Tom Clancy’s The Division Beta Return This Week


Tom Clancy’s The Division is one of 2016’s most anticipated titles to release after having been announced in 2016. Ubisoft has announced that starting Wednesday, if you have an Xbox One, the Open Beta will be hitting Xbox consoles for players to begin. For PC and PlayStation 4, you’ll be getting in on this starting Thursday. While not much has changed, we have learned that players who have tested in the beta previously will get to experience a new story mission sooner than those that haven’t. Players who also participate in this beta will receive a special in-game reward for their agent(s) when the game launches on March 11th, 2016.

If you haven’t had a chance you can check out our coverage for The Division here on our YouTube and catch a glimpse of some gameplay while you are at it. Will you be what the world needs to bring peace to a broken New York? Find out soon.

About the Writer:


Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.


Hands-On Impressions: Tom Clancy’s The Division Beta – A Cold Dark World

Tom Clancy’s The Division is possibly one of the most anticipated games of 2016. This was easily demonstrated by how quickly beta codes ran out during the betas duration. For those that got to experience Tom Clancy’s The Division, we were given an opportunity to take a glimpse at a game that was rather interesting and well crafted. Tom Clancy’s The Division Beta takes place shortly after a weaponized version of smallpox has managed to go pandemic and wipe out a giant sum of New York’s residents, but it had also managed to go worldwide and do the same amount of damages in confirmed locations such as London where their recovery attempt is under way from what we are able to assume.

For us? Efforts to restore New York have gone underway. The JTF as well as The Division and local rescue teams have begun helping those that need it. Doing so included building quarantine zones, setting up checkpoints, and even going as far as locking down zones such as the “Dark Zone” where only the best of the best or the worst of the worst even go to look due to contamination. This is where players got to spend a lot of their time in game if they weren’t already out and about doing alerts.

What the Game Has Stayed True to Since 2013

The Division has been a game we’ve all watched with wonderment over what it would become. Some of us probably assumed the development teams at Ubisoft Massive, Red Storm Entertainment, Ubisoft Reflections, Ubisoft Annecy have been busy at work making. What we’ve seen of the game until now was a rather visceral future that could potentially happen if someone was crazy enough to weaponize a virus to this scale. The gameplay footages we’d seen were true tactical sessions where players would find themselves bouncing from cover to cover to find vantage points. With weapons being highly customizable we also knew this would be playing another large piece within the game’s world. What we didn’t know was just how in depth our character editing would go since the gameplay footage had never really shown this bit. In the sessions we’d seen from gaming events we also knew the game was going to be rather beautiful, something Ubisoft has become known for in the most recent future, and something they seem to be at peace doing. This is another portion of the game that has also managed to stay alive over the years as fans around the world sat on edge for the Beta itself.

So the question is what has changed if anything? To be honest? Nothing. Ubisoft’s teams have managed to keep exactly to what they said the game would be. A tactical game that would offer players a chance to team up to take on enemies on the streets and help the citizens of New York. Let alone would the game offer varying degrees of difficulty, it would also offer high amounts of customization so that players can utilize their characters to how they see fit. Something that was well done in the beta thanks to weapon tuning, weapon modifications, and even armor pieces. They also had mentioned that the games Dark Zone would be one of the most dangerous locations in the games as teams of four can work together to take over, or simply go rogue and take out other agents, and steal their loot. This also stayed rather true in the beta this weekend. They’ve carried through with their words quite closely, but the one thing that was a bit troublesome is that character customization (as seen in our video below with gameplay and commentary), is that it was limited to a randomizer not showing us the full depth of customization availability or even how it works. While this may be due to the game being in development at the moment, we know that crunch time is here, and the teams are hard at work giving the game a few finishing touches.

The Things We’ve Learned from the Beta – The Good

Like any beta, especially Destiny’s, we’ve been given a taste of what the game will be about. While the beta was a 24.8GB install, we know that much of that install was the release title, and much of that content was locked due to how the game was set up for this test. The good part of it was we got to finally see what Ubisoft has been showing off for the past several years, which was fine tuned to the extent of being immaculate. While a few flaws did stand in place, they were nothing that won’t be fixed within the final version, which is expected.

First of all weapon customization was a key factor within this beta. Being able to add scopes, grips, laser sights, larger magazines, all of it gave us the idea of what the final version would have in store. For my time in the beta? I spent a vast majority of it with an L86SW running around with a acog scope, a larger clip, and even a compensator to help my weapon stabilize a bit. This is much different from my choice of using a SCAR-L with a marksman scope, front grip, large magazine, and even a silencer to hide myself a bit better from enemy forces. Hell it even helped in the Dark Zone when going rogue with a group of friends. (The video below contains us going Rogue Agent as well as objective based gameplay where we decide to take out thugs around Manhattan)

Though weapon customization was a bit fascinating it was also interesting to see that Ubisoft paid a lot of attention to detail with the virus and contaminated zones. The game had zones that would warn players if their masks were not safe for that area by telling them if their contamination levels were safe or not. If not? It’s safe to assume that getting healed up at a decontamination zone or even using a anti-viral would be the safest bet. However we were unable to test this since there weren’t safety zones that the beta would require higher level breathing masks. We also got to take a glimpse at itemization, which includes gloves, knee pads, armoured vests, supplies such as water, food, snacks, grenades, and much more. Each of these all played their own pivotal role in how players would approach combat situations. If you had bottled water? Best time to drink it was before combat and using healing items as it made them much more effective. Want a tactical advantage against your enemies? Easy, throw out an incendiary grenade and force your enemies to abandon their cover and re-situate themselves.

While the beta offered plenty of NPC encounters, the beta had really given us a glimpse of what to expect from assisting the JTF, but an idea of what we can find in the Dark Zone whether it’s off NPCs or players or simply both. The approach to collecting Dark Zone items comes at a heavy cost for some players as rogue agents are always hiding in the shadows with a squad or simply with highly powerful weapons.

The Things We’ve Learned from the Beta – The Bad

Even though we knew the game was going to have a beta, the problem with the beta wasn’t that it wasn’t a solid tactical shooter or even squad shooter, it was the fact the beta came with a handful of weapons, a handful of JTF situational objectives, and even a small amount of story mission. This meant players got to do two missions. Report to their soon to be home base, save the doctor for the medical wing, and hunt down supplies in order to open up the recovery ward. Outside of that? The beta proved that the game has a lot that it can account for, but dared to show off more than just a sip of the kool aid.

But one thing did become apparent to this game. Anyone in the squad could mark map objectives, change mission objective locations they want to at anytime, and even run off and leave their friends behind in order to complete the missions. In the beta? This type deal actually caused me to have to redo the one side mission we got, which was to locate a missing woman, and bring her back alive if she is alive. I had to go back to part three out of four on this side mission and complete the last two steps in order to get the mission completion. Even then? It still felt odd that I was having to complete a portion of the mission we’d already completed even though I was two steps behind him.

The Things We’ve Learned from the Beta – The Ugly


One of the weakest points of the game was the fact it feels like a slight graphical downgrade from the versions we’d seen at E3, Paris Game Show, and even Gamescom. The gameplay was gorgeous, don’t take it the wrong way, but it wasn’t as cinematic as the trailers or gameplay we’d seen before, which makes us wonder if what we saw before was a devkit running the game at settings consoles can’t handle. Or if we’re going to get another Watch_Dogs situation where the game was gorgeous, still is, but just not cinematically gorgeous. Then again this can all come tumbling down to cost, performance, and limitations based on what can be delivered at launch. If I had anything to say about this? Someone needs to get Kojima Studios on the phone and see how they can go about an engine like his own, but for now? The graphics will do. We just hope to see a bit more polish on them when the game launches since we only saw the beta, not a finished product.

The truth is? If one were to go into the Dark Zone, we’d expect to find looters, enemy factions such as the Riker’s or even The Cleaners. Truth is? It was rather empty unless players wandered around for a good ten or fifteen minutes assuming another squad didn’t wipe out the enemies, take the loot, and wander off. If you were wanting equipment? Best chance players had was getting lucky with drops or simply having a strong enough squad to wipe out enemy forces. Half the time? It meant all out war near extraction zones for equipment. During those moments? Players who wanted to crouch while sneaking to cover? Good luck doing so, this wasn’t happening so far in The Division, which is a feature odd not to have in a title like this one since we were able to sneak in titles such as Assassin’s Creed, Watch_Dogs, and even Rainbow Six. Hopefully this can somehow be added in at a later date.

If anyone is one to open up the minimap and listen to comms chatter or even just basic comms chatter? Many will become accustomed to hearing “He killed Alex!”, which is quite troublesome as it is a name we hear quite frequently throughout the time spent on the beta if players end up walking around the streets. Biggest issue with that? We don’t have a clue who “Alex” is and why we should care about him. All we know? He was killed. Don’t be like Alex until we figure out who Alex is.

Post Release DLC Plans – These Actually are Interesting

We already know Tom Clancy’s The Division is supposed to be a single entry game. Something that we’ve seen The Crew do when it released last year and managed to stay on track by adding expansions to itself. We’ve also seen this happen with Rainbow Six Siege as it is getting DLC over time and will allow for players to enjoy a single title with a rather hefty amount of future content. For Tom Clancy’s The Division owners? It’s suggested to spend a bit extra and just get the season pass. So let’s take a look at the post-launch plans.

“The free updates to be released for all players will add new game modes such as challenging group-oriented operations to test players’ abilities in co-op mode and win unique rewards.

The 3 paid expansions are included in the Season Pass and will be released over the course of the year. Each expansion builds on The Division, continuing your agent’s journey and progress with new content, gear and gameplay as you fight to take back New York:

  • Expansion I: Underground
    This first major expansion opens up a new area to players as they explore the uncharted underworld of New York City with up to 4 friends for intense co-op action
  • Expansion II: Survival
    In this expansion, players will have to survive as long as possible in a very hostile environment that will challenge even the most talented agents.
  • Expansion III: Last Stand
    Stay tuned for more information.

At launch, Season Pass owners will also unlock the exclusive Sawed-off Shotgun, a unique sidearm customized for short-range destruction. Season Pass owners also receive a set of exclusive outfits and weapon skins, as well as access to special monthly benefits including exclusive content drops and special events.”

While it seems that Ubisoft will support players who have the season pass and those that don’t rather fairly? It’ll be interesting to see just how many people pick up the season pass in order to get the unique items, unique events, and the bonuses as they are released throughout the games life-span.

Closing Thoughts

Even though I’ve found a few things to grunt about with Tom Clancy’s The Division, it’s hard to say that these things are something worth raising a racket over. I’m sure if Ubisoft was dealing with a roar of complaints? They would find themselves in a situation much like Destiny is in now where many players have already begun to abandon the game, much like I did back October. Let’s just hope that Ubisoft has taken notes on what to do and what not to do in the long run.

Tom Clancy’s The Division is set to release on March 8th, 2016 for PC, PlayStation 4, and Xbox One starting at 59.99 USD.

About the Writer:


Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Tom Clancy’s The Division Beta – Gameplay Video With Commentary

Haven’t had a chance to play the Beta? We’ve got you covered with a gameplay video with commentary! A non-commentary video is coming soon.

For those of you playing the Beta. What’s your thoughts so far? Let us know in the comments here, our Facebook, Google+ or even our Twitter feed!

About the Writer:


Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Review: Tom Clancy’s The Division Agent Origins – Originating a New Pandemic (Spoiler Warning)



+Amazing back story building for players to understand the start of the game
+Smallpox played a dangerous role in the games universe
+Shows how political and social collapses occur for the new title
+New York City’s Ground Zero sets up a dangerous premise
+A short, but sweet film from YouTubers and Ubisoft

More character back story would have been appreciated
Dark Zone being shown off would have created more interest

Reviewers Note: While it’s easy to see that I’m used to reviewing games, there was a few things that bugged me about the film as listed in the cons and discussed earlier in. The review currently is a “soft review”, meaning it may be added to at a later date once I get to sit down and analyze the film more than twice in one day.


When opening up a game series, Ubisoft has been the masters of creating spin-off short films that give us more detail on what’s happening, and why. They first displayed this capability with Assassin’s Creed 2’s short film “Lineage”, which had shown off how Ezio’s family was tied into the “Creed”. Again they had also displayed their finesse for doing this with Ghost Recon: Future Soldier’s short film called Ghost Recon Alpha. This time around Ubisoft has teamed up with YouTube talent Corridor Digital,  RocketJump and devinsupertramp.

Teaming up with YouTuber’s, Ubisoft has been able to reach out to an established fanbase. One that allows the company and the YouTuber’s to put out content to an already established fanbase, which helps bring forth promotional and supplementary content to that fanbase. In doing so we’ve been given a glimpse at what this can do for those wanting to see what such talents can do in order to bring such a world to life.

The Division: Agent Origins tells us the story of the games four operatives that we currently know of such as John (Matt Day), Mia (Amanda Day, The Center, The Seeker) , Everett(Sasha Andreev, See Jane Run and Best Man Down),  and Daryl (Danny Mason, The Club House, Jive Tales). Within the opening seconds John gives us the layout of how the Smallpox Virus spread through contaminated money on Black Friday. Doing this allowed whoever set off the attack to do so without being easily noticed. By the time anyone that could do anything to stop the virus, the death toll had reached epidemic numbers, within weeks it became a full blown pandemic and there seemed to be nothing that could stop it besides setting up quarantine zones for those that had ye to be infected by the virus. Shortly after the explanation, we learn that the United States Government had put in place a secret directive where sleeper agents would come out of hiding in order to calm the chaos and keep peace. While it sounds easier said than done, the show proves just how difficult that actually is as our leading characters quickly come under attack.


What’s most interesting is not the fact that the show picks up rather quickly with minimal origins behind each character. We learn that John is a family man. One that takes pride in both his wife and daughter, but hides the fact he’s secretly a government agent waiting to be activated. We learn that Daryl is a scavenger, a medic of sorts as he is hunting down medical supplies. Mia fits the role as the teams tactician and sharp shooter while Everett serves as the teams muscle and heavy hitter. But as quick as it sounds to establish all this, we first have to look at the fact each lived their normal lives. Daryl’s being the one we know little about as we know Mia was in hiding with her boyfriend and their conspiracy theorist friend. Everett we learn was a fireman in his mean time, helping with public duty in order to keep people safe, which didn’t seem to last long once the world around him collapsed.

As the story unfolds we get a look at two of the enemy factions. The Rikers from Rikers Island appear rather quickly within the short, but not quite as quick as the ever-so-brutal “Cleaners” who do just what they believe is right. Build everything from the ground up just as it had with time. Their method includes burning everything down in order to do so be it infected corpses, buildings with infected in it or the people that just happen to be around and might be infected. After all, the way the bad guys see it? Survival of the fittest.


Where this short shines brightest isn’t just in the fact that it doesn’t look like a low-end budget short, the short does a great job at casting actors to fit the roles of the characters that they are portraying, but also matching voices to those said characters. Let alone is their acting spot-on, the tone, the score, but even the overall appearance to the short gave the short the authenticity it needed to bring forth the game. While narrative was lacking in the sense of building a back-story for fans to understand, it does give some idea behind what The Division was meant for as a Joint Task Force in case such an event happened. While it has been troublesome to pinpoint just how much it’ll affect or bleed into the game is yet to be seen as the game is still roughly a month and a half out before we’ll get to walk the streets of a very different and dark New York City. With the direction the short film did go, it fit the role and did its job giving us an idea of how the squad got together and why they headed back out into the streets of New York. We just have to wait and see how well the gaps between game and short film do starting March 8th, 2016.

Our review is based upon the version released via Amazon Prime Video.  For information about our ethics policy please click here.

 Final Score: 7 out of 10

About the Writer:


Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.



Opinion: Why Tom Clancy’s The Division Might Just Be the Pre/Post-Pandemic Game We Need


If you’ve talked to me about writers, games, and genres, you know I’m a glutton for RPGs, for MMO’s, and very much-the-same for online cooperative titles. I’ve taken up games like Borderlands, Destiny, Final Fantasy XIV: ARR/Heaven’s Ward (I know, an MMO). I have also taken on countless Tom Clancy games over the years. But what about militaristic games that portray a future worth fighting for when a world has collapsed? What about a game that shows us that the world can still have hope even as a virus continues to spread and militia’s continue to form?

The Trailers do this Justice

Many of you that have seen the Tom Clancy’s The Division E3 2014 Reveal Trailer were probably grasped instantly the moment the trailer portrayed a mother singing to her dying mother. A husband, a father, a simple man angry with someone for the death of his family before he ends his own life. We see the effects of the world as society begins to collapse in New York City before it does collapse and reveals to us for the first time the agents from The Division as the primary character steps out, gun aimed, and ready to protect a man who is being pursued by a few thugs. Within moments his squad steps out and the emotional impact of the trailer truly begins to stick together.

Within the moments of that E3 trailer, I caught myself, just as I have today, watching the trailer on repeat. Picking it apart piece by piece hoping I could learn more than what I’d already known about the game from the press release sheets we’d gotten. Why? This game had sucked me in, turned me into a little kid with the curiosity of a toddler and the hunger of a full grown being that just wanted to know more than what had already been displayed. Within a year? We got to know more as gameplay finally had begun to show up across E3, Gamescom, and many other places, even YouTube.

After having watched even what little gameplay footage was released back in 2013, the curiosity remained as I kept revisiting the E3 2013 trailer, which can be found below. The trailer simply describes what is happening, how it could happen, and when it could happen. The curiosity behind it all remained:

Many of us know now that Dark Winter has happened, the world has gone quiet due to the outbreak and Directive 51 went into effect. Agents, sleeper cells, and the likes have all come out of hiding while people fighting for survival take to the streets. Society collapsed, gas stopped flowing, food became scarce, power outages happened, and so did the entire social structure as well as government structure that kept the United States running. Scared survivors took to streets as quarantine zones failed them. Now they rely on agents to enter the Dark Zone where the virus still lives and breathes in order to find equipment and resources in order to survive. But what exactly has this as the one game that could break the post-apocalyptic scenario game?

The World Ended Because of a Virus that Didn’t Evolve Zombies

Anyone that knows me, knows that I’m a die hard fan of zombie games. I can never get enough of them, but it’s getting to the point that it’s a trend that needs broke, and The Division is looking to do just that with the games story elements. Focusing on a post-pandemic and still rather alive virus; The Division breaks the narrative chain by focusing on the real-life consequences a “Dark Winter” like scenario would have when entire populations sudden go dark and the world becomes one seeming rather familiar (Escape from L.A. anyone?). With the world ending the way it did, we know that The Division aims to once more bring hope to New York City and the survivors within the city as they grow accustomed to their terrifying new setting.

As the virus spread Directive 51 (from what we know from the E3 2013 trailer) has activated. Over the span of three short weeks the world collapsed and over 8 million New York City residents passed away. Eventually the virus wrecked havoc across the world in locations like London. It’s known now that the virus has gone global, but the question is who, why, how, and what is their ultimate goal? We know the virus was Smallpox or rather a mutated strain of it thanks to the short that was released today, but before anyone knew? It was a Pandemic, and unfortunately one that could not be stopped. This is a major change from most recent end-of-world games unless you count Destiny’s end of humanity through “The Darkness”.

A RPG/TPS/MMO from the Tom Clancy Team(s)


Sometimes it’s hard to not see where this is going. A part of me has been rather skeptical on why Ubisoft would take this approach, but it’s easy to see thanks to the ongoing trend of online only games that focus on both single player and coop. Tom Clancy’s The Division and the recently released Tom Clancy’s Rainbow Six seem to be rather good evidence where this was going.

With The Division focusing on third-person MMO elements, we can only suspect those playing the game will be able to customize not just weapons but armor, gadgets, weapons, attachments to weapons, even abilities that will make their characters all the more viable in combat situations. It almost seems like it would be safe to assume the same when playing alone while traversing the city. While this seems fancy we are also expecting this game to be hefty in content while also being rather hefty when it comes to the games install size. It’ll be a hope that this game is highly optimized and doesn’t eat up much hard drive for those who haven’t upgraded yet.

Will the Game Feature a Tactical Call Out System?

After talking with a reader who has a speech disability, it was interesting to see this idea arise. To be honest, I’d never personally thought of such a thing before until I talked to him, but the idea isn’t that far-fetched due to disabilities that do affect gamers.

Like many MMO’s we’ve seen systems that are put in place to allow disabled gamers in one form or another cooperate so that coordination through the squad isn’t thrown off. That doesn’t limit the game to the inability to provide players with full teams a way to make call outs, but also even a way to help each other understand what’s going on so that mission progressions go smoothly. We do hope this is something that happens soon if it isn’t there on launch.

Character Choices


Many of us are familiar with character options. It seems that The Division is going to have us choose from a few characters; primarily John, Mia, and a few of the others from the trailer, but the biggest question at hand – will we be creating our own characters? This is something that will be extremely important for many as the game will be approaching itself as an MMO on consoles and something we really hope stays true to the game.

The Short film Sets it Up Perfectly

If you haven’t seen the prequel video that leads up to the game, it’s a good thirty minute watch and a solid one that will leave the fans reeling for more. With the main characters being in display we are first introduced to the collapse of New York while it is happening. We are introduced to the agents such as John who is a sleeper agent that has to explain to his family what is going on, and as he does so he leaves for his mission. The short film is based around John, Mia, Daryl,  the enemy factions, and the complete break down of the city as the bad guys begin to take over.

This short film, exclusive to Amazon Prime members, is called Tom Clancy’s The Division: Agent Origins. The short film takes place over what seems like a couple hour span as it all begins to go down. In the short we learn that each member has a reason behind doing what they are doing and how they are going about it. We already know that gas masks, Division tech, and weapons will play a huge supporting role in this game thanks to the short, but also the gameplay trailers we’ve seen.

Survival Matters

We already know working alone will be an option for players who decide to go through New York on their own in search for glory or simply to complete a few missions. The game as we know will not focus just on a small portion of New York such as “The Dark Zone”, but the game will focus on a much broader aspect of the game where players will be clearing out streets from enemies, undertaking missions in order to provide a safer and close to normal New York that’s post-pandemic.

While it’s nice to hear that gear will play a huge role, it’ll ultimately seem like it’s up to players when to acknowledge that they will need their gear in order to survive. Be it that they need a gas mask, gadgets to distract enemies, or simply their map – gear will be playing a huge role in this game whether it’s knives, pistols, rifles, and or shotguns. We know that players will have to work together, but also keep their wits about them as they attempt to free New York.

Closing Thoughts


It’s hard to say that I want to put my faith in another MMO to hit consoles. I’ve already spent plenty of time with The Elder Scrolls Online: Tamriel Unlimited with my friends, I’ve spent a lot of time in these past few days between a review title, Tom Clancy’s Rainbow Six Siege, and Final Fantasy XIV: A Realm Reborn/Heavensward. It’s hard to say that an MMO can or can’t get it right; that’s up to a players perspective on the matter. The biggest question will be in regards of how quickly content will be released. We know that content such as Rainbow Six Siege’s first expansion should be coming soon while The Division could potentially adapt the early-access season pass where players who own it will access content a week, month, or however-long before the rest of the players.

While Destiny has shown potential and Final Fantasy XIV: A Realm Reborn/Heavensward has mastered this capability, we know that these games have both failed, and succeeded in multiple areas. We know The Division shows promise, we know where it’s going, the biggest thing to wait and see will be how the game is executed in the long run with its content. Afterall, it is an MMO at heart that will be on consoles and PC. We’ve seen this go numerous places with titles like Defiance that eventually killed over due to having released so close to Next Gen consoles, but also the fact its content was just not enough to keep it alive. We’ll just have to wait and see how Tom Clancy’s The Division does when it releases for PlayStation 4, Xbox One and PC on March 8th, 2016.

Stay tuned for our review for Tom Clancy’s The Division: Agent Origins and our Hands-On Impressions of Tom Clancy’s The Division Beta.


About the Writer:


Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.