Nioh 2’s Creative Director has revealed how player feedback is being used

Nioh 2 Beta Demo_20191103162804

In a PlayStation Blog post made today, Nioh 2’s Creative Director, Tom Lee, has revealed how player feedback from will help further develop their upcoming title, which is set to release on March 13th, exclusively for PlayStation 4.

Much like its predecessor, Nioh 2 has already become one of the most anticipated games of 2020 thanks to its PlayStation 4 exclusivity, which hasn’t been said if it will be a limited time ordeal or not. In order to help push their upcoming title in the right direction ahead of its March 13th, 2020, release date, Team Ninja released an Open Beta in early November, allowing fans to jump into a very early build of the game.

Since then, the team has been hard at work, using the “amount of responses submitted to our questionnaire after the playthrough,” states Team Ninja’s Tom Lee on a PlayStation Blog post earlier today. The information was gathered after players completed their time with the Nioh 2 Open Beta and what players thought of their time with the game.

The team has been hard at work, “diligently towards fine-tuning the build for the final game,” he continues to explain. The team, as he clarifies, has been hard at work to address some of the portions of the game, especially portions of the game that felt unreasonably difficult to many players of the game.

Some of the balancing changes they are focusing on will include balance for all Yokai actions and strengthening several of the special moves that players will use, allowing them to feel a bit more manageable. Lee continued and explain that some of the modifications made to the game will include the level of punishments in the Dark Realm itself, “adding merits where the maximum Ki damage is increased against enemy Yokai as well as the overall management of the player’s Ki, will be refined.”

While the team is focusing on balance changes, they will be working on some improvements to key features such as tutorial elements, minor changes to the action as well as overall level design, UI, along with various other details of the game. The overall improvements, from what we experienced, will help set it apart from the rest. You can check out the official information and images released on how they will use the beta feedback in the final build down below.

In our preview for the beta, we stated that “Nioh 2 a shining example of how to do things right. They’ve kept everything we loved about the original, allowing us to use our Guardian Spirit, but improving upon that, enhancing the gearing system, and making gear feels as if it has some added weight,” and our thoughts haven’t changed since our last experience with the game since our preview for Nioh 2 went live at the beginning of November.

About the Writer(s):


Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the borders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on Twitter or Facebook.

Leave a Reply