+One of the strongest voice casts presented in gaming
+Top-notch graphics that show consoles can offer a PC-like experience
+Strong artistic creativity that brings the world of Horizon: Zero Dawn to life
+Crafting and leveling up systems actually matter and bring the size to life
–Minor nuances such as getting stuck on random debris of the terrain do exist
What do you imagine humanity will be like in the next few hundred years? Do you imagine humanity dashing across the stars, starships battling it out among the galaxies? What if humanity never even made it that far? What if humanity saw the reset button pressed and the world brought to an end in one swift go? What if you got to see the world after the calamity and were one to play as a survivor within the post-calamity world?
This is the very story Guerrilla introduces as players take the role of Aloy, a Norah tribeswoman in this very post-calamity world. A world where machine has become the hunter and humanity is the hunted. Unlike previous protagonists from different developers, Aloy isn’t a blank-slate character. She isn’t a character without a past, or a character. She very much is alive, with a past, a character, and a personality that the game wants people to fall in love with as if she is someone that they know.
Her back-story however, is not a happy one, it’s not a great one as we learn in the opening moments. From the get-go she is portrayed as an outcast much like her adoptive father, Rost. With him they are shunned by the Norah tribes people due to their outstanding. As she grows to adulthood, her curiosity, cunning, and personality mature with her so that she is someone we could easily believe could exist in our world. It’s all in-thanks to the writing team who managed to make her compassionate, thoughtful, and most-of-all a character whom is apparent, flawed, and one that fits perfectly into a medium where you’ll be exploring fearless exploits throughout the world we’ve been handed.
As you would expect, your adventures with Aloy take you across the skeletons of a world now gone. This serves as much of your story, a narrative unspoken, which makes her world exist. It’s also a vital piece of the games design as much of this worlds skeletons serve as the ruins that you’ll help Aloy and her tribe explore as her quest begins quickly. Moments after the introductory cutscenes, players are instantly given their control of Aloy as a child. From there they will explore lost ruins in which Aloy finds herself falling into by accident and not-too-soon, she learns of a world now gone, and here our adventure with her focus begins as she uncovers a world long-gone.