Review: Earth Defense Force 4.1: The Shadow of New Despair – Despair Peeks In On Earthlings

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Pros:
+Multiple classes that feature quite a bit of variation in weapons
+Rather nicely updated graphics compared to previous titles
+Online cooperative play is rather enjoyable
+Narrative of the game will remind many of Godzilla style movies

Cons:
–Intermittent frame-rate spikes can take away from enjoyability
–Enemies can at times be overwhelmingly hard to tolerate


 

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When entering the first mission it’s hard not to find yourself squinting at the ridiculously chosen type of enemy as those giant ants come scurrying across the map in a hurry. The evident choice is one of a few things that will make friends roll their eyes as the game quickly enters the cheesy category, but remains an enjoyable game that those who give it a go will enjoy. To be honest? As my first foray into the franchise, this game is rather enjoyable, loony, but enjoyable as players will take on with collecting new weapons to use for each of the games playable classes.

It’s hard not-to-say that the game carries on the legacy that XSEED Games has become known for, which is in-depth attention to detail on the games that they are working on and ensuring that they bring over the quality we would expect had we gotten the original title, which this games does seem to show off quite a bit. Their attention to the details with the voice acting offers up a great bit to show off the efforts that they have gone through in order to preserve these elements from the original title from Japan.

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While it’s hard at times to overlook just how corny the game is, it doesn’t take away that the game has quite a bit to walk away with when it comes down to how enjoyable it is, but also what brings forth the game’s replay value. What causes this replay value is quite interesting as players will find themselves delving into the same missions multiple times as each playable class such as Fencer, Ranger, and Wind Divers. As players get underway the missions can become rather repetitive as they find themselves trying to repeat them across multiple difficulties in order to get the games complete experience.

The nice part to this portion of the game? The fact you can do this in multiplayer with friends in order to keep the game more-so alive than you already have been is astounding as I’ve found myself constantly remaining in multiplayer lobbies in order to once more continue the adventure. Though this game follows a singular note, one that is painstakingly obvious. The game is all action, in that alone, that means the game is about one instance – shoot it all, ask questions later, and blow everything to smithereens before asking any, err… No questions once done. Because, well, everything’s dead. Unlike most games, this one didn’t receive much polish that would allow for the game to present itself among its next-gen peers.

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As a game that proves that it hasn’t been fully refined, Earth Defense Force 4.1: The Shadow of New Despair proves itself as a problematic game, one that looms over it is the game’s graphics engine, which many have begun to criticize as it almost stands between the PS2 and PS3 ages of graphics engines, which to say the last, is a bit dumbfounding with the power of the new-gen console as well as the capabilities of engines that are available for use. While many such as myself can look past this, it’s a critical thing to think about when it comes to games no matter how corny they are aiming to be. While this is only one of the milder complaints in comparison to frame rate issues or the likes.

The game does suffer from some of its own problems that can be noted by the sudden spikes of frame rate based on what’s going on within the game such as tons of insects, explosions, alien robots or the likes. It’s here where the game begins to show its lack-of-programming prowess in order to better utilize the console it has released on as well as the hardware available in order to ensure the game is a solid launch for all to enjoy. The brighter side of it all? There’s little-to-no lag on the multiplayer side of the game, which is nice as this is something that seems to be a rather large focal point for the title.

Earth Defense Force 4.1: The Shadow of New Despair – PS4 (Reviewed)
Developer: Sandlot
Publisher: XSEED Games
Cost: 49.99 USD
Release Date: Now Available

Even with those minor things said, Earth Defense Force 4.1: The Shadow of New Despair attempts to bring the series back for another spin so that fans will once more find themselves etching along city streets with friends in order to save planet Earth from a menacing alien threat that does not seeks to let humanity remain in peace even after several years of no encounters. If you’re one for adventure with friends as well as have the tolerance for high repetitiveness? Earth Defense Force 4.1 is right up your alley, but those seeking a lack of repetitiveness and want enjoyability based on a singular playthrough – this is absolutely not your game as the game seeks reward through repetition.


Our review is based upon the final version that the publisher provided us with.  For information about our ethics policy please click here.


 Final Score: 6 out of 10


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on Twitter, Google+, and or you can find him on PSN with RaivynLyken.

Senran Kagura Estival Versus Limited Edition Announced

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If you’re a fan of Senran Kagura you love the games silly and comical antics, the humour behind each character, but also the fact the game franchise has had amazing soundtracks even up to this point. Today XSEED Games has announced that they will be releasing a new limited edition in called the Bountiful “Endless Summer” Edition that features an art book, collectible character cards, and a 2-Disck Soundtrack. This edition with be available for both the PlayStation 4 and PlayStation Vita versions of the game when it launches in Early 2016.

For those unfamiliar with the series, the series is a 3rd person brawler that pits players as one of two dozen characters through each of the schools. Each character will feature new moves, more story, more attitude, and even more destruction with online matches that players will be able to undergo (PS4 version supports 10 players, PSVita version supports up to 4). With all the original characters returning, they will feature upgraded moves for players to master while new characters will feature entire new skill sets, along with a story that’s equal parts sexy and shocking, serious and scandalous, busty and bouncy.

Developed by Marvelous Inc. and Tamsoft, and published in North America by XSEED Games, SENRAN KAGURA ESTIVAL VERSUS is coming Q1 2016 to PS4™ and “PSVita” systems. The limited Endless Summer physical release has a suggested retail price of $59.99 for PS4™ system and $49.99 for “PSVita” system, while the digital release of the game on the PlayStation®Store will be available for $49.99 on PS4™ system and $39.99 on “PSVita” system. This title has yet to be rated by the ESRB.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on Twitter, Google+, and or you can find him on PSN with RaivynLyken.

XSEED Games Launches Twitch.tv Channel

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Many of you may know the name XSEED Games since we’ve had the pleasure of working with them on a consistent basis over the years. Today XSEED Games has announced the launch of their Twitch.tv Channel. With the debut of their channel, XSEED Games has announced that they will be revealing the Earth Defense Force 4.1 Multiplayer within their debut stream. The video will showcase both new vehicles as well as new weapon classes in the stream that starts today at 3:00pm PST. The video will detail the Wing Diver, New Air Raider and more when it premiers in roughly 30 minutes from now.

More Official Information from XSEED Games:

XSEED Games, the independent-minded publishing brand of Marvelous USA, Inc., is excited to announce the launch of its Twitch.tv Channel, which will go live at 3:00pm PST today, featuring Earth Defense Force 4.1: The Shadow of New Despair ahead of its December 8 launch. The stream will showcase multiplayer combat as soldiers battle against an all-out alien invasion.

As a bonus for “EDF” fans, extended-length videos were released for Earth Defense Force 2: Invaders from Planet Space and Earth Defense Force 4.1: The Shadow of New Despair with unedited, action-packed combat. The brave Fencer, Wing Diver, and Air Raider (new to Earth Defense Force 2) classes call in airstrikes, commandeer tanks, and operate giant robots to destroy monstrosities — including enormous arachnids, insects, and winged creatures.

Published by XSEED Games in North America, Earth Defense Force 2: Invaders from Planet Space for the PlayStation®Vita handheld entertainment system and Earth Defense Force 4.1: The Shadow of New Despair for the PlayStation®4 computer entertainment system will launch this December 8. These titles have been rated “T for Teen” and “M for Mature” by the ESRB, respectively. For more information about Earth Defense Force visit:http://www.theedfdeploys.com. The new XSEED Games Twitch.tv channel can be viewed starting at 3:00pm PST athttp://www.twitch.tv/xseed_games.

 


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on Twitter, Google+, and or you can find him on PSN with RaivynLyken.

Review: Senran Kagura 2: Deep Crimson – Where Tattered Crimson Cloth Flows

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Pros:
+Hilarious dialog that truly brings the game to life
+A rather decently enjoyable soundtrack
+Higher frame rate than its predecessors
+Better quality character models
+Smoother combat and gameplay

Cons:
–Short game without DLC to expand on the title
–Character side stories removed
–Lack of actual clothing variety to keep things unique and changed up
-Predictable plot, pointless camera controls
–Cooperative play is unlocked through the progressing in the main campaign


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Breasts, bazongas, hooters, jugs, tits, etc: When it comes to Senran Kagura, this pretty much sums up its reputation among the gaming community. However, for those willing to give the series a shot, they’ll discover a competent brawler with decent visuals and delightful characters. The latest entry in the series, Senran Kagura 2: Deep Crimson, looks to expand upon the success of its predecessors but some shortcomings may prevent this title from truly standing out on its own.

Following the lead of the previous two entries, Deep Crimson is a story about Good, Evil, and Friendship. Taking place during the ending events of Burst, we join Hanzo Academy’s shinobi group led by Asuka as they storm Hebijo Academy’s castle to prevent one of Hebijo’s sponsors, Dogen, from summoning Orochi. Waiting for them is Hebijo’s own elite squad led by Homura. Both groups clash, eventually earning mutual respect and in the end, it’s up to Asuka and Homura to finish off Dogen. This is where Deep Crimson’s own story starts, and begins to fill in the events between Burst and Shinovi Versus.

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Plot wise, the story breaks down into Homura’s group coming to terms with becoming Renegades and Asuka’s group struggling with orders that leave them questioning what it means to be Good Shinobi. The first two chapters act as a recap and tutorial, allowing the player to become acclimated to the combat system. It isn’t until the third act that the plot begins to pick up, with an invasion of Yoma in Japan and the introduction of two new characters, Kagura, a reincarnated god-like being and her bodyguard, Naraku. In order to restore Kagura’s dormant powers, the duo harvests Red Orbs from the slain corpses of the Yoma Generals. Once Kagura has absorbed enough of these orbs, she’ll have enough power to wipe out the Yoma, which will result in massive devastation to the surrounding area and the loss of her life until she is reincarnated after another 100 years. If Kyoto is to be saved, Asuka and Homura must team up to stop Kagura.

Obviously, this isn’t the strongest plot out there and much of the story becomes predictable, with battles dragging on as they’re used to string along the plot in between bouts of dialog. I went into Deep Crimson knowing the story would be barebones but I was still disappointed with just how lackluster it was. Unlike previous entries, Deep Crimson lacks the extra side stories for each girl, which was useful for expanding backstory and explaining their motivations. Even with missions and the Yoma’s Den, the game can be completed in about fifth teen to twenty hours, barring how challenging you find replaying the game on higher difficulty levels.

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The saving grace of Deep Crimson is the writing and character interactions. Many times throughout my play through, I found myself audibly laughing at the various hijinks and shenanigans. My favorite sequence takes place at the beginning of chapter three, where Homura misplaces the bullet train tickets and her group has to stowaway on the train’s roof. Homura, being the leader she is, insists that they continue training which results in Yomi and Mirai’s clothing being blown away, causing them to go temporarily insane. Sadly, not all the writing is up to par. As I mentioned in the first impression, some of Mirai’s dialog is rather salty.
It only occurs a few times but when she does drop an F-bomb, it is a little bit jarring. It still feels out of place even if this is an M rated game.

Visually speaking, Deep Crimson is a step up from its predecessor. In-game models seem to be split between player controlled, low polygon count models and higher quality models used for special attacks and in-engine cut scenes. The transition between the two during combat segments is fairly smooth, with beautifully choreographed partner animations. Special attacks are colorful and vibrant making them stand out from the usually bland backgrounds. Speaking of character animations, the rumors are indeed true as breast physics are now approaching Dead or Alive levels of absurdity. Clothing destruction also received an upgrade as far as shredding fabric, but the ability to fully strip your target did not transition over from Shinovi Versus.

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Of course, you can’t discuss a Senran Kagura title without mentioning the Dressing Room. As with Burst and Shinovi Versus, the Dressing Room allows players to customize their favorite characters with various clothing and accessories. I was disappointed that the costume selection is only marginally better than Burst. Much of the selection is simply a palette swap of the same design, with each girl having four colors available for their attire. The worst offender is the selection of “swimsuits” available. Every pair of the 390+ (not including streetpass) available swimsuits consist of the same bottom and occasionally different top. This is minor in the grand scheme of things but is still a letdown when compared to everything offered in Shinovi Versus. Whether this is due to censorship on a Nintendo platform, hardware limitations, or simply a design choice is up for debate but the hope is additional DLC will correct this.

Another new feature to the dressing room are AR photos. Using the Question Block AR card included with the purchase of your 3DS, you can project your favorite characters into the real world. The use of AR is always intriguing but as neither the 3DS nor Vita have a high resolution camera, the blend of game assets and real world backgrounds is usually underwhelming.

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One thing Deep Crimson has in its favor is the music. The sound track really runs the gambit, with fast paced battle anthems, bubbly and cheerful mood music only to follow up with some of its more somber tracks for the occasional serious moment. For the most part, the collection is average but there are several tracks I found myself humming later on. Of note, “Pride of a Good Shinobi,” and “A Sharp, Quiet Mind,” by Mutsumi Ishimura are worth a listen. The voice acting is top notch as usual, with the Japanese cast nailing their roles. You can really hear each characters own personality come through, even if you can’t understand the language.

When looking at Senran Kagura 2: Deep Crimson, combat is the name of the game and this game does an admirable job in delivering that aspect. The core gameplay is still that of a button masher, utilizing Light and Heavy attacks in various combinations. If you’re not opposed to mindlessly power leveling, you can mash your way through the majority of the fights, however, later battles will become much more challenging, requiring the use of Ninja Arts. These powerful attacks are broken into three categories that target different sections of your enemy: top, bottom, and both. By pressing the Left shoulder plus X, Y, or B, your character jumps into a flashy animation, usually dealing high levels of damage to single or multiple enemies.

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Deep Crimson also introduces the new partner mechanic. In a nutshell, you’ll have two characters to manage on screen but control only one at a time. By tapping A, your other character teleports next to your current position and you gain control over them. The more you use the characters, the higher their affection level grows. Mastery of this tag system is key towards the end of the game, where you’ll need to balance the damage you’re dealing with the damage you’re receiving. As with solo missions, your two characters can perform new Secret Stacked Ninja Arts, where both attack in tandem. The higher the aforementioned affection level is, the more devastating these attacks become. Depending on the character level and their partner’s affection level, it wasn’t uncommon that I would take out nearly a third or sometimes half of a bosses health bar.

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Senran Kagura 2: Deep Crimson – Nintendo 3DS [Reviewed]
Developer: MARVELOUS
Publisher: XSEED Games
Price: 39.99 USD
Released: Available now exclusively on Nintendo 3DS

Over the last two weeks, I’ve had time to reflect on Deep Crimson. The game was fun, being at its best when played in short bursts, but in the end, Senran Kagura 2 is a flawed title. While the presentation and gameplay received improvements, the lack of costume variety, loss of character side stories, and short single player campaign, makes the game feel more like an expansion rather than a sequel. The series in general has a decent foundation thanks to Burst and Shinovi Versus, but without the additional narrative, the game simply falls apart. And in an age where anything could be found online, focusing on fanservice will only work for so long. Hopefully Estival Versus will return the series to a proper balance of Plot and “Plot”.


Our review is based upon a pre-release of the final version that was given to us by the games publisher.  For information about our ethics policy please click here.


 Final Score: 6 out of 10


About the Writer:

Greg_F_Heisenberg

Greg F. is an RPG enthusiast whom absolutely enjoys the niche titles that come across from the East. When it comes to beat-’em-up brawlers such as Senran Kagura, Greg knows the titles just about as good as anyone else, but his passion not-so-secretly sits with his love for retro games from the NES and Sega period. In his free time Greg contributes to B.A.T.G.R. with his knowledge of such feedback.

Tuesday the 13th Gets Creepy With Corpse Party: Blood Drive

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Corpse Party when it entered the world was known and remains known as one of the most thrilling visual novel-style horror adventure titles that drives players to the edge of their seat. First introduced on the PlayStation Portable, Corpse Party finds itself ending Tuesday, October 13th, 2015 exclusively on PlayStation Vita. Corpse Party: Blood Drive is the final entry in the “Heavenly Host Elementary” chapter of Corpse Party.

As a first time ever in the series history, Corpse Party: Blood Drive will be released physically in North America through a limited “Everafter Edition” for 49.99 USD and will contain a two-disc compilation of songs from the series, a “Dying Art” grimoire featuring over 100 pages of artwork from the entire franchise. The game will also launch on the PlayStation store for 39.99 USD with an ESRB rating of Mature.

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As the final installment of the series, Corpse Party: Blood Drive will drive up the ante by allowing players to explore Heavenly Host Elementary in full 3D for the first time ever, with all previous titles 2D environments being fully recreated and majorly expanded for this final entry. The new story and gameplay systems will allow for more interactions than before while also allowing for new dialogue by a story that is filled with ghosts, inescapable traps, and even a new dynamic lighting system that will be shown off using the games in-game flashlight and much, much, much more.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over onTwitter, Google+, and or you can find him on PSN with RaivynLyken.

First-Impressions: Senran Kagura 2: Deep Crimson – Where Spanking the Competition Shades of Red Starts

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Senran Kagura is one of those series that’s easy to write off as another fanservice title with little character or substance. But when Burst hit the eshop back in 2013, I found a charming, if not ludicrously perverse, brawler that I actually began to enjoy. Since then, I’ve played through the Vita sequel, Shinovi Versus, which really took the original game and improved upon it in every way (except for Bon Appétit. That game was nothing but fanservice. Glorious, glorious fanservice.). With Shinovi setting the bar higher, I was looking forward to trying out Deep Crimson for the 3DS and seeing what improvements a more experienced team could produce.

Before I go any further though, I’d like to let everyone who played Burst know that the frame rate issues from the first game are almost non-existent. Aside from a few instances that will be covered later in the review, the game runs at a steady clip even on original 3DS hardware. Deep Crimson starts during the final events of Burst, with the girls from Hanzo Academy storming Hebijo in order to prevent Dogen from summoning a Yoma. As I jumped into the tutorial stage, the first thing I noticed was the level design. Rather than keeping the camera fixed above the stage like other Beat- ’em-Up titles such as Double Dragon; Deep Crimson has opted for a hybrid of Burst and Shinovi, with levels falling into two types: Open Arenas and Corridor Runner. The camera is still fixed but the angle gives it more of a 2.5D game, and it can be slightly manipulated if you have a CPP or N3DS, but thankfully the control scheme works well enough that neither is required. Within each stage, you’ll run between sectioned off areas where you’ll need to defeat enemies to continue on to the boss.

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Like Burst and Shinovi, combat has the potential for real depth with impressive combos that can be pulled off with practice and timing as button mashing will only get you so far before bosses begin to roll your fighters. One of the interesting new mechanics introduced in Deep Crimson is the partner combat system, where you’ll have control over two fighters. By pressing the A button, your characters will switch places, giving you the ability to daisy chain several powerful attacks, leaving your enemies in a perpetually stunned state. When you add in stat boosting Shinobi Stones that enhance healing and damage dealing stats, the potential to abuse this new system becomes apparent. But between bouts of combat is what I think is the best part of the game, the writing.

To be clear, the story thus far hasn’t been anything spectacular, but it’s the character interactions that are the real jewel with plenty of hilarious, tongue-in-cheek moments. On more than one occasion, I found myself actually laughing at the dialog. Of note, the language is a tad more colorful than I remember from the previous entries. I never played the original Japanese version, so I couldn’t tell you if Mirai had a sailor’s mouth, but seeing her drop f-bombs does have a certain shock factor. Perhaps it is because this is a Nintendo system that I’m just not as accustomed to seeing salty language, but the cursing feels out of place. In many ways, I feel like I’m watching a fansub where the translator used curse words just for the sake of cursing.

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The further I get into this game, the more I begin to feel that there’s real potential in this series. Sure, the premise of Senran Kagura has always been sexy ninjas with destructible clothing, but with a third game finished and a fourth one due out for PSV/PS4 next year, the series has laid down its foundation and begun to fill in the lore necessary for future games to continue on with a cohesive storyline and universe. Senran Kagura 2: Deep Crimson is now available in stores and on the Nintendo eshop. Life and Hometown forever.


About the Writer:

Greg F. is an RPG enthusiast whom absolutely enjoys the niche titles that come across from the East. When it comes to beat-’em-up brawlers such as Senran Kagura, Greg knows the titles just about as good as anyone else, but his passion not-so-secretly sits with his love for retro games from the NES and Sega period. In his free time Greg contributes to B.A.T.G.R. with his knowledge of such feedback.