About the Writer: Getting to know Dustin Murphy

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Questions answered and Edited by Dustin Murphy

Dustin_Quake_Con_2014_Headphones

To start out, I decided to have a few friends I game with and ones I know in real life ask a few questions to help get this started and break down the traditional “about the writer”. To do so it took some time and effort to get this organized and make sure all the questions that were asked fit the topics a bit better. I want to thank my friends and family for helping get this questionnaire written out.

Friend(s): Dustin, what got you into gaming? Was it what influenced you as a gamer today?

Dustin: Y’know, I got to say it was my dad. He came home one day, I think I was one or two, and he put down this Mario bundle. I’m not sure why, but I still recall it as if it were yesterday. He had the bundle that came with Duck Hunt and Super Marios Bros. It wasn’t till I think my 3rd or 4th birthday that he and my mom scrounged every penny they had to take me to Tulsa so I could get my very first copy of The Legend of Zelda for NES. It was there that I really decided I loved video games and continue to love them today. So I’d say it is a lot of what influenced me to become the gamer I have today.

Friend(s): So you said The Legend of Zelda is where you really got started, huh? What is your best memory with it?

Dustin: Yea it was. I remember on my fourth birthday my dad had ordered Pizza for this guy I grew up with in our trailer park named Erich. He and I were inseparable, but my dad joined in with us by ordering us a pizza from Pizza Hut I think. We sat down and played The Legend of Zelda for a good six hours or so. I remember it because Erichs mom came over asking him to come home. It was good stuff.

Friend(s): Seems like gaming has been almost a big part of your life. What would you say made you become the writer you are today?

Dustin: Man; that’s a tough one. I’d have to say I really got started into what I do now because of my parents. They always sat down and told me to chase a dream, but do something I’d be happy with. I’ve never been happier being a writer and playing games the way I do now. I’ve met some amazing people and even got some advice from some of the big names in the industry.

Friend(s): Has anything changed for your love or passion of gaming since you’ve started writing? Has anything changed about how you see games when you aren’t playing them to critique?

Dustin: Y’know, that’s also another good question. I hate saying that a lot has changed about my passion for gaming. Sometimes I find it harder to play games than other times since I find myself time constrained a good six or seven months out of the year. I spend a lot of time playing games for companies on major time constraints and trying to still spend time with my friends I game with over PlayStation Network or even in person. I’ve recently had to take a hiatus from WoW where I could obligate some money into the team to ensure our website stays active and we can get some of the bigger name titles under our belt. As for when I’m not criticizing games? Yea I do see a lot of things different. I’ve become more noticeable about small UI glitches, game bugs, hiccups or small things that should have been spotted way before they were. It’s just small stuff like that.

Friend(s): I bet you’ve played a lot of games over the years. What’s one of your favorites that you had to review for the team you work with and what is your favorite you played just to play?

Dustin: Man, you guys are spot on. My favorite review title, huh? That’s a bit of a tough one. I’d have to say the one I’ve had the most fun reviewing was Wrack by Final Boss Entertainment. I had the pleasure of meeting the dev team such as Remco, Brad Carney, and even spoke a few times in email with their PR lady Shan. I had a great time meeting them and really enjoyed what they had to offer as well as their game that really focuses on community efforts. As for personally purchased? I’d have to say I really enjoyed my most recent endeavor with Nihilumbra. It’s a great indie title that’s about to hit the Nintendo eShop. I played it on my PlayStation Vita and loved it. You should check it out.

Friends: Wrack, that was a game you were introduced to briefly before QuakeCon 2014, right? What was that experience with the game and team like?

Dustin: I can’t say it was bad at all. I had a lot of fun speaking with Brad and the team he works with. I took a lot of positive things away, but also learned I made some mistakes when interviewing. I called their game “Wracked” or “Wreck” a few times. I guess it was excitement, but I really enjoyed it. I really enjoyed even playing their game as much as I did. Unfortunately, I’m not a huge PC gamer so I’ve really not had a chance to try out a huge chunk of the mods made available for it, but they look great. I keep my eye on it every now and then. Even shot Brad a few emails, but never heard back. It looked like the games been doing great last I checked.

Friend(s): Do you spend quite a bit on games to review for B.A.T.G.R. or try to review? Rather how much do you spend on average just to try and get reviews out if you have the time?

Dustin: Man… I think at least a thousand or so a year. I know I trade in a lot of games where I can get at least somewhat of what I paid back just to move on. Since we are self funded and as a team have no income as a company, it’s all out of pocket or supplied by the games publishers. So it’s expensive. When the New Nintendo 3DS released? I broke down and spent quite a bit on it just to ensure there is one on the team. It’s being used right now for two reviews that will be coming up by the end of March.

Friend(s): So we know your team had a huge falling out. How did B.A.T.G.R. get started and can we discuss the falling out?

Dustin: I knew this one was going to pop up somewhere.. Man.. (*takes a drink of wine before leaning back to answer noticeably not feeling up for this one*) Y’know, when I got into journalism, it was simply because I got bored, but knew I had a knack for writing. It wasn’t even a few, maybe that same day, when I approached former-colleague of mine and even founding member Jesse Olvera and asked him if he wanted to get into game reviewing with me. Just simply game reviewing. We started out as real amateur’s. We didn’t know what the Hell we were really doing. Rather I didn’t, let me rephrase that, but Jesse had this composure with him that made it seem easier than anything. I guess some of it was due to him really seeming calm as well as collected. So we created B.A.T.G.R., I spent an average of 4-5 hours a day writing up reviews on past games we played. I had to do a lot of research to re-learn some names I should’ve known of supporting characters, settings I should have remembered, and even a few basic things such as the developing studios. I was a true rookie at this while Jesse. Man, if anyone knows their stuff better than anyone, it’s that guy.

Over time though we picked up some members. Josh Turner was our third member to jump on, then Angie, Shannon, Devon, Sarah, Jonny, Kennard, Casey, Aaron, and just kind of hovered where it stayed. Over time we had a few good clashes between members, had a few people leave, and even found a steady team for about six to eight months. Remember, we aren’t even two years old yet. This is our second year, we formed in July of 2013.

Friend(s): So you hit a rather early rough spot. That’s no fun, but you seem to keep going through it with the support of Devon and Sarah behind the scenes. So what happened next?

Dustin: Yea, we do keep going. I can’t say just I. Sarah and Devon are a huge part of my drive to keep going. They may not put as much time in as I do, seemingly, but trust me. They are a huge moral support that helps Blast Away the Game Review keep going. Anyways. That’s a different discussion, but know I appreciate them more than anything else, just like I do the readers.

So we met up as a team in July of 2013 at QuakeCon 2014, where we officially got to meet Aaron. Casey, Johnny, myself, and Jesse that is. I knew Casey and Jon outside of conventions, we -Jonny and I – live(d) within an hour apart from Casey; convenience you know? We had this topic of getting an office, moving to Dallas, and starting up the idea of living closer together so we could get work done even faster. Looking back at it now? They were on the right path, it was a good idea, and one that had I known could have really helped us out, would have worked even better. Though I fought it tooth and nail, got pissy, threw a fit and well – pulled our team apart, long story short. Granted there is more personal stuff than that – lets just say I should have known better to be a better example as a leader, a friend, and person. I’ve had to come to terms with what I did.

Friend(s): Dallas, you have family there, no? So what made this idea a bit harder to do so that your team could relocate and make it a bit easier to work together?

Dustin: I do. I have a couple of cousins and aunts as well as an uncle. To be honest, back then I don’t know. Even though it was not even six months ago it happened – the fallout that is. I think it was me hitting a panic button, not wanting to sacrifice leaving everything I knew, and moving away from my friends, family, job, school, and well – my life to start a new one to build up a business. I really used my fighting with Casey as an inner-team issue. It got bigger than it should have, which was wrong. In turn this is where it goes. I lost friends I’d have taken a bullet for out of the ordeal.

Not letting the topic rest, I fought with Johnny, Casey, and even Aaron tooth and nail regarding this idea. I let it get bad enough it went to the point that I removed him from the team to put Blast Away the Game Review back to where I originally imagined it. A bit selfish, I know, but I’m at-times that controlling. I have a very set vision for Blast Away the Game Review and pulled the trigger, which ended a lot of friendships in team members, and even pushed potential writers out.

Friend(s): Sounds rough. How did you overcome it? Do you still think about the idea of Dallas?

Dustin: To be honest, I don’t think I ever fully overcame what happen. I still bring up memories from time to time and keep the topic at bay. I have a few friends I game with on PlayStation Network that ask me about what happened and why I no longer am part of a clan on titles such as Warframe and why I left WoW. I think I did a lot of it because I let what happened get to me that badly. I never even really had a chance to apologize to folks for what happened until a few months ago. I posted it on my Facebook wall, not that you would get to see it unless you went digging through my wall, but I made it happen.

It triggered a lot of thoughts about Dallas when I drafted up my apology that may never be fully accepted, but y’know – what can I do about that? Long story short. Yea I do still think I have a lot of overcoming to do. I constantly find myself asking the questions like, “What would those guys do if they were in my spot?”

It makes it rough at times.

Friend(s): It can be hard to lose friends and colleagues like that, but hey, you are still here, you are still pushing forward, and you seem like you’ve been busier than before. It was hard to even get you online to a video chat or even in person lately. Your phone is hard to get you to answer. What keeps you so busy? We noticed the posts on your website have slowed down a bit.

Dustin: Haha, yea. I have slowed down a bit in the writing department. I get hammered with 3-4 reviews a month, sometimes overlapping, which means I’m manhandling 3-4 games at a time, while also trying to maintain a somewhat normal social life. We all see how that goes. I keep my Vita, 3DS, and even a soda near by to function when it’s been an allnighter to make sure I get reviews done. That’s where having multiple team members that were available came real handy – they were able to help delegate the work to other member and meet the deadlines, but hey, I’m getting it done!

Friend(s): You seem to be doing so. You’ve been extremely busy lately it seems like. What game(s) are you working on right now that you can discuss the topic of?

Dustin: I wish I could discuss several of them. They are just that awesome, but because they aren’t out yet, I can’t. Though the ones that haven’t been given to me with an embargo I can. Currently there are two in works outside of codes given, which are Tokyo Twilight Ghost Hunters and Code Name: S.T.E.A.M. They’ve been a blast so far, but because I do have titles with deadlines, I’ve been focusing more-so on those and trying to ensure that their reviews are done in a timely manner. We got a few more days before you can see those, just keep your eye on the website.

Friend(s): Sounds good. So a bit about you since we got a bit off topic there. We know we said your dad was a huge influence into your passion for gaming. Is there anything him and your mom don’t know that you think of constantly?

Dustin: Yea there is. My parents are my biggest inspiration in chasing your dreams and making them happen. I grew up poor. By poor, I mean my dad sacrificed days so that he could work overnight at a chemical plant to ensure my brother, mom, myself, and him had a place to stay as well as food and clothes on our backs. He sacrifices a lot of stuff to ensure those around him have what they need and have a happy life. He’s always kind of been a huge anchor in a lot of the things I do, but so has my mom.

My mom’s kind of my rock really. She’s the person I go to when I need an ear to talk to, someone that may not understand my passion for gaming, literature, or even my excitement about the digital media I enjoy, but she and my dad actually – listens and tries to understand – it means a lot to me. They are what drives me to chase my dream of becoming a professional writer that works solely for B.A.T.G.R., which is awesome.

But I also have friends that drive me harder because they constantly want to know what they should be looking out for and even ask if I’ll try to get coverage on it. So yea, there’s a lot there.

Friend(s): You said Devon and Sarah really help you out – how so?

Dustin: Good question, I gotta say. They’ve been there almost since the beginning. Devon’s this awesome dude that’s always coming up with innovative ways to help draw in a bigger audience and maybe get us paid sponsorships, which we would love to have. The guy is an audiophile and hardware junkie. He loves it, which is great. His enthusiasm is intense, which resonates with Sarah and I quite well. He’s just a pure go-go-go guy and even really laid back. I really get a lot of positive vibes and feedback from him. He’s always got something constructive to say, which helps a lot.

Sarah is much the same. She’s never written much, but she’s always been there to help steer me back in the right direction, even when the other team members we had were still on board. In a lot of ways, she’s kind of the ‘counselor’ of the team who always listens and offers ways to fix problems. She’s also a Hell of a writer when she does write and offers up new and interesting ways to approach topics. So it’s all really behind the scenes with her, which helps a lot.

Friend(s): Sounds like you all are a strong team. Have you ever rammed heads with either of them?

Dustin: (Laughing mildly) Actually yea. Devon and I. We don’t see eye to eye on downloadable content, 2K Softwares business practices, or really even certain game titles. He knows I’m a bit of a Sony fanboy after the initial Xbox One reveal. They really hurt my trust there, but that’s a different topic, but yea, we’ve collided on opinions a few times. It happens though, and if it wasn’t for his approach – I doubt I’d be inspired to write some of the op-ed’s I’ve done. He’s a huge inspiration on stuff like that.

He also makes sure we strive to succeed with his constant input and feedback. Trust me though. I’ve rammed heads with others before, but in business you do get passionate about things like this, and at times – it’ll show.

Friend(s): That’s no doubt. You’ve always seemed to enjoy a good debate. Speaking of debate – we know you did a small series about sexism, gamer identity, and even the GamerGate movement. What sparked that? Was it Anita Sarkeesian?

Dustin: Man oh man. Talk about walking on some thin ice here. Yea I did actually do those topics. To me it was rather important to discuss, even ethics in journalism since I’ve found myself confronting the idea of journalism business practices from some big name publishers because of scores for big titles like Call of Duty, Battlefield, and even Grand Theft Auto that always get these insane scores, but are heavily flawed or broken titles. So to me it was important to bring that up a bit, but the GamerGate movement, Gamer Identity, and even sexism was a much bigger deal since it’s a huge topic right now.

GamerGate especially since I have a few people I know as gamers and journalists that are feminists as well as pro-GamerGate people. I really felt honoured when we got a follow from Jenny Bharaj who is a huge advocate for ethics in journalism as well as even showing some really serious issues in the gaming industry to this day. I have a lot of respect for people who are very big speakers of the underlying issues of today’s world in gaming. Even Anita Sarkeesian has made some very valid points about flaws in todays gaming industry.

Friend(s): Can you expand upon what you mean by flaws?

Dustin: Honestly, I can’t. I could write you a novel about that, but lets just say there are a lot of them. Especially in ethics, scoring, and even reporting.

Friend(s): So lets change the topic. We can tell you are passionate about that one and will have to suggest people to see the editorial part of the teams website. Lets go back to video games and what got you started. Who really helped get you going in the means of practicing and becoming a better writer going forward?

Dustin: I’d have to say two big names were Adam Sessler (TheoryHead, Inc) and Mike Futter (Game Informer). I exchanged a few emails with Mike on how to become a journalist and a better critic about a year ago from my old email account. He gave me some really inspiring tips on how to get better, what to do, and even how to report. I’d have to say when it comes to Adam it’s because of his pure passion for gaming, but also his knowledge and appreciation for such an artistic platform. One that is still growing and becoming what it is today. These two guys are huge influences and really drive me to strive to get where they are now. I may already be there and just don’t know it yet.

Friend(s): That’s very true. Both are very well established and renowned. Is that something you want for the writers you work with and yourself?

Dustin: I think it would be an honour to get to that stature, but if we get there we get there. Hard work in the end sometimes pays off for some people and others it doesn’t. We’ll see. I’d love to see them get all the recognition to be honest. They have worked hard whether they have written an article or helped me out with research.

Friend(s): This Q&A has gotten rather long. Eight pages typed. Did you ever think someone would set you down and put you on the opposite end even with your own computer?

Dustin: To be honest, no. I’ve fielded some answers I’ve been asked before and I never really thought it would happen, but it’s a nice change in pace. It’s interesting to see how others think and approach questioning. I appreciate it.

Friend(s): Since things are starting to wrap up here – what really pushes you to keep going and remain the way you do as a writer, but also as a founder?

Dustin: I’d have to honestly say gaming itself. I’ve met some awesome people in my 28 years of gaming. I’ve experienced stories that knock a lot of the T.V. shows, comics, and books I’ve read completely out of the water, but I can’t say that’s fully why. I think a lot of w hat keeps me as dedicated as I am is the push to really offer gamers a place where they feel they can be accepted, honest, and enjoy a publication that’s not going to water down or give some game a good review just because it’s branded by a certain company.

I keep going and striving the page as a team effort. I really don’t think I’d have continued on without the support from Devon, Sarah, my mom, dad, and a few of our readers. I owe them the biggest thank you that you could imagine. They’ve really been a lot of inspiration to me and I can never thank them enough for putting up with me the way they have. It’s just a bare and honest truth.

Friend(s): Thank you Dustin for answering these questions and we can’t wait to see how the fans of Blast Away the Game Review respond to this.

Dustin: Thanks for taking the time to get some honest questions out.

To join the community for Blast Away the Game Review, we now have an official Community Group that anyone can join by going through our Facebook Community Page and simply joining. There you can discuss games, reviews, news, and even information or thoughts about anything.


About the Writer:

DustinBATGRPhoto1Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, MMO’s, Handheld Gaming, and Pizza is insatiable and can’t be softened by even the biggest names in the gaming industry. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. To follow Dustin, hit him up on Twitter over at @GamingAnomaly, find him on his Google+. Wanna game with him? You can find him on PSN with RaivynLyken.

Inside Gaming Culture: Should Booth Babes and Cosplay Leave Gaming Events? (Op-Ed)

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Written by Dustin Murphy

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G4TV Booth Babes. This photo is property of G4TV and is copyrighted by them.

You may have heard that not to long ago PAX has decided to limit the use of what we know as “Booth Babes”, but why does this really matter? First off, lets take a bit of a look as I’ll be breaking this one entry discussion into a rather lengthy and broken up article for some of you. So lets start there before we get underway.


/-/ What the Hell is a Booth Babe? /-/

So what exactly is a booth babe? Ever been to a convention where you will see women who wear next to nothing or are rather appealing eye candy, but seem to know nothing about a product, which still happens just to lure you in? What about those men that look like a walking ‘hunk’ that just poses all day, but says nothing or very little? Well there’s your booth babe. These ladies are used to dress up as scantily clad (sometimes not-so-much) to represent a product such as game, gaming peripheral, clothing product, or simply just to sponsor the company by dressing up as a character from their game, movie, anime/manga, or simply something that has to due with their product.

These women are what draws many young men in, helps the product they are selling – sale, and even brings in more customers for that company.


/-/ So What Started This? /-/

Jessica_Nigri_Lollipop_ChainsawCosplay

Jessica Nigri’s original costume on Friday (Left) and the one she was asked to change out of (Right). Photo was originally posted on her Twitter account.

The answer to this question isn’t all that clear. With many things coming around to the common denominator being that booth babes were trying to draw attention to a product they didn’t know, were wearing too little in the means of clothing, and just seemed to be bothersome; it was clear what was going to happen – they would be banned altogether unless the following was done: Wear appropriate attire (meaning it must properly represent their character), know the product (at least something about it) and sponsor the product in a way that seemed reasonable. So what truly started this? Complaints at PAX and a poll that PAX did on their website. Yes you read that right, attendees caused the want for more control regarding booth babes.

I know you are properly asking why this even needs to happen, why it has happened, and if someone has actually been kicked out or asked to leave unless a change was made. Well, unfortunately it has, and many of you actually know one of the big-time cosplayers that it happened to. Originally reported by Kotaku back in 2012 (you can read the article here), Jessica Nigri, who is well known for her designs, cosplay, and approach to what she does, was asked to leave the floor, dress in a more appropriate attire, or she couldn’t return. This was actually confirmed by Robert Khoo who is  the president of business development for Penny Arcade. So why was she asked to remove? Below we have used the pictures in which were posted to Nigri’s twitter to show what she had been wearing, but was her asking to fix/alter or change really a big deal?

From the evidence that has actually been shown by Kotaku and even Destructoid, it’s a bit dumbfounding as to why Jessica Nigri would have been asked to leave, but we know one thing is certain – there is more to it than just that. After having dug around Jessica had changed back into her costume she had worn the night before (a Friday), but was soon asked once more to alter the costume or stay on the bus, which then resulted into her once more changing her outfit into a costume that seemed.. Well to not match the character she represented all that much.

After digging around it comes out that Jessica, the folks at WB, and even PAX are cool with each other and understand that PAX, now alongside E3 has a strict “not booth babe” policy, which requires the people at the booth to understand and have knowledge about the product they are trying to help sale. After this event, PAX once more decided to reaffirm the policy (2010) to see how the fans felt about this. The surprise? 66% out of over six thousand people stated that they wanted models that weren’t just in skimpy clothes trying to hawk products like they do at other events. Instead they wanted models that were family friendly, ones that represented a product to its core, and even offered knowledge of what they are promoting. Something that is completely understandable and even can be approached with a heavy understanding for what they are doing.

So what exactly does the PAX policy state? Lets take a look real quick at the official statement on their policies page.

“PAX has a strict ‘no booth babe’ policy with the purpose of creating an environment where everyone can feel comfortable and welcome, and the focus is on games, not hired booth staff.

Booth babes are defined as staff of ANY gender used by exhibitors to promote their products at PAX by using overtly sexual or suggestive methods. Partial nudity, the aggressive display of cleave and the navel, and shorts/skirts higher than 4’’ above the knee are not allowed. If for any reason any exhibit and/or its contents are deemed objectionable to PAX management, the exhibitor will be asked to alter the attire of its staff.

Cosplayed characters that are playable in-game are an exception to this rule (within reason), and exhibitors must obtain permission from show management prior to the show.

If for any reason an exhibit and/or its contents are deemed objectionable to PAX management, the exhibitor will be asked to alter the attire of its staff or remove those staff from the show.”

So why does PAX enforce these rules as they do? To understand it, it comes down to a common sensus that con-goers want people who represent a product, know about it, and can help them understand WHY they should want it, which is something that is completely understandable. Even having after been to a couple of conventions before becoming a writer, I often found myself confused, wondering where to go, and how to go about it due to the fact booth babes seemed to be everywhere, and knew little to nothing about what I was looking at. Granted they were eye candy for who passed by, but it still lead to a common issue; they were literally just eye candy.


/-/ So Why the Restrictions /-/

Jessica_Merizan_Holly_Conrad_Cosplay1

Jessica Merizan (left) and Holy Conrad (right) displaying their Mass Effect Cosplay as seen on Heroes of Cosplay.

When attending a convention, attendees are going for a few things; games, pictures, and well the swag – that’s undeniable. Most of this leads to several things that can be stockpiled into a summary; they want to know about what they are seeing. When attending a convention whether I’m reporting on it or simply wanting to learn about the product from mild curiosity, it isn’t uncommon to ask questions regarding the item I was looking at. My first experience with a convention as a reporter where I attended QuakeCon 2014. Thanks to this experience I got a feel of what a small convention (the crowds were not small at all) would feel like were it to get even bigger (trust me, QuakeCon is going to keep getting bigger). What I noticed there was pure knowledge by the people I approached in the video games area or even the table top area. There I was able to ask questions about games such as The Elder Scrolls Online, Dying Light, Wrack, Super Fun Time,The Evil Within, Battlecry, Defense Grid 2, Warframe (even though I knew about it), and the ever-growing fan favorite PayDay 2. There I was able to try each of these games out while getting hands-on with things such as Gunnar’s (if you need some gaming glasses, definitely check out Gunnar Optics), Bawls Gurana (never tried it? Grab the cherry flavor if you find it), Nvidia’s Shield Controller (android powered and played Borderlands 2 and Titanfall like a champ), and even sit down and enjoy a little bit of Magic the Gathering in the down time.

What made these booths work, however, is the fact their help was not hired hands. Instead the men and women working at the event knew their product and even were trained to understand it. This meant that booth babes and or some form of eye catching medium were not needed. It was the simple appeal of their stand that got showgoers to walk up, enjoy the booth, and learn about the product. It’s because of restrictions such as this, that shows like PAX have become more noticeable, and allow fans to have a better interaction with the games that they are anticipating or have already experienced and simply just want to enjoy them. Because of this, it was easy for show-goers to take their time in order to participate and enjoy what they were looking at. This is why many of the restrictions that PAX has put into place has become effective and allows attendee’s of all ages to make an appearance in order to enjoy the things they were looking at and even interact a bit more with direct sponsors from those companies.

With an even thinner ice to walk on, Cosplay as well as Booth Babes go hand-in-hand. Booth babes, as stated earlier, are used as a tool to lure people over to booths; whether the booth personnel is male or female, the idea is there that they are a “booth babe”. With these cosplayers, it’s not hard to find what game they are sponsoring and why their role is important to the set piece a company has put into place. Just look at Borderlands 2’s diehard fan Chloe Dykstra who managed to pull off a rather well done Gaige Cosplay. Thanks to her knowledge about the game, her fandom of it, and even her capability to appear as her favored character, it’s not hard to see why knowledgable booth babes and cosplay could go hand-in-hand and even offer a bit of a helping and even bring forth consumer awareness about the products. It’s tactics like this that E3 should embrace, but also events in order to make cons a family friendly event, and even embrace the ideology that booth babes as well as cosplay can work in a rather helpful as well as informative manner.


/-/ Should Cosplay be Banned Altogether? /-/

Jessica_Nigri_Lollipop_ChainsawCosplay02

Jessica Nigri after she changed from her PAX costumes posted above. Credit is to Kotaku and Jessica’s Twitter.

This is a sticky situation and one that has been appearing on a lot of cosplay communities since the Cosplayers that go do feel that their craft is being threatened. In many ways, it is, and this is because of several things that have collided. While it’s not necessarily PAX’s fault or any game convention for that matter, it’s the scrutiny the public eye has turned to look upon the conventions, and even them stating that they are ongoers and that they prefer to have a family friendly environment where they can feel safe, happy, and not exposed to what they may see and that they may or may not agree with. But the question remains – what could this lead to if it impacts the cosplay community for Comic Con and other conventions? 

At this point, it is hard to say exactly how it will land if it does on the Comic Con community as well as the anime-con communities. At this time? It seems safe to say that those will go unchanged and will remain untouched. The answer to this is quite simple – no, cosplay should not be banned altogether. Instead it should come down between the event staff who can decide and not decide what is acceptable and what is not acceptable. It comes down to it, cosplay itself is an art, one that takes time, integrity, dedication, and a steady hand.

Just remember; even if you cosplay there are others that will see it, there are rules, there are guidelines that dictate what is and what is not acceptable, but don’t let it get to a point where it is purely censored, instead enjoy what is there, take it in, but keep it friendly enough for everyone else that is around so that they can enjoy what is going on around them.


/-/ Closing Thoughts /-/

As a person who appreciates arts such as cosplay, fan art, written formats, and even music – it’s hard to not enjoy such things. As well all know though, every format of art whether its in person or not comes with time and dedication to make it happen. In this case cosplay is the target that is being monitored closely by conventions such as PAX and E3, which could possibly set a trend through the entire gaming community as a whole, but could easily also find itself hitting the anime conventions based upon the communities responses.

 Like the PAX ordeal, they had openly asked fans as well as attendees what their take on the whole convention was, and they even had a poll where people could answer and got a rather large as well as overwhelming response from the community as a whole.

With my closing thoughts, I want to turn the attention over to you. What is your thoughts on cosplay regulation, restrictions, as well as requirement for simple knowledge of the product a cosplayer or booth babe is representing? Does it seem like something that needs done or has PAX as well as other gaming conventions overstepped their boundaries?


About the Writer:

DustinBATGRPhoto1Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, MMO’s, Handheld Gaming, and Pizza is insatiable and can’t be softened by even the biggest names in the gaming industry. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. To follow Dustin, hit him up on Twitter over at @GamingAnomaly, find him on his Google+. Wanna game with him? You can find him on PSN with RaivynLyken.

Behind the Scenes: A Q&A With Colin Day of Spellbind Studios

Join the Blast Away the Game Review Community on Facebook or Google+
Questions by Dustin Murphy and Answers Provided by Colin Day

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Today will be the first day of the new series we’ve decided to do, which is called “Behind the Scene” where we will sit down or even go through emails, Skype chats, Google Hangouts, or even messaging services with developers. This new line of articles will allow us to get a better feel for the developers, their games, practices, and even let you get to know the men and women behind the scenes. In recent news we have covered Rogue Wizards being developed by Colin Day and those at Spellbind Studios, which has given us a rather amazing title that has managed to succeed their Kickstarter goals in order to help the game move onto further progression and development.

With this, I recently reached out to Colin Day and asked if he would mind sitting down and taking some time out of his development time, personal life, and or even just to burn some time in order to answer a few questions for this new article segment. For this portion, Colin’s responses will be listed as CD to better provide an easier understanding of statements and questions!

DM: Colin, I remember when I first got in touch with you because of the PR team you worked with called OnePR studio, which was an amazing thing to see. When your Kickstarter hit the scene, I quickly took note on how much passion that was demonstrated during the Kickstarter campaign. Because of that I noticed you truly took a lot of enjoyment in what you are doing. To give the readers that will be reading our interview, what inspired you to become a game developer or even a gamer? What game(s) got you started in the industry?

CD: Video games have been in my life for just about as long as I can remember.  The first game I played when I was around 6 years old was Pong, which my Dad brought home and hooked up to our television in the living room… to me it was pure magic in a tiny plastic blue box.  I of course kept playing games through the years on all sorts of systems, but it wasn’t until high school that I seriously started thinking about creating games.  Back in those days my good friend Mallory and I would come home from school, rip through our homework, and then start digging through a book on the C++ programming language.  The goal back then was to learn enough programming to build an RPG we had in our heads; that game never saw the light of day, but it served as inspiration to keep learning.  Fast forward a couple of years into college I was studying computer science at Colorado State University, but was spending most of my free time coding up a role playing game demo I called “Insurrection”.  When I finished school it was that game demo that landed me my first job in my college town of Fort Collins, Colorado working with Mike Booth (who later went on to create Left 4 Dead) on a game on a game called Nox.  The team was moved out to California and I’ve been working professionally on video games ever since.

DM: With the games or reasons behind becoming a developer, I know the journey to join the gaming industry is a huge leap, and a scary one at first. What is something that you really feel was the key to your success into becoming a game developer? Was there a game that has really inspired you to do what you have done with your current or past projects?

CD: Like I said, writing that game on my own and being able to show that to people is what got me into the industry.  When I was writing it I wasn’t thinking that I can use this to get a job in the game industry; I was just some dude who was writing a role playing game because it was fun and maybe one day somebody will play it.  In the years that followed I went on to do programming on triple-a games including Nox, Command & Conquer: Generals, Diablo III, Hellgate: London, and Marvel Heroes, but these days I’m working on my own independent project called Rogue Wizards.  It’s funny, these days I feel most like I did when I was back in college writing that little role playing game; just some dude at home making a game because it’s fun and I want people to one day play it.  The difference today is that I have 20 years of experience creating professionally them so I can tackle a little bit bigger of a project on my own.

DM: I know I just popped a few game questions about you and that’s something that was bound to happen. What do you enjoy doing outside of gaming or what are some of your hobbies?

CD: I’m big into electronic music and love to get out and dance to it as well as produce tracks at home using Ableton Live under the alias Sol Voyager (http://soundcloud.com/solvoyager).  I live in the heart of San Francisco, so there are tons of clubs in the city and lots of parties all over Northern California; but I will also travel all over the world to week long outdoor psy-trance festivals, some of which occur at a one time location to coincide with a total solar eclipse such as on Easter Island or deep in the Australian outback.

DM: If gaming is part of your hobbies to pass time; what are some of your favorite games? Are you one to collect retro games or gaming novelties?

CD: I’m always casually playing something on my iPad, console, or desktop; I say it’s casually playing because I rarely finish them.  A lot of indie games are holding my attention the most these days like Darkest Dungeon, Chasm, Rogue Legacy, Star Command.  Most recently I’ve been obsessed with Geometry Wars: Dimensions on the PS4 which I did actually finish the other day, they better be creating some new levels I can download for that one!

DM: Are you one to hunt down hard to find games? If so, what are some of your favorite games or greatest finds that you’ve accomplished finding?

CD: I don’t collect physical games (or any media) anymore and have been in a download only mindset for games, music, and movies for several years now so rarity doesn’t come into play much in the digital world.  The only physical game stuff I decided to keep before are the cloth maps from all of the Ultima computer games, of which I have every one (2 though 9).  The Ultima series played a huge role in my interest in role playing games growing up and is one of the major reasons I’ve become a game developer today.  Speaking of which, when I was running the Rogue Wizards Kickstarter I was ecstatic to find out one day that Richard Garriott, the creator of the Ultima series, had backed the project and tweeted about it 🙂

DM: Personally, when I game, write, sketch, and or read a book I listen to a lot of music. What’s some tunes that you like to jam to or just chill with? Any of them that you suggest for us or the readers to check out? Personally, I find listening to Japanese rock or musical groups such as Audiomachine are rather calming to tune into.

CD: I spend most of my days coding, and I nearly always have music playing when I code.  I’m always either streaming Digitally Imported (http://di.fm) which has more electronica than you can shake a stick at or listening to a playlist I un-inspiringly call “Colin Radio”; which is just a playlist of the best of the best of any music I’ve encountered in my entire life across any genre from EDM to pop to death metal.

DM: As our readers know, you’re a games developer, is there music that you listen to just for when you are working? If so, who’s the band, group, or composure that inspires you?

CD:I do amateur music production as well and I have a lot of musical influences, but these days I’m having the most fun producing chill or downtempo stuff.  The two tracks I’ve created which I’m most proud of are a remix of “You Got To Go” (https://soundcloud.com/solvoyager/you-got-to-go-sol-voyager-remix) which I did for a Beatport remix contest and an original track called “Trust” (https://soundcloud.com/solvoyager/trust).

If you’re looking for some cool chill grooves, I highly recommend you check out Ott and Sphongle.

DM: What about the music helps inspire you do what you do? I know jamming to Audiomachine’s song Red Sorrow, it helps keep me focused and even is a bit of an inspiration. Definitely check them out if you get the chance.

CD: I think I find that there is a lot of commonality between music and programming.  They’re booth rooted in mathematics and contain a lot of patterns and layers of organization while at the same time also bringing emotion and a sort of elegance to their design and art.

DM: On the note of Rogue Wizards, which I want to say congratulations again on passing your Kickstarter goals, how has progress with it gone since the last video update that was sent out? Has it begun to really feel like a game that fans will definitely become hooked on?

CD: Rogue Wizards is still in alpha so we’ve still got a long time until it’s ready for release.  Since the Kickstarter I’ve been pushing on game systems like attributes, sockets, enemy varieties and I’ve been having Alex draw new art for the Spellbook and lots of tower structures like the material generators, altars, and vault.  The community is not yet playing the game because I expect the alpha will be ready around the fall of 2015, but we are interacting already on the forums which has been really awesome.

DM: I personally know from covering it, the game has definitely shown its unique spin on dungeon crawlers, and top down scrollers, what so far has been your biggest inspiration to make this game as unique as it is? I know the character models were amazing when I saw them. Great job on that to everyone involved.

CD: Rogue Wizards is obviously inspired by many of the rogue-like games that have come before it, but when I started the project I was particularly inspired by Dungeons of Dredmore (Mac) and Sword of Fargoal Legends (iOS).  I really wanted to create a fun, light-hearted, but deep role playing game that was designed to be played on either a desktop and on a tablet.

DM: I know the last update we saw was about the Battlemage class. Has there since been any new classes added or any new elements we can look forwards to seeing added in with a video update in the near future? If not, what gaming events can our readers go to in order to experience Rogue Wizards if they haven’t had a chance with the pre-alpha.

CD: The last couple of months have have been mostly improving subtle gameplay systems as well as adding in art content for the tower mode.  As I get further into this year I’ll be thinking about classes and if there is a way to split up the hero into other viable classes or if keeping them all as one is the way to to.  The next big visual things that fans will be able to see is the addition of NPCs and about 10 new monsters.  Alex has just begun sketching out the NPCs this week and after that he’ll start into the monster concepts … they’ll be a lot of fun after they’re animated in a couple of months.

DM: Colin, I know I’ve asked you some rather random questions, which is something almost typical of me, but I do want to ask this last one for our readers: Is there a way that our readers can go online and experience Rogue Wizards? If so, what can they expect out of it so far? Before you go; I want to thank you for taking your time for answering our questions, but also the chance we’ve had in covering your game as far as we’ve had to this date. We look forward to hearing more about it in the future and we want to wish you luck with it and your future works!

CD: Rogue Wizards doesn’t have a public demo that you can play just yet, but if you sign up for the mailing list you’ll be the first to know when they alpha and beta programs go online.  Just visit www.RogueWizards.com to pre-order the game, sign up for the mailing list, and chat with me and the other fans in the community forums.

There you have it folks! A behind the scenes look with indie developer Colin Day of Spellbind Studios who has the working project mentioned above called Rogue Wizards, which has remained astonishingly fun to look at, and highly anticipated to play! Stay tuned for future updates regarding the title! We also want to congratulate Rogue Wizards for being one of this years winners for GDC’s Best in Play of 2015. If you just happen to be at GDC this year, you can find them on the expo floor at Both PL400. Their times are as follows below:

  • Wednesday March 4th: 10:00am – 6:00pm
  • Thursday March 5th: 10:00am – 6:00pm
  • Friday March 6th: 10:00am – 3:00pm

So go by the booth, say hi, and try out Rogue Wizards!


About the Writer:

Dustin_BATGRDustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, MMO’s, Handheld Gaming, and Pizza is insatiable and can’t be softened by even the biggest names in the gaming industry. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. To follow Dustin, hit him up on Twitter over at @GamingAnomaly, find him on his Google+. Wanna game with him? You can find him on PSN with RaivynLyken.

Opinion: DLC – Evolution Done Too Quick? – Pt. 1

Join the Blast Away the Game Review Community on Facebook or Google+
Written by Devon Day

Evolve_Season_Pass

Hello fellow readers of Blast Away The Game Review! Today, I bring to you a topic that has been bothering me for quite a while now; especially in recent years. With this I also bring to you my personal opinion of what I define to be Downloadable Content or DLC for short. After I finish my personal feelings and thoughts, I would like to hear your own; keep in mind that this is just my personal opinion of what I define to be DLC. With that being said, let us get started!

1996 would be a year that Nintendo would help the GameBoy Color catapult and ultimately cement handheld gaming as a major component with their smash hit series; Pokemon. Be it loved or hated, the series became a major contribution of the success of the GameBoy Color and paved the way for multiple games using similar gameplay mechanics, as well as its own sequels. One thing did catch on to me however, was a Pokemon by the name of Mew. After grinding away and finally giving K. Krush Kool a walloping in Donkey Kong 64, my friends had introduced me to Pokemon. Initially, I was enthralled by its simplistic charm and eloquence, but one Pokemon I didn’t quite understand was Mew. “How did you obtain it?” I asked. My friend replied he got this creature through something known as an “event”; a specialized time frame in which GameFreak distributes rare and powerful Pokemon; some with unique abilities or attacks not available through the game itself. As I wanted to obtain one myself, I could not. My mother didn’t have the funds, and it wasn’t until “Giratina and The Sky Warrior” I would finally have one. Back to New however, one thing I didn’t realize is both Nintendo and GameFreak both pioneered a concept that would pave the way for the future. Whether or not Mr. Yamauchi knew is up for question, but once again, a concept unknown began to surface and would rapidly evolve throughout time.

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That being said, this leads me to believe that Mew, was in fact, the progenitor of DLC. Since New was unobtainable by other means, the only way to obtain this legend was from a code sent by GameFreak. Using this information, game companies today use the same principles; be it a code through payment or not. However, much like the advancement of science, video gaming is no different. That being said, let us see how game companies began a “expansion” towards the idea.

Companies that saw the Mew event knew that there was untapped potential. One of those companies was Core Design; founders of the Tomb Raider series. One of the first expansions in video game history was “Unfinished Business”, released the same year as Pokemon Red and Blue. While said expansion was a great start, “The Golden Mask” was even better; some even considering it the best expansion in the series. Said expansions introduced new dynamic elements of gameplay and aspects that not only changed the experience, it expanded on the core values of the games mechanics. WoW would also utilize a similar strategy later on; as would other games, such as Fable: The Lost Chapters.

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By understanding this method of a new method of delivering content in the form of “Expansion”, we understand how this concept was derived from DLC. “How did ‘Expansion’ trickle down from ‘DLC’?”, I hear you asking. Remember Mew? Remember how New could utilize any move he wanted? While Mew didn’t alter any form of experience the game, as it was still a core function within the game, he did alter the aspects of the gameplay mechanics, as using any move introduced a level of unpredictability within the game. Yes, CPU wouldn’t change its strategy, but your friends most likely had to. However, one major factor we have not touched on yet would be online gaming. Don’t fret, as we shall! That being said, let us continue!

Many people remember an great start towards online gaming with the Xbox. However, the Dreamcast pioneered the concept, and Microsoft rapidly evolved the concept of online gaming. Much like online gaming, DLC was bound to go with, and one company already had a planet buster series to utilize; Bungie. Halo Combat Evolved started a revolution of multiplayer gaming; GoldenEye being its forerunner. Halo 2 would add “DLC” of its own; giving rise to “Map Packs”. This form of DLC expanded the usage of how DLC is implemented; introducing new maps containing newer strategic areas; as well as new dynamic elements towards the game. DLC “Map Packs” would further pave its way onto the next generation, but applied a different outlook. Before we get into that, let us discuss the “Map Pack”. Map Packs might have revolutionized the concept, but didn’t quite revolutionize the concept much like Nintendo did. However, Bungie would help another sleeping giant, as well as its greatest adversaries to come, in both Treyarch and Infinity Ward use the idea of DLC and use it towards their advantage. However, how they used the concept will be discussed… starting now.

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Call of Duty changed the FPS landscape due towards its fast, fanatic pacing within multiplayer online gaming. However, they would also be the pioneers of altering the original form of DLC as well. Modern Warfare 3 introduced something called the “Season Pass”; bypassing DLC altogether in exchange for a set fee of $49.99. Seeing this opportunity but not wanting to just “add” content much like Call of Duty did, Take Two’s franchise of Borderlands hit full stride in “Borderlands 2”, adding further elements of the first. The biggest difference however, was Take Two’s variation of the Season Pass; buy your way to obtain a higher level cap. While the other elements, such as revamped levels and missions that introduced new ways to explore the game, if you were a completionist, buying the Season Pass was a necessity. Call of Duty drives this further down. Suppose you want to play with friends via an in game join progress session, but your friends have the latest map pack, or even the Season Pass. Playing with your friends just got a bit more expensive. Another example of how DLC has been heavily altered is the Street Fighter 4 saga. Fans were displeased with Capcom to find out that characters were in the game, but had to pay a fee in order to obtain them. This isn’t to say some companies don’t know how DLC works, but others like Capcom have successfully altered the original purpose of DLC, which again, was to introduce a new refreshing experience and introduce dynamic elements and aspects to further utilize the core mechanics of the game. However, the 7th gen. was just the start. Let us skip into the 8th gen. Onwards, fellow readers! You are reaching the light at the end of the tunnel!

After the Season Pass introduction by Modern Warfare 3, League of Legends introduced Micro-Transactions. While not the first game to do so, how Riot Games utilizes this does raise some concern. For example, say if you love a champion, but said champion is part of something known as the “Weekly Rotation”, you have spend money to obtain said champion for good. While the costume variations are done right in the case of introducing a new cosmetic towards a character; how they are priced still remains the issue. Thankfully, these are not forced upon a player, but having said option should be more accessible towards everyone since it is a “Free To Play”. Planet side 2 goes a step further; using micro transactions for faster level ups and better weapons. Such systems become “Pay To Win” and incite people with better income to play said game to real the benefits. In hindsight, this is turning the original purpose of DLC into something toxic. Gamers now are under the generalization that many companies use the term only to obtain higher profitability. The most recent example of this is Evolve, where Take Two predicated the top priority of the game to obtain profit through minor tweaks and changes for a substantial amount of money; totaling well over $100. For me, I think that many game publishers need to re-evaluate the original purpose of DLC, how to properly price the content, and radically change the tactics being used. If not, gamers will be hesitant on a purchase; unknowing that there are additional fees of the game they may have to obtain, which in turn, could not only damage gaming franchises, but trust as well; something that cannot be broken in an industry that continually increases each passing year. Ultimately however, my definition of what I believe to be a DLC is this: A form of content that introduces and drastically changes elements and aspects of a form of entertainment refreshing while still utilizing the core mechanics.

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That being said, this now concludes my interpretation of what I define to be a DLC. Now that I have completed my definition, I would like to hear yours. Before you start however, keep in mind that person is entitled towards their opinion. All I ask is that if you don’t like another persons viewpoint, please be constructive in your criticism.


About the Writer:

Devon_Day_BATGRA man growing up between the gaming boundaries on the 5th generation Nintendo 64, but admiring the 3rd gen. Nintendo Entertainment System and 4th generation Sega Genesis for their contributions, Devon Day always has something on his mind regarding video games and the accessories they contain. His first was a microphone for the Nintendo 64 for the “Hey You, Pikachu!” video game, but expanded towards the next line up of gaming peripherals including the Astro A40, MadCatz MLG Pro Circiut Controller, MadCatz STRIKE 7, and many other gaming gadgets. Now loving gaming tech more than ever, he sees this generation crucial to bring the full circle of social connectivity that the 7th. generation of video game consoles started.

Inside Gaming Culture: Men, Women, and Gaming Pt. 2

Join the Blast Away the Game Review Community on Facebook or Google+
Written by Dustin Murphy

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Last week on “Inside Gaming Culture: Men, Women, and Gaming Pt. 1“,  we looked at some very real issues that have hit the gaming scene within the past few years and only recently has had a significant light shed on it. Gaming, sexism, and harassment. Something that has become a rift inside of our gaming community and has even scared some developers off. Some of this is in part to people flying under a fake flag and stating that they are apart of several movements, others did it just because they can, and well the rest we have no idea of what their motives are. This time around I decided to sit down and look at the aspect of the gaming culture as a male gamer. This included taking a peak and diving into the mind of a gamer that’s just coming up into adulthood.

This required me to sit down and do the same thing I did for the women. As a male gamer it’s hard not to say that I don’t take pride in what I do, but that comes along with anything in life, but with gaming it’s a bit different. I found myself priding on accomplishments, friends, and even that ‘hot gamer chick’ that’s out there. Yes that may sound sexist, and it was meant to. Why? That is very common these days for those who still have a bit of a little boy in them. Sure some women may find that wrong, but it’s there, and men who game do find women who game just as attractive as sometimes a supermodel (not to say she may not grab a guys attention). A lot of this is fueled by the complexity of how men think. We are drawn to something that attracts us, then we look for something of the sort, and ultimately – or so we hope – find what we were searching for.

So I decided to take a look into what guys find attractive about what could be considered sexist and to do this I looked right back at what women found alarming in our last article. I decided to once more dig through the pages I found, this included ones of the women who claimed to be female gamers, and ones that were possibly just doing what they did simply for attention. What I noted was something that should bother me naturally – these women weren’t attractive because they ‘game’; they are attractive because of the fact how they held themselves, what they had shown off of their body, and how little clothing they allowed to cover them up. It was the natural allure that a man has spotting such a thing and the simple thought of, “am I even good enough for a woman like that,” which makes me reflect upon several of the statements that the women who contributed to the last article said. It is definitely these type of women they find alarming because they do put a bad appearance upon other women who game.

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Though I did have after a bit step back and once more take the composure I did when once more speaking with the women, but this time I approached men, some of them were astonished and/or flabbergasted by some of their thoughts pertaining to this. So it was time to break down, rip out my questions, and once more hammer these guys out like I did the women. Sadly, some of them declined to let me use their answers as they felt like the questions were ‘traps’ or even ‘purposely bring out the bad side of male gamers. Oddly enough? That wasn’t true, but instead it was turning some rather hard questions in on them when it comes down to this topic. So lets begin!

I decided to state that gaming does seem to come a bit more natural for us guys, some of us having become a hobby that many of us were raised with, but also the same could say the same about the women who are part of the gaming culture and or are starting to join it. I decided to ask them how their friends and or family felt when they came out as a part of the gaming culture versus just gaming casually, and their answers were almost what would be expected. Almost all of them saying the identical answer, “I really didn’t come out as a gamer or member of this culture. I think, like many who grew up in the late 80’s / 90’s, that it was just who we were. We just played a lot of games and it wasn’t until our generation became more social that we discovered we weren’t alone,” another stating that, “I didn’t really have to come out as a gamer. My pops and I actually gamed together when I was growing up. We’d hammer out hours after hours of games like Super Mario Bro.’s, Duck hunt, Galaga, and even Pac-Man when we’d go to the arcade, so it came natural,” while the last one stated, “I didn’t really start as a gamer. My brother got me started. He’d sit and play games like Super Mario 64 for countless hours and try to get me involved in it. It was great fun and keeps me as a part of the gaming culture that focuses on the more retro games..”

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It was interesting to see that many of them started out the same when it came to gaming: Family and Friends. It was time to ask them though, a secondary question and that was how their families and friends reacted to the fact they like games. If they had hid the fact they are a gamer,how long have they hid it due to the possibility of bad reactions. All of them gave me the exact same answer due to the first answer they had given. They stated that the point was a moot point, to think back on the first question asked. This was good enough of a reply for a small understanding as I was raised much the same way around games, friends, and having a good time. Though one of them did interject, stating, “Growing up I played sports a lot. The guys on the team actually found it weird and often taunted me as a nerd, as an outsider, and even a couch potato. It didn’t bother me though. I knew they played games, they just wanted to look cool.

I knew what he felt, why? I was much the same in many ways later in my life, which lead to a brief discussion over that topic before he, myself, and the others moved onto our next question at hand. Though it did bother me after asking them that. Are gamers really seen that way to those on the outside who don’t understand gaming as a hobby and lifestyle? To me, it seemed that was very true since gaming has come a long ways from just simply two to four people sitting on the floor to share a screen to people playing together half way across the world thanks to modern technology and leaps as well as bounds in gaming development.

After spending a few moments with each of these guys to discuss their standpoints, a few of them were ready and eager to move onto the next question, this time in regards to if their friends didn’t are or if they’d ask what games they play, if they joined them or just simply watched them play. All of them? Stated identical answers, one stating, “My friends when I was little always joined me, man. We’d get together after school on the weekdays, chill out in the house, hammer away at games like Battletoads, Mortal Kombat, or even Killer Instinct. It was a blast,” while another whom I answered my Q&A through personal contact stated in his message, “People tend to gravitate towards those with similar interests. As such, we’d always chat about what our favorite game was or share school yard rumors about our favorite games. Many of these said rumors would tend to be bupkis though. I’m looking at you, Mew in Pokémon,” and another stating, “For me, like the others, it came natural to our friends and family. We grew up in an era where gaming was one of those things that everyone did. So it wasn’t uncommon to see a few boys and girls in the same room throwing it down on Ninja Turtles back on the NES.

This at the time wasn’t uncommon. Growing up when gaming was still, in many ways in its infancy, it wasn’t uncommon to see several boys and girls huddled around consoles and playing a few games together. Heck, back then it was something rather casual, which blurred the lines of what gaming was then and what it has blossomed into now. Unfortunately, much of the blossoming as noted on part one of this series of three pointed out there are some huge issues underlying the the world of gaming. It has come to such a deal where women in many ways seemingly don’t feel proper within the gaming culture because of others. Some of this in-part because of the unfortunate sexism that has joined in on it, or simply because women in gaming have been given a bad name.

Though it could be a simple fix if people just saw each other as a gamer versus their gender they are. This is something a few of us discussed in-depth as it set up our next question almost perfectly. Many of us felt the same on how gender roles shouldn’t play a huge part of gaming as it does now, and back in the 80’s and 90’s, no one cared if you were a male or female as long as the games were fun. So I implied that some of them probably have been gaming for a rather long period of time (it’s not unusual for many of us to have gamed for over 28 years now), and if they had, how did their finds react to them when they were a kid? I also asked if their friends had a problem with them gaming.

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One of the guys stated, “Sadly, growing up when I did, many of the kids didn’t play games, or at least, didn’t enjoy them as much as I did. Occasionally, you’d find someone who played mario or sonic, but rarely did you find anyone who actually played RPGs. As such, growing up a gamer was difficult. Even back then, gaming had a nasty stigma tied to it. For a perfect example, look up the episode of “Step by Step” that covered game addiction. Not only did it put gaming in a negative light, but episodes like this made life hell for kids who were already known to be obsessed with gaming,” another just giving a small laugh, “When I was a kid, we did get taunted for simply just playing games. I lived in a small town most of my life, much like you, and unfortunately that meant going outside was a big deal. We had imaginary wars with water balloon’s, laser tag, and even rubber band guns. The stuff your mom or dad normally told you to be careful while doing. My friends didn’t react badly though, we just gave each other a nudge, and at the end of the day were playing a Sega or SNES together. I wasn’t lucky enough to get my hands on a NES,” but this is where the odds turned as one of the guys decided to turn my own question on me, so it was my turn to answer, which made this all the more interesting, so take heed that this is my reply, “I grew up in a trailer park. My best friend growing up, Erich and I as well as my little brother were in love with video games. So it was natural for us, we would camp outside during the day, come in at night when we weren’t whining that we forgot sunscreen, and hook up two controllers. Our most common games were Teenage Mutant Ninja Turtles, Duck Hunt, and Battletoads. We were ‘pros’ at what we played. Though our friends did give us a lot of crap over what we played, but that was typical for the time. Gaming was still new and so was the idea of being a gamer. Trust me; it wasn’t odd for us to be gamers back then. We just didn’t know what it would turn into today.

We decided to chat about our origins in gaming for a bit, what games we loved, what games we wish we had played, and eventually even our gaming counterparts as we grew up. Some of our friends even found it hilarious that we could remember half the stuff we did since most of us were born in the early to mid 80’s. To some, they’d have been impressed that most of us had cousins, sisters, and or close female friends that we gamed with. We even denoted the ideology that gaming has come a long ways, that now it has turned into a social standing of its own, and within it people from all walks of life. We discussed how cosplay, fandom, and even character design did change over the years, but with it, so has some backlash that hasn’t been needed the way it has been received. This is unfortunate as women have, in many ways, become targets because of a rather male ‘dominated’ society.

In some ways, it has become almost troublesome, and all of us agreed in many ways on the next question that came up, I stated that I know some of them may or may not know about a recent controversy that has been flared up by gaming feminists. Some of them are well known for their YouTube channels and their time in the spotlight. If they know or have read about them – do they feel that these people are doing good for women gamers or do they think these ‘gaming personalities’ caused negative attention? One of the guys stated the best answer out of the group, which made me nod my head and decide to use only his, as many of the guys came to full agreement when I let them read his online reply, “Call it willful ignorance, but I’ve tried to stay away from this controversy. I’ve heard people say it was about how female gamers are treated in real life, but i’ve also heard it referred to as how women are portrayed in video games. If its option 1, then yeah, I’ve seen how women are made fun of in this male dominated society. I admire that these women want to change our culture but the real issue stems from parents letting their kids play online in M rated games where the attitudes of college age dipshits are passed onto middle school dipshits. With regards to option 2, I personally believe there is a genre for everyone. Looking at how women are portrayed in games could leave a bad impression, but look at the strong characters that are also created like Faith in Mirror’s Edge, Chell in Portal, or many others. If they want the industry to change, then continue to create badass female characters. Say what you want about Bayonetta, but she’s pretty kick ass,” but one man did lean over and ask me my take on it.

Oddly I almost found myself having a hard time replying, and thus I answered knowing once it had been asked – they wanted an answer, so take heed as this is my reply, “I feel that these women have in some ways done both good and bad. They’ve brought up a very troubling issue within our community as gamers. We do have weak points that I feel do need taken notice of and worked on. I do feel in many way, women as gamers do feel ostracized because of how we portray them within certain aspects of not just games, but multimedia in general – specifically the multimedia they know we as gamers will look to. Be it games, anime, movies, posters, etc – we are the targets they are looking for. I also feel as though women should feel proud of those characters who are strong and were created for those women who want a strong role. As the guy you all agreed on with his answer – there are some very strong women in games, look at Chell from Portal, look at Faith from Mirror’s Edge, heck look at characters like Nilin from Remember Me, Samus Aran from Metroid, Bayonetta who is over sexualized, but she is strong and can stand on her own. Sure she was created with a sex appeal, but she shows that women are strong and can be sexy at the same time.

If you even want more subtle characters for examples, look at Borderlands. Randy Pitchford and his team created female leads and support characters that are tough as nails and could easily put you and I to shame if they really existed. I do think that the fundamental issue at hand is that we as a community need to realize that women are equal to us. There is not a setting of male gamer or female gamer. I believe that there is only one time for us we should be considered about and that is ‘gamer’,” but one guy decided to fire back, and so we listened, “Even with the strong examples you and John Doe as we will call him used. There is still a real issue at hand. Feminists in the gaming culture or even the multimedia ‘crusade’ are the ones causing this issue. They made problems that didn’t exist, such as GamerGate and Social Justice Warriors exist when they weren’t really needed. There hasn’t really been a huge issue as it is now, but maybe I’m just blind and the recent events with ‘GamerGate’ claims are false and people looking for a flag to fly under. I think women just need to tough it up and realize that most up-and-coming gamer men are just aholes that just need ignored. It’s like I tell my wife – if you are receiving harassment, dish it right back, and send those people to the kitchen to make you a sandwich, it’s that easy.

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Sure the discussion we had and the few gentlemen that sat down and discussed our input upon this topic a little further. The discussion went in-depth to the point I had to sit back and listen to both anonymous man a, b, and c. All of their arguments were well made, and even emphasized on the fact that we do, in ways need groups such as GamerGate, Social Just Warriors, and even the feminists. Why? They all shed light on some very controversial and weak points in the gaming industry as well community. Some of this can be attributed to the need for ethics in journalism, ethics in game development, and even ethics as a community as a whole. That there are problems that have been aimed at and shot down rather quickly. Though some of these topics got us into an even more heated debate, which lead me to having to get the topic back on hand. Though I couldn’t stop thinking about it – what if GamerGate, Social Justice Warriors, and the feminists are right and we have VERY real problems that need nipped in the butt? With (according to a study done by the ESA that can be read about here on Washington Post) females making up over half the gaming community, it’s not a surprise that the gaming culture has been a cesspool waiting for someone to ignite a flame in.

The question at hand is – can this be reversed so that there isn’t a flame being lit to stir controversy? The short answer is actually not as easy as it sounds due to how booth babes, cosplayers, and even artists portray females in multimedia. The answer that seemed only plausible is one answer – not at this time. It would take a major step as a community for the sexism, rudeness, and internet trolling to come to an end. Thanks to the lack of face-to-face, gaming is not as easy as it seems to control, which leaves companies such as Nintendo, Microsoft, and Sony at an impasse where they have to make stipulations to curb the harassment that has been happening for almost ten years or better now. Though I decided to move from my inner thought when the guys got back from their smoke and or coffee breaks and decided to ask them straight forward, “Do you feel that women who portray (i.e. cosplay) female characters to get attention make it a bit harder for women to be apart of the gaming culture?”, there’s no easier way than quoting this question directly.

With John Doe having replied over the internet, I decided to use his answer and let the guys read it, “I enjoy cosplay if its done right. Yes, you can be the ‘Sexy <insert name>’, but if you can’t play the character right, you just look silly. I look at some cosplayers and think, “We’ll, she certainly would be doing that.” I think the main rule for male or female cosplay should be to accurately portray the character without compromising their standards or yours. Whether or not it has a negative impact on gaming culture… hard to say. You see booth babes at many events at car shows and I don’t think that has negative impact on motor enthusiasts,” One of the guys stated, “Yea, I do think cosplay is a bit of an issue since it has become a hard-point within the gaming and even anime culture. Sure it spreads past that, but we’re focusing on this specific formula for this specific culture. I do feel that men, women, and even younger cosplayers have turned the tables on what is and is not acceptable as a whole.

I do feel that, as John Doe from the internet stated, that if not done right, some cosplay is just silly. I do think that we need to really see a formula pop up on what is and is not acceptable. Sure you see booth babes that guys might go and think – ‘hey, this lady is absolutely sexy’, which is typical since we are guys. I’m sure even some ladies would think that too. We just need to learn to draw a line on what we as a person think is and is not acceptable and how we treat women. I don’t think cosplay is exactly compromising standards, I think the people within the community are,” with our youngest there being in his late teens, he stated, “I think that they use the cosplayers to get attention. It works and it works well. It is what helped get me into gaming. I think cosplayers are sexy, which is awesome. It makes me hope that one day I can meet a lady that is into what I am. It’s simple as that.

With all their answers being rather valid it brought one thing to mind – are the cosplayers really the problem or are we as gamers within a culture the problem? The answer seemed to lean towards a grey area where both could possibly be to blame. One being the men and women are both to blame. This being in part due to how we can tend to idolize certain cosplayers, character designs, and or personas within the gaming community. It also shows that the sexuality of the cosplay being done can be a target to negative attention, but so can the booth babes.

Sure we all know what a gamer girl does and does not look like, which means one thing – people need to keep in mind that no one woman and or man will be exactly what we dream of or expect to be with. This is just something that comes natural and should have been common sense from the beginning. Taking back to the internet, I looked over my questions after John Doe had answered another question I asked, which stated that we know there are a lot of people who play games. Some of them are amazing women. Some on the other hand use their capability to sexualize themselves for attention can be a problem. So I asked him how he feels about these ladies and if he felt they put a negative view on women in gaming? His answer in ways is right about the questions I formulated, which meant to put men and women on the hot seat for their answers, and to really think about their responses before handing them out, “Man, these questions feel like traps. There isn’t going to be a right answer period. I’ve known girls who enjoyed the attention they received by flaunting their features, but I also know many who hate being objectified. So, lets take the middle route and just say,’Do what you want without infringing on the rights of others.

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His response was rather accurate, and even the others seem to agree, but I decided to listen to one of the women in the room whom happened to be present, “I in ways agree with John Doe about some of these questions, at least for me only some, feel like traps. Though I would like to interject and respond if I may. There are issues with this. I’ve seen a few, I’m sure you know a few of the personalities we all have in common are. I do feel that some of them have used their physique to gain attention, which unfortunately does give some male and females a bad bit of light on us as a community. I do feel, even as my boyfriend would agree, that there needs to be some form of limitations that these women take. Some of them pose almost nude with gaming peripherals or games, while others show almost as much as cleavage as possible.

Were I a male, I would get the idea that I am being lead on, and unfortunately it can lead to some bad things – people are crazy and will do what they need to get what they want or at least attempt to do so. Because of internet anonymity, no one is safe from what idiots might do,” A few of the guys applauded as one decided to speak up, “I don’t and do feel she has the right idea. Even though this topic is to focus on males, I do think these women need to think twice. They need to evaluate what they are doing for the younger generations. We are seeing a lot of our youth who are or are not gamers becoming sexualized because of role models. WE as a gaming community need young gamer male and females to realize that they don’t need that route. That they can be who they are without worrying about being sexy or sexualized in order to get attention. That they are fine with who they are be them heavy, skinny, chubby, or even handicapped. Everyone’s beautiful and these women are just not showing that in the right way.

After their answers were made, I decided to take a break and drink my coffee. I had to think on their answers as they made some very valid points. What if the point is moot because the internet does provide some form of anonymity to us? Sure we have IP addresses, user names, nicknames, etc, but we are still people behind those names. We are people whom have come to idolize those who speak as our ‘voices’. Because of this we feel as if we have a form of shielding from what we would do in person, but even then, there is still a respect system, one that can truly hurt one’s reputation. One best example of this is the MMO-space where people do still take one’s personal actions in chats, in-game, and even personal performance to heart since they do realize that people are showing their innermost true self. It’s a flaw that gamers have yet had to realize that is truly there within them. Do you think that they should think twice before they do such a thing regarding the last question, John Doe responded, “You should always think twice before doing anything. Always evaluate the possible negative and positive outcomes of any situation before doing something, especially if its public and online.”

When I asked the others about this, they all agreed to that simple answer. Whether it be one that should be thought about or logic, it was the only one they as a group collectively wanted to go with. It is true, however, that we as a society, and even a ‘culture’ need to realize that everything we do should be evaluated in life since every action does have a reaction whether its good or bad, online or offline, and on the phone or in person. It all comes down to that everything comes back to us as an individual or within the gaming culture itself. This set up my next question perfectly. I stated that they may or may not know about the current situation that female gamers are facing due to ethics and sexism within the gaming culture.

I in turn asked the group and John Doe how they felt about the whole approach and the fact women are being harassed within the gaming community, and their replies were rather surprising, “I really don’t like how childish gaming culture is, period. Perhaps women receive more of it than men do, but the online gaming community is filled with assholes. Everyone eventually grows up, lord knows I had to, but it needs to start young. I look at the parents who blindly use video games as baby sitters without keeping tabs on what the child is doing. But, if there is one good outcome of this negative community, its the YouTube videos of kids being disciplined by their parents over an open mic,” another stating that he “felt that women in ways have become their own targets. This is unfortunate because of the fact they are stereotyped by the ones we mentioned above, the ‘personalities to gaming’ and even the feminists, GamerGate, and Social Justice Warrior affiliates. Sure they all have good motives, but two wrongs, no matter what they are, do not make a right. As a collective, we are completely wrong on how things are approached, specifically how women are now being targeted as simple ‘slaves’ within their mindset. I really do think women need to learn to harden themselves as well to overcome the mindset of typical gamer morons that use being a ‘gamer’ as a shield. They aren’t a gamer, they’re using it to cover the fact their parents never spanked their ass or slapped them for being a complete brat. That’s that really. We are given tools as well in order to protect ourselves. I think these women who are being harassed should take to them in order to prevent this.

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With only two people having wished to respond out of the males, it was time to move on. I understood where they came from as my approach in the last article had proven that. Women are targets to harassment because of their gender, immaturity of others, or simply for the fact that women have been put on a ‘sexual pedestal’ because of how others perceive gamer girls to be, which is ‘easy’ as some would have said a while back, but the truth is? They aren’t. Just like you and I, women and gamer men both suffer from their own forms of stereotyping, and in many ways, it is something that we as a whole have to overcome thanks to mainstream media having shined a light on some rather important issues at hand whether it be a good thing or bad. When thinking about it, there is a form of discipline that should be handled when it comes to the upcoming gamer generations.

Parents need to take note of what is happening now, and working on it. To teach their kids that whether or not a gamer is a male or female, who and what they are doesn’t change, that they still deserve the respect they would receive in person whether they are a gamer or not. This is where our last question came up and many answered it. I asked them, just like the women, how they feel overall about being a gamer and If there is a message for the younger generation, and if is there something they’d like to say for them, and their statements were as listed below in our “bullet like list” as we did before.

  • John Doe: I think gaming still has a negative stereotype, albeit, not nearly as bad as the past. It has become a very large part of our culture, something you can see with younger late night hosts like Jimmy Fallon. I’ve had countless parents come into my store and buy video games to play with their kids. But I still see lots of folks who just don’t understand the culture and mock it. Honestly, there is a lot of work to do, but we’ve gone from a long term fad, to a culture that has an average age of 35.
  • Anonymous Guy A: I really think gamers need to sit back, realize that we are both male and female and we all enjoy the same form of outlet. That gaming is a right, not an entitlement and that right can be taken away if abused or at least damaged to an extent that it may not be enjoyable at all. As for the younger generations? I really think they need to learn how to co-exist with the women in gaming. They’re now playing a very important role in society, be it gaming or developing or even journalistic methods, they are there and they aren’t leaving anytime soon.
  • Anonymous Guy B: Just like the guy before me said. Show respect and dignity to other gamers no matter their gender. It’ll be important in the long run for us to co-exist if we want to break the stereotype that we as gamers are known for.
  • Anonymous Guy C: Definitely take into consideration what you do and how you look at things. I think both male and female gamers a like need to break the boundaries of what we are known for and truly show the good in us. This will be important for younger generations to learn.

So what’s your take on this? Do you feel these guys have valid points? Do you want to take a chance and let us know what you think? Feel free to state your comments here, our Facebook Page, our Google+ page or just simply hit us up over on Twitter or simply go to our contact us form and fill it out and we’ll get your answers in on our next “Inside Gaming Culture: Reader Edition” when it comes up!


About the Writer:

Dustin_BATGRDustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, MMO’s, Handheld Gaming, and Pizza is insatiable and can’t be softened by even the biggest names in the gaming industry. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. To follow Dustin, hit him up on Twitter over at @GamingAnomaly, find him on his Google+. Wanna game with him? You can find him on PSN with RaivynLyken.

Inside Gaming Culture: Men, Women, and Being a Gamer Pt. 1

Join the Blast Away the Game Review Community on Facebook or Google+
Written by Dustin Murphy

Authors Note: This content does focus on sexism as well as harassment of both male and females. However, part 1 focuses solely on females while part 2 will focus on men and feature identical questions that will be changed to fit a male perspective.

When it comes to gaming, there is something much bigger than just the act of gaming, which leads to how gaming has brewed into its own form of culture. Fans of games can tell you the name of voice actors, directors, producers, artists, animators, level designers, and even some of the worlds most rare titles that have built a fan base for being so rare. However, there’s a bit of an issue that has come to the surface in the recent years, and because of feminist Anita Sarkeesian, it has come to light; sexism in the gaming culture as well as the industry.

Having sat down and watched all her videos that I could muster up, it was hard not to see some of her points as valid, especially the over sexualization of women that does tend to set a mindset for younger generations and this is not something that should be taken lightly. As a gamer of 28 years, it’s hard not to say that there has been a change from how characters and women in such roles have changed, and this can easily be seen from characters such as Princess Zelda compared to her masculine transformation Shiek or even Bayonetta whom has been represented as a bit of a curvaceous and rather sassy female lead.

Though we also see strong suited characters such as Anya Stroud from Gears of War, Tifa Lockhart from Final Fantasy VII, Lightning from Final Fantasy XIII (series), and even Samus Aran from Metroid stood out. Each of these characters have shown a sensual side to them while remaining at heart – a strong female role without having had to use their appearance as a way to draw male attention towards the sexualized theme that may or may not have been put in place.

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Anita Sarkeesian of Femfrequency on YouTube. Photo is Copyrighted and owned by her.

After having sat down and looked through hundreds of images that are concept pieces, screenshots, and even replayed or re-watched cutscenes from games, there was a question that had dawned in the light of having watched Anita Sarkeesian and even Jennie Bharaj’s videos, but also having talked to fellow gamers whom just happened to be female. The question that popped up and has yet to be rationalized was this; do women feel sexualized as gamers due to how women are portrayed in video games or is it the mindset that gaming started out in ways as a male dominant hobby?

After reading several articles online, I realized just how hard some women have had it coming up as a gamer and enjoying a hobby as well as a culture that has in recent years gained a lot of steam. Thanks to outlets such as Steam, the gaming industry has come to show that the population of male to female gamers is almost at a solid 50/50 ratio. What does this mean? Women in recent years (if not having been there all along) have become a strong voice in gaming, but with having a strong voice also comes strong criticism.

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Jennie Bharaj can be found on our YouTube Channel JennieBharaj. This photo is copyrighted by her.

I took some time to have dug around through multiple “personalities” of the gaming media to find that indeed, women in ways have become a bit sexualized due to the way they feel in order to be accepted by men and or women as ‘gamers’. Some of these consisted of pages where I found women posing in such ways that their chest was almost exposed, and the way they were posing would definitely draw some attention.

Other pages were less likely to show such poses, instead I found women simply showing what games they play, what they’re excited to play, and simple pictures of them in less revealing manners. This type of ‘weight’ was rather equal in numbers, granted I only took to digging through a few dozen pages, but the outcome was the same none-the-less. This lead to a question that came to mind; “Is this how women feel when they take to gaming? That to be accepted they have to indulge men or are feel that they must hide their gender?”

When asking myself about this, I find myself all-the-more troubled by the question at hand. This in-part is because of what has been happening in the recent years due to attention that had been drawn up by the social media and activist groups that feel as if women had become a sore spot within the community. The truth? If anything, us men have become the problem within the community, and the ways of a ‘men only hobby’ has begun to change as women have become even more prevalent to enjoy video games like others have. Why is this? The community has begun to flourish and with gaming becoming a rather affordable adventure that seeks to help both men and women become gamers, I was dumbfounded by the reaction people had given most female and even some men when finding out their hobby sat around the idea of enjoying video games.

Taking it upon myself to hang at our local game store, I decided to sit down (metaphorically stated here) and ask a few of the shoppers if the game was indeed for themselves or for someone else. Nine times out of the ten times I asked? I was told that they weren’t purchasing the game for themselves. After they had done so, I revealed to them that I am a journalist, and that I would like to ask them what they really bought the game for? The ratio changed quite a bit to six out of ten of the women having indeed bought the game for themselves. The question next? Why did they hide whom they bought the games for?

The answer was shocking. They felt ashamed to admit that they were gamers as most men instantly cling onto them or make them feel bad to be a gamer; that women in ways have become a ‘sexualised’ figure within the gaming culture. That answer was a bit dumbfounding, but understandable when I reflected back upon my earlier noting of the Facebook and Social Media pages I had seen of gamer women whom had posted close to revealing pictures of themselves while gaming or even some posing in ways that would have definitely not been suitable for a work environment. In ways, this could be what is to blame for why women are having a hard time being accepted as part of a growing culture that has only gotten bigger as newer generations have joined in.

After having taken a bit of time, I decided to recently ask a few questions to fellow gamers whom are indeed female gamers. The Q&A (more of a pole) consisted of several questions, and spots for them to answer. This is where I was indeed a bit more surprised by how they felt as gamers as the answers did variate, but some not as much. The responses though were varied, and at times rather staggering on how the women came out. Their names are being kept anonymous for the safety of their well-being so that they are not flamed and or targeted for their responses regarding this article. When asked if being a gamer is all fun and games as it should be, but we know there’s always a reaction to coming out as a ‘gamer’.

Do you feel like you must hide it like a dirty secret or have you come out and told people you are a gamer – their response varied. One of the ladies responded with “I have never hide the fact I was a gamer. It is the number one thing I love to do. Some people like to go bowling or to a movie. I would rather sit at home and have a gaming marathon,”, while others responded with answers such as, “ If the conversation comes up, I like to join in and mention that I game as well, but I also don’t mention it just to get attention or rub it in peoples faces. Honestly, I think some flack that we as female gamers get is because some girls, gamers or not, are trying to just get attention out of it, making us seem like a rare species or something, but we really, truly do exist,” and gave a small laugh.

Though another responded, “I don’t hide it, but I’m a very open person. No one assumes I am a gamer, but that doesn’t offend me. They are usually shocked when they find out, but that doesn’t offend me either. People only find out when they ask about my hobbies or free time usage. It’s not something I advertise, I just mention it when the subject comes up. If a television show I like comes up in conversation, I mention something. This is similar.”

Though sadly not all responses were the same. There were some that were less likely, and even souring, which left me just shaking my head when I heard her response, “I’ve had to hide being a gamer. When I was younger in Middle School, the preps would tease me for being a ‘geek or a ‘nerd’. I’d get bullied by the ‘preps’ or the ‘cool kids’ because I did something ‘girls aren’t supposed to do’. It was a dirty habit or so they made it seem. It was troubling, but I overcame it and still game to this day.”

Her response was troubling as I got a few more replies emailed or even spoken to me this way. Have we really shunned gamers this hard? It was impressive to see though that it wasn’t just the guys that made her ‘hobby’ hard to enjoy. It was also the women whom targeted her and made her hobby troubling for her to enjoy. After getting the question out of the way from several of these ladies I decided to ask them what was their initial reaction to the fact you like games and If they haven’t told people, how long have they been keeping it hidden incase of bad reactions.

Their reactions? Almost all identical, one going on to state, “Well the older generation mostly tell me to be careful, games can rot your brain and are addicting. Lol. Everyone else thinks it’s awesome,” but another one went on to say, “There are three types of reactions that I’ve noticed: First; The Instant Boner: The guy who actively searches for gamer girls to date due to his gaming lifestyle and social awkwardness. This dude is most likely to be a creeper. Second is the Insecure Sexist Asshole: The guy who is cool with chicks playing video games, as long as they know their place. They can never beat them at anything, and their gaming knowledge is slim to none. These guys are most likely to have no idea who you’re talking about when you mention Randy Pitchford, Aaryn Flynn, Jennifer Hale, etc. the works, the faces behind the games themselves. Third is the Good Guy Greg’s: The guy who plays with you, no matter how good or bad you are, because you are his friend…Not his girlfriend, not his potential girlfriend, but your friend. These guys normally think with the head attached to their necks. They send you updates on your favorite titles because that’s what friends do. They don’t treat you any differently because you have a vaggy,” others went on to simply state that people accepted them naturally for who they are, that they have friends that typically want to join them on games such as Minecraft, Sims, Diablo, Guitar Hero, Call of Duty, Destiny, and even Battlefield – that their friends don’t care.

To lighten the mood a bit I decided to ask each of the women as well if their friends don’t care, do they ever ask you what games you play, join you, or simply just watch as they play. Their answers were as expected, but heartening to find out one of them stating, “I don’t have any friends who are not gamers. I can’t even think of one,”, another stating that, “Many of my friends, if not all of them, are gamers. Male and female. If a conversation comes up, we’ll all discuss our favorites and it’s actually quite surprising some of the titles that people enjoy. Gamers tend to really blow conformities out of the water, like you’ll see big strong manly men that like Animal Crossing or Harvest Moon and petite, soft spoken girls that like Call of Duty. I love it,” while another stated, “No one has never had a problem with me gaming. In fact my family is who thought me to play. My mom got us a Nintendo as kids. Later to bond with my dad and his new wife we would all play on the PS2. When I moved in with my sister she got me my first live account and thought me to play Halo. In other words games have been apart of me growing up,” which went onto show that they were easily accepted; something that needs to occur more these days.

After taking a small break we returned to our questionnaire, the next question I had asked was knowing that they’d probably been gaming for a rather long time, and how their friends reacted to them as a kid gamer, and if they had a problem with it, one went to state. “My friends were cool with it because we played together a lot of the time, or I showed them games like FF and they wanted to watch (my friends were all awesome). However, in elementary school I got picked on a lot. I think if I had just played Legend of Zelda and Mario things would have been different but I was into FF and Chrono Cross so people just didn’t get it. I got teased and mocked but I never let it get to me because my fantasy worlds were something they could never understand and I felt sorry for them,” another stated, “ while another stated, “Back in my day (and I’m not really that old. lol) if you were a gamer, you liked video games. It wasn’t really that much of a big deal on what gender you were. It was either you liked them or you didn’t. Simple as that.

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Life is Strange. | Courtesy: Square Enix

With their answers being pretty cut and clear, it was noticeable that their getting started was easily accepted by others and that they enjoyed it. Though with the lightheartedness it was time to get serious again. With feminism and even the controversies that they’ve stirred, it was time to ask the women what they thought about this and how they felt about it. So the question was simple.

We know some of them may or may not know about a recent controversy that has been flared by gaming feminists. Some of them are well known for their YouTube channels and their time in the spotlight. If you know or have read about them – I asked them if they feel they are doing good for female gamers or if they think they’ve caused negative attention towards women who game.

Their answers varied quite a bit – one stating that, “This is a fence riding kind of issue with me. On one hand, I do believe sexism is an issue, no matter what we’re talking about. It’s an issue that affects everything, not just gaming. A good point is raised but I think some of them are trying to blow it all out of proportion just to divide us or getting too soft and ‘politically correct’ with things but at the end of the day it boils down to this: you play because you enjoy it,” another going on to say, “I hate female gamers who label themselves as female gamers. I worked at a video game retailer for 3 years with another girl who was just like me, we both loved to game our entire lives and we could spot a fake a mile away. I don’t know, I feel like if I wanted to, I could jump on camera and talk about video games and get famous fast. I could be famous in 2 minutes, and so could all of the other gamers out there who have vaggies and take good care of their appearance, but we aren’t attention whores. Big difference between a gamer and a an attention whore,” one of the other ladies stated, “I have not seen anything on other female gamers. I more focus on setting higher standard though my action, then worrying about what other lady gamers are doing.

The answers weren’t as staggering as I thought, but it definitely shows that there is a bit of concern regarding this matter and that it definitely does need a bit of attention put towards it in order to help solve the issue. With the topic at hand, I decided to ask them about cosplayers and if they felt if these cosplayers made it harder for them to be apart of gaming culture.

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This Granny will surely kill your k/d/a in CoD | Courtesy: Granny Plays via youTube

Their answers? They definitely showed concern to some, one of them saying, “Yes. I rant about this constantly, yes yes and yes. However, if the character they’re dressing as is slutty, then go for it, but don’t over sex your character or costume when it’s not true to the character, you might as well tape a sign to your face that say ‘Will show tits for attention’ UGH,” another saying, “We all want attention. It’s human nature to crave others attention. Some do it negativly, some do it positively. I think some females can go a little over the top with it but that’s just my opinion. If we as gamers start judging everyone on their cosplay and what they want to do, that’s ever dividing not just the gaming community but then the cosplay community as well. What’s the point in cosplaying if you can’t feel accepted in what you chose to do? I know heavy set folks are battling this same issue,” one of the others just stating the easiest and most unconcerned answer possible, “I have not seen anything on other female gamer. I more focus on setting higher standard though my action, then worrying about what other lady gamers are doing,” while another stated that she simply felt that cosplayers need to be aware of how they represent the women who do game since they do play a role in their social world.

This time I decided to continue that topic by stating that we all know there are a lot of gamers, and some of them are even amazing women. Though I asked them how they felt about the women who decide to use their capability to sexualize themselves for attention and that it’s a problem and how they felt about it, but also if they felt that it put a negative view on women in the gaming culture.

Their answers were indeed something that others should take note of, “It disgusts and angers me. I know there are more important issues out there, but this issue keeps me from sleeping at night. All that bullshit I had to go through as a child, getting made fun of for playing games and watching anime, and now it’s labeled as ‘hot’ and ‘cool’. Screw society and SCREW The Big Bang Theory,” which shows her frustration as one went on to show her frustration as well as she stated – “Yes. Women and girls who do this upset me greatly. Live gaming is about competition and making friends. To try and find a boyfriend or just to flirt for attention is wrong. I even seen women do this so that guys will ‘baby’ them. It’s insane,” another stating, “Being as long in the gaming community as I have, you tend to get a feel for those that really do enjoy it and those that are doing it just for attention. I don’t like feeding the trolls and your money and attention does a lot of talking on its own. If someone is trying to ruffle your feathers, completely ignoring them so they’re not getting the attention they’re so desperately seeking tends to make them go away.

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The Female Necromancer of Diablo 3 | Courtesy: Blizzard

This has proven a bit of an issue as it is notable that several of these women don’t appreciate the attention that these women draw upon such women. I even asked if they thought if these women should think twice, and one stated simply, “No, because if they think twice they’ll wear less. They know what they’re doing and they love it,” while another stated, “Definitely. You could end up being harassed or even stocked if you are not careful. Flirting should be held for people you know personally,” and a third stating that – “This is something else that can go further than just gaming. Seems like in this day and age people don’t posses a lot of empathy for others, it’s all about yourself, getting by or getting rich and some don’t think before they jump into action, think, or even type. If one stops and thinks about what they’re doing, they’ll realize that it may not be the best thing to do, out of sheer respect for the others. Just my two cents on that.

Their statement provided a sense that these women do feel that the current portrayal as women in gaming is being tampered with by women who try to get the attention, that fill the roles that are proper to cause harassment and a bad look for women who are part of the gaming community. In turn I decided to ask a few of the women who do this how they feel about gaming in this manner and one simply stated the following, “I don’t do it for attention. I do it because it’s something they enjoy me doing, something that feels right, and I honestly enjoy it. I’ve been gaming for a long time and unfortunately this is the only way I feel accepted,” sadly several others also replied comments very close to hers, which made me almost bite my lip and wonder; is there a way to find a middle ground without them feeling that they have to sexualize or use their gender to get attention? The answer for me was easy – yes there is. Though that is a discussion that I would need to sit down and have with all the ladies in the same room and someone to mediate incase the discussion got too heated.

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Woman in Cosplay at PAX East 2012 | Courtesy: Reuters

With harassment being an issue in the society,  I decided to turn the tables a bit. It was time to ask them if they’ve ever been a victim to harassment. If they have, what the reactions most commonly were if they were online having a gaming session or at a retailer, one of them stating “I haven’t ever been harassed because I’m not a slut about it. I prove my place and destroy anyone who challenges me. I earn respect, not jizz,” while another stated that she hasn’t actually been harassed, which shows that it’s not always going to happen, but another did state “Back when I first start game online in 2006 it was a big deal that I was a female.  Guys would ask ‘are you a girl?’ and then they would try flirting or adding me as a friend. It was like they found a new life form. Some guys would even try talking dirty or send you nasty messages. Not so much anymore. The female gamer population has grown a lot since I first started playing.

The last reply had shown that not all women have been harassed, but sadly, the media has shown that there is a much darker side as women have been harassed to the point they have fled their homes, hid their family, and have even left the gaming community all together. From personal experience I have had several women who game and are friends leave due to harassment, sexual pictures being sent, and a lack of support from moderators of the online communities. Unfortunately, this puts it roughly out of 3/6 women (during my small questionnaire so far) have been harassed in one form or another, but that was earlier in their gaming time, and it has since started to die out as women have become a rather large part of the gaming community. Though the problem still exists and one that seemingly needs to be snuffed out when possible, but the only way that can happen? Proactive and positive reinforcement from a majority of the community as a whole.

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Courtesy: Review Board Magazine

In order to close out my conversation with them, I decided to ask how they felt about being a gamer, if there was a message for the younger generation that they’d like to deliver. All of them had something to say. So lets just put these in bullet form:

  • I have been babysitting for years, and the older I get, the more I am noticing all children playing video games. It’s more common for young girls to play these days and ten years from now, I honestly feel that it will be a much more accepted thing. It will be more like Japan and Korea, where it’s just the norm and everyone does it.
  • I am proud to be a gamer! I’m very good at it. It’s definitely one thing I will do with my daughter. As for the younger generation of female gamers – don’t ever let any guys or other girls bully or belittle you, everyone was new at gaming at one point. It takes practice sometimes. Mess around and learn. Have fun and enjoy. That is what video games are about.
  • I love being a gamer and everyone in it’s community. With the recent issues of sexism coming up, I’ve been humbled at how everyone has rallied together, regardless of background, sex, race or anything in between. It’s one thing that we can all agree on, that we all can enjoy. My message for our younger generation: expand your genres, be unbiased and respectful to others, but above all, never forget WHY you call yourself a gamer. For the games.
  • Take your time, learn the games, make friends. Realize that women aren’t just play things because of what a few others have done. We deserve respect and equality among you. As gamers, our gender is something else, we are gamers. There is not a difference between us being a female or us being a guy. We’re your team mates, enemies, and or the person that can teach you a lot of things. We’re here to stay and we definitely think it’s important to be noted of. I think the younger generation definitely needs to take time to enjoy games, not worry about graphics, online components, but to feel thankful to something they aren’t entitled to.

With these closing statements I would like to thank all the women who assisted in making this article complete and I appreciate their understanding of me placing a form of anonymity to them so that they can be safe from any possible ill acts that may be enacted towards them. Part 2 will be coming up next Saturday and we will take a look at how male gamers take a look at the same questions fit for the gender!


About the Writer:

Dustin_BATGRDustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, MMO’s, Handheld Gaming, and Pizza is insatiable and can’t be softened by even the biggest names in the gaming industry. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. To follow Dustin, hit him up on Twitter over at @GamingAnomaly, find him on his Google+. Wanna game with him? You can find him on PSN with RaivynLyken.