QuakeCon 2017: The Evil Within 2 – Hands-On Impressions: Evil Does Exist

TEW2_17_1502987108

If you’ve played the smash-hit title from 2014, there’s no shortage of such horror based atmospheres, spine-chilling scares, and even moments of urgency where one mistake can lead to an untimely death. Unlike the previous title, The Evil Within 2 seems to be a departure from what made the original game as unique as it was, and now improves upon the flak the game received for failing to let players make more choices due to its linear approach to gameplay.

Continue reading

Hands-On With Wolfenstein II: The New Colossus at QuakeCon 2017

Wolfenstein_the_new_Colossus_Sc02
During QuakeCon 2017, I was invited to an early access of the showroom floor. There I would get to see a glimpse of all of Bethesda’s upcoming titles that are on preview during the show. Machine Games’ upcoming follow-up to Wolfenstein: The New Order is set to hit shelves this October. The original title was seen as a massively accepted reboot for the classic franchise that kick-started the entirety of the first-person shooter genre.

Continue reading

Black Desert Online – A Guide for Beginner’s

black-desert-online-guide-sc02

Before you begin, you need to know that Black Desert Online isn’t just your average MMORPG by any means. The game is mechanically one of the largest and most difficult games to learn for those whom aren’t accustomed to tutorials. If you’re just getting started, the game is one that has a lot of great ideas, many of them are right under the games hood, which makes some of its core systems rather enjoyable. While it’s one of the best out there, there’s no doubt that the learning curve is steep, and one that will send players reeling when they begin to learn crafting, trading, and the base bit of adventuring.

Continue reading

Fortnite Tips and Tricks: 6 Essential Tips You Need to Survive the Storm With

fortnite_team

With many years of eager anticipation, the day has finally come that we’ve gotten our hands on Fortnite by legendary developer and publisher Epic Games. The game, as you can imagine, has been in the making for many years, and for a while it even managed to fall into obscurity, which lead many to thinking it was cancelled. As of Tuesday, that’s not the case as many have been grinding out countless hours, and have managed to mow down countless swarms of zombies.

There’s no doubt I have, I’ve had quite a bit of fun doing it, and for breaks, I farmed for materials as well as countless resources. I’ve even managed to gather schematics, recruit a few pals, and cause a bit of mayhem with the lads. If you wonder where my progress spend, there’s no doubt that this rather playful and cartoonish co-op based tower defense meets base-building shooter has dragged me in and not let me escape. Without further ado, lets enter Blast Away the Game Review to be a news publisher that decided to kick-in the games metaphorical doors and join the party.

Continue reading

The First Impressions of Destiny 2’s Beta are Remarkable

destiny_2

Since we were unable to attend E3 2017, Destiny 2 was well out of reach. We’d been unable to even get a glimpse of the game except for small press-kits here or there, and the bit of news that would trickle out from developer Bungie. For most enjoying the beta on PlayStation 4, the beta started yesterday while just launching on Xbox One today. If you are on the go and want a version to listen to, you can check out our YouTube version as well.

While we will have plenty of more time with the beta in the upcoming days, there’s no doubt that within four hours, I felt like I got to see almost all of what the beta offered in order to enjoy the game to its fullest to this point. In comparison to the Destiny 1 alphas and betas, Destiny 2 is significantly smaller in what it has to offer, but executes itself as a rather entertaining experience that fans can jump into quite easily.

Continue reading

Monster Hunter World Gets a 20 Minute Gameplay Video

video_preview

At E3 2017 during the Sony press conference, publisher and developer Capcom wasn’t shy about their new Monster Hunter title named Monster Hunter World. The title stirred a lot of buzz from hardcore fans to those that have yet to touch the franchise.  So much buzz that fans were giving both positive and negative feedback about the idea of an open-world title.

Continue reading

Final Fantasy XIV: Stormblood Launches Tomorrow and Here’s a Tutorial for the Samurai

Beginning Final Fantasy XIV: Stormblood can be a bit of a headspin. So in order to keep that from happening, you can check out our beginner guide to the new job down below.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Marvel Heroes Omega Hands-On – A Fist-Swinging Good Time

MarvelHeroesOmega_Screenshot_002

You know you’re onto something when you take what made franchises such as DiabloSacred, and Ultimate Alliance staple points within the gaming industry and throw a Marvel infused cocktail into the mix. This is just what Gazillion and Marvel have done with their recently having entered open beta title Marvel Heroes Omega, which takes on a unique twist for super hero games. Set as a free-to-play Marvel themed dungeon crawling MMO, Gazillion Entertainment hasn’t been shy about what their game does or how it even does it. It’s an experience that console gamers are getting a fresh taste of as of late.

Continue reading

Preview: Tom Clancy’s Ghost Recon Wildlands Beta

grw_screen_fpsnologo_e3_160613_230pm_1465814846

Over the span of ten years, Ghost Recon has been a series that has evolved multiple times, and even devolved multiple times. Our latest entry, Tom Clancy’s Ghost Recon Wildlands is no exception to this, and this newest iteration forgoes our previous experiences with the third person shooter series. It’s one that ditches ongoing war efforts against enemy countries such as Spain, Russia, and even Mexico. It’s a game that decides to throw a curve ball and head straight for the urban jungle territories of Bolivia. In this location the Ghosts are tasked with taking down a drug cartel and even overthrowing the current regime, which just happens to be taken over by the narcos there.

However, there’s a few things that players will notice about this game. It feels like Just Cause 3 in the aspect of competitive play being absent, weapons, gear, and loadouts have no stats. Better said by a colleague of mine: Tom Clancy’s Ghost Recon Wildlands is The Divison 2.0, but without being locked inside of New York or dealing with a viral outbreak.

grw_screen_parachutenologo_e3_160613_230pm_1465814859

Ghost Recon Wildlands is About Hostile Takeover

While you already know you are being tasked with taking out the Santa Blanca cartel and disrupting their pats on the back of the government, you also know you are being tasked to assassinate, and overthrow the cartel all together. This means players will liberate towns in order to build up a reputation with the local rebellion, and lead your four-man team of Ghosts through Bolivia without backup.

Just remember, the SBC and the local military will fight back, and they have much bigger guns. Don’t look so down, just remember, you’re ghosts, so tactics matter. Just remember to have a sniper ready to pop off gunners and drivers whenever possible. This also means those new friends you made? Y’know, the locals? They’re a good idea to have on your back while attempting to overthrow their oppressive leaders and moving on. This can be done by killing off the leaders, clearing camps, and just helping them out with side missions.

Also, they make an awesome valet service for when you need those vehicles of yours, or y’know, a friendly mortar strike right into the enemies backyard.

grw_preview_screenshot_e_1485218124

Tom Clancy’s Ghost Recon Wildlands Has A Lot of Locale Sights and Goods

If you’ve ever wondered if you’d decide to stop on a hill top and take a gander, you will. Ghost Recon has a lot to offer you as you find yourself strolling about or taking across the lands in cars, trucks, helicopters, boats, airplanes, and even motorcycles. If you are up for opening up fire from the tree lines, this is fully plausible, and something you can do. That’s assuming you aren’t taking a few seconds to watch the realistic rain fall, the mud caking your boots, and your friends leaning out the windows like a couple of dimwits.

After all, you can always ditch them, parachute out of a plane and go through Bolivia to take on a sampling of the local goods. That includes finding hidden intel, interrogating a couple of enemies, and even finding a stash of some equipment for your load-outs. Just remember, silencers are your best friend, and they’ll be very useful to have while sneaking around.

However, one of the most important experiences remains hidden. Don’t forget to tag enemies, locales, and niceties they may like. Why? Sharing is caring and that is something you can’t forget. Whether it’s launching out a grenade, landing a plane, or simply just flying around, sampling everything is important while taking your friends on this tropical getaway. Mostly because the A.I. can’t appreciate the wacky things that’ll happen.

grw_preview_screenshot_i_1485218137

Closing Thoughts

Tom Clancy’s Ghost Recon Wildlands left a lot to be desired from the Closed Beta. Whether it was from the character customization to the laughable moments of my team not flying out of a rolling over truck, Ghost Recon is back. However, if you’re a fan of the competitive side? You’ll have to hold your breath for now as competitive play was incognito from the Beta and could be until post-launch.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

 

First Impression’s: For Honor Beta – Where Honor Lies

for-honor-beta_20170126193218

Since its first announcement at E3 2015, For Honor by Ubisoft Montreal has been one of the most anticipated games for the current generation. With a fusion of multiplayer combat and sword play, For Honor goes to a place never before seen in most video games, and its possibly one of the most difficult games to learn if players don’t spend time practicing their capabilities with each of the games characters.

However, because this is a Closed Beta that Ubisoft let us be apart of, we’re going to be taking a look at the deeper game, and going through its best features to its worst.

The Good

for-honor-beta_20170126194157

When speaking of For Honor one of the biggest parts of the game will be its combat. If you’ve ever played the game Mount & Blade, you’ll find something rather similar, which is why the combat is unique. Players will find themselves using the right thumbstick (while in Guard mode) in order to choose the direction to block, and even attack. While enemies can block by matching your guard and or attack directions, the combat is viable. It’s a breath of fresh air on a genre that has been highly neglected within the industry.

However, if you plan on spamming attacks, you’ll find yourself being parried and or deflected before a player activates their vengeance. The game itself requires a nifty amount of practice in order to perfect a character, which is fantastic, and proves that fans of such a title will be sucked in for hours across each character. Provided there are multiple characters in each category of hero type. Whether you are assassin or an attacker, each player will find their characters play in a unique fashion, and each one offers a new learning curve to how they play. For fans of MOBA style games, this will be right up their alley, and keep them busy for hours on end. If you are one trying to play with a mouse and a keyboard, this is not a game that is advised to use one, it is HIGHLY advised to use a controller from those friends of mine over on PC.

for-honor-beta_20170126210926

As a fan of games with multiple class combat games, every class within For Honor plays uniquely across the three factions. Every character is also unique, which helps their historical authenticity feel real, unique, and enjoyable. Whether it’s using the Warden to clear our hordes of enemies on Dominion (4v4), helping keep a Viking Warlord at bay while he postures his shield for the block or reposte reaction. Of course, like any game, the classes each are rated for their difficulty. The downside is, if you are wanting a ranged character, that’s not happening in For Honor as they are seemingly locked away from this game. It’s a good reason they are too.

When looking at each character in this existing world, the maps are ensured to match their time frame, and they immerse us due to how highly believable they are. Each map is carefully crafted around the faction they represent and the ownership of that land by the faction holding it down. The maps that feel the best, however, are the games Dominion maps, which truly show the amount of content, and the creative depth to to them. A lot of this is also in part due to the games troops, which show them doing rather impressive things, and well – dying in the process. These areas look fantastic, sometimes grim, dark, and on fire due to the combat that’s going on. Whether it’s dueling against other players under cherry trees or under the heads of dragons as they swing away at each other.

But this leads to a big question. How is the performance with all this going on and graphics that are truly pushing the PlayStation 4 and Xbox One? On a PlayStation 4 Pro, the game runs absolutely smooth, and does not see a single framerate hiccup at any given time. Whether it’s a battlefield covered in soldiers, cutscenes, or large-scale combat scenarios. As one would expect, this is a much required feature in the current day of games, but this doesn’t help overshadow some underlying issues we’ve encountered within the games beta.

The Bad

for-honor-beta_20170126193055

The largest part of the game we’ve run into has been the wonky instancing, where the game requires a bit of patience, as it has been difficult to find a full game of Dominion. The bugs that seem to prop up vary from one another. Sometimes they include a party member being kicked, one being incapable of joining, or sometimes the host losing connection tot he match, which results in them causing the match cancel out and end. As this does seem to be a net-code issue, there is a heft chance the games ongoing maintenance’s we’ve been experiencing are to relieve this issue, and even sort out the games connection issues.

But what happens when the game decides to go completely blitzkrieg? The game decides to crash on you or it absolutely decides to make you want to throw your controller against the walls. This also is induced by the games common need for 4 versus 1 in Dominion, which is where players will find themselves constantly being knocked around by entire enemy teams. Or if you are somehow killed by an enemy that has lunged down at you from a higher up place only to one shot you. This being said, ladders are just as equally dangerous, which is due to players being able to use them to their advantage to insta-kill due to fall damage.

Closing Thoughts

for-honor-beta_20170126193349

While the underlying games appeal comes from every aspect, even the troubled ones, For Honor being in Closed Beta has proven that this game will have a good following. Its a game that is releasing at the right time, with the right appeal, and a uniqueness that hasn’t been approached by other game developers often. Its a game that will bring promise to a barely touched genre and a barely touched type of game that players can come to enjoy. If For Honor keeps up its loot system, gear upgrades, and character progressing – For Honor could very well drive a new combat system into the light of day.

Stay tuned for our upcoming review of For Honor shortly after its launch on February 14th, 2017. For more information about the game you can check out the official Ubisoft Blog.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.