Review: Danganronpa Another Episode: Ultra Despair Girls – Where Skirts and Bullets Fly

Ball


Pros:
A story that fits the franchise perfectly and leads to amazing character development
The new adventuring in third person as a shooter is a blast
The soundtrack is amazing well done and fits the franchise beyond perfectly
The game brings a new and striking visual setup for the franchise

Cons:
Some mechanics in the gameplay can make the game feel clunky at random intervals
Visual appeal can be lost at times, which causes a loss of player immersion
Minor bugs such as sound hiccups and enemies detecting you when their back is turned


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You’d probably not be surprised when I say that I actually love this franchise, but when it comes to having an enemy I absolutely abhor? This franchise made this happen, but in an absolutely perfected way. Oddly? It’s not that awesomely disturbing character we’ve come to know as Monokuma; the villain of this games franchise as well as the most homicidal mechanical bear I’ve ever seen in my life. Instead this game features a set of villains that will make you want to rip your hair out if you ever run into a kid like these. In this title we get to see a set of kids that aren’t just crazy, they are self-absorbed, homicidal, and even just shy of being absolutely freaking crazy enough to send chills down your spine. This is something that will be a consistent theme within Ultra Despair Girls.

The game starts off by introducing us to our everyday high school girl who doesn’t seem to have much going for her, except for the fact she is completely normal, and has nothing special about her. In truth, Komaru Naegi is your average girl who likes to chill-out in her Towa City apartment. However, things go nuts when her life gets turned upside down on its head and thrown into a life gone nuts as she is taken captive by an unseen force that eventually dumps her out in Towa City once more, but it is not what she knew. Towa City has been taken over by a massive army of Monokuma’s and a group of children who become known as the Warriors of Hope who are controlling them. Their revolution has incited children to murder adults and cause the house to become a children’s paradise where adults are not present, but instead very dead.

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If you aren’t a stranger to Danganronpa, there is one theme you may keep rather familiar with, one of them being the fact that the franchise is beyond well known for its unspeakably difficult and cruel motives that every character seems to have somewhere down the road. This can include small things such as saving people or simply choosing routes that may yield painful plights for entire groups of people. For those who are unfamiliar with the titles, Danganronpa games are an emotional rollercoaster, one where players will find moments that the game will come close to their heart and other moments where the game shows a very harsh as well as cruel reality where players will find themselves going outside of their known comfort zones.  This is all charged by the game using a very dystopian feel where all hope will truly be lost in the long run.

The games story isn’t just driven by the dialogue, which is shown off in a graphic novel approach that is uncommon for games such as these. In the game where dialogue isn’t being represented, players will find themselves overcoming exploration as well as puzzles using the hacking gun, which is Komaru’s only tool for survival outside of her wits and cunning. The hacking gun features several unique features such as Blast, which kills Monokuma’s; Dance, which literally makes them dance like a bunch of weirdo’s; Knockback, which does just as it sounds like; Move, which makes things move, and even Reveal that uncovers secret locations as well as hidden messages. This is where the gun is one of the most important tools in the game as players spend time going through leveling, upgrading it, and even making it one of the most versatile utility in the game. With it players will explore puzzles that would otherwise be difficult and purely annoying due to levels of frustration.

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Between these rather carefully crafted puzzles that get more difficulty with time, there is an underlying issue that will leave many players wanting to slam their Vitas down in pure frustration such as the Monokuma’s in each puzzle that can easily catch our overly feeble Komaru who seemed to die rather easily if caught. The downside to this portion is the simple fact that Komaru doesn’t even attempt to use her hack gun to survive, but instead merely dies once one comes near her. This shows her lack of mobility, which in the long run is hard to cope with as the maps are huge, boss sequences can take a while, and even difficult when Komaru is taking off larger enemies that will swarm her. This is where her friend Toko seems like she would be rather helpful when she goes into her killer mode known as “Genocide Jack” who seems to suffer a bad case of Multiple Personality Disorder. Though there is something that is more painful than the mechanical flaws such as the timer on Genocide Jack, bullets for the Hacking Gun, and even Monokuma Balls that will chase you down during your game. This is the game deciding to crash during some of the most taxing fights, and even requiring me to reset my entire Vita before returning to the game. Some of these included my Vita going sluggishly slow, which has surprisingly not been seen as of late, but it does happen on a rare basis. Just keep in mind that when this happens, you’ll notice it, and it will become infuriating.

Unlike previous titles, Ultra Despair Girls is not something that will keep you intrigued to play when it comes to this title, but instead it is the story that is very carefully written and even crafted so that fans will remain as engaging as this one. Instead it’s the very text heavy story that will keep fans indulged thanks to how well written and engaging it is. This includes the fact that both Komaru and Toko aka Genocide Jack both seem to pull off quite a bit with their scripted chemistry that allows for a rather amusing time and well crafted senselessness that is a comical relief. Unlike its previous titles, however, the visuals and even the music both add to the experience thanks to how well coordinated they are together in existence. This follows through quite well with the games use of scenery, 3D models, and even the use of of some 2D novel like moments.

Danganronpa Another Episode: Ultra Despair Girls – Vita [Reviewed]
Developer: Spike Chunsoft
Publisher: NIS America
Price: 39.99 USD
Released: Available Now

Much like the previous titles, Danganronpa Another Episode: Ultra Despair girls has several things that follow it through and allow it to be a unique twist to the franchise. Such a unique one that the game could easily set the scene for future titles that want to follow suit as a mediocre survival-horror-shooter title that keeps itself unique with the setting, the story, and even the conversations that take place, but to those who liked the interactive novel approach? It seems that this game will be the one that ends this for the series and that is something nice to see as long as the variations keep true to what the franchise is about. Much like the franchise we’ve come to love, Ultra Despair girls is a game that sticks true to its roots thanks to visual dialogue through conversations, insanity, and overall well coordinated character development. This is a psychotic story and adventure that should be enjoyed by all whom own the Vita and love these kinds of games.


Our review is based upon a pre-release of the final version that was given to us by the games publisher.  For information about our ethics policy please click here.


 Final Score: 6 out of 10


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over onTwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Dustin and Greg Unbox the Fallout Anthology

Having just recently released, we decided to sit down, unbox, and enjoy the beautiful Fallout Anthology edition.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over onTwitterGoogle+, and or you can find him on PSN with RaivynLyken.


About the Writer:

Greg_F_Heisenberg

Greg F. is an RPG enthusiast whom absolutely enjoys the niche titles that come across from the East. When it comes to beat-’em-up brawlers such as Senran Kagura, Greg knows the titles just about as good as anyone else, but his passion not-so-secretly sits with his love for retro games from the NES and Sega period. In his free time Greg contributes to B.A.T.G.R. with his knowledge of such feedback.


PlayStation 4’s “Kenshin” Firmware 3.0 Launches Tomorrow

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You’ve probably been wondering when you’ll get things like categorizing your friends, having a direct access to your PlayStation Plus options, 10GB’s of Online Storage, YouTube Streaming, and even loading your videos up onto Twitter. Today our friends over at PlayStation have officially announced that “Kenshin” will launch tomorrow worldwide after having been in Beta for the past month for select users.

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This update features things such as uploading pictures in PNG or JPG format for those who want to to see an Event Calendar for PlayStation or Game Events can now do so through the new events manager. This update also includes things such as a favorite’s group where you can place those you commonly play with in it for easier access if you want to game with them.

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For a full rundown of changes head on over to the PlayStation Blog for more information and stay tuned for our impressions of the changes!


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over onTwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Fallout Anthology is Now Available

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Want a chance to get something completely awesome for your collection? As of today those who are lucky enough can as Bethesda Zenimax has launched their definitive PC collection for the Fallout Universe. As of today, North American audiences can obtain the Fallout Anthology for a solid 49.99 USD that comes in a Limited Edition Mini-Nuke replica that appears just as if it came straight from the screen to real life. For those in Europe, the Anthology launches on Friday, October 2nd, 2015.

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This premium storage comes complete with an audible bomb sound as well as a space reserved exclusively for your copy of Fallout 4 when it launches worldwide this November.

This Fallout collection includes:

Fallout 3: Game of the Year Edition
The Pitt
Operation: Anchorage
Broken Steel
Point Lookout
Mothership Zeta

Fallout: New Vegas Ultimate Edition
Dead Money
Honest Hearts
Old World Blues
Lonesome Road
Gun Runners’ Arsenal
Courier’s Stash

Fallout Tactics
Fallout 2
Fallout

Stay tuned for our upcoming boxing video!


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over onTwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Review: Senran Kagura 2: Deep Crimson – Where Tattered Crimson Cloth Flows

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Pros:
+Hilarious dialog that truly brings the game to life
+A rather decently enjoyable soundtrack
+Higher frame rate than its predecessors
+Better quality character models
+Smoother combat and gameplay

Cons:
Short game without DLC to expand on the title
Character side stories removed
Lack of actual clothing variety to keep things unique and changed up
-Predictable plot, pointless camera controls
Cooperative play is unlocked through the progressing in the main campaign


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Breasts, bazongas, hooters, jugs, tits, etc: When it comes to Senran Kagura, this pretty much sums up its reputation among the gaming community. However, for those willing to give the series a shot, they’ll discover a competent brawler with decent visuals and delightful characters. The latest entry in the series, Senran Kagura 2: Deep Crimson, looks to expand upon the success of its predecessors but some shortcomings may prevent this title from truly standing out on its own.

Following the lead of the previous two entries, Deep Crimson is a story about Good, Evil, and Friendship. Taking place during the ending events of Burst, we join Hanzo Academy’s shinobi group led by Asuka as they storm Hebijo Academy’s castle to prevent one of Hebijo’s sponsors, Dogen, from summoning Orochi. Waiting for them is Hebijo’s own elite squad led by Homura. Both groups clash, eventually earning mutual respect and in the end, it’s up to Asuka and Homura to finish off Dogen. This is where Deep Crimson’s own story starts, and begins to fill in the events between Burst and Shinovi Versus.

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Plot wise, the story breaks down into Homura’s group coming to terms with becoming Renegades and Asuka’s group struggling with orders that leave them questioning what it means to be Good Shinobi. The first two chapters act as a recap and tutorial, allowing the player to become acclimated to the combat system. It isn’t until the third act that the plot begins to pick up, with an invasion of Yoma in Japan and the introduction of two new characters, Kagura, a reincarnated god-like being and her bodyguard, Naraku. In order to restore Kagura’s dormant powers, the duo harvests Red Orbs from the slain corpses of the Yoma Generals. Once Kagura has absorbed enough of these orbs, she’ll have enough power to wipe out the Yoma, which will result in massive devastation to the surrounding area and the loss of her life until she is reincarnated after another 100 years. If Kyoto is to be saved, Asuka and Homura must team up to stop Kagura.

Obviously, this isn’t the strongest plot out there and much of the story becomes predictable, with battles dragging on as they’re used to string along the plot in between bouts of dialog. I went into Deep Crimson knowing the story would be barebones but I was still disappointed with just how lackluster it was. Unlike previous entries, Deep Crimson lacks the extra side stories for each girl, which was useful for expanding backstory and explaining their motivations. Even with missions and the Yoma’s Den, the game can be completed in about fifth teen to twenty hours, barring how challenging you find replaying the game on higher difficulty levels.

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The saving grace of Deep Crimson is the writing and character interactions. Many times throughout my play through, I found myself audibly laughing at the various hijinks and shenanigans. My favorite sequence takes place at the beginning of chapter three, where Homura misplaces the bullet train tickets and her group has to stowaway on the train’s roof. Homura, being the leader she is, insists that they continue training which results in Yomi and Mirai’s clothing being blown away, causing them to go temporarily insane. Sadly, not all the writing is up to par. As I mentioned in the first impression, some of Mirai’s dialog is rather salty.
It only occurs a few times but when she does drop an F-bomb, it is a little bit jarring. It still feels out of place even if this is an M rated game.

Visually speaking, Deep Crimson is a step up from its predecessor. In-game models seem to be split between player controlled, low polygon count models and higher quality models used for special attacks and in-engine cut scenes. The transition between the two during combat segments is fairly smooth, with beautifully choreographed partner animations. Special attacks are colorful and vibrant making them stand out from the usually bland backgrounds. Speaking of character animations, the rumors are indeed true as breast physics are now approaching Dead or Alive levels of absurdity. Clothing destruction also received an upgrade as far as shredding fabric, but the ability to fully strip your target did not transition over from Shinovi Versus.

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Of course, you can’t discuss a Senran Kagura title without mentioning the Dressing Room. As with Burst and Shinovi Versus, the Dressing Room allows players to customize their favorite characters with various clothing and accessories. I was disappointed that the costume selection is only marginally better than Burst. Much of the selection is simply a palette swap of the same design, with each girl having four colors available for their attire. The worst offender is the selection of “swimsuits” available. Every pair of the 390+ (not including streetpass) available swimsuits consist of the same bottom and occasionally different top. This is minor in the grand scheme of things but is still a letdown when compared to everything offered in Shinovi Versus. Whether this is due to censorship on a Nintendo platform, hardware limitations, or simply a design choice is up for debate but the hope is additional DLC will correct this.

Another new feature to the dressing room are AR photos. Using the Question Block AR card included with the purchase of your 3DS, you can project your favorite characters into the real world. The use of AR is always intriguing but as neither the 3DS nor Vita have a high resolution camera, the blend of game assets and real world backgrounds is usually underwhelming.

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One thing Deep Crimson has in its favor is the music. The sound track really runs the gambit, with fast paced battle anthems, bubbly and cheerful mood music only to follow up with some of its more somber tracks for the occasional serious moment. For the most part, the collection is average but there are several tracks I found myself humming later on. Of note, “Pride of a Good Shinobi,” and “A Sharp, Quiet Mind,” by Mutsumi Ishimura are worth a listen. The voice acting is top notch as usual, with the Japanese cast nailing their roles. You can really hear each characters own personality come through, even if you can’t understand the language.

When looking at Senran Kagura 2: Deep Crimson, combat is the name of the game and this game does an admirable job in delivering that aspect. The core gameplay is still that of a button masher, utilizing Light and Heavy attacks in various combinations. If you’re not opposed to mindlessly power leveling, you can mash your way through the majority of the fights, however, later battles will become much more challenging, requiring the use of Ninja Arts. These powerful attacks are broken into three categories that target different sections of your enemy: top, bottom, and both. By pressing the Left shoulder plus X, Y, or B, your character jumps into a flashy animation, usually dealing high levels of damage to single or multiple enemies.

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Deep Crimson also introduces the new partner mechanic. In a nutshell, you’ll have two characters to manage on screen but control only one at a time. By tapping A, your other character teleports next to your current position and you gain control over them. The more you use the characters, the higher their affection level grows. Mastery of this tag system is key towards the end of the game, where you’ll need to balance the damage you’re dealing with the damage you’re receiving. As with solo missions, your two characters can perform new Secret Stacked Ninja Arts, where both attack in tandem. The higher the aforementioned affection level is, the more devastating these attacks become. Depending on the character level and their partner’s affection level, it wasn’t uncommon that I would take out nearly a third or sometimes half of a bosses health bar.

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Senran Kagura 2: Deep Crimson – Nintendo 3DS [Reviewed]
Developer: MARVELOUS
Publisher: XSEED Games
Price: 39.99 USD
Released: Available now exclusively on Nintendo 3DS

Over the last two weeks, I’ve had time to reflect on Deep Crimson. The game was fun, being at its best when played in short bursts, but in the end, Senran Kagura 2 is a flawed title. While the presentation and gameplay received improvements, the lack of costume variety, loss of character side stories, and short single player campaign, makes the game feel more like an expansion rather than a sequel. The series in general has a decent foundation thanks to Burst and Shinovi Versus, but without the additional narrative, the game simply falls apart. And in an age where anything could be found online, focusing on fanservice will only work for so long. Hopefully Estival Versus will return the series to a proper balance of Plot and “Plot”.


Our review is based upon a pre-release of the final version that was given to us by the games publisher.  For information about our ethics policy please click here.


 Final Score: 6 out of 10


About the Writer:

Greg_F_Heisenberg

Greg F. is an RPG enthusiast whom absolutely enjoys the niche titles that come across from the East. When it comes to beat-’em-up brawlers such as Senran Kagura, Greg knows the titles just about as good as anyone else, but his passion not-so-secretly sits with his love for retro games from the NES and Sega period. In his free time Greg contributes to B.A.T.G.R. with his knowledge of such feedback.

Opinion: Should Activision Blizzard Drop Call of Duty Campaigns Completely?

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Depending on how much you’ve followed Call of Duty many know that the Xbox 360 and PlayStation 3 versions of Call of Duty: Black Ops III will not be joining the set-list with a campaign. Instead, the two versions will feature Treyarch’s renowned multiplayer approach that has captured the hearts of fans around the globe. With this move, it struck a simple thought: What if Call of Duty went to a multiplayer only standard?

As someone who loves war based stories, I tend to lean towards games I’ve ventured into each Call of Duty since the days of Call of Duty back in 2003 on PC and PS2. As someone who has taken a delve into franchises such as Battlefield, Call of Duty, Medal of Honor, Socom, and many more, there’s always been a wonderment to what would happen if a renowned franchise stepped away from the campaign much like Tom Clancy’s Rainbow Six has in the latest entry into the Six franchise.

When looking at Call of Duty I can’t say I’m a huge fan of the series, while I understand the choice behind Black Ops III being focused as a “Next-Gen Only Game”, I decided to take a look at what potentially could be if Activision and its development teams would be if they departed from the classic approach to Call of Duty, which is a minimalist campaign (Modern Warfare 2 seemed to be where this stopped for many), and an approach that focused solely on the multiplayer in the long run.

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If you are familiar with the news of Call of Duty Online (this link will redirect you to Polygon’s article regarding this) in China, it’s not a bad sign for what things could be in things could be in this world if Activision just decided to drop the idea of campaigns all together and focus on their famed multiplayer element. While China’s version of Call of Duty will seem much different from what Western and even some Eastern gamers are used to, the game in itself is well balanced for the Chinese market and aims at giving them the title they need, but what if that title was released in the United States at the standard of being like Call of Duty Ghosts in graphics, but advanced in its gunplay as well as capabilities like Advanced Warfare and the upcoming Black Ops III?

In order to set the stage for the discussion, let us take a look at the ever-growing approach to free-to-play games that by standard, do have in-game charges to either access to new content such as weapons, maps, armors, character appearance, and other variants of paid options. The game that could be used as my prime example is one that I’ve played for quite a while and one that has seemed to grab a soft-spot in my heart: Warframe.

When it comes to Warframe the game is focused on several things that are namely cooperative play, content progression, and player connections. Through player connectivity, the game has grown to one of the titles that have become a fan-favored free to play and a success story to Digital Extremes (Dark Sector, Warframe), and has been a driving force within their offices. Thanks to Warframes ever-growing library of content that is made freely available behind paywalls or player dedication, Warframe is successful, and thus it has become a title that is fairly well known among online gamers.

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With those facts in mind, what would happen if Call of Duty took this approach in their marketing in order to help their game grow even more to those who get tired of purchasing a new game yearly, but instead can sign up for yearly season passes as the same price? This is something that would be a unique approach to how CoD is handled and would allow Activision to make extra revenue.

This move would also their studios such as Treyarch, Infinity Ward and Sledgehammer Games to work together in a cohesive manner in order to bring out new modes, new weapons, new customizations, and even the capability of providing cross-platform play for PC and console users in order to tighten up the reigns on the professional leagues that the game keeps built into it.

Something many users were accommodated to with the League mode that was introduced to us with Call of Duty: Black Ops II back on Xbox 360, PS3, and PC only to be continued on future titles due to rising popularity. With the rise of Call of Duty being an online title, there is not a doubt or even speculation as to why Call of Duty has become an online phenomenon that draws players in year after year even though each title has little change or even little cause for change in what occurs in each of the titles aside from campaign and minor tweaks to game mechanics and graphics.

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With campaign gone, many players won’t be taking notice that the game would be following in the steps of titles like Tom Clancy’s Rainbow Six Siege, which has all, but removed any sign of a campaign within it aside from tactical commentated moments as well as communications voiced by Angela Basset as the head of Rainbow Six.

The question now is simple: what happens to games such as these if they focus solely on the multiplayer? Improved mechanics; the capability of adding, removing, or even creating new side-content that can be unlocked over time and even graphical fine-tuning that can be done through in-game updates much like Warframe as well as several other free-to-play titles have seen in the long run. It’s just a matter of how Activision Blizzard would handle such a transformation for Call of Duty if such a thing happened.

In truth, it’d probably bring in many new players for Call of Duty to take this route and shed its skin as a campaign and online title. Who wouldn’t mind a steady flow of yearly content featuring online multiplayer and online co-op modes such as Zombies, Extinction or even Spec Ops modes?

In truth, Call of Duty may be better off with the money being able to go into developmental resources and dedicated servers for all platforms while the current version(s) of Black Ops III will only see dedicated servers for the PC version of the game while PS4 and Xbox One will still be using a peer-to-peer connectivity client. This is a sign that Call of Duty truly should look at dropping campaigns all together as it would be an effective and cost-efficient approach for the future development of the fan-favorite franchise that proceeds to set new goals with each new launch.

Call of Duty: Black Ops III will be available for PC, PlayStation 3, PlayStation 4, Xbox 360, and Xbox One starting Nov. 6th, 2015. Pre-Order now at your local retailer or online at GameStop, Best Buy or Amazon and receive the pre-order bonus NUK3TOWN map available while supplies last.

What’re your thoughts on this? Would you like to see Call of Duty leave the campaign arena to focus on solely multiplayer and cooperative modes? Would you prefer Call of Duty to return to its roots with the focus on the campaign? Let us know your thoughts and opinions regarding this.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over onTwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Tuesday the 13th Gets Creepy With Corpse Party: Blood Drive

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Corpse Party when it entered the world was known and remains known as one of the most thrilling visual novel-style horror adventure titles that drives players to the edge of their seat. First introduced on the PlayStation Portable, Corpse Party finds itself ending Tuesday, October 13th, 2015 exclusively on PlayStation Vita. Corpse Party: Blood Drive is the final entry in the “Heavenly Host Elementary” chapter of Corpse Party.

As a first time ever in the series history, Corpse Party: Blood Drive will be released physically in North America through a limited “Everafter Edition” for 49.99 USD and will contain a two-disc compilation of songs from the series, a “Dying Art” grimoire featuring over 100 pages of artwork from the entire franchise. The game will also launch on the PlayStation store for 39.99 USD with an ESRB rating of Mature.

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As the final installment of the series, Corpse Party: Blood Drive will drive up the ante by allowing players to explore Heavenly Host Elementary in full 3D for the first time ever, with all previous titles 2D environments being fully recreated and majorly expanded for this final entry. The new story and gameplay systems will allow for more interactions than before while also allowing for new dialogue by a story that is filled with ghosts, inescapable traps, and even a new dynamic lighting system that will be shown off using the games in-game flashlight and much, much, much more.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over onTwitterGoogle+, and or you can find him on PSN with RaivynLyken.

What Makes You S.P.E.C.I.A.L.? Today’s Lesson is About Endurance

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You already know the hard workers over at Vault-Tec are always hard at work in order to prepare for the possibility of a nuclear disaster on the apocalyptic scale. In a seven part series, Vault-Tec has addressed the seven defining attributes that make you S.P.E.C.I.A.L.

Today? They are going to give you a lesson on Endurance in order to help you better understand just how useful resisting the harmful effects of radiation and other dangers within the entire wasteland. Stay tuned for the upcoming episode on Charisma!

Fallout 4 is set to release worldwide on November 10, 2015 for Xbox One, PlayStation 4 and PC.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over onTwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Review: Disgaea 5: Alliance of Vengeance – Revenge Never Looked So Fun

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Pros:
+Insanely large amounts of content to digest, which leads to hundreds of hours of gameplay
+Recruitable characters allowing for an insurmountable set of party variations
+Character class “hiring” allows for unique builds among recruited team members
+Exploding Prinny’s

Cons:
Series newcomers like myself will be confused due to the sheer amount of content
Itemization is not very well explained for newcomers to the franchise


Editors Note: This review is a work in progress and could be updated at a later date if any noticeable mechanics or additions were missed during our review.



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Lets just say you’re new to the series like myself, but thanks to friends you have some knowledge of it, and your love for the Prinny hasn’t been lost. Welcome to where I started out when first entering in the review code and assembling my team to take out the Netherworld Boss who just happens to be an asshole. To be blunt, he’s a large one, and one we were glad to see would be our nemesis throughout the game. The question is, what makes Disgaea a series that has gotten such a large fanbase? The truth is – for me it’s the Prinny’s. Who doesn’t love those adorable and explosive Penguins who get tired of being cannon fodder? I know I sure as heck loves them.

Disgaea 5: Alliance of Vengeance is ludicrous. It’s a over-the-top (eagle-eye view) JRPG that has filled itself with tactical combat, and insane amounts of customization to make your characters fit the situation. While this is something that many newcomers to an RPG series would find dumbfounding, but to those who have a sense of humour and a understanding for Japanese comedy? This is right up your alley. As I stated, reviewing this game I came in as a newcomer, someone who had little to no idea of what was going on, what I was getting myself into, or what the Hell to expect, and the game gave me an idea of that fairly quickly with semi-decent tutorials that guided me on how to use vendors, worlds, battle capabilities, Revenge mechanics, and even level advancement before really picking up the pace with the game’s story. Through these first few hours, I did find myself momentarily face-palming to the extent that my face I’m sure was indented, but this was merely because the game is punishing even as you learn the mechanics. It is not odd to see your Prinny’s die or your recruits get thumped to death. Why? It happens if you aren’t prepared to foresee just what your enemies might be doing.

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After a few turns around the bend of dying cast members, it was finally easy to get a hang on the game’s combat system, which to say the least came with some difficulty, but thanks to a few lengthy cutscenes I was on my way to min/maxing my characters equipment and assuring myself that survival would be possible with the right team members. This is done in the game’s central hub area where you will collect characters, items, restocking supplies, and even selling items that are no-longer useful and have basically become a waste of bag space. Thanks to the games approach, I found myself rather happily enjoying the ames progression system since it didn’t just throw me in cold turkey expecting me to get slaughtered and not enjoying the title. Thanks to its complex gearing system, I have found myself at times heading over to Google or hitting up a few of my friends that are diehard fans of the franchise in order to find out what stats I need to benefit certain characters. Thanks to the minds at Nippon Ichi Software there are a few new additions that veterans of the franchise can look forward to, which includes a never-ending foray into the Item World in order to obtain new secrets as well as ultra-powerful rewards or simply going to the mission screen and revisiting old missions when not taking an endeavor into the DLC options.

While the game is an RPG its focus clearly comes from the strategy line of games where players will, as stated before, find themselves planning out important moves during each turn before assaulting an enemy’s offense or defense, depending on the situation. While support cast characters are fun to have, the game does tend to show off Killia seems to take the stage as one of the most powerful characters out there, and remains doing so throughout the game, but with the new advanced class system, it eventually balances itself out to some extent. This includes upgrading abilities, doing quests to assure character progression, and even attaching new items to each of the support characters hired in order to assure their efficiency in combat. The nice part about these recruits? They can be leveled up if players have just enough coin to ensure their existence.

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Disgaea 5: Alliance of Vengeance – PS4 [Reviewed]
Developer: Nippon Ichi Software
Publisher: NIS America
Price: 59.99 USD
Released: October 6th, 2015

One of the systems that comes unique to the combat is the ability to lift characters, items, and even enemies in order to assure that players have an advantage over the battlefield. This even includes attacking crystals in order to assure you keep the offensive or even the “tower” system mentioned before by lifting characters up and launching them across the map to pass by obstacles or to simply get them in place for combat. One thing that shines in combat is the capability to get characters revved up as friendlies take damage and die, this is where both Kiilla and Seraphina show their capabilities. Seraphina can charm all male enemies in an area and cause them to attack each other, this can change the tides of battle quite quickly. While other characters compared to Killa and Seraphina are quite useless when it comes to ultimate abilities – that’s not say that they aren’t useful and can offer tactical advantages in combat.


While Disgaea 5 is no means a shortcoming to the series. Disgaea 5: Alliance of Vengeance not one that is known for an amazing narrative, but instead it is known for its combat, hysterical moments, mind-boggling cut scenes, and even extremely anime-like graphics that are crisp just as they are beautiful. Disgaea 5 is a game that serves up an amazing experience for those who want hilarious dialogue and mind boggling damage counters in a tactical RPG title.


Our review is based upon a pre-release of the final version that was given to us by the games publisher.  For information about our ethics policy please click here.


 Final Score: 7 out of 10


About the Writer:

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Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over onTwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Impressions: Insomina Gaming Festival (i55) 2015

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Late August every year brings an event in England that brings gamers from all over the world. Multiplay’s Insomnia festival. (Sometimes shortened to iseries, Lan or the number of the event it is, in my case, i55) It’s Englands biggest gaming festival, sponsered by Game, Scan Computers and Funky collectables, i55 and most of the recent iseries have been hosted in Coventry in the Ricoh Arena. Insomnia festival has 3 dates all around the year. Spring Lan (Usually held in March/April) Summer lan (Held in August) and Winter lan (Usually held in Nov). The biggest event to date is the summer lan, since that’s the most popular. Especially for those who are camping!

Arriving is one of the most anticipated things, seeing everyone there, queuing, knowing they’re in for the same weekend as everyone else. A weekend of none stop gaming, and gaming related activities.

Multiplay pride themselves on having lots to do at the insomnia events, these include but aren’t limited to talks, meet and greets with youtubers (Such as Syndicate, Yogscast, Noxcrew and Sidemen) the various tents containing things to do, such as the retro and tabletop gaming zone, the exhibition hall with everyone involved with gaming there. Scan, GAME, Occulus, Razer, Corsair and more!

The retro gaming zone was one of the more popular places for me, with consoles right from the dreamcast (maybe even earlier) right up to the new ones, there was something for everyone. The place was awash with people of all ages enjoying the oldest games. Mario Kart (one of my favourites!) was left abandoned, so I felt the need to go and show my skills at that!

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© Sarah Gibson / 2015

It was so nice to see everyone having a good time, playfully trying to beat their friends and family, or joining in on co-op games. The tabletop gaming zone was also next to the gaming zone. This was a wide range of board games and card games, including Yi Gi Oh and Magic: The Gathering. Not only were people on hand to teach those who wanted to learn, there were places to buy decks, boosters and new cards so you could make your decks the best there was. Lots of people were helping others understand the game they’d brought, there was no elitism, just friends helping friends.

In the same tent as the retro zone, there was the Indie Zone. Where Indie developers can come and showcase the games they’ve been working on. You can have a go, chat to them about the game and try and beat high scores. A lot of developers were offer prizes for the people who got the best high score of the weekend.

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© Sarah Gibson / 2015

I decided to try a deceptively easy looking game. Moving a ball through a tunnell with slow moving objects rotating around the edge. Seriously addicting stuff. I must have spent about half an hour here before getting majorly annoyed at myself for being unable to beat the game. My friend also decided to have a go at the game when I was talking to the developer about his inspiration and where he wants to go with it. We were there for another half an hour while my friend decided he had to try and beat my score. As far as I’m aware, the game is going to be on Steam and people can buy it and play it coming soon.

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© Sarah Gibson / 2015

The Lan hall is where I spent a lot of my time, as with any gaming festival. Thankfully I met a lot of nice new friends. The friends I had arrived with decided that we wanted to enter the League of Legends tournament. However, we didn’t have 5 people. We went running around the lan hall asking anyone and everyone if they wanted to join our team for the fun of it. Thankfully, we managed to find more people, and to this day now, we still talk and play together.

The atmosphere at a place like this is one that can’t be easily described. There is no shouting, no bullying and no laughing at each other like there is for us gamers on a daily basis. Everyone is there to enjoy the world of video gaming. People are walking round with League of Legends hats, One Piece hats, Splatoon hats and a wide range of gaming related t-shirts and cosplays.

This year, I found I saw a bit too much of the same thing being sold. In the exhibition hall, no matter what stall you went to, you saw the same upgrades and mods for your computer. I also felt that there was too much of a presence from GAME. They dominated the middle of the hall so you knew exactly who was in charge of what. The last insomnia I went to, there was more variety and more to do. Insomnia55 felt like there wasn’t as many new game demos to try, and not as many things to see and do in the exhibition hall. This may be down to the fact that the Ricoh was pushed for space. Razer didn’t have a stall there this year, which I was sadly disapointed by. They had their Razer Bus, which is always a feat and a half to see (I always wonder how they get it in there!) There were still things like Occulus to try, and another Virtual Reality compay called Merge were there, asking for people to try their new VRheadset. They also had a competition running for someone to win a Virtual Reality pair of goggles.
You could easily spend a good couple of hours in the exhibition hall. Where as I don’t think there was as much to do in summer lan of 2014, (i52) there was still plenty of games to play, including Nintendo’s Splatoon, Counter strike games and others dotted around the place.

One of the best things about Insomnia is the big, epic pub quiz. It’s world famous and it’s on the Saturday night. Every year there is a different dress code. You can fancy dress to your hearts content. This years theme was “cops and robbers”. so many people decided they were going to put this theme to good use. I saw many a guy dressed in the standard black and white jail time uniform, and many people dressed as bloody police officers, as well as one lone guy dressed as Officer Caitlyn from League of Legends. All in good fun! Since the quiz is on the Saturday, you’ve got time for your team to brush up on their knowledge of everything. A lot of people seem to think that because you’re at a gaming festival, the quiz would be entirely game based. It isn’t! It’s actually got a lot of different genre questions. I’d go as far to say that it’s general knowledge. A lot of history, music and geography questions were thrown in, as well as the obvious gaming ones.

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© Sarah Gibson / 2015

At the end of the quiz, some epic songs that everyone knows and loves are played. Including Queen’s Bohemian Rapsody and Journeys Don’t Stop Believin’. The atmosphere during these songs are amazing. Everyone singing, dancing, jumping and joining in. Everyone is happy, enjoying themselves and around like minded people. The whole point of the quiz is to raise money for charity, so most teams end up donating their prize money to the charity, instead of keeping it for themselves.

All in all, Insomnia gaming festival is one of the best experiences of my life. It’s the one place on earth that you’re always around like minded people and have no fear of being insulted, degraded or treated like crap. The mutual respect of this place is astounding. The effort, time and energy put into arranging this event is just mind blowing. So many people dedicate their time to ensuring that gamers have the best time, and it really does show.

As of December 2015, Insomnia isn’t going to be held at the Ricoh Arena in Coventry though, since we’ve outgrown the Ricoh (Which you really could tell this year! They had to make 1000 extra gaming seats by making a lan tent on the car park) we’re moving to the Birmingham NEC. So this is going to be an exciting time for those who follow the event around the place. I, for one am really excited about the move. Not only are we going to be getting indoor camping, but there is going to be a lot more space for the exhibition hall and the lan halls, which means more gamers and more new friends to meet! I’ll never forget the LANs I have attended at the Ricoh, but it’s time for change…

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© Sarah Gibson / 2015

Dreamhack and GamesCon… We’re coming for you!! – Wizzo, Insomnia55, 2015.

Onwards and upwards as they say!


About the Writer:

Insomnia_2015_07_SarahSarah is Blast Away the Game Review’s U.K. writer and absolute goofball who covers almost anything MMO or Online related whether it’s for PC or Nintendo based products. Her passion lay heavily within Nintendo, Final Fantasy XIV: A Realm Reborn, and League of Legends. Oh, and picking wonderfully bloomed flowers in Animal Crossing: A New Leaf! Want to hit her up? Follow her on twitter with @SarahGibson91. Got Steam? Hit her up over at SarahMonstarr or hit her streaming page up here on Facebook over at www.facebook.com/sarahsstream