Sit-Rep: PSYCHO-PASS: Mandatory Happiness – Smile for the Camera


Pros:
+Stories are short, deep, and incredibly well written
+Anime knowledge isn’t required, but is suggested
+Choices matter, big time, even the small ones
+Multiple endings that actually reflect your choices made

Cons:
-The graphic novel approach could deter some players
-Better choice options could be priceless if better ones were put in


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When looking at games, many of us are used to narrative driven shooters, action-adventure, and even RPG titles. Many of us are used to scaling across landscapes, through buildings, and focus on rather active games, but what if one of the best narrative titles didn’t have any of this? What if this game was presented as a children-esque picture book made for adults? That’s exactly how PSYCHO-PASS: Mandatory Happiness is approached.

While that seems like a negative to some, PSYCHO-PASS: Mandatory Happiness isn’t scared of bad endings, and it isn’t ashamed of them. This game is fatalist in every sense of the word. One wrong choice could result in a rather grotesque and brutal death of the main protagonist. Want to play the 20-to-30 hours I did and know that your character could very well die? That’s fine if you are up for it. This game isn’t scared to give you that formulaic approach. It’s built into this games nature.

If you play it like I did, you’ll also know you can complete this game in one swift and direct playthrough. With it lasting only roughly 3-4 hours per story (one of mine took a bit longer due to my PlayStation TV not loving this game as it should have, which was hardware based problems), I was able to see quite a few endings within 9 hours. Luckily, this game tempts you to actually play it once more, and if you think you want to ignore all the possible endings, I’d by you dinner if you didn’t have even the slightest want to obtain them all. Hell, I’m still playing due to this.

Psyco-Pass: Mandatory Happiness is Based on an Anime After All

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While it’d be hard to justify a game not based on an anime, PSYCHO-PASS: Mandatory Happiness follows suit in this world that’s already been created. Just as the anime is actually relevant to the game, Mandatory Happiness is more-so an offshoot of the already established franchise.

In Mandatory Happiness players take the role of one of two characters. Players can choose from either Nadeshiko Kugatachi or Takuma Tusurugi. Both of these characters are unique in the sense that both of them come from different backgrounds. Nadeshiko is an Inspector for the Public Safey Bureau. Takuma is an Enforcer. Both of these characters serve very different roles within the game, and each of them also give a new insight to their own underlying plots. Something that is quite important to the end of the game.

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For those unfamiliar with PSYCHO-PASS lets take a bit of a look into it before we begin. The series starts in a rather futuristic Japan where technology has reached all new heights when it comes to surveillance. This new technology has reached a point to where it can keep tabs on everyone and will predict their chance of committing a crime. If they get near it, the system will warn them and alert the authorities of such a risk. Let alone does it do this, the system also creates a profile about each of the citizens it watches over. With the Big Brother-esque Sibyl Systems in place, everyone is not free of being scanned. The system scans, as stated, both mental and emotional metrics in order to keep a check on everyone’s “Psycho-Pass”.

In this system, people are monitored based on a Hue. If a person’s stress level changes, their color will grow cloudy, and if it continues to stay cloudy too long, they are flagged as a risk for society. Society’s goal is to keep their Hue clear, which means they must control their anger or their sadness. On top of the Hue, Psycho-Pass also has a Crime Coefficient that works along side with it. This number, the Crime Coefficient that is, keeps a number on the citizens. If the number reaches a certain point, the Public Safety Bureau (PSB for short) will send a detective team of Inspectors and or Enforces to determine if a person needs to be enforced. If they do, they’re knocked unconscious with a weapon known as a Dominator. If people are knocked out, they are sent to a hospital to try and rehabilitate.

If that was too long, lets just understand that Minority Report is an excellent movie to use to describe this system and how crime is predicted, but with technology instead of psychics. Regardless of which character you play, you’ll learn that one of them has lost their memories, the system has decided that one of the characters needed to rehabilitate before going back into action. Unfortunately, this does set one of the characters apart from the other, which creates a void between what characters should expect in the long run. This aspect brings the anime to life within the game and makes it so players don’t exactly have to understand the anime in order to play.

There’s No Action Outside of the Graphic Novel Reading

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While many of you are quite possibly used to anime games such as Freedom Wars, Lost Dimension, and even Soul SacrificePsycho-Pass: Mandatory Happiness forgoes all of this for the graphic novel -like appeal. While Psycho-Pass: Mandatory Happiness would work quite well as an action game, the fact it comes off as a graphic novel works out quite well for fans. Even with all the reading, it’s a game that is rather addicting once players get started.

While I’d be lying if I said I wasn’t at least slightly discouraged by the graphic novel appeal, PSYCHO-PASS: Mandatory Happiness, is one of those that has been very well done to the point that players would find themselves drawn in more than once. Decisions, as you would expect, play a major role in this game, even the smallest ones. In PSYCHO-PASS: Mandatory Happiness players will find decisions to be something of importance in completing their play throughs one by one. However, how will your decisions be made? Will you infiltrate a location that serves as a home base to a possible suspect? If not, will you stay back and research your options? All of these will play a radical point in your overall story. Each of them will manipulate your possible endings.

PSYCHO-PASS: Mandatory Happiness – PS4, PS Vita, and PC
Developer: 5pb.
Publisher: NIS America
Price: $39.99
Released: Available Now

While these choices certainly don’t seem as exciting as they should, each one serves their purpose, and each of them remains important to the stories final outcome. If you were to look at the Steam achievement list or even the PlayStation Trophy list, the possibilities for your options are truly astonishing at what you could do. While I could argue that PSYCHO-PASS: Mandatory Happiness is an astonishingly well crafted game. For players that want a game with multiple outcomes, multiple choice paths to take, and multiple endings this is one for their shelves, this is a must have as fans of the anime will surely find this game a diamond in the rough.

To be honest? Because of this anime. I’ve found myself watching the anime in order to understand the game world a bit better.


Our review is based on a full release version that was provided to us by the games publisher.  For information about our ethics policy please click here.


 Final Score: 8 out of 10


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Review: The Deadly Tower of Monsters – Playing a Monster of a B-Movie

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Pros:
+Characters are creatively introduced through uses of B-Movie story telling
+Gameplay transitions well as a twin-stick beat ’em up style game
+Use of 1970’s like animations brings the game truly to life
+Hysterical narration

Cons:
Infrequent frame-rate drops
Difficulty in finding mission objectives from time to time


 

Ever had that moment where you find yourself digging deep through the list of B-Movies on Netflix or Amazon Prime and just happen to come across those films that you’ve never heard of? You’ve probably even clicked play on one of those movies wondering just how horrendous it could be or even how surprisingly good it could be. Queue SyFy Channel for that tidbit. Well this one isn’t going to require you to wonder over towards Netflix, SyFy Channel or even Amazon Prime for that matter. Instead you’ll find yourself digging through Steam or the PlayStation Store on PlayStation 4 in order to play this rather silly game. Silly here actually is quite a good thing.

You may know some of the movies that inspired this game were B-Movies that existed for pure entertainment purposes. Many of those movies became cult classics. The game is a quintessential piece to gaming as it dismisses the idea of a serious narrative to fulfill it’s need as a game that’s actually a movie that you are playing. Were you able to follow that? Good. If you were ever able to watch B-Movies such as Buck Rogers, Battlestar Galactica, V, or even shows such as the original Star Trek you know the shows were great, the movies that came from them were great, but they weren’t high budget. That’s actually the case with The Deadly Tower of Monsters that came out of the publisher ATLUS by game developer ACE Team who has managed to bring forth a very creative title.

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The opening seconds of the game is quite entertaining as we are introduced to the game as a “DVD” that has been created in order to bring on some rather goofy “DVD” audio commentary. This opening second as the game is introduced is amazingly creative as this bit of detail seems to not just flow through the menus as the “movie director” you are playing as will be narrating the whole game. If you’ve played games like Nihilumbra, Ori and the Blind Forest, and Bastion – you know what you are getting into. As the game gets underway you learn the wacky tactics that the director used, his tips, his tricks, and even how he got the actors as well as the supporting cast to do what they did.

The silly audio “DVD” commentary right from the start helps cement that B-movie feel Deadly is going for. Permeating through the menus, the “director” of the “movie” you’re playing will continue to comment on your actions throughout, much like the narrator from Bastion. This narration however is a bit wackier, and will make fun of everything from gamey elements like finding useful items instantly in unexpected places, why items disappear after you pick them up (the hero “beams” them back to his ship), and how the actors got into a particular costume. He even boasts in one early scene that having his female lead rescue his male lead is progressive, and how he was “ahead of his time” for it. It’s amusing enough to keep one interested throughout. This includes things such as how the main character, Dick Starspeed, had his weapons teleported back to his crashed ship for storage. This includes the fact eventually even Scarlet Nova and Robot are utilizing the same weaponry, but not the same ship? It’s all interesting, but it is a unique twist of things, especially since each character has unique abilities that can be creatively used to create an advantage on the “set”. A nice aesthetic to be quite honest, and even a good one.

What makes this game unique in the top down world that is dominated by games such as Diablo, Sacred, and titles much like them, is the fact that The Deadly Tower of Monsters implores the use of a Deadly Tower. The towers settings, enemies, and tone change drastically as the “director” of the “movie” begin to take the character across this planet. Inhabited by Ape-esque money men, interesting “Energy Imps,” a Ghost Pirate ship, Dinosaurs, and so much more, the game takes the idea of using many, many, classic cult B-Movies  to establish itself. While climbing this tower the game is based around, players will find themselves going across multiple checkpoints while sometimes dropping off the top of the tower to uncover secrets stashed across the games world. From there players will find themselves using the games teleported to get back to where they were or using a “teleport” option to return from the ledge from whence they fell from.

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But what makes this game great isn’t the fact it literally utilizes classic Sci-Fi movie ideas, but the fact it also has some of the best camera work I’ve seen in a game. Giving the idea that this game is a “movie” players can go into the games option menus and mess around with two of my favourite settings. One is changing the game from the upscaled “DVD” quality to the games horrendously (but great) “VHS” setting, which adds true VHS like camera appearance. Remember watching movies on the old tube and on VHS and getting that fuzzy appearance on the screen? There’s your “VHS” setting. Let alone does the game appeal to this by using it as the default viewing, the game also utilizes a few things that some movies back then would have hit. “Budgetary reasoning”, which “forced the director” to stop using colour for a matter of a few moments, but also the fact that the use of wires actually appears on some of the enemies. Let alone did ACE Team choose to have that in the game, they also managed to pull all the stops in this as many of the enemies in the game use stop motion while some of the scenery looks like plastic set pieces. While many would think that frame rates have gone to Hell when enemies use that appearance, it’s actually part of the game, and the creative minds over at ACE team didn’t just stop there as the game does continue on with these type things.

The thing that makes this game not just unique, but fun is quite simple, it’s the fact that let alone does the game have free-falling moments to get to places like the aforementioned Ghost Ship, it also allows players to find secret items that will require them to descend this tower. Ever wondered how much of a rush you’d get when falling down a gigantic tower and boosting at the last second to not die? This game will over just that while you try to collect rings, reach unreachable places before hand, but also the ability to revisit places just for the sake of revisiting them. Didn’t mean to fall? There was an “Air Teleport” option that allows you to return to the point where you fell from. Just note that if in a fight? Enemies will be waiting to knock you off once more whether you want them to or not.

The question at hand though is going to be simple aside from the fact that controls are easy to master, but so are the few little puzzles in the game. How long is play time? In order to beat the game on my first play through, the game got the praise it deserved, but it took me somewhere around three and a half hours to get to the end of the game with almost all secrets unlocked and all weapons upgraded. While the game doesn’t have an option for New Game+, which would be enjoyable, or a way to increase difficulties; The Deadly Tower of Monsters is a game that can easily be enjoyed a second time through. While it is fun to jump off that giant tower from just outside the planets upper hemisphere never gets old, the question of future content can be troubling especially at 14.99 USD or 33% off during the games launch week for those who are looking to buy it.

The Deadly Tower of Monsters –PC, PS4 (Reviewed)
Developer: ACE Team
Publisher: ATLUS
Cost: 14.99 USD
Release Date: Now Available

Despite all my praise though, you should know what you’re getting into. My first playthrough only took me roughly three hours to complete, and I managed to spend an extra hour looking for artifacts and completing additional objectives. There doesn’t seem to be any option for a New Game+ or the ability to alter the difficulty, which definitely stings a bit despite its strong initial run. I can definitely see replaying it every so often however, and jumping off of the top of the tower is something I did many, many times. While the diversity of skills, stats, and abilities from varying titles like Diablo would have been fun to have, the game finds itself as a action title that is enjoyable, fun, and addictive in its short campaign. If being quirky, unique, enjoyable and an unforgettable “B-Movie” experience is what this game was meant to be, it did it perfectly and is one that fans of B-Movies should not pass down despite how it looks. I know I enjoyed it and would have loved to seen a movie based off it.


Our review is based upon the final version that the publisher provided us with.  For information about our ethics policy please click here.


 Final Score: 8 out of 10


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.