Review: Fate/EXTELLA: The Umbral Star – When Shooting Stars Seal Fates

Pros:
+
North American copies will detect the Japanese version’s save file and allows for Data Sharing across both.
+Extremely smooth frame-rates and performances.
+Phenomenal gameplay mechanics for a first-time Musuo style entry.

Cons:
+Story may be confusing some due to Fate/Extra CCC having not come to North America.


Spoiler Warning: This review will spoil parts of Extella’s narrative and other parts of the Fate lore. If you actually want to avoid these, please check out the import preview, otherwise please read this awesome summary of the events of Fate/Extra and Fate/Extra CCC by nrvnqsr poster, mewarmo990.


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For nearly the last month, I’ve had a chance to play through Extella and I’ll be honest, even I’m still trying to properly sum up the events in a way that make sense to me. If there’s one thing I can say about the Nasuverse, it’s got quite the lore to pull from much less the historical components from which Type-Moon has liberally taken from. Extella takes itself no less serious, and if you approach the game without basic knowledge of the series, it will go right over your head.

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Prey Gets an Official Release Day for May

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Last year at QuakeCon, Bethesda Softworks announced PreyA game that caught the attention of everyone involved as the events of what happened aboard the space station Talos I. The games full reveal at QuakeCon left to a breathtaking scene of horror, survival, and suspense as Arkane Studios (Dishonored, Dishonored 2) applauded this new intense title.

With their announcement, Bethesda Zenimax confirmed that Prey will launch on Friday, May 5th, 2017 for PC, PlayStation 4, and Xbox One. Those whom decide to pre-order the title, will be able to receive the exclusive Cosmonaut Shotgun Pack. Players will also be able to enjoy three Neuromods they can take advantage of their adventures with and even use a Fabrication plan to create the Shotgun as well as the ammo.

Rest assured, we look forward to the games release, and will put our review out soon as we are able to. So stay tuned.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

QuakeCon 2017 Dates and Location Announced

QuakeCon_BYOC

[Courtesy: David Murphy/QuakeCon 2016]

Ladies and gentlemen, that time of the year has begun to get underway as we prepare for our favorite event of the year, and the very one we are looking forwards to. For many of you, you have already known that QuakeCon is one of the most distinguished festivals of all time. Originally started in 1996, QuakeCon premiered in Dallas, Texas, where it has remained growing ever since.

This year fans can once more find themselves in the Dallas metro through August 24th to August 27th this year.

As usual, the year will remain free thanks to id Software, Bethesda Softworks, and the amazing QuakeCon volunteer staff, and this years sponsors as well as exhibitors.

However, the event location has changed from the usual Hilton Anatole where we’ve been seeing it for the past few years. This year, attendees, exhibitors, and even developers can expect to visit QuakeCon this year at the Gaylord Texan Resort and Convention Center in Grapevine, TX. You’ll want to take at a special message from Bethesda below.


WHERE:

Gaylord Texan Resort and Convention Center
1501 Gaylord Trail
Grapevine, TX 76051

Guests can make room reservations at the Gaylord Texan Resort and Convention Center by calling 1.877.491.5138 or going online to: https://aws.passkey.com/go/QuakeCon. A special room rate of $185 per night is available when you reference QuakeCon 2017!

DETAILS:

Entering its 22nd year, QuakeCon 2017 will continue to celebrate games and the people who play them by hosting North America’s largest BYOC (Bring-Your-Own-Computer) LAN party. With over two thousand BYOC seats available, participants can showcase their custom computers and join the QuakeCon gamer community to play their favorite games either solo or against one another on the same local area network.

QuakeCon is free for general attendees and open to the public. This year’s event will offer diverse activities for all, including those who choose not to bring their own computer. Attendees are first to see sneak peeks of Bethesda’s upcoming titles and announcements while also attending a wide array of presentations, tournaments, workshops and exhibits from leading tech companies showcasing the newest gaming accessories and hardware.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

First Impression’s: For Honor Beta – Where Honor Lies

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Since its first announcement at E3 2015, For Honor by Ubisoft Montreal has been one of the most anticipated games for the current generation. With a fusion of multiplayer combat and sword play, For Honor goes to a place never before seen in most video games, and its possibly one of the most difficult games to learn if players don’t spend time practicing their capabilities with each of the games characters.

However, because this is a Closed Beta that Ubisoft let us be apart of, we’re going to be taking a look at the deeper game, and going through its best features to its worst.

The Good

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When speaking of For Honor one of the biggest parts of the game will be its combat. If you’ve ever played the game Mount & Blade, you’ll find something rather similar, which is why the combat is unique. Players will find themselves using the right thumbstick (while in Guard mode) in order to choose the direction to block, and even attack. While enemies can block by matching your guard and or attack directions, the combat is viable. It’s a breath of fresh air on a genre that has been highly neglected within the industry.

However, if you plan on spamming attacks, you’ll find yourself being parried and or deflected before a player activates their vengeance. The game itself requires a nifty amount of practice in order to perfect a character, which is fantastic, and proves that fans of such a title will be sucked in for hours across each character. Provided there are multiple characters in each category of hero type. Whether you are assassin or an attacker, each player will find their characters play in a unique fashion, and each one offers a new learning curve to how they play. For fans of MOBA style games, this will be right up their alley, and keep them busy for hours on end. If you are one trying to play with a mouse and a keyboard, this is not a game that is advised to use one, it is HIGHLY advised to use a controller from those friends of mine over on PC.

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As a fan of games with multiple class combat games, every class within For Honor plays uniquely across the three factions. Every character is also unique, which helps their historical authenticity feel real, unique, and enjoyable. Whether it’s using the Warden to clear our hordes of enemies on Dominion (4v4), helping keep a Viking Warlord at bay while he postures his shield for the block or reposte reaction. Of course, like any game, the classes each are rated for their difficulty. The downside is, if you are wanting a ranged character, that’s not happening in For Honor as they are seemingly locked away from this game. It’s a good reason they are too.

When looking at each character in this existing world, the maps are ensured to match their time frame, and they immerse us due to how highly believable they are. Each map is carefully crafted around the faction they represent and the ownership of that land by the faction holding it down. The maps that feel the best, however, are the games Dominion maps, which truly show the amount of content, and the creative depth to to them. A lot of this is also in part due to the games troops, which show them doing rather impressive things, and well – dying in the process. These areas look fantastic, sometimes grim, dark, and on fire due to the combat that’s going on. Whether it’s dueling against other players under cherry trees or under the heads of dragons as they swing away at each other.

But this leads to a big question. How is the performance with all this going on and graphics that are truly pushing the PlayStation 4 and Xbox One? On a PlayStation 4 Pro, the game runs absolutely smooth, and does not see a single framerate hiccup at any given time. Whether it’s a battlefield covered in soldiers, cutscenes, or large-scale combat scenarios. As one would expect, this is a much required feature in the current day of games, but this doesn’t help overshadow some underlying issues we’ve encountered within the games beta.

The Bad

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The largest part of the game we’ve run into has been the wonky instancing, where the game requires a bit of patience, as it has been difficult to find a full game of Dominion. The bugs that seem to prop up vary from one another. Sometimes they include a party member being kicked, one being incapable of joining, or sometimes the host losing connection tot he match, which results in them causing the match cancel out and end. As this does seem to be a net-code issue, there is a heft chance the games ongoing maintenance’s we’ve been experiencing are to relieve this issue, and even sort out the games connection issues.

But what happens when the game decides to go completely blitzkrieg? The game decides to crash on you or it absolutely decides to make you want to throw your controller against the walls. This also is induced by the games common need for 4 versus 1 in Dominion, which is where players will find themselves constantly being knocked around by entire enemy teams. Or if you are somehow killed by an enemy that has lunged down at you from a higher up place only to one shot you. This being said, ladders are just as equally dangerous, which is due to players being able to use them to their advantage to insta-kill due to fall damage.

Closing Thoughts

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While the underlying games appeal comes from every aspect, even the troubled ones, For Honor being in Closed Beta has proven that this game will have a good following. Its a game that is releasing at the right time, with the right appeal, and a uniqueness that hasn’t been approached by other game developers often. Its a game that will bring promise to a barely touched genre and a barely touched type of game that players can come to enjoy. If For Honor keeps up its loot system, gear upgrades, and character progressing – For Honor could very well drive a new combat system into the light of day.

Stay tuned for our upcoming review of For Honor shortly after its launch on February 14th, 2017. For more information about the game you can check out the official Ubisoft Blog.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Dark Souls III: The Ringed City Launches This March

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With the flame once more lit, enemies of old having been slain, players once more find themselves yearning for more. Today our friends at Bandai Namco have announced that DARK SOULS III is about to receive its final DLC coming this March 28th. The DLC will send them chasing after a new enemy to the ends of the world. The literal end of the world that is. The enemy is a mysterious one only known as Slave Knight Gael.

As the closing of the Age of Fire comes forth, the worlds end dawns near and all lands shall converge upon themselves. As the wanderer descends into madness of the Earth, they must uncover the secrets of the world about them, and encounter ancient beasts as they venture to the fabled Ringed City. Here the new cast of characters teeter upon the edge of insanity. Players will be able to find new armor, new weapons, magics, and even fight through the new horrors that await them at every turn.

DARK SOULS III: The Ringed City brings players toe-to-claw against massive beasts in a twisted descent into the bowels of the end of the world,” said Jason Enos, Director of Brand and Latin American Marketing for BANDAI NAMCO Entertainment America Inc. “FromSoftware has crafted visually arresting environments that evoke a sense of destroyed beauty and nail biting encounters that will leave players breathless for more.”

Below, you can check out the newest trailer for The Ringed City DLC, which will leave you itching for more, and only more you will have once it releases March 28th for PC, PS4, and Xbox One for free for Season Pass owners or $14.99 separately.

You can check out our review for DARK SOULS III and the first DLC Ashes of Ariandel


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Review: Yakuza 0 – A Brawling Good Time

Pros:
+An extremely lively and detailed 80’s Japan
+A terrific and detailed story
+Mini-games are an absolute blast
+Some scenes can be graphic, but pay a deep role within the game

Cons:
-Combat grows stagnant and repetitive


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Yakuza is a series that has garnished itself a cult status in North America and somehow, the franchise remains free of its possibility as successful franchise there. It’s a series that shows the darker side of Japan’s underworld as players join in on the franchises debut on the PlayStation 4.  As a prequel to the franchise, Yakuza 0 is a great place for those unfamiliar to the franchise and offers them a way to learn about the franchise without any existing knowledge about it. This means everything you may need to know, doesn’t exist, and it is a resoundingly awesome feature that many games neglect these days.

The game, as my entry title, sets itself in a peculiar place for my first adventure through with Kazuma Kiryu and friends. Much of my game, however, would be given a glance over through both outdated character models as well as graphical textures to the world around the characters. While most gamers these days would take this as a problematic ordeal as combat itself may even seem just as out of date as the rest. Looking away from all this though? The series remains unique as ever with many of its mechanics and changes that haven’t happened, but what may be troubled by a lack of detail, may also serve up as one of this games strongest assets: story, which is craftily executed.

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Our story, much as you would expect, is simple. Players will take on the role of young yakuza gangster Kiryum whom just has to wear his heart on his sleeve, and roams through Tokyo with an iron fist. His heart, while gold, serves the yakuza without question. The story revolves around Kiryu having been caught in the middle of a battle between criminal organizations after being framed for an incident out of his control. In our events we meet Goro Majima, a yakuza member who masquerades as a manager of a grand cabaret, and finds himself crossing paths with Kiryu. Sent on a mission to take out an enemy, Majima finds himself knocking a mission that soon puts him on the run much like Kiryu.

As the two stumble into constant struggles with the yakuza, both of them stumble upon their struggles as one another. While both characters will take players by surprise, and that’s not while they are slipping out of harm’s way, the two are often able to show off their clever plans on devising, creating  a story o their own. While not playing through the missions, the games story-related cutscenes are anything, but fun. They are serious, and they are ones that make the yakuza itself beyond believable. These scenes show that everything is at stake. Their lives, their friends, their family, and everything they live for.

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The game sets a similar tone to games such as Sleeping Dogs where players will weave their way through the world around them. The intricacies of relationships, alliances, and financial gain play n important role as players seek to claim Tokyo as their own. While the game offers up a fascinating story, it also offers up an equal serving of astonishment as players learn what both Kiryu and Majima are capable of when it comes to their talents.

While the games story serves as its ultimate high point, the game conveys its story through Hollywood grade voice acting not normally seen in games, and offers up a rather enjoyable Japanese audio only experience with English subtitles. This helps portray the games energy, the attitude of each character, and even the ferocity of each cast member.  This brings each of them to life, especially with each facial expression made, every snarl, snicker, and even grunt that’s made throughout the game. This includes the detail to the games photorealistic facial features, some of the details leading so far as to letting people see the pores on a characters face.

While characters may just seem as real as possible, there’s more to Yakuza 0 than just its story, its photorealistic characters, and details that finish out the game. Instead, Zero offers a prominent sense of trouble for NPCs and non-first-rate characters. Players will notice many of them feel as if they haven’t been upgraded since the franchises PlayStation 2 days. While this is a nuance, it also doesn’t help they move like robots, stiff, not-so-alive in comparison to Kiryu, who seems as alive as ever throughout the game. While the game can be faulted for that, it makes up for the amazing combat that feels fresh, and even more enjoyable since the days of Sleeping Dogs, which was my first experience with such a gameplay style.

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Yakuza 0’s combat is quite frankly a delight to go through as players will balance out a few different fighting styles across both Kiryu and Majima. Both fighters both will feature three varieties that differentiate between the two. This helps with the games emphasis on its brawler aspects. Both fighters can be developed through the games training by “investing money on them”. This allows them both to have higher HP, new combos, and new capabilities while smashing through waves of enemies depending on the encounter.

The delight, however, sits with Majima. His abilities vastly variate from that of Kiryu who’s your typical brawler. Majima’s is a true joy as he is one that comes in with a sense of flare. His ability to throw around with a bat or dancing, is a nice change from Kiryu’s introductory chapters, which puts players at around three hours of your more standard fisticuffs. While Majima and Kiryu will both find themselves throwing down against lonesome drunks, a few bikers, lowly yakuza members, and even delinquents that get in the way. While there are others that knock these two around quite well, Kiryu and Majima are a fresh breath of air for the genre that largely needed it.

While the fighting does prove that this game is as brutal as it seems. The game also offers up some leisure time that players can spend by going to dinner, enjoying some karaoke, and various other mini-games. While playing through the game, no matter the scenario, the game makes you want to feel as if you are taking the role of a true member of the yakuza, that you are truly adventuring through Tokyo and Osaka. This means even the option missions that fans will enjoy feel as if they are just as equally as important as the games main campaign, and even offers up a need for players to visit various stores as well as amusement centers.

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Yakuza 0 – PlayStation 4
Developer:
Sega
Publisher: 
Sega
Cost: $59.99
Release Date: 
January 24th, 2017

All of this goes without saying that Yakuza 0 is a great place for first-time fans like myself. It’s a game that offers a delightful piece of entertainment so that fans can enjoy things such as bowling, throwing darts, managing real-estate, and even enjoying a few old throwback Sega titles such as Fantasy Zone at the arcade. While these events are seemingly shallow, the game offers up quite a bit of enjoyability, and something that will be quite fun. While Yakuza 0 will put fans in awkward positions such as softcore-porn video parlors or mini-games that involve scantily clad women wrestling, the game will keep players busy for hours on end. A near 80 hours that is. If that’s not enough for you, there’s really no alternative to such a title, and or part of the genre to be quite honest.

With all that said, Yakuza 0 is a unique game, it’s one that offers up more entertainment than one would think it could. An absurd amount of enjoyability at that. If SEGA does anything, lets just hope they upgrade the games graphics a bit to make even the likes of Metal Gear Solid V: The Phantom Pain jealous.


Our review is based upon a retail version of the game given to us by the games publisher. For our review, we used a PlayStation 4 Pro with a 7200RPM HDD.  For information about our ethics policy please click here.


 Final Score: 9 out of 10


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Review: Warframe: The War Within – War, War Never Changed

Pros:
+
Massively immersive solo narrative campaign that is driven through cinematics
+New Grineer enemies are a fresh breath for the game
+More depth to the Warframe universe through a AAA like gaming experience
+Proves that Warframe is more than a free-to-play game through another massive update

Cons:
The War Within being locked behind the Sedna relay requirements proved to be a bit more work than needed to enjoy a story.


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Over the past three years players have brain-stormed together to figure out much of Warframe’s backstory. It’s a game that has both intrigued the curiosity of fans, but also their creativity, and their need to know more about the games universe. Most recently we decided to sit down and give all the campaigns a rather large whirl here at Blast Away the Game Review. What we found? A game filled with lore, rife with content, and one that could expand upon such things over time.

In this latest update (followed by today’s new content update featuring a brand new Warframe), we get to take a look at one of the most anticipated features ever, and that one is the Queens of the Grineer. Before continuing, I do want to note that this is going to be filled with Spoilers. It is advised that if you do not want spoilers, it’s time to turn away from the page, and enjoy the content we have hidden throughout our site.

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The Nintendo Switch and Borderlands 3 Won’t be Happening and What This Means for the Switch

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Courtesy of Gearbox

If you’ve ever wondered if Nintendo’s upcoming console that has set the world into a frenzy would be getting Borderlands 3, you’d be heavily mistaken at this bit of news, and it’s partially due to the company who is about to attempt shaking the world. While Gearbox hasn’t confirmed the new game will be titled Borderlands 3, it’s safe to assume this isn’t happening, especially when Randy Pitchford himself comes out and makes that abundantly clear.

His response was plenty clear when responding to the original tweet and there is a bit of resounding disappointment from fans of both the new console and Gearbox themselves. This continues on to prove the point Nintendo has a lot to work on in order to keep fans entertained. With this news, it proves that Nintendo may not have what it takes to prove that, and keep ups as entertained as we would hope.

As fans already own consoles and PCs that can play the game, it’d be safe to bet that Nintendo and Gearbox have a lot to work on together in order to keep their fans amused and rather entertained. With a subscription cost and everything coming with their new console, they need something to look forwards to, and Borderlands 3 would have been the game to do that.

Will this deter you from getting a Nintendo Switch if you are preparing to get one? Let us know in the comments.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Review: Hatsune Miku: Project DIVA Future Tone – Sounding off the Best Soundtrack Ever

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Hatsune Miku: Project Diva Future Tone offers PlayStation 4 fans one of the strongest line-ups in the history of the franchise, giving fans something to enjoy, including top-notch graphics and gameplay elements.

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Hands-On-Impressions: Fate/Extella: Umbral Star (Japanese Version)

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When Fate/Extella was first announced back in March 2016, I was ecstatic. I’m arguably the biggest Fate fan on the Blast Away the Game Review team and pretty much called dibs on a review once I learned that XSEED was actually going to bring it stateside. Meanwhile, I’ve been hammering out the Japanese version that came with my Japanese PlayStation 4 Slim.

As any Type-Moon fan will tell you, story is a major selling point and Extella is no exception. As such, I wanted to give the narrative as much focus as I could and decided that splitting the hands-on-impression in two, which I felt would be best. This first, hands-on impression will be of the imported PS4 release and any noteworthy differences between the English and Japanese versions will mentioned later.

Getting into the Games Core Mechanics

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At Extella’s core, Fate/Extella: Umbral Star is a standard musou hack n’ slash, so expect your usual controls of light and heavy attacks, jump, dash, and block. Those familiar with games such as Dynasty Warriors or even Samurai Warriors, you’ll be moderately familiar with the game. To help the game stand out, servants have a couple of special attacks they can deploy: EM attacks, which are built up during combat (blue bars under the health bar) and Moon Crunch/Drive attacks that are built up through stringing together high combo counts.

EM attacks are fairly easy to obtain through normal combat and executing them in large groups can really raise the combo count while dealing decent damage, but it’s the Moon Crunch/Drive attacks that are ridiculously over powered. These attacks primarily boots all stats making your character near invincible for short periods of time and it’s during these moments where boss fights can easily swing in your favor. Finally, each character can use their trademarked Noble Phantasm by obtaining Phantasm Circuits, either as items in the stage or while interrupting a boss’ during their Noble Phantasm. Depending on your servants level and the difficulty you’ve chosen, these attacks will drop a boss or severely hurt them.

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Outside of just brute forcing your way through the game, you can also augment your servants with install skills, power-ups that can add extra strength, increase elemental resistance, increase EXP gained, etc. Masters are also able to equip code casts which allow you to heal your servant during combat, switch out servants (certain servants only), and deploy elemental shields which is something you’ll need to protect against sector traps. Depending on how well you match install skills and code casts – breaking the game is not outside the realm of possibility.

Even the Music Manages to Stand-Out

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For fans of the fate series, the music selection is a pure treat with each character sporting their signature theme remixed and playing during their noble phantasm, which makes the special attacks even more of a pleasure to pull off. But when you’re not blasting everything on screen, the original sound track is competent enough to stand on its own and the Gallery provides a music player so you can listen to EMIYA ad nauseam.

Personally, though, the voice acting it what really drives the characters home with most, if not all, of the original cast reprising their appropriate roles for the game. If there’s one thing I can say about Japanese voice acting, it’s consistent. Hearing the appropriate voice coming from a character just really makes the experience that much better and is something I must say I wish for is that it is followed with dubbing in the US (I’m looking at you Sentai).

Visuals? They Definitely Stand Out Among the Rest

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Extella’s visuals are impressive, especially while playing on the PS4 at a smooth frame rate, but let me be very clear, the inclusion of a Vita version likely hindered character models. Models have a simple enough geometry and suffer from outfits clipping through capes/hair/weapons. The PS4 version of the game was just under 3GB, so outside of better textures and frame rate, the game will be mostly identical to its Vita counter-part. This is in no way meant to imply that the models look bad, in fact, far from it. The servants really portray Fate/Extra’s unique art style and servant animation does a good job of conveying some of the over-the-top / larger-than-life personalities, like that of Nero and Tomamo. But on the flip side, some characters just look off, such as bro-rider. Levels are uniquely themed after familiar scenes from Fate lore but suffer from the same problems as every other musou clone where sectors are copy and pasted.

And So Our Thoughts Conclude

Thus far, the game has been a treat to play through, even if I have no idea what the story is. Granted, I’m a huge fan of Fate and much of this is familiar territory, but the point of entry may be high for non-fans as there is a lot of lore involved not to mention the fact that Extella is part three of the Extra series, and there isn’t an official release/translation for Fate/Extra CCC. While there is an encyclopedia in the options menu, chances are most of the story will just fly over the head of anyone but fans.

Fate/Extella is available in Japan and will be released in North America on January 17th and Europe on January 20th. Please look forward to our review of the story soon and another unboxing of the Noble Phantasm Edition. Umu!


About the Writer:

Greg_F_Heisenberg

Greg F. is an RPG enthusiast whom absolutely enjoys the niche titles that come across from the East. When it comes to beat-’em-up brawlers such as Senran Kagura, Greg knows the titles just about as good as anyone else, but his passion not-so-secretly sits with his love for retro games from the NES and Sega period. In his free time Greg contributes to B.A.T.G.R. with his knowledge of such feedback.