drive: BioShock 25GB; BioShock 2 25GB; BioShock Infinite 20GB; Total for all three games 70GB
  • Video Card: DirectX11 Compatible, AMD Radeon HD 7770 / NVIDIA GeForce GTX 560
    Sound Card: DirectX Compatible Sound Device
  • Other Requirements: Software installations required including DirectX and Microsoft Visual C++ 2010 & 2012 Redistributable Package.

Recommended System Specs:

  • Operating System: Windows 7 Service Pack 1 64-bit. Platform Update for Windows 7 SP1 and Windows Server 2008 R2 SP1or Late
  • Processor: 3GHz Quad-Core
  • Memory: 8 GB of RAM
  • Hard Drive: BioShock 25GB; BioShock 2 25GB; BioShock Infinite 30GB; Total for all three games 80GB
  • Video Card: 2GB ATI Radeon HD 7970, 2GB NVIDIA GeForce GTX 770 or better
  • Sound Card: DirectX Compatible Sound Device

The only issue here? Will be complete memory for those of you not playing on gigantic hard drives. Luckily, for many of you the hard drive space won’t be a major issue in the near future. So get over there, fill out that form, and prepare for an amazing adventure.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Killing Floor 2 Retail Release Exclusive to GameStop

KF2_ReturnOfThePatriarchUpdate_0012

The PlayStation 4 Pro is a big deal, if you didn’t know much about it, you’re about to learn a lot more in the upcoming days. Our friends at Tripwire Interactive have announced today, that they will be teaming up exclusively with GameStop to launch their smash-hit title on the PlayStation 4 Pro and PlayStation 4 starting November 18th, 2016 for $39.99 USD.

The game will feature sharper and more crisp visuals, smooth frame rates, sharper and an increased graphical fidelity. This will enhance a players experience when looking at the goriness of the title and the demand the franchise has on PC. The previous title having sold a rough three million units and seeks to do even more when the game launches on PlayStation 4.

Partnering with companies like Tripwire and Deep Silver allows us to leverage our position as largest video game retailer in the world to deliver better experiences and opportunities to all gamers,” said Eric Bright, senior director of merchandising at GameStop. “Killing Floor 2 is a great example of how we can take AAA products and bring them to brand new audiences.”

Stay tuned for our review. If you haven’t read, you can check out our E.O.D. Tech-Sites for the title!


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Deus Ex: Mankind Divided to be Supported for PlayStation 4 Pro When Console Launches

DXMD-still-logoWith Sony having just announced their PlayStation 4 Pro, which will bring the latest in gaming tech, and imaging tech using HDR (High Dynamic Range). In turn games have already been getting announced that they will be upgraded to support the power of the PlayStation Pro when it launches on November 10th, 2016.

The upgrades for Deus Ex: Mankind Divided will feature a newly added layer of detail including higher resolutions, aliasing reduced, reflective surfaces have been improved, detailed lighting effects have been implemented, and the bonus is hidden in it all – the frame rate nor the experience will be interrupted.

We are always working to push ourselves to the very limit in regards to the art direction of our games, and the PS4 Pro, along with the strong and ongoing collaboration between SIE and Eidos-Montréal, helps to further break down the barrier between our ambitious artistic vision and the end-result you see in-game.” said David Anfossi, Head of Studio at Eidos-Montréal.

With more than 100 awards, nominations, and critical acclaim, Deus Ex: Mankind Divided, sets the par for what fans can expect from the franchise. Will you have what it takes to see the game in higher resolutions than ever before?

Find out on November 10th, 2016 exclusively on the PlayStation 4 Pro. Stay tuned for our before and after review.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Sit-Rep: Attack on Titan – Attacking Head On and Demolishing Everything


Pros:
Offers an authentically fun Attack on Titan experience
Fans of the anime will enjoy the anime art style and storytelling approach
Offers multiple characters to play, each with their own unique play style
Animations and soundtrack look as if they are taken directly from the anime
P.S., you get to play in Eran’s titan form. Need we say more?

Cons:
Combat can get monotonous
Farming for minerals means killing titans, not just searching
Targeting limbs on titans can be rather annoying and problematic


attack-on-titan_20160906003938

Attack on Titan has been considered one of the most fan favored anime franchises in recent years. Following steps in many ways to AMC’s The Walking DeadAttack on Titan follows suit with similar footsteps. Humanity is in shambles due to an enemy threat only known as “Titans”. These titans come in different shapes, different sizes, different abnormalities, and even different origins. What makes them bothersome isn’t the fact they are as lethal as ever, but also the fact their hunger for human limbs is almost insatiable.

Welcome to the world of Attack on Titan where the walls are falling and you are the last line of defense that humanity has. Taking the role of multiple characters in this lightning fast game is a spot you’ll discover yourself in most of the time. Fans of the series that have been following it since 2009 as a manga and others who have followed it since 2013 know what is coming. While this game could be compared to the 2013 disaster that landed on the Nintendo 3DS, this newest adaption has managed to redeem the franchise for the better as a game. This is a commonplace issue for licensed products of the genre. But the question remains  – can it portray the anime and manga narratives without relying on a bit of knowledge from source materials? That’s where we’re about to find out.

From Manga,to Anime, to Game – It’s Attack on Titan

It’s hard to justify an Attack on Titan game for the most part. Why? What the anime and the manga both did was amazing. They brought a unique look at a dystopian future and made it even more frightening by making all hope become lost. With humanity in its state of peril, there seemed no hope, but even in the darkest moments, there is light. For gaming? This light just happened to be Omega Force giving Attack on Titan a chance, which the Nintendo 3DS title did rather hopelessly.

While fun, it was troubled in every aspect of the word. But how do you do a game based on a franchise that has already had almost all its pivotal plots revealed? How do you keep with making a legit franchise into a licensed product such as a PlayStation 4 game under the same title? This is where famed publisher and developer duo Omega Force as well as Koei Tecmo come together and breath light into a franchise that’s already begun to unravel into a bigger story. Thanks to the story in place from both Manga and the Anime, Attack on Titan for PlayStation 4 wields a powerful story that follows the adventures of Eren, Mikasa, Armin, and Levi. Each character wields their own unique set of skills that they will carry into battle.

attack-on-titan_20160906003512

From Eren being a power house that can easily dismantle titans to Armin who can tactically bring titans to their knees with the aid of a squad. Meanwhile Mikasa is an expert at tearing titan’s apart with multiple precise attacks when landing her combo only to be an offset to Levi’s powerful charged attacks that sends him spiraling towards titan’s in a blazing fury of blades. Luckily for many of us that have seen the anime or read the manga, this sticks true to how each character plays out, each carrying their own unique traits, and carrying them out throughout the anime. This sticks true even for players wishing to take on Eren’s titan form that just obliterates almost any enemy near by.

Attack on Titan’s Unique Combat System Carries Over Quite Well

As one would expect, the most important thing for Attack on Titan to have is the weapons and the 3D maneuverability system using the gear they do. Whether it’s the swords that break away and have their blades replaced mid combat or the pressurized gas canisters being replaced as their gas pressures lower. However, how well does zipping across the screen to replace crippling blows to titans carry over?

attack-on-titan_20160906012141

Omega Force pulls it off quite well for such a complex system that would be translated over into a game. Zipping across the screen manages to work quite well as players take on each titan by setting their target by R1. Doing the R1/RB press switches players instantly into a combat targeting system that allows them to choose which part of a titan they wish to dismember. Whether it’s arms, legs or simply going for the killing blow by cutting off a titans nape of their neck.

The way Omega Force has implemented this makes combat smooth, fluid, and intuitive. It shows just how much attention the team put into their developing the game in order to make it follow the show as close as possible. This even goes to say the maps feel just as good, even if players will revisit areas like the Trost District a few more times than they’d want. Luckily for those looking for detail, the cables used when moving across the cityscapes or from titan to titan feel genuinely crafted as they don’t randomly appear, but only attach to nearby buildings, trees or fixtures.

Attack on Titan’s Camera, Attack Angles, and Titan’s Can be a Pain

As one wold expect, not everything is going to be work in the players or the developers favor when it comes to the fast paced title, players will eventually find shortcomings to gripe about. Unfortunately for Attack on Titan these become apparent within minutes of playing. Some of the biggest and most troublesome underlying issues are the ones that stare you in the face while playing.

It isn’t uncommon for players to find the camera getting stuck as players drop from dead titans or buildings being obliterated by one only to find the camera stuck. This means players will often find the camera chugging along the best it can while players drop down onto the roads, between houses, or just in general becoming a problem when being surrounded by groups of titans. Luckily the game does its best to make this problem none-existent by forcing players to keep on the move using their gear. If players are good enough at it, they’ll find themselves quickly adjusting to the games odd camera situations that tend to pop up.

As time progressed in our playthrough, the problems seemed less frequent as we learned to keep moving from building to building, and combining our attacks on each titan just as quick as the one before. But another large issue is one that stares you point blank in the face while titans are laying around with their arms and legs cut off. Players will often find themselves being bounced off these monstrosities more-often-than-not due to their positioning being wrong or the titan rolling around. Sometimes it’s things just as simple as titans crumbling buildings underneath them and obscuring the players angle so that they have to maneuver to higher grounds in order to attack their target.

attack-on-titan_20160906021230

Attack on Titan – PlayStation 4 (Reviewed), Xbox One, and Windows PC.
Developer: Omega Force
Publisher: Koei Tecmo
Price: $59.99 USD
Released: Available Now

Closing Thoughts

Attack on Titan is a franchise that’s hard to make games and spin-offs for due to how carefully crafted the writers, artists, and directors are. Luckily, the game fills all the needed spots whether its the beautifully crafted anime-style engine that makes the game look like a high-end 3D anime or the soundtrack that’s been pulled directly from the anime. Attack on Titan succeeds in most areas where the previous Nintendo 3DS title failed.

All though much of the screen is cluttered by the HUD, mission status, equipment menu, health, map, allies, etc, Attack on Titan is a beautiful masterpiece that shows it belongs right where it’s at on PC, Xbox One, and PlayStation 4. Whether it’s players zipping across the map to the official soundtrack or watching the anime-like cutscenes that are dubbed over in the original Japanese voice-tracking, Attack on Titan is a game that won’t leave fans disappointed as they find themselves completing the main campaign.

While the game does have a multiplayer, it isn’t much different from the main game, which is nice when taking a break from the story and wanting to mow down titans with a pal or two. Overall, the game is just as one would expect and hope to see for a game under the Attack on Titan licensing allowing Omega Force to take a long awaited pat to the back as we wait to see more of the franchise come from their studio.


Our review is based upon a version provided to us by the games publisher.  For information about our ethics policy please click here.


 Final Score: 7 out of 10


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.