New to Warframe and Overwhelmed by Star Chart 3.0? We Have a Tutorial.

For those of you who’ve just recently started Warframe or those that have been on a break, we’ve got a nice little treat for you since Specters of the Rail heralded in a few big changes. Kavat’s have been added, a new Star Chart has been added, but also? The voice has changed quite a bit. So to sooth your frustration? We’ve got a little tutorial to help you out!

Stay tuned as we will be doing impressions of the Kavat, a Kavat tutorial, and even a look at how the new void itself works. We’ll also be doing a mission tutorial on the new “Void Fissures” where Prime Gear drops.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find

Shin Megami Tensei IV: Apocalypse Gets a New Little Trailer Showing Combat Mechanics

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The world has begun to end as the Angels and Demon’s waged war within Tokyo. Doing so brought forth the apocalypse that the Samurai from Shin Megami Tensei IV tried to end with his valiant team. For those within this games world death is something that comes easy, one that forces survivors (the players team) to formulate strategies, to plan for combat, and to fight for survival. With demon’s now crawling through Tokyo in mass numbers, it’s time for players to fight back using the games “Strike First” mechanic, which allows players to land a preemptive strike in order to initiate combat. This strike? Can lean the game in the players favor.

If landing a first strike isn’t the first thing you do, exploiting a enemies weakness just might be the most important thing while on an offense. With attacks ranging from physical, gun, fire, ice, electric, force, light, and dark – you’ll need to be prepared to shut down enemies with their weakness. This opens up the chance to deal massive amounts of damage in a single blow, but for those that think a good defense is a great offense, you’re in the right spot.

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Buffs are highly important in the SMT world, this means a sure way to the “Victory Screen” is by using the proper buffs in order to boost damage, boost defense, and even debuff the enemy so that they are weaker; they’ll also be more susceptible to damage because of those debuffs. Another important factor comes in two steps. Don’t panic. This means take a step back, watch what demon’s do, but also prepare to use the right partners so that you can pack a punch with powerful characters such as Gaston. If you need a bit of firepower? Nozomi might be your partner of choice to pack an extra ranged ammunition.

You can see all this in action in the games trailer below:

Shin Megami Tensei IV: Apocalypse is set to launch exclusively on the  Nintendo 3DS on September 20th, 2016. The title will cost $49.99 USD on launch day. Stay tuned for our review.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Sit-Rep: DOOM (Multiplayer) – A Bloody Good Time


Pros:
+
Weapon load-outs take away the need for hunting down basic weapons, leaving only power weapons to be found via pick-ups.
+The verticality in maps allow for players to traverse into combat how they please.
+Demon rune changes the entire approach to combat that players may have.
+Maps variate between UAC themed and Hell themed while some use both in “Unto the Evil” DLC pack.

Cons:
Intermittent lag issues can cause some to be deterred from playing.
Connecting issues can cause some frustration when connecting to the servers.


Editor’s Note: Our review for the multiplayer portion of DOOM features Unto the Evil DLC content. The content is now available for 14.99 USD or through the Season Pass for Season Pass holders.


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Heralding in the multiplayer genre via LAN or Online; DOOM as a franchise has remained at large as one of the greatest arena style shooting games of all time. In the recent years, we’ve seen a decline in games that follow the idea of fast momentum, no camping, and constant blood bathing as foes are turned into masses of viscera.

Something that DOOM has always been known for is its constant push for fast movement speeds, shotguns, blood, and a constant need for fragging enemy players. With a smash-hit campaign, DOOM‘s multiplayer is just as strong as its single player campaign in its own creative rights. So much so, that we decided to give the game its own individual review from the rest of the game. While the formula changes from being a badass taking on Hell to badass Space Marines chasing other badass Space Marines in order to see who can acquire the most objectives completed. This renders the game rather different from the singleplayer experience. While it’s damning to say, the game feels more like Unreal than it does DOOM or Quake.

This isn’t because the game is actually bad; instead, it makes since with the recently announced Quake Champions seeking to fill the arena shooter aspect of the game. With loadouts in the game, DOOM seeks to fill those familiar spots with random pick-ups such as speed boosts, demon runes, invisibility, and even things such as regenerative health. Even weapons such as the Gauss Rifle (railgun renamed), and even the BFG have made sporadic appearances through ever game mode in timed intervals.

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While sniper weapons like the vortex rifle remain useful, they aren’t mainstay weapons like one would hope, which leaves them as weapons that could potentially be hyper lethal almost useful. Their diluted usefulness is mostly due to weapons such as the rocket launcher, lightning gun, and even the chaingun as weapons that can be placed in player loadouts from the get-go. This even has something to do with the fact the game’s doublejump from the campaign has made its way into the multiplayer, which eliminates camping from the game overall. If you aren’t used to this style games? Weapons such as the Vortex Rifle and the Stasis Rifle can dish out some heavy amounts of damage in a short few seconds.

Along with virtually every gun being able to be used in loadouts, there are a few new additions as well such as hack mods that will allow players to gain unique advantages in combat such as shared XP with the Osmosis perk, Bloodtrail, which allows players to hunt down enemies as they run away during combat. While these are usable for those instances, accessories have also made their new debut. These little tools include things such as the personal teleporter that allow players to move through combat in an instant while putting out as much damage as possible. Accessories such as the kinetic mines allow players to set lethal traps for their enemies while maneuvering throughout the battlefield. A long with these comes weapons such as the Siphon Grenade that allow players to regain health while damaging enemies as much as possible.

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The most unique change to combat isn’t necessarily just the games hack mods, but also a few disgruntlement’s that also lie within the game. First and foremost is the fact that most alternate fire modes are limited to the games overall progression. Players are limited to the combat shotguns grenade round, the heavy assault rifles scoped mode, the rocket launchers remote detonation, and the plasma rifles heatblast that allows for players to cover an area in heated plasma in order to take out enemies. Even weapons such as

While I’d have loved to have seen all the modes stripped away all together, DOOM does offer a clean and unique vision of what the multiplayer should be like. Unfortunately, the reason behind why some of these may not be possible? Is because things such as the Heavy Assault Rifles rocket rounds may not be all that favorable with the games netcode. That or just the fact it could quite possibly do too much damage in the short term. If anything, it does leave room for glory kills to remain satisfying as players take one another out in rapid combat while smashing each others skulls in. The netcode issue shows true as it won’t be uncommon to see players connections drop from 3-4 bars ping only to hit yellow or red for the rest of the match. However, this is infrequent, and shouldn’t take away from the games overall enjoyment.

Overall, DOOM’s multiplayer offers a unique vision of what a game could possibly do in the near by future with game modes such as Team Death Match, Soul Harvest (kill confirmed for those who have played Call of Duty), Warpath (King of the Hill with a moving objective), Freeze Tag, and a few others. Each of the modes offer a unique blend of variation while keeping players amused and combative against one another while completing their objectives. Game modes such as Exodus (Capture the Flag), which force players to cooperate while locking down a traveling turn-in point.


Our review is based on a retail copy of the game and a season pass we purchased. For information about our ethics policy please click here.

 Final Score: 8 out of 10


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Killing Floor 2 is Set to Create a Blood Bath this November on PC and PlayStation 4

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If you haven’t already been in on the Early Access through Steam, you are missing out on the most highly anticipated co-op sci-fi horror FPS title that is set to launch on November 18th, 2016 on both PS4 and PC. The title is set to launch by publisher Deep Silver for $29.99 via Steam and $39.99 for the Digital Deluxe version. In turn, the PlayStation 4 version is being launched in collaboration with Iceberg Interactive to launch the deluxe edition of Killing Floor 2 for $39.99 USD.

As the blood bath prepares to launch, players will prepare to take on enemies throughout the European Continent in order to fight for mankind. As the Zed’s mutate, so does the need to survive as blood, body parts, and bullets fly.

KEY FEATURES:

  • Visceral GoreKILLING FLOOR 2 ramps up the gore with a proprietary, high powered persistent blood system bringing new levels of fidelity to the genre. Players will send entrails, severed limbs, and blood flying as they wade through hordes of enemies. But they need to watch out! If caught, enemies will rip them, and their entire party limb from limb
  • 6 player co-op or solo play— A multitude of varied playable characters await for players to choose from as they enter the fray in online co-op mode or solo mode for those willing to brave the horrific specimens alone
  • 12 Player PvP Versus Survival Game Mode – Be the Zed! A 12 player PvP mode where two teams take turns playing Humans vs. Zeds in a pair of short matches. In the first match, one team plays Humans and the other Zeds until the humans all die during a single round or they beat the boss. For the second match the teams switch sides and when the battle is completed both teams receive a score based on their performance and the higher score wins!
  • Terrifying Zeds– New enemies and fan favorites from the original game are back with expanded and smarter artificial intelligence, dishing out powerful attacks, working as a group to weaken the player’s party and pushing the challenge level and fear factor to new levels
  • Unique Blend Of Weaponry– From modern militaristic assault rifles, brutal improvised makeshift weapons, classic historical guns, and off the wall “Mad Scientist” weapons, KILLING FLOOR 2 has a unique blend of killing tools that will satisfy any gamer
  • Expanded Perk System– Perks from the original game have been reimagined with more added to the fold. All perks now progress with meaningful talent choices that amplify different play styles, giving players a progression path that is expansive and full of rewarding milestones
  • Brutal Melee CombatKILLING FLOOR 2 reinvents melee combat completely. Players now have control over the type of melee attacks they can perform, enabling them to deliver bone-breaking crippling attacks to Zeds.

If you haven’t, you can check out our hands-on impressions for the content that wil be available at launch.

Killing Floor 2:

Will you be joiing us to spill blood and turn the world red in the name of humanity?


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

 

Shadow Warrior 2 at QuakeCon 2016 Came in Guns Blazing and Swords-a-Slashing

Dallas, TX, wasn’t the place you’d want to be if you were wanting to hang outside. Sure the Hilton Anatole had a water park to enjoy, but the real fun was inside; hiding behind air conditioned walls that barely kept the exhibit hall of QuakeCon 2016 below a rough 83 degrees. Among the crowds, fans were going hands-on with titles such as The Elder Scrolls: Legends, DOOM VR, Fallout 4 VRDusk, Strafe, Dropzone (Want a beta key? Stay tuned), and even the upcoming Shadow Warrior 2.

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In this new demo, Lo Wang, our protagonist of choice – goes swirling into a storm of viscera at QuakeCon 2016. His prowess with a sword is unmatched as he sends Oni and ancient spirits back to where they came from. In 2016, Devolver Digital published one of the biggest sleeper hits of 2014 under the title Shadow Warrior. For those unfamiliar with the title, Shadow Warrior was a 1997 release title that was originally developed by 3D Realms (Duke NukemBombshell), which told the story of protagonist Lo Wang. Our heroe of choice isn’t shy about his job as a “gun for hire” by Zilla Industries.

In his first part of the story, he took on a demonic invasion, wiping every entity he had to out to continue on, and in doing so he took out the demonic Zilla, whom had been possessed by the swords he wielded. Left for dead by those whom he knew, Lo Wang went on a hellbent path to make everyone involved, and he did so with all the Wang puns he could make in the process. Expanding upon the title it derived from, the 1997 Duke Nukem style shooter grew up quickly thanks to Flying Wild Hog; it grew in areas of vulgar and often quirky one-liners while pushing forth with its rather unique take on precision-based sword action.

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Picking up roughly five years later, Shadow Warrior 2 picks up right where one would expect it to do so. Due to the happenings within Shadow Warrior this rather beautiful sequel picks up where humans have somehow come to coexist with the savage and deadly demons. This was shown off quite a bit at QuakeCon 2016 in a massive way. It wasn’t just shown off at the Devolver Digital booth. It was also making appearances at the Alienware truck/booth as well as Nvidia’s booth where it was being demonstrated on a rather nice Samsung Curve T.V. on the exhibitor floor.

It was there I was finding myself at home playing the game for several hours over the course of three days. The demo features a few new changes to the game. The environments and even the enemies within the game play a rather large role into Lo Wang’s life. Here he has a new spiritual partner to replace the new laid-to-rest Hoji. She doesn’t just assist Lo Wang in his adventure, but she is a part of him that shares his body, grants him magical powers – she also is tasked with keeping our penis punning jokester on the right track. In the demo, I found myself exploring an area that could have been taken straight from a garden from the Orient. Here I found an area sprawling with demons, some of which minded their own business – wait, no they didn’t, they were hacked to pieces – Lo Wang loved every second of it too.

The area was alive with a rather out-of-place winter themed area, one that was themed around the game’s inter-dimensional tearing. Doing so helped drive the games theme even further drive the current state of the world around Lo Wang as well as humanity. One of the largest changes is the game has managed to garnish some RPG elements such as conversations, quests, and even returning to the quest giver in order to proceed further within the games rich story and environment.

One of the largest changes our protagonist saw is the fact he can now heal without having his sword out, but he’s also gotten a much larger array of melee weapons to wield. Weapons varied from swords to a chainsaw that allowed me to dismember each of my enemies in a fashion that fit however I pleased. While the new mechanics were a big portion of the game, one of the biggest is the truly overhauled graphics engine.

Let alone did the game get a more diverse casting of weapons, it also got a loving touch with an all new graphical appeal, which puts it right up there with titles like DOOM (2016) as well as Assassin’s Creed Syndicate. While there is plenty to be said about the games overhaul graphically, it leaves only a inkling of what the full game will entail when it launches this year on PC, Xbox One and PlayStation 4.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Dusk is the Hidden Jewel of QuakeCon 2016

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When we think of QuakeCon, we think of a set number of things ranging from games to PC mods. What we don’t think about often? The hidden gems that manage to hit the showroom floor. These can be things as small as titles such as Strafe, which reflects upon its roots as a shooter only to visit titles like Shadow Warrior 2, which are much bigger in name. Among these games, however, was a game hidden in a corner with a single demo station – Dusk.

Published by New Blood InteractiveDusk is developed by a single creator by the name of David Syzmanski. His upcoming indie project is one that doesn’t stand heavily within the shadows of the other games there, rather Dusk propels itself forth as it follows in the bullet-hell style game we’ve come to know from Quake and DOOM. That’s if they had an obscenely blood hungry child that crept behind the corn rows in some farmers field(Children of the Corn meets DOOM or Quake anyone?).

The game stays true to those aesthetics, but where it truly shined? Was the games endless horde mode, which was presented to us on the QuakeCon showroom floor. The title’s mode provided players with an ever-growing challenge as hordes grew stronger, more volatile, and weapon resources would grow slim. At one point? I even stood by while watching a Cody run through the game in 40 waves, which set him apart from everyone there, but what came out pleasing about the game? It stood true to what I knew. Having once more met up with my distant pal Dave Oshry, I gave the title a whirl. There I sat down in the rather comfy black and red DXRacer, which matched the games shirts that were handed out, and even the games musical number (Classic heavy metal anyone? Thank Andrew Hulshut for the badass riffs that played if you were there to experience it).

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While sitting in the chair, it was time to crack my fingers, tune everyone out, and get my blood bath going. My opening seconds started out as expected – pistol, shotgun, a few enemies, and a lot of item grabbing to do before all Hell broke lose. Within those minutes I found myself quickly grabbing up an assault rifle, hunting rifle, a rocket launcher of sorts, and some armor known as “Mercy”. With these items? I began to pound my way through enemies – dispatching them one by one. As I did? The difficulty began to ramp up while moving through the waves. The amazing part? I couldn’t put the game down as all of this became familiar. WASD to move, weapon will to change weapons, and “J” to jump.

While the floor was empty, there was a brief moment where I pulled myself from the immersion I found with this highly addictive title. The single player mission was much to my expectation. Use the weakest weapons in the game, kill a few enemies, and move on towards my final goal. This meant exploring a rather creepy as Hell farmhouse, which creaked with each passing second. Enemies would lie in wait for me to open doors, take a few cheap shots, and almost kill me every time. Other moments it was calmer, allowing for a brief sigh of relief while restocking ammo, health, armor, and once more moving on.

The thing to take away? The game was fresh, it was original, and it followed perfectly in the steps of the first-person shooters we grew up to. This is where Mr. Szymanski should be able to rejoice as his independently developed title could quite easily join the tyrants of the FPS legacy and become a mainstream title for PC gamers to enjoy. As of now? The title sat in a few early pre-pre-pre-alpha build. For now? We’ll just have to wait and see what New Blood Interactive has to say about the upcoming title.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

QuakeCon Has Wrapped Up, but the Memories are Here to Stay

Alas Quakecon 2016 has come to an end – It was a great three days. When you first walked into the exhibit hall you were at a stage where you could compete in the DOOM “Unto the Evil” Death Match Tournament. The screens were set so spectators could watch the action from the front of the stage – it is a great DLC that I will have to get here soon.

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Credit: David Murphy | Build Credit: Cyberpower PC/Thermaltake

Thermaltake had their booth decked as usual. We’ve been looking at expanding our reviews to do more PC gaming and at the beginning of our adventure – the Thermaltake Core P5 Case had my interest. Once our adventure ended – the Core P3 case became the case of choice. Shannon Robb was a tremendous help in closing our decision. He had a P3 set up very close to what we’d been speccing and it will work perfectly for what we know.

In the back of the exhibit hall Bethesda had a short Doom and Fallout 4 VR example you could play. One that relied on the HTC Vive. I had never tried to play a game with the Vive VR headset. Those two games are excellent normally, but the VR took it to a whole different level of intensity. It will be a must down the road when they are available.

The people of DXRacer were there again this year. I love the look of their chairs. I sat in several during the event. These gaming chairs are special – they are made in many sizes with a decent enough price range between each type. I found two, both of which I really liked and took notes. Later this fall we are going to order one and do a review on it. We will start with how hard it is to assemble and then a follow up on how it is holding up and how we feel about it.

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Credit: David Murphy | Game: Dusk by New Blood | Chair: DXRacer

There were several new games there again this year. The one that caught my eye was Dusk by New Blood Interactive. It’s a fast paced first person shooter – one, in which, I loved the retro look and feel of. There isn’t much story, but there is a lot of stuff that needs killed.

There were several seminars we attended. All of them were well thought out and the panels very informative as to what went into gaming, development, and story writing. We will have articles on those in the coming days.

When you’re at QuakeCon you always have to go by Modders Inc – the builds they have on display are always top notch and the best of the best on the floor. I love going over because I can ask whatever question I have and they try to answer it. They’ve never treated me with the look of “that was a dumb question”, and I know I’ve asked several of those. Instead they are happy to share their knowledge so you can do your build and just enjoy your PC builds and gaming.

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Credit: David Murphy | Booth: Modders Inc.

We did see three games coming up that will have to be on the get list. We saw trailers for Prey, Dishonored 2 and Quake Champions. All three of these looked great. Dishonored 2 will be out this year on 11/11/16 for PlayStation 4, Xbox One, and PC. Prey and Quake Champions is a bit further out. I can’t wait to see more on these titles.

Last, but not least, I want to thank all the people and sponsors that put this on each year. Without the companies like Alienware, Bethesda, id Software, DXracer, Nvidia and everyone I missed, we wouldn’t be able to enjoy this.


About the Writer:

David_Murphy_Vault_BoyDavid Murphy is B.A.T.G.R.’s behind the scenes man who helps get things up and going as well as keeping things in order. Don’t  be surprised to know that the old man contributes rather heavily to editing, news, and information he digs up so that editorials as well as articles are done properly. He also likes Fallout… A lot. We’re not sure he’s not secretly the Vault Boy in disguise.

QuakeCon Day 1 Recap – A Glimpse of a Beautiful Future

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It’s a nice day here in Dallas, Texas, one that has brought hundreds of gamers together to move among the crowd in unison. With plenty of games to see such as Dusk by New Blood, Shadow Warrior 2 as well as Strafe by Devolver Digital, DOOM (2016) on Vulkan API, and even The Elder Scrolls Legends for fans to enjoy. Among the group of vendors, exhibitors, and showings, Bethesda has once more brought the largest LAN party in North America together again. With games such as Dishonored 2, Fallout 4 VR, DOOM VR, and even Quake Champions on the way, the lineup is huge for fans to expect.

As the event opens, we are given a warm welcome by Tim Willits, a man that brings the event to life with Pete Hines. With much of this, we’ve learned that there will be upcoming panels, giveaways, and even more as the weekend gets underway. As a kickoff, we are introduced to many of the sponsors for the event such as AMD, Nvidia, id Software, and many more as the event begins to come to life.

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The focus this year isn’t just at what makes QuakeCon live outside of the fans, but it’s also the fact that fans have come across the country to make this happen – the fans that serve as volunteers. With QuakeCon remaining as big as it is, we learn that it’s not just the fans and teh volunteers, but the vendors, the companies that want to get their product out. The community itself is what helps make this event live the way it does.

As the stage lights up Pete Hines, VP of PR & Marketing steps out onto the stage. As his opening speech begins, he welcomes in the volunteers for this year in order to recognize them for their hardwork they will do. With games coming up in the VR booths such as The Elder Scrolls: Legends, which is upcoming for PC, Android, MAC, and Linux. Guess what makes this even better? The best part? It’s going Open Beta for PC as of today. Yes, that’s right. All you have to do is head over to the website in order to play the game.

As this news breaks? Pete goes on to let us know that Prey will be getting a new trailer here at QuakeCon. Doing so we are given a glimpse of a screen opening up to display the future we will see. One that is grim, dark, and troubled as our protagnist walks out, pistol in hand, our character? Morgan warns us about what is happening – a nightmare that is happening – a place where their is no room for uncertainty, there is no room for mistakes – this is the reality and humanity is lost. To fix it? Someone must die in order to save humanity. As the trailer ends, Pete once more comes to stage to inform us of the that the QuakeCon Trials are once more live. This includes Fallout Shelter on PC, Dishonored, DOOM, and even the Elder Scrolls: Legend.

With DOOM having released this year, they have announced that DOOM’s Eye on the Prize, which just reuqires attendees to wear a DOOM shirt. That’s all- it’s that easy. With DOOM also being the big game, the SnapMap Jam also gets underway starting Friday and Saturday between 12-4pm. With it being a big title, there’s prizes to win. With this news? Attendee’s will also be getting this free in order to enjoy the new content. This also comes with news of sales that include games up to 60% off for fans that don’t have them.

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This news also comes with what donations people make by purchasing games through Amazon or partners will go to partners of theirs. With this news ending, Marty Stratton takes to the stage in order to talk about what’s going on with id Softwares latest work on DOOM. With DOOM being a critical acclaim by the press, the fans, and more. They recognize both forums and critics, but also the development team for the games success. As he discusses this, he also recognizes the fans love and passion for what they have worked on. He takes note the game has been getting a good size amount of new and additional content as it comes out. Some of this includes the new multiplayer DLC 01 called “Unto the Evil” releasing today and will be playable by those who have been waiting for it. The pack includes new maps Cataclysm, Offering, and itual. All Hell themed maps. One is a new weapon called the new Kinetic Mine and the AUC EMG pistol and the new Demon titled “The Harvester”, which many will remember fro the base game.

The screen dims, we get a look at Dishonored 2, giving us a look at a world much different than the one we had gotten to know. With whales in the water and a boat headed to shore titled the “Dreadful Wale”, we’ve gotten a glimpse of what has happened to the world. With the future of the city gturning grim, we once more get to learn we will be under taking the roles of Corvo for this mission view in the world set before us. His future is grim, dark, but memorable as he once more gives glimpse of his skills as an assassin using his weapons and his teleport entitled “Blink”. We’ve also gotten a glimpse at his capabilities as a figther. This includes abilities such as possession, his ability to take over the enemy, but also his ability to sneak past his foes. As his assination target comes into play, we learn that Corbo remains as a master assassin in a world that is grim, a world that is dark, and quite easily troubled. With slow time remaining possible, his chance to be as deadly as ever remains true. His enemies? Set aflame with his incendiary bolts before being taken out by Corvo.

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Like before, the verticality in the world plays a major role as Corvo displays his need to continue his status in the world. To right wrongs, and to fix what has troubled the world around him. His combat prowess is deadlier than ever as he takes out his target Paolo, as he assists his new group – the Overseers, which players can side with. Dishonored 2 will be out November 11th. As the gameplay comes to an end – Pete Hines reminds us that the imgarey that people take with the cameras and phones is not allowed. As he finishes Raphael Colantonio and Ricardo Bare come to the stage to tell us about their upcoming title – Prey.

For those new to the game, it is a much different take on the title we knew before. Prey this time takes place on a Space Station titled Talis 1, one where a new project has gone underway, but as it does? Something has gone wrong: Aliens have invaded. These Aliens are hunting our main protagonist. With the game being open world, we’ve learned that the game will take the approaches we’ve never seen before, which doesn’t change much from the direction we could have imagined. The beauty of it? The world is deadly, it is alive, but it is also barren of the world where we wanted. A lockdown has occured, which leaves our protagonist fighting enemies such as weapons, but we’ve learned that weapons are rare, they aren’t as easily obtainable as one would hope.

This gives the element of ideology that the world of it exists. We’ve learned players will grab new abilities called Neuromods. This will allow players to upgrade their character to fit their playstyle as they do. The upgrades can be made by human while some can be directly learned from the aliens themselves. With weapons such as the Gloo Gun being capable of being around, we’ve learned the game will make it so that the player can freeze enemies in place, use an alien power, and even turn ourselves into things such as coffee cups with the Mimic ability. The Gluu gun itself can also be made for players to create their own path as they explore the world around them. With enemies around the corner, players will have to be readily aware for combat with weapons such as the shotgun, which can bring players down to fighting for survivability. With a weapon and ability wheel at their disposal, fans can easily get underway with what they are doing. A weapon titled the recicyling charge, players can gather ingredients to craft what they need. This also can open up paths they will need in order to explore the world around them.

Prey in this era will change heavily from the one we knew, and even become its own entity for players to enjoy. It will be a game that sets into a genre that fans of Bioshock, Dishonored, and even System Shock will enjoy quite a bit. Especially with items being fabricated for their use. Prey is a promising glimpse of open exploration of freedom as the demo takes us forth into outer space, where players can see a place to explore – an open world scifi experience that requires awareness of O2 and their supplies to keep alive. Abilities can be upgraded for players to use, making them more effective, more powerful, and even attract the attention of deadly enemies. This will be a game that will be a must have for PC, Xbox One, and PS4 owners when it launches in 2017.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Hearthstone’s Next Expansion Dated and Named: One Night in Karazhan

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Karazhan, one of the most famed raids in Warcraft history, has gotten some Hearthstone love with it becoming the next single-player adventure adventures within the title. This adventure explores the nostalgia-filled fan-favourite dungeon starting on August 11th.  This adventure release date will allow fans to explore the first one of the adventure on August 11th, with new wings opening up over the course of the month. Much like how they have released the previous adventures within the game.

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The expansion will feature 45 new cards, new characters, and familiar settings that players will recall from the legacy raid, such as the Opera Event, Enchanted Chessboard, and more when the adventure launches. Additionally Blizzard Entertainment has announced that they will bring in a heroic mode for a card back after completing it. This card back will be unlocked as each card is unlocked.

 

One Night In Karazhan will launch August 11th, allowing players to take to the new adventures prologue mission, which will reward two new cards, while the entire experience can be purchased for $19.99 when it launches. Each wing will be sold for $6.99 each.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

 

Bethesda Softworks and id Software to Support National and Local Charities

With its 21st year underway, Bethesda Softworks and id Software have announced that they will be helping give back by hosting several charitable organizations in order to help give back to the communities around them. This year they have announced they will be teaming up with the American Red Cross, 1Up on Cancer, Dallas Pets Alive, and Extra Life.

We’re honored to host these amazing charities at QuakeCon this year,” said Pete Hines, VP of PR and Marketing, Bethesda Softworks. “Giving back to the community is extremely important to us, and we’ve got a wonderful group of attendees that come to QuakeCon year after year to lend their support to great causes.

With the largest BYOC LAN Party in  North America under their belt, Bethesda Softworks and id Software will host the organizations at the Hilton Anatole in Dallas, Texas starting Thursday, August 4th through Sunday, August 7th, 2016. Lets take a look at how you can help, what these charities look at doing, and what they are about. We know we will be donating to help out the communities we love and know.

  • The American Red Cross will be collecting blood to provide lifesaving contributions to people in need during the critical summer months. Attendees who wish to donate blood can sign up with an American Red Cross representative onsite in the Topaz room from 11 a.m. until 5 p.m. on Friday, August 5 and Saturday, August 6. Donors who take part in the Blood Drive will receive a limited edition Bethesda Softworks t-shirt to honor the donation, while supplies last.

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**Donors must be at least 17 years old and meet American Red Cross requirements for donating blood, which can be found at http://www.redcrossblood.org/donating-blood/eligibility-requirements.

  • 1Up On Cancer, a gaming community-based non-profit organization dedicated to direct financial assistance for adults in the United States undergoing cancer treatment, will be in booth #703 in the Exhibit Hall.

  • Dallas Pets Alive, a local non-profit dedicated to promoting and providing the resources, education, and programs needed to eliminate the killing of companion animals, will be on hand with adoptable dogs and raffles of various prizes, including signed merchandise and a custom Vault-Tec™ Animal Friends Xbox® One. Attendees who adopt a pet or contribute a charitable donation will receive “Vault-Tec Animal Friends” Frisbee while supplies last. Visit Dallas Pets Alive in the Exhibit Hall (booth #701) throughout the event.

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  • Extra Life, a peer-to-peer fundraising group that raises money for Children’s Miracle Network Hospitals through the power of play, will be in attendance raising awareness at booth #702 in the Exhibit Hall. Players can visit http://www.extra-life.org/team/quakecon2016 to register an account and join the QuakeCon 2016 Team to join a group effort to raise $10,000 during the weekend.

As they continue to express appreciation with their ability to give back, Bethesda Softworks has announced they will be offering a QuakeCon Sale in partnership with Amazon.com in order to help benefit GameChanger. They have also announced they are also supporting a cure against paralysis by also helping battle cancer by teaming with with  Conquer Paralysis Now, the leading authority on spinal cord injury research and treatment committed to finding a cure for paralysis. Beginning August 2 through August 8, all digital PC Bethesda titles and a number of others will be on sale with a portion of the proceeds benefiting both organizations. For full details on the QuakeCon Sale and a complete list of the deals, be sure to visit Amazon.com/quakecon on August 2.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.