Sony Announces their 2015 Release Line-Up So Far

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Written by Dustin Murphy

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If you were one to think that Sony had a rather short list this year – you were dead wrong. The list that they recently released on the official Sid Shuman, Senior Manager, and Social Media over at the official PlayStation Blog outlined more games than I could have counted on my fingers, toes, and eyelashes combined in a single go. Some of these titles were actually rather surprising for one to see as they highlighted quite a few PlayStation Vita games, which shows that there is signs of hope yet!

So lets take a look specifically at the PlayStation Vita to this point before we head onto the others. For the full list of games you can visit the the PlayStation Blog 2015 list for more titles that will take place on PlayStation 3, PlayStation 4, and PlayStation Vita/TV this year!


Dated Titles

  • htoL#Niq: The Firefly Diary | NIS America | 2/24/2015
  • Hyperdevotion Noire: Godess Black Heart | Idea Factory | 2/24/2015
  • Tokyo Twilight Ghost Hunters | Aksys Games | 3/10/2015
  • Toukiden: Kiwami | Koei Tecmo | 3/24/2015
  • LEGO Ninjago: Shadow of Ronin | Warner Bros. | 3/24/2015
  • MLB 15: The Show | SCE | 3/31/2015

Upcoming Title Without Release Dates

  • A Virus Named Tom | Misfits Attic, Inc. | PS Vita
  • Alone With You | Benjamin Rivers Inc. | PS4 / PS Vita
  • Ascension: Chronicle of the Godslayer | Playdek | PS Vita
  • Assault Android Cactus | Witch Beam | PS4 / PS Vita
  • Axiom Verge | Thomas Happ Games | PS4 / PS Vita
  • Aztez | Team Colorblind | PS4 / PS Vita
  • Baboon! | Relevo Videogames | PS Vita
  • Badland: Game of the Year Edition | Frogmind | PS4 / PS3 / Vita
  • Bastion | Supergiant Games | PS4 / PS Vita
  • Bigfest | Sony Computer Entertainment | PS4 / PS3 / Vita
  • Blast ‘Em Bunnies | Nnooo | PS4 / PS Vita
  • Bodycheck | Ludometrics | PS Vita
  • Broforce | Devolver Digital | PS4 / PS Vita
  • Broken Age: The Complete Adventure | Double Fine/ 3rd Party Production | PS4 / PS Vita
  • Chroma Squad | Behold Studios | PS4 / PS3 / Vita
  • Color Guardians | Fair Play Labs | PS4 / PS Vita
  • Cosmic Star Heroine | Zeboyd Games | PS4 / PS Vita
  • Darkest Dungeon | Red Hook Studios | PS4 / PS Vita
  • Day of the Tentacle Remastered | Double Fine Productions  | PS4 / PS Vita
  • Death Ray Manta | Bagful of Wrong | PS Vita
  • Death Tales | Nine Tales | PS Vita
  • Dengeki Bunko Fighting Climax | SEGA | PS3 / PS Vita
  • Desert Ashes | Nine Tales | PS4 / PS Vita
  • Dragon Fin Soup | Grimm Bros | PS4 / PS3 / Vita
  • Drifter | Celsius Game Studios | PS4 / PS Vita
  • EarthNight | Cleaversoft | PS4 / PS Vita
  • Energy Hook | Happion Laboratories | PS4 / Vita
  • Fenix Rage | Reverb TripleXP | PS4 / PS Vita
  • Flame Over | Laughing Jackal | PS4 / PS Vita
  • forma.8 | MixedBag | PS4 / PS Vita
  • Foul Play | Devolver Digital | PS4 / PS Vita
  • GALAK-Z: The Dimensional | 17-Bit | PS4 / PS Vita
  • Gunship X | Hidden Elephant | PS4 / PS Vita
  • Habitat: A Thousand Generations in Orbit | Vs Evil | PS4
  • Hatoful Boyfriend | Devolver Digital | PS4 / PS Vita
  • Hellblade | Ninja Theory | PS4
  • Helldivers | Sony Computer Entertainment | PS4 / PS3 / Vita
  • Heroes of Loot | Abstraction Games | PS Vita
  • Hotline Miami 2: Wrong Number | Devolver Digital | PS4 / PS3 / Vita
  • HTR+ Slot Car Simulation | QUByte | PS Vita
  • Hyper Light Drifter | Heart Machine | PS4 / PS Vita
  • Imagination is the Only Escape | Nine Tales | PS Vita
  • J-Stars Victory VS+ | Bandai Namco | PS4 / PS3 / Vita
  • Klaus | La Cosa Entertainment | PS4 / PS Vita
  • Kodoku | Carnivore Studio | PS4 / PS Vita
  • Krinkle Krusher | Ilusis | PS4 / PS3 / Vita
  • Kyn | Vs. Evil | PS4 / PS Vita
  • Legend of Raven | Nicalis | PS4 / PS Vita
  • LEGO Jurassic World | Warner Bros. | PS4 / PS3 / Vita
  • LEGO Marvel’s Avengers | Warner Bros. | PS4 / PS3 / Vita
  • MechRunner | Spark Plug Games | PS4 / PS Vita
  • Metal Slug 3 | SNK Playmore | PS4 / PS3 / Vita
  • Mighty No. 9 | Comcept USA | PS4 / PS Vita
  • MilitAnt | Xibalba | PS4 / PS3 / Vita
  • Monster Bag | Sony Computer Entertainment | PS Vita
  • Moon Hunters | Kitfox | PS4 / PS Vita
  • Murasaki Mist | Hollow Games | PS4 / PS3 / Vita
  • Ninjin: Clash of Carrots | Pocket Trap | PS4 / PS3 / Vita
  • Not a Hero | Devolver Digital | PS4 / PS Vita
  • Nova-111: A Cosmic Voyage | Funktronic Labs | PS4 / Vita
  • Nuclear Throne | Vlambeer | PS4 / PS3 / Vita
  • Octodad: Dadliest Catch | Young Horses | PS Vita
  • Oddworld New ‘N’ Tasty | Oddworld Inhabitants | PS3 / PS Vita
  • OlliOlli 2: Welcome to Olliwood | Roll7 | PS4 / PS Vita
  • One Piece: Pirate Warriors 3 | Bandai Namco | PS4 / PS3 / Vita
  • One Way Trip | Beret Applications | PS4 / PS Vita
  • Operation Abyss: New Tokyo Legacy | NIS America | PS Vita
  • Oreshika: Tainted Bloodlines | Sony Computer Entertainment | PS Vita
  • Persona 4 Dancing All Night | Atlus | PS Vita
  • Pier Solar and the Grand Architects | Watermelon Co. | PS Vita
  • Project Root | Reverb TripleXP | PS4 / PS Vita
  • Ray’s The Dead | Ragtag Studio | PS4 / PS Vita
  • Resident Evil: Revelations 2 | Capcom/3rd Party Production | PS Vita
  • Salt & Sanctuary | Ska Studios | PS4 / PS Vita
  • Scram Kitty | Dakko Dakko | PS4 / PS Vita
  • Severed | Drinkbox Games | PS Vita
  • Shantae: Half-Genie Hero | WayForward | PS4 / PS Vita
  • Shovel Knight | Yacht Club Games | PS4 / PS3 / Vita
  • Shu | Coatsink PS4 | PS Vita
  • Sketchcross | Spiky Fish Games | PS Vita
  • Skullgirls Encore | Lab Zero Games | PS4 / PS Vita
  • Soft Body | Bodysoft | PS4 / PS Vita
  • Söldner-X 2: Final Prototype | EastAsiaSoft | PS Vita
  • Son of Scoregasm | RC Knight | PS Vita
  • Squares | Leap GS | PS Vita
  • Starbound | Chucklefish | PS4 / PS Vita
  • Starwhal | Breakfall | PS4 / PS3 / Vita
  • SteamWorld Heist | Image & Form | PS4 / PS Vita
  • Steins;Gate | PQube | PS3 / PS Vita
  • Super Exploding Zoo | Honeyslug | PS4 / PS Vita
  • Super Time Force Ultra | Capy Games | PS4 / PS Vita
  • Supermagical  | Tama Games | PS3 / PS Vita
  • The Banner Saga | Vs. Evil | PS4 / PS Vita
  • Titan Souls | Devolver Digital | PS4 / PS Vita
  • To Leave | Freaky Creations | PS4 / PS Vita
  • Tower of Guns | Grip Digital | PS4 / PS3 / Vita
  • TowerFall: Ascension | Matt Makes Games | PS Vita
  • Ultratron | Curve Digital | PS4 / PS3 / Vita
  • Volume | Mike Bithell | PS4 / PS Vita

As you can see the Vita, PS3, and PS4 share a lot of good games that are set out to release. We can only hope that means Sony is paying attention at how much support that the Vita has and gives it the first party support it needs. Even with all the titles still on the master list for PlayStation 3 and PlayStation 4, Sony fans should be excited for the rather sizable list of upcoming PlayStation Vita titles whether they are retail released or just digital.

(Source: PlayStation Blog)


About the Writer:

Dustin_BATGRDustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, MMO’s, Handheld Gaming, and Pizza is insatiable and can’t be softened by even the biggest names in the gaming industry. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. To follow Dustin, hit him up on Twitter over at @GamingAnomaly, find him on his Google+. Wanna game with him? You can find him on PSN with RaivynLyken.

Review: New Nintendo 3DS XL – 3D Gaming Gets a Fresh Breath of Air

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Review by Dustin Murphy

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Pros:
-3D Effects have had had a significant upgrade with 3D Face Tracking
-C-Stick functionality vastly improves gameplay on original 3DS titles
-Frame Rates in 3D on older titles heavily improved upon
-Button placements are much easier to adapt to and seem rather well planned
-Long sessions of gaming is now possible with how comfortable the NN3DS XL is made
-Vastly improved load times on some games*
-Battery life is significantly better on the NN3DS XL vs 3DS XL original
-amiibo functionality is there and allows for NFC to be used without any additional equipment

Cons:
-No wireless button to turn it on and off with
-Does not ship with a charger
-Migrating from previous 3DS or upgrading memory of the 3DS is a hassle
-Requires a screwdriver to remove black plate to upgrade or migrate memory cards
-Analog stick still feels cheaply made and still doesn’t seem Super Smash Bros. proof
-Friend codes are still intact and does not allow for Wii U style friends listing


With it’s launch on February 13th, 2015, the New Nintendo 3DS XL ushered in a new ‘era’ of enjoyability for Nintendo 3DS fans. This ‘era’ also ushered in a few small nuances that caused fans and newcomers to grumble as there have been a few limitations regarding the handheld. The nuances are ones that I, myself, have had to overcome and decide to acknowledge when it came down to trying to enjoy the handheld. Even with its new sleek form factor, which feels a lot more friendly to the diehard gamer who can use one entire battery charge in a single go, the New Nintendo 3DS XL is a vast improvement from its predecessors that seemed to stumble in the 3D realm itself. So this time? We’ve decided to go hands-on with the New Nintendo 3DS XL in order to bring you our hands-on impressions of it that will lead up to our review in the upcoming weeks.

/-/ The Good /-/

New and Gamer Friendly Control Layout:

When sitting down and placing the New Nintendo 3DS XL with the original 3DS XL, there are a few things that you need to take in note. One is that the New Nintendo 3DS XL has improved on the overall form-factor. This means that the handheld is sleeker, easier to hold, and doesn’t feel as top heavy as the previous one. Welcoming itself with this capability, it’s also hard to not notice that overall, there are a few big changes. Moving from having the start, home, and select buttons on the top near the touch pad on the bottom, Nintendo has vastly improved button placements; now you will find your buttons for the start as well as select to the right side under the ‘B’ button, whilst the power button can be found on the bottom of the handheld. A change that is actually a nice implementation and means that players won’t be accidentally bumping the power button during long hours of play or even downloading a rather large title.

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Another thing is the noticeable change in placement of the following. The overall changes here are huge and minor, which leaves us starting with the biggest one: Cartridge placement. Now gamers will no longer find themselves hassling with removing games from behind their 3DS screen, this is something that is a very welcomed sight and has made gaming on the handheld rather easy versus slightly meticulous when having to either, open your screen or close it based upon ease of access to ensure the top screen didn’t get scratched, damage, or just even in the way when swapping between games (for those of you who don’t prefer digital). With the game slot now being on the bottom of the handheld, the New Nintendo 3DS XL is a lot more user friendly on this note and allowed for ease of swapping out games and enjoying them without being slowed down at all.

Stylus placement is something that fans may or may not be concerned about. I for one have found the stylus placement a bit interesting thanks to the new design. The stylus placement has been moved from the top (original 3DS small), to the side (3DS XL) and now to the bottom (NN3DS XL). This has made for an interesting time when needing to constantly pull out the stylus during long sessions of gaming. So, if you are like me, you will find yourself constantly latching the rather snug stylus in and out of its slot, and unfortunately having to cope with the fact that the stylus is placed in a rather odd and almost annoying place on the new handhelds build. Though it’s a minor irritation, it’s one that seems to bug a few others out there. However, fear not, just grab a back-up stylus that you don’t mind laying around and use it as it will defeat the need to constantly latch and unlatch the stylus from its placement slot.

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Volume slider – now this is something that took a few people a moment to realize (if they didn’t read the booklet or have a sharp eye) to discover. With it no longer being placed on the side of the handheld, players will need to adjust to looking onto the left side of their top screen segment in order to find it. The slider, however, adjusts just as the 3D does, which is a nice thing seeing as where it is placed. Hopefully this means no broken screens, sliders, etc when having to quickly adjust the volume when in a car, on a train, on a plane, or just simply in some form of transit.

Adaptive Face Tracking 3D:

It’s no doubt that you have experienced the old Nintendo 3DS handheld and found yourself turning the 3D effect on many games off due to blurring 3D effects. This time around is a bit different. After having spent almost a literal 24 hours with the handheld, the New Nintendo 3DS is impressive let alone immersive compared to the past models. With Nintendo’s new implementation on face-tracking technologies, gamers can once more feel free to flick on those 3D tools, sit in a dim room (moderately lit near your face or it may/may not be able to track your face), and enjoy a session of full-on 3D gaming.

This time sitting for hours with 3D on is something that is quite immersive and worthwhile. Having sat and played games such as The Legend of Zelda: Ocarina of Time, The Legend of Zelda: Majora’s Mask, Kingdom Hearts 3D: Dream Drop Distance, Omega Ruby/Alpha Sapphire, and even the smash hit Bravely Default just to experience the enhanced 3D capability and frame rates. Each of the games were noted to play better, not require the annoying circle pad pro attachment, and even allowed for us to find ourselves laying back in 3D while never once losing enjoyment of the systems newly implemented 3D upgrades.

Note that we did see small frame rate drops between 3D-less and 3D enabled gameplay on Majora’s Mask, but it was not significant enough to interrupt our gameplay.

The C-Stick/LZ/RZ Buttons or ‘Circle Pad Pro’:

Anyone that has played games such as Resident Evil: Revelations, Monster Hunter 3 Ultimate, Monster Hunter 4 Ultimate, and Kingdom Hearts 3D: Dream Drop Distance, it was hard not to take advantage of the C-Stick functionality, but also trying out the LZ and RZ button’s. For Kingdom Hearts, the buttons worked gracefully, allowing for better gameflow, but also allowing for an easier time adapting to combat scenarios versus having to manually brush through enemies.

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Though the buttons have little to no use at this time due to the unreleased “New Nintendo 3DS Exclusive Titles” gamers will find themselves a bit dumbfounded as to why the buttons even exist until these games launch, which will be a bit of a nuisance. Though the C-Stick is instantly usable and did allow for ease of controlling the games that were played. The most noticeable use was in games such as Resident Evil: Revelations, Kingdom Hearts 3D: Dream Drop Distance, and the Monster Hunter titles, which is where it was found that the c-stick made the games much easier to play and even more enjoyable. Though for Resident Evil: Revelations, it took a bit longer to adjust to the speed of the c-stick versus what we were used to with the Circle Pad Pro. This new model’s buttons easily put it on par with Sony’s PlayStation Vita and could even rival it in the upcoming days.

Faster Download Speeds:

With the new processors, new system, and even improved WiFi capability, there’s only one question that would be present: How fast are the downloads? With the ever-growing library of digital games that swarm the Nintendo eShop on a weekly basis, it’s not a surprise that downloading would be a concern, and with many gamers going digital – this is something very important. To test this I decided to take a regular 3DS XL, and compare it to the N3DS XL to compare times. Using a 50 mbps internet for both handhelds, it was time to test the download times. The title we used was Donkey Kong Country Returns 3D.

The Regular 3DS XL took a rather insane amount of time, clocking in at roughly 33.5 minutes of download time, which left a bit of a pit in the stomach while the eager want to play it was present. This meant that the wait was definitely a rather large one, which lead to a bit of a cringe worthy experience, but something that vastly changed was when it came down to the N3DS XL’s turn to run that same exact download, which clocked in at a much faster ratio. The time to download? 13.28 minutes, which put the console almost a whopping 20.22 minutes faster to complete the same exact download with the same network usage (meaning that the 3DS’s were the only thing online). So where does that lead the favor? Noticeably in the newly launched New Nintendo 3DS XL’s favor and puts the other one at a bit of a weak point.

Battery Life:

There’s nothing really to say here. The battery life is very extensive and allowed for a solid 6 hours of Pokémon Alpha Sapphire to be played (3D on) and a good 5.5 to 6 hours of Monster Hunter 4 Ultimate to be played between charges, which means Nintendo has lived up to the extended battery life with all hardware on (this included the 3D, WiFi, sound at full, and even auto-brightness turned on). This is a heavy improvement over the unfortunate 3-5 hours of battery I had experienced with the Nintendo 3DS XL when playing the same games. The charge time, however, was long. I timed it in at almost 4 hours to a full charge from a dead battery (to test the battery, we had to kill it), which left us in our just short of 24 hours having experienced two full battery lifes of the New Nintendo 3DS this far.

We will update this section in the future if this changes. For now, the battery life is spectacular for gamers on the go, something that the PlayStation Vita does need to take a note from.

/-/ The Bad /-/

Fingerprint/Smudge Central:

If you intend on being like many collectors and or gamers out there, there is one thing anyone hates more than having smudges on the screen, which is smudges ALL over that beautiful and glossy plastic. Unfortunately, Nintendo went back to the same route that we saw with the DS Lite’s, which was a glossy material used on the outside of the handheld in order to make it flashy. The downside? This means scratches (eventually), smearing all over the handheld, and even minor mental irritation for those who want to keep their handheld showroom worthy. This means Nintendo faltered a little bit on the outer material design and will hopefully (we can only cross our fingers) will eventually release those ‘crystal’ or even plastic based ‘armours’ that they released for the previous titles. 

Analog Stick Annoyances:

If there is anything that should have been upgraded when it came to buttons, it was definitely the analog stick. Unfortunately, there are reports that the slide pad for the analog stick has broke and this can be a problem for those of you who love to slap it in directions in order to smack your foe around in Super Smash Bros. Hopefully Nintendo will alter this in the future and give a true analog stick a change. If the one on the Wii U works, why not implement something like it to the handheld? Till them, players will need to take it easy on their analog sticks and just go easy with them until something else changes in the handheld family of the Nintendo 3DS.

/-/ The Ugly /-/

A Screw…Driver is required?!:

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When first migrating over to the New Nintendo 3DS XL, there was a bit of work that had to be done. For those of you who have, are going to, or are intending to buy a New Nintendo 3DS XL, you may want to take a bit of heed when it comes to getting your New Nintendo 3DS XL ready to go so that you may enjoy it to the fullest. First off, you’ll want to head over to IGN’s guide on how to transfer content to the New Nintendo 3DS XL before actually doing this. Why? Because it does require a screw driver, a little bit of tact, and a heck of a lot of patience for those of you who want things done quick.

 Why Nintendo did this, was beyond us, but the thing that was good out of it? This means the battery can be replaced if Nintendo were to release replacement batteries to the public, and allow us to even buy new ones on an as-needed basis.

That Same Damn Friend Code System:

With us now being in 2015, there’s no surprise that the friend code system should be long gone and we should be embracing the ways of the Nintendo ID friend system that the Wii U uses. Guess what? Don’t hold your breath just yet, that same damned code system is back, and yes it’s still annoying for those of you who don’t want to be bothered with it. This is part of why this damn annoying ‘system transfer’ is actually required since Nintendo has yet to join the cloud-base friends system that companies like Sony, Microsoft, Blizzard, and many other companies have already been using. Granted Blizzard is a PC and tablet based (only for Hearthstone) company, they still embraced the Battletag and Blizzard ID.

Sadly, I’ve already questioned as to why we are required to do this since they do require a Nintendo Network ID and well – an account to even access things such as the eShop now. So why can’t we do this yet? Your guess is just as good as ours at this time. It’s not surprising that Nintendo has yet to embrace this methodology of system transferring, but it is quite disappointing in this day and age.

Basic Consumers.. Be Warned:

It’s hard not to love Nintendo, but in the recent years, it’s hard not to be a little disappointed due to the lack of support that the Wii U has received, and well the fact that many consider it a commercial failure. Something that the Wii was not until the hype for it died out and everyone had one. This time around? Nintendo has proven, again, that they don’t know how to name, market, or even help get a growing fanbase to need their hardware or software. Unfortunately, the name of the New Nintendo 3DS XL is another shining approach to this. Why couldn’t they just have called it something new, pushed out to a newer audience versus the mainstream 3DS gamer? Well, this is something we will all have to be stumped by until someone gives that answer to us all.

Though there is a few things that will lead to headaches for the consumer whom is searching for these as a gift, which will be problematic one the holiday seasons roll around and gamers start asking for these. So what’s the big deal? Well Nintendo has already started to ostracize those who don’t upgrade to the new hardware soon. This means that those who are casual to the handheld gaming market will begin to slowly get shunned when exclusive titles such as Ace Combat Assault Horizon Legacy+ (out now), Xenoblade Chronicles 3D, the new Fire Emblem Entry (TBA), and many more titles begin to prepare their launch sometime this year. This means those gamers will begin to get left out as the games require higher functioning hardware to operate as well as play properly.

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Where’s more of this confusion at? Unfortunately North America has been, more-or-less, in blunt words, been screwed out of the New Nintendo 3DS LL (the smaller model that has an odd name too), which has interchangeable faceplates and would allow for consumers to have their very own and unique look to their handhelds. This also is an issue with the New Nintendo 3DS XL since the handheld only released with two base colour’s out of the shoot: Red and Black. This can be a bit of a mind bender as well since the handhelds, well look almost identical when closed and sitting on a table. It’d take a sharp eye to notice that one is a different handheld than the other, which is dumbfounding.

The worst parts? We don’t know to what extent that Nintendo is going to oust the old handheld and go in with the new one. One thing is clear of this though, it may be fast since companies such as GameStop are pushing with their 100 USD buy back on used 3DS XL’s towards the purchase of a N3DS XL. This means we have no clue, but GameStop as a company might if the sales say anything about the N3DS. Several trips to stores such as Best Buy, Wal-Mart, Hastings (for those of you in the Midwest), and Target proved that the handheld sold fast, which means inventory levels were either low or not even enough to keep up with supply and demand.

The last of the worst parts? The handheld does not come with a charger, which puts people who want one as a new user will need one and those who have one will need to hang onto theirs if they don’t have a spare, which makes trading in their old hand-helds not an option. Luckily, for new consumers the chargers seem to be staying at affordable prices in the used market, but even the new market at this time. Sadly, these can be sparse at stores such as Wal-Mart, Target, Best Buy, and even GameStop. Consumers, do note that the handheld comes with a 4GB memory card and will require one of two things. A bigger memory card (Micro-SDHC only) and a PC (if you are migrating) or simply just a lot of patience. The recommendation here? Chuck out the extra 20-60 bucks and grab a decent 32gb memory card and have at it!

/-/ Closing Thoughts /-/

This is where I’d like to take a moment and go into a spew of information as well as personal thoughts. The N3DS XL is a nice upgrade, one that has left me satisfied with my purchase, and left me handing over my old one to my dad for his upcoming 56th birthday in the upcoming days (surprise happy birthday chief!). This also has left me with an overall satisfaction with buying it even though I’ve found a few things that fill in the portions of the review you’ve read up to this point. The New Nintendo 3DS XL is a noticeable improvement over its predecessors and does a good job at making that known thanks to the new hardware Nintendo has put into it despite the few things that became minor irritations.

Even with titles such as Ace Combat Assault Horizon Legacy+, amiibo functionality, Super Smash Bros., The Legend of Zelda: Majora’s Mask, as well as Monster Hunter 4 Ultimate being the main draws to the handheld, this isn’t a huge and transformative jump that Nintendo needed in order to bring in new fans. Instead the handheld has already shown a few weaknesses in games such as The Legend of Zelda: Majora’s Mask with its small frame-rate dips that occurred within just the first few minutes of playing it, but also the lack of consumer friendliness. Overall, Nintendo has strived hard to make up for what hole that the Circle Pad Pro left in our need as gamers, but still finds itself stumbling until more games come out, and those games will need to be rather exclusive to it.

Though it is hard to say that the New Nintendo 3DS XL isn’t an upgrade, the step feels like a half step in the right direction, and one that Nintendo needs to keep doing so that they can focus on this family of handhelds, and possibly even work on the Wii U in the process. Now only if they could do that with marketing this handheld as well as the Wii U in both commercials, flyers and sales ads.


Final Score: 7 out of 10


Disclosure Statement: The hardware, games, and equipment used as well as tested on were purchased by Blast Away the Game Review’s reviewers discretion and were not provided to us by Nintendo or the publishers. The review was done at our own discretion and team discussion. You can read our team ethics and policy guide to find out more information.


About the Writer:

Dustin_BATGRDustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, MMO’s, Handheld Gaming, and Pizza is insatiable and can’t be softened by even the biggest names in the gaming industry. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. To follow Dustin, hit him up on Twitter over at @GamingAnomaly, find him on his Google+. Wanna game with him? You can find him on PSN with RaivynLyken.

The Legends of Zelda: Majora’s Mask 3D Has New Nintendo 3DS XL Features

Join the Blast Away the Game Review Community on Facebook or Google+
Written by Dustin Murphy

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“Dawn of the First Day. 72 Hours Remain.” Can be recognized as some of the most famous words in The Legends of Zelda franchise. Why? It’s what marks the first day in the most challenging experience Link will find himself facing as a moon is headed to crash into Hyrule. It also has become a trademark saying with the preparation of The Legends of Zelda: Majora’s Mask 3D, which is set to launch tonight at midnight across North America. Launching officially on February 13th, fans can obtain both the game as well as the New Nintendo 3DS XL systems to find themselves experiencing the smoothest and most engrossing gaming experience to enter Nintendo history since Ocarina of Time.

According to Nintendo, players who purchase the game and play it on the New Nintendo 3DS XL will get to experience some exclusive features that will not be available outside of this handheld. The game will get to experience the game through camera moving with the newly added C Stick while also experiencing the game with Nintendo’s newly implemented face-tracking 3D technology that the new model of 3DS family will utilize. This will allow fans to experience the game in its most sincere 3D experience ever.

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“There’s a reason The Legend of Zelda: Majora’s Mask is consistently mentioned as a favorite entry in The Legend of Zelda series by many,” said Scott Moffitt, Nintendo of America’s executive vice president of Sales & Marketing. “With the launch of this new enhanced version and New Nintendo 3DS XL on the same day, a whole new generation of fans can experience the fantastic adventure for the first time on an equally fantastic portable system.”

For those who have never experienced one of the greatest games from The Legends of Zelda franchise, the game will take place over the span of three days, which will allow fans to attempt saving the world of Termina from that devious and terrifying moon as it approaches the planet with each tick of a clock. As link races against the clock and works to manipulate time itself so that he can solve puzzles, collect treasures, fight down powerful foes, and slay powerful bosses within 72 hours. So, how does our little pointy eared friend do it? Using songs that he performs on his Ocarina.

Will you have what it takes to track events through Bomber’s Notebook, use more than 20 unique masks, and help save Termina with the assistance such as the Deku, Goron, and even the Zora masks? Find out tomorrow exclusively on the Nintendo 3DS family.

Both The Legend of Zelda: Majora’s Mask 3D game and the New Nintendo 3DS XL system will launch on Feb. 13 at suggested retail prices of $39.99 and $199.99, respectively. The game can also be played on Nintendo 3DS, Nintendo 3DS XL and Nintendo 2DS systems.


About the Writer:

Dustin_BATGRDustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, MMO’s, Handheld Gaming, and Pizza is insatiable and can’t be softened by even the biggest names in the gaming industry. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. To follow Dustin, hit him up on Twitter over at @GamingAnomaly, find him on his Google+. Wanna game with him? You can find him on PSN with RaivynLyken.

Capcom Announces Their Fastest Selling Digital Title

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Written by Dustin Murphy

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Were you one that grabbed the remake of the survival horror masterpiece known as Resident Evil? If so you can rejoice in sharing in one of Capcom’s greatest moments in digital distribution. As of today, Capcom has announced that Resident Evil has become it’s largest sold digital title as a day one digital title via the PlayStation Network.

According to Yoshiaki Hirabyashi, Capcom’s Producer of the title, “It’s been great to see so many positive comments from fans that have enjoyed this new release. The team here at Capcom Japan have worked hard to bring the game to the latest generation of consoles and we are thrilled at this news on its performance.”

Originally launched for the PlayStation in 1996, Resident Evil has resided as one of the largest and most critically acclaimed titles in the industry. Holding onto that spot, Resident Evil was ‘remade’ in 2002 where it saw a new launch in the Nintendo GameCube and once more recaptured favoritism among fans and critics alike. In turn, the game once more now sees itself remastered to include new visuals, sounds, the new “Very Easy Mode”, as well as options for control and the games on-screen aspect ratio. The title can be purchased on the PlayStation Store, Xbox Live Marketplace, and Steam for PC for 19.99 USD. At times there is no word if the title will release for the Nintendo family of consoles. Stay tuned for our upcoming review.


About the Writer:

Dustin_BATGRDustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, MMO’s, Handheld Gaming, and Pizza is insatiable and can’t be softened by even the biggest names in the gaming industry. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. To follow Dustin, hit him up on Twitter over at @GamingAnomaly, find him on his Google+. Wanna game with him? You can find him on PSN with RaivynLyken.

Dengeki Bunko: Fighting Climax Set to Launch in North America

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Written by Dustin Murphy

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Are you a fan of going into a fight with some of the most entertaining and fan-favorited characters from the Japanese novels published under the label of Dengeki Bunko? Well Sega has announced that your chance to put your imagination to rest is almost here as the game seeks to launch digitally for both the PlayStation 3 and PlayStation Vita this year – exclusively for these two that is. The launch of this game will boast with a vast array of some of the industries most favored characters as they seek to take each other on in a classic side-scrolling fight to the end.

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The game will feature players utilizing the games Climax Meter in order to break eachothers health bars by executing move which will recreate highlight scenes from the original titles they were from while players attack, guard, and even take damage to build up this meter once more while in combat. While fighting, fans will be able to enjoy the games SEGA characters, but also some of the fan-favorite Sega-themed environments once the game launches this year.

With controls skillfully adapted to fit each playable character, Dengeki Bunko: Fighting Climax is simultaneously easy to learn and a challenge to master. We are excited to work with Ecole and French Bread to bring this beautiful high-action game to the West,” said John Cheng, President and COO, SEGA of America.

With those words, it’ll be hard for any fan of Sega and the Dengeki Bunko brand not to be excited for this title when it launches later this year. So stay tuned and keep your eyes open as we look to bring forth more information regarding the title when it launches. If you’d like to see the launch of this title when it launches, let us know in the comments, and we will work on getting it out to you.


About the Writer:

Dustin_BATGRDustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, MMO’s, Handheld Gaming, and Pizza is insatiable and can’t be softened by even the biggest names in the gaming industry. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. To follow Dustin, hit him up on Twitter over at @GamingAnomaly, find him on his Google+. Wanna game with him? You can find him on PSN with RaivynLyken.

Ace Combat Assault Horizon Legacy+ Gets Amiibo Support

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Written by Dustin Murphy

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Are you an amiibo collector? If not, then it’s time to start looking at the amiibo’s thanks to the New Nintendo 3DS’ support of the amiibo collectibles. For those of you who started, Nintendo has given you a reason thanks to the closeness of Nintendo and Bandai Namco, players can enjoy unlocking exclusive skins relating to some of their favorite characters such as Samus, Captaon Falcon, Bowser, and even that yellow creature whom loves to chomp down on fruits unlike any other.. Who might that be you wonder? Pac-Man in all his legendary awesomeness.

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This time around, you’ll be able to control these jets that are themed off all these classic characters when the game launches exclusively on the New Nintendo 3DS XL on February 13th of this year! This means you will get a chance to decorate your ships in rather awesome designs thanks to the creativity behind the two companies.

These special ships will include the iconic Mario designed F-22, which is well, one of the most renowned aircrafts to ever gone on a sortie mission, but will be accompanied by Bowser, which will be designed to take the spot of the A-10A, which is renowned for its combat prowess against ground based enemies. So what will you do? Go for Offensive power and durability, or will you provide yourself to be a rather devastating and powerful aerial tank?


About the Writer:

Dustin_BATGRDustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, MMO’s, Handheld Gaming, and Pizza is insatiable and can’t be softened by even the biggest names in the gaming industry. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. To follow Dustin, hit him up on Twitter over at @GamingAnomaly, find him on his Google+. Wanna game with him? You can find him on PSN with RaivynLyken.

Magic Cat Story To Launch on iOS and Android This Month

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Written by Dustin Murphy

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Are you a gamer that likes to game on the go when you can’t have some time with your PC or consoles? Well Netmarble US, Inc., wants to give you a rather captivating story to enjoy. Starting later this month, Netmarble has announced that Magic Cat Story will be landing on both iOS and Android devices and will allow players to enjoy a captivating and unique colour-matching puzzle game, which will have a unique, charming, and enjoyable story. The title will take players through unique lands to face off against unique enemies and take on difficult, but enjoyable boss battles in matches that can be called difficult and aggressive.

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In the story, players will take on the role as, Kevin, a once normal active boy who is has now been turned into a magical feline. His quest and objective? To save his friends from the evil and cruel wizard Constantine and save them all from being turned into animals. Well, rather break the spell that turned them into animals! On their quest, players will take on challenges, solving puzzles, and even learning how to cast spells to power-up your chances of winning!

In order to keep with the companies commitment to quality, graphics, and value, the game will keep to their commitment and bring players a high-quality mobile experience as they compete for high ranks on the games leaderboards. Magic Cat Story will be free-to-download on both the App Store and Google Play Store later in February.


About the Writer:

Dustin_BATGRDustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, MMO’s, Handheld Gaming, and Pizza is insatiable and can’t be softened by even the biggest names in the gaming industry. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. To follow Dustin, hit him up on Twitter over at @GamingAnomaly, find him on his Google+. Wanna game with him? You can find him on PSN with RaivynLyken.

Community Spotlight: Darnell of the Nezzy Channel on YouTube

oin the Blast Away the Game Review Community on Facebook or Google+
Written by Dustin Murphy

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When it comes to gamers the community is what makes gamers feel truly alive. This is because games, commonalities, and interaction is what makes gamers enjoy and able to relate to another one. Let alone is it because of our favorite franchises and or common enjoyments the same, it’s also because we love to discuss things that would help improve games or even help alter the current state of a game to one that it should have been to begin with.

Today we take a focus to a man who isn’t just passionate about games, but movies, and community. Darnell, better known as his Facebook name on the Destiny: Guardians of the Galaxy group, Darnell Futuristic Ingram has brought gamers who enjoy Destiny and other cooperative games together and given them a place to discuss games of all sorts when not focusing on just Destiny. Let alone does Darnell or “Nezzy” focus on running this group, he is also a YouTube channel owner, movie and game enthusiast that just happens to work at a rather favored store chain of mine: GameStop.

Darnell’s videos range from trailer reviews, to movie reviews, game reviews, and general discussions that focus on game bugs, what to expect, and even just his everyday thoughts on the games current state. So how can you find him? Visit the Destiny: Guardians of the Galaxy Page and even his “The Nezzy Channel” over on YouTube.

Saying Farewell to Joystiq on the Last Days

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Written by Dustin Murphy

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Before I became a journalist, I was an avid fan of Joystiq, a division of AOL’s techcrunch. I was truly excited when I would get up, grab my coffee, sit down on the couch with my phone or netbook and flip through Joystiqs articles. Let alone was I at one point an avid WoW Insider fan who dug through countless hours of news and coverage from the website, I find myself almost in tears at the thought of two of my favorite places to go to closing down, and even sailing into the winds.

It wasn’t until mid 2008 I had heard of Joystiq due to their website Massively and even WoW insider due to World of Warcraft chats as well as even my time playing Dust 514 and even EVE Online. As the years continued I found myself indulged in countless articles, media coverage, and even the rants, silly weekly roundups, and even the hysterical comments the page contained. Though as of today, I sit here with the news that was delivered to us through their main page. They are officially closing shop and the process has already started according to WoW Insider, Massively, and even their main page Joystiq. This means the countless years, amazing content, and even a bit of their stuff has been swallowed whole by the higher ups at Joystiq.

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So what does this mean? That writers, gamers, testers, photographers, everyone that had anything to do with them has been released as the site will be brought completely down on February 3rd, and will be non-existent from then on. It is with a heavy heart that we have to wish them farewell, good luck, and Godspeed as they look at their futures and we can’t wait to hear from them in the future. Below we have decided to publish Brianna Royce of Massively (a division of Joystiq). Below content is copyrighted by her and Joystiq and will be removed upon request of her or Joystiq.

“I have sad news for the Massively staff and community today, news most of you already knew was coming.

This week, we learned our AOL overlords have decided that they no longer wish to be in the enthusiast blog business and are shutting all of them down. This mass-sunset includes decade-old gaming journalism icon Joystiq, and therefore, it includes us. February 3rd, 2015, will be the final day of operation for Massively-that-was.

I would like to be able to tell you truthfully that this is an equitable and just decision that makes some sort of logical sense, but the reality is that our overlords’ decisions have always been unfathomable. I know more of what I know about corporate from reading tech and finance news than through my own job. We all suspected this was coming eventually a year ago when a VP whose name I don’t even know and who never read our site chose to reward our staggering, hard-won 40% year-over-year page view growth by… hacking our budget in half. There’s nothing to do in the face of that kind of logic but throw your hands in the air. It’s not about merit or lack thereof, and it’s not about journalism or gaming being dead or anything grand like that, so there’s no point in taking it personally.

But for me, it’s hard not to. This was a lot more than a job for me. I’ve worked as a lead editor at Massively for just shy of five years, half of that as its boss, and it seeped into my life and became more than a full-time job, even though none of us ever received any benefits. You know that two-week “maternity leave” I took last year when my daughter was born? That was my vacation for the whole year. And I wasn’t alone in that foolishness/dedication; the Massively writers, past and present, bent over backward for the site. I flat out love these guys. I came in here as a geeky copyeditor and am leaving with a fleet of good friends and a much deeper understanding of how and why my favorite genre runs the way it does, and it will forever influence how I play games and whose games I buy.

Massively’s writers are second to none in the MMO genre; I’ll so dearly miss the day-to-day, down-in-the-trenches collaboration with my team. People actually cared about this place. In a year when other sites were finally discovering ethics, we wondered what took them so long because our network already had a transparent ethics policy. We already didn’t play dirty pool. You might not have agreed with all of our opinions — I didn’t always agree with our opinions! — but our hands were clean, and you can’t say that about a lot of sites in this industry. Some sites out there actually employ industry PR as fan writers, out in the open, like it’s no big thing.

That’s your industry now.

We tried to rise above it.

Our whole network did.

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Thank you, PA. 

Massively’s community deserves its kudos too. We had some trolls and some people who made me tear my hair out, but we also had a core of whip-smart regulars who sparked lively, thoughtful debate and inspired us to write more and better. I love our community, and I proved it by hiring several writers straight out of the comment section. I’m really going to miss being challenged to think harder and type faster by you. Where do I go to learn now? Even if I were still just a player, even if I had never worked here, I would be deeply troubled by the vanishing of a site like Massively. It’s just not fair, but it’s happening anyway. 

I would like to thank each and every one of you who sent your condolences and best wishes and #savemassively tweets to us and kept #savejoystiq trending all Tuesday as the rumors began to leak out.There’s even a petition, for skies’ sake. I am sorry we couldn’t overtly confirm it then, but I’m pretty sure most of you reading have been around long enough to understand why. We’ve spent a lot of this week linking those comments to each other to keep our spirits up. Heck, some of our harshest critics and even devs we’ve written about unflatteringly nevertheless rallied around us, and we’re grateful and touched. Really, thank you. You’re genuinely classy in an industry that too frequently isn’t. But then I always knew that MMO players were a special breed of gamer. It’s why I’ve stuck by this genre for over 17 years. Community may be degrading inside of MMOs, but outside of them, nope — I see community every day.

I want to thank my team for standing by me through this brutal and exhausting last year in particular. Jef, who never put up with bullshit and always put the site first. Justin, who never complained and always did so much more than he had to. Eliot, with whom I spent so many mornings arguing just to argue. MJ, whose enthusiasm reminds me games are supposed to be fun. Toli, whose articles make me wish I could write half as well as he. Brendan, whose longevity is surpassed only by his talent and expertise in so many subjects. Larry, who wore any hat I asked him to and always found the inside scoops. And Mike, a consummate professional who for some reason willingly came back to write for me even after I had to lay him off once already. That is how much people love this place.

I would also like to thank my boss at Joystiq, Ludwig Kietzmann. He demonstrated tremendous faith in me to run Massively as a unique outlet in the industry. He insulated us from so much corporate ick, creating a writing-first environment that few internet editors ever experience. He kept us online last year when he could have cut us loose. And he treated the MMO genre with respect, which is nearly unheard of on mainstream gaming sites. /salute, Luddy

Many of you have asked us what’s next. As we’ve been alluding, we are considering striking out as a team on a site that isn’t beholden to indifferent corporate overlords. Those of you who are begging us to crowdfund might get a chance to put your money where your mouths are and help shape that idea. We’ll be releasing more information over the next few weeks as we formulate our plans and will be using oursocial media feeds to communicate when we’re ready. If we go forward, we hope you’ll join us. 

In the meantime, I invite you to follow our writers and share your own Twitter handles in the comments so we can follow you right back. (I mean it: There are some posters here I really don’t want to lose track of.)

​Bree Royce (@nbrianna, blog)

Jef Reahard (@jefreahard)

Justin Olivetti (@Sypster, blog)

Eliot Lefebvre (@Eliot_Lefebvre, blog)

MJ Guthrie (@MJ_Guthrie, blog)

Mike Foster (@MikedotFoster, blog)

Anatoli Ingram (@ceruleangrey)

Brendan Drain (@nyphur)

Larry Everett (@Shaddoe, blog)

The site, I’m told, will be archived and kept online, at least for a while. We’re here until the lights go out on Tuesday. When you can’t run, you crawl, and when you can’t crawl… well, you know how it goes.

-Bree”

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With her news I can only lower my head and just acknowledge that a group of writers that helped inspire me to keep trying, to keep pushing, and forging on the path I am on now has officially been laid off and will be, or so I hope, rejoining the journalistic path they have taken. We look forward to hearing from all of you at Joystiq in the future.

From us here at Blast Away the Game Review, we will miss your works, the website, and the entertaining podcasts that we have witness throughout the years.


About the Writer:

Dustin_BATGRDustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, MMO’s, Handheld Gaming, and Pizza is insatiable and can’t be softened by even the biggest names in the gaming industry. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. To follow Dustin, hit him up on Twitter over at @GamingAnomaly, find him on his Google+. Wanna

Hyperdimension Neptunia: Re;birth1 Now on Steam

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Written by Dustin Murphy

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Didn’t get a chance to visit the re-imagined Hyperdimension Neptunia on PlayStation Vita since you didn’t pick it up or don’t have a Vita? As of today, till next week, you can pick up the title for 50% off, which puts it at 14.99 USD until next Thursday. The title was originally only available for the PlayStation Vita, which has been upgraded to allow PC gamers to play the title in all its glory with 1080p graphics, which will allow you to accompany the four goddesses known as CPU’s as Neptune attempts to regain her memory as well as her knowledge of Gameindustri as well as herself. She is joined by Compa, IF and a sentient book only known as Histoire. Do you have what it takes to save the world and attempt to restore Neptunias memory?

Key Features as Listed:

  • Console Wars on PC! Previously only available on console, now you can immerse yourself in the zany JRPG madness of the Hyperdimension Neptunia series for the first time on PC!
  • Fresh to Hi-def! Major graphical updates let you savor the true power of these Goddesses in 1080p!
    Three’s Company! Battle with up to 3 characters on the field, with 3 more as support. Use them to perform special attacks, or swap them out at any time!
  • Gamindustri’s your Oyster! Use “Plans” to customize the game – change up enemy difficulty, dungeon treasures, and more!
  • Wield the Power! Craft unique equipment imbued with one or more abilities!
  • Duel in Dual Audio! Experience the game in either Japanese or English audio.

So what are you waiting for? Get that mouse clicking and head on over to steam and pick up this hilarious title for half off while you can!


About the Writer:

Dustin_BATGRDustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, MMO’s, Handheld Gaming, and Pizza is insatiable and can’t be softened by even the biggest names in the gaming industry. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. To follow Dustin, hit him up on Twitter over at @GamingAnomaly, find him on his Google+. Wanna game with him? You can find him on PSN with RaivynLyken.